def __init__(self,bulletlist): Bullet.__init__(self,bulletlist) self.x=1 self.xran = random.uniform(1,6) self.y=self.plot(self.x) self.bspeed=.6 self.xspeed=.1
def __init__(self, ai_settings, screen, ship): Bullet.__init__(self, ai_settings, screen) # Inherit from Bullet # Ship bullet position self.rect.centerx = ship.rect.centerx self.rect.top = ship.rect.top # Store the bullet's position as demical value self.y = float(self.rect.y)
def __init__(self, ai_settings, screen, alien): Bullet.__init__(self, ai_settings, screen) # Ship bullet position self.rect.centerx = alien.rect.centerx self.rect.bottom = alien.rect.bottom # Store the bullet's position as demical value self.y = float(self.rect.y)
def __init__(self, bulletlist, **kw): self.kw = kw Bullet.__init__(self, bulletlist) self.inc = .2 self.c = 0 self.width = 30 self.speed = 10 #print "kwargs are ",kw #print "kwargs are ",self.kw self.mid = self.kw['mid']
def __init__(self, bulletlist, **kw): self.kw = kw Bullet.__init__(self, bulletlist) self.inc = 0.2 self.c = 0 self.width = 30 self.speed = 10 # print "kwargs are ",kw # print "kwargs are ",self.kw self.mid = self.kw["mid"]
def __init__(self,width,height,enemies_num): self.width=width self.height= height self.step=0 pygame.init() self.window=pygame.display.set_mode((self.width,self.height)) self.back_ground=pygame.image.load('BG.png') self.bullet_sound=pygame.mixer.Sound("gunshot.wav") self.shell_sound=pygame.mixer.Sound("shell_falls.wav") self.background_music=pygame.mixer.music.load('background_music.wav') self.window.blit(self.back_ground,(0,0)) pygame.display.update() AdventureGirl.__init__(self,self.width//2-200,self.height-270,self.window) Enemy.__init__(self,self.window) Bullet.__init__(self,0,0,self.window) self.clock=pygame.time.Clock() self.t1=threading.Thread(target=self.listen) self.t1.start() self.generate(enemies_num) self.t1.join()
def __init__(self, x, y): Bullet.__init__(self, x, y)
def __init__(self,x=0,y=0,width=5,height=5, **images) : Bullet.__init__ (self,x,y,width,height,**images) self._name = "Explosive Bullet"