def export(self, human, filename): if not human.getSkeleton(): gui3d.app.prompt( 'Error', 'You did not select a skeleton from the library.', 'OK') return skel = human.getSkeleton() cfg = BvhConfig(self) if self.exportAnimations and len(human.animated.getAnimations()) > 0: baseFilename = os.path.splitext(filename("bvh"))[0] for animName in human.animated.getAnimations(): fn = baseFilename + "_%s.bvh" % animName log.message("Exporting file %s.", fn) bvhData = bvh.createFromSkeleton( skel, human.animated.getAnimation(animName)) if cfg.scale != 1: bvhData.scale(cfg.scale) bvhData.writeToFile(fn) else: fn = filename("bvh") log.message("Exporting file %s.", fn) bvhData = bvh.createFromSkeleton(skel) if cfg.scale != 1: bvhData.scale(cfg.scale) bvhData.writeToFile(fn)
def export(self, human, filename): if not human.getSkeleton(): G.app.prompt('Error', 'You did not select a skeleton from the library.', 'OK') return skel = human.getSkeleton() cfg = self.getConfig() cfg.setHuman(human) if cfg.exportAnimations and len(human.getAnimations()) > 0: baseFilename = os.path.splitext(filename("bvh"))[0] for animName in human.getAnimations(): fn = baseFilename + "_%s.bvh" % animName log.message("Exporting file %s.", fn) bvhData = bvh.createFromSkeleton(skel, human.getAnimation(animName)) if cfg.scale != 1: bvhData.scale(cfg.scale) if cfg.feetOnGround: bvhData.offset(cfg.offset) bvhData.writeToFile(fn) else: fn = filename("bvh") log.message("Exporting file %s.", fn) if human.isPosed(): bvhData = bvh.createFromSkeleton(skel, human.getActiveAnimation()) else: bvhData = bvh.createFromSkeleton(skel) if cfg.scale != 1: bvhData.scale(cfg.scale) if cfg.feetOnGround: bvhData.offset(cfg.offset) bvhData.writeToFile(fn)
def export(self, human, filename): if not human.getSkeleton(): G.app.prompt('Error', 'You did not select a skeleton from the library.', 'OK') return skel = human.getSkeleton() cfg = self.getConfig() cfg.setHuman(human) if self.exportAnimations and len(human.animated.getAnimations()) > 0: baseFilename = os.path.splitext(filename("bvh"))[0] for animName in human.animated.getAnimations(): fn = baseFilename + "_%s.bvh" % animName log.message("Exporting file %s.", fn) bvhData = bvh.createFromSkeleton(skel, human.animated.getAnimation(animName)) if cfg.scale != 1: bvhData.scale(cfg.scale) bvhData.writeToFile(fn) else: fn = filename("bvh") log.message("Exporting file %s.", fn) bvhData = bvh.createFromSkeleton(skel) if cfg.scale != 1: bvhData.scale(cfg.scale) bvhData.writeToFile(fn)