def player_undocked(self): if not self.docked_un: print 'Base for'+self.callsign+'blew up!' return dynamic_mission.eraseExtras() nam = self.docked_un.getName() campaign_lib.undock_campaigns() VS.IOmessage(0,'game','news',self.callsign+' has undocked from the '+nam) VS.IOmessage(0,'game','all',self.callsign+' has undocked from the '+nam)
def player_undocked(self): if not self.docked_un: print 'Base for'+self.callsign+'blew up!' return self.computer_open = False self.repair_bay_computer = None self.software_booth_computer = None dynamic_mission.eraseExtras() nam = self.docked_un.getName() campaign_lib.undock_campaigns() VS.IOmessage(0,'game','news',self.callsign+' has undocked from the '+nam) VS.IOmessage(0,'game','all',self.callsign+' has undocked from the '+nam)