Пример #1
0
import time
from turtle import Screen
from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard

screen = Screen()
screen.setup(width=600, height=600)
screen.tracer(0)
screen.title("Turtle Crossing")
screen.listen()

scoreboard= Scoreboard()

car_manager= CarManager()

player=Player((0, -100))
screen.onkey(player.move, "w")



game_is_on = True

while game_is_on == True:

    time.sleep(0.1)
    car_manager.create_cars()
    car_manager.move()
    scoreboard.update()
    screen.update()
Пример #2
0
import time
from turtle import Screen
from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard

# screen setup
screen = Screen()
screen.setup(width=600, height=600)
screen.tracer(0)
screen.title("Crossing Busy Road!")

# generate game objects
turtle = Player()
cars = CarManager()
scoreboard = Scoreboard()

screen.listen()
screen.onkeypress(turtle.move_forward, "Up")

# game start
game_is_on = True
while game_is_on:
    time.sleep(0.1)
    screen.update()
    cars.create_car()
    cars.move_left()

    # detect the turtle has reached the top edge of the screen successfully
    if turtle.at_finish_line():
        turtle.to_start()
Пример #3
0
import time
from turtle import Screen
from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard

screen = Screen()
screen.setup(width=600, height=600)
screen.bgcolor("grey")
screen.tracer(0)

player = Player()
car_manager = CarManager()
scoreboard = Scoreboard()

screen.listen()
screen.onkey(player.go_up, "Up")

game_is_on = True
while game_is_on:
    time.sleep(0.1)
    screen.update()

    car_manager.create_car()
    car_manager.move()

    #detect collision with car
    for car in car_manager.all_cars:
        if car.distance(player) < 20:
            game_is_on = False
            scoreboard.game_over()
Пример #4
0
import time
from turtle import Screen
from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard

screen = Screen()
screen.setup(width=600, height=600)
screen.tracer(0)

player = Player()
score = Scoreboard()
cars = CarManager()

# Event keys
screen.listen()
screen.onkey(fun=player.move, key="Up")

# Game on
game_is_on = True
counter = 6

while game_is_on:
    counter += 1
    time.sleep(0.1)
    screen.update()
    # Generate cars every 6th time the  loop runs
    if counter % 6 == 0:
        cars.new_car()
    # Move the cars to the left
    cars.move()
Пример #5
0
import time
import random
from turtle import Screen
from player import Player, FINISH_LINE_Y
from car_manager import CarManager
from scoreboard import Scoreboard

screen = Screen()
screen.setup(width=600, height=600)
screen.tracer(0)

player = Player()
car_manager = CarManager()
scoreboard = Scoreboard()

screen.listen()
screen.onkey(player.move, "Up")

game_is_on = True
generate_loops = 10
while game_is_on:
    time.sleep(0.05)
    if random.randint(0, generate_loops) == 0:
        car_manager.generate_car()
        loop_count = 0
    car_manager.move_cars()
    if car_manager.detect_collision(player):
        game_is_on = False
        scoreboard.game_over()
    if player.ycor() > FINISH_LINE_Y:
        player.restart()
Пример #6
0
import time
from turtle import Screen
from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard

screen = Screen()
screen.setup(width=600, height=600)
sleep_time = 0.1
scoreboard = Scoreboard()
number = 10
while number > 0:
    screen.clear()
    scoreboard.increase_score()
    screen.tracer(0)
    car = CarManager()
    player = Player()

    screen.listen()
    screen.onkey(fun=player.up, key="Up")
    screen.onkey(fun=player.down, key="Down")
    screen.onkey(fun=player.l_left, key="Left")
    screen.onkey(fun=player.r_right, key="Right")

    game_is_on = True
    while game_is_on:
        time.sleep(sleep_time)
        screen.update()
        car.move()
        car.new_position()
        if player.ycor() > 280:
Пример #7
0
# Turtle Crossing Game

import time
from turtle import Screen
from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard

screen = Screen()
screen.setup(width=600, height=600)
screen.title("Turtle Crossing")
screen.tracer(0)

turt = Player()
score = Scoreboard()
car_manager = CarManager()

screen.listen()
screen.onkey(turt.move_up, "Up")

game_is_on = True
while game_is_on:

    time.sleep(0.1)
    screen.update()
    car_manager.drive()
    car_manager.create_car()

    # detect car collision
    for car in car_manager.all_cars:
        if car.distance(turt) < 17:
Пример #8
0
import time
from turtle import Screen
from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard

screen = Screen()
screen.setup(width=600, height=600)
screen.tracer(0)

player = Player()
car_manager = CarManager()
scoreboard = Scoreboard()

screen.listen()
screen.onkey(player.move, "Up")

game_is_on = True
while game_is_on:
    time.sleep(0.1)
    screen.update()
    car_manager.add_car()
    car_manager.move()
    if player.ycor() > player.finish_line:
        scoreboard.increase_level()
        player.reset()
        car_manager.level_up()

    for car in car_manager.cars:
        if car.distance(player) < 20:
            game_is_on = False
Пример #9
0
import time
from turtle import Screen
from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard

screen = Screen()
screen.setup(width=600, height=600)
screen.tracer(0)

player = Player()

car_manager = CarManager()

scoreboard = Scoreboard()

screen.listen()
screen.onkey(player.move, "Up")

game_is_on = True
while game_is_on:

    time.sleep(0.1)
    screen.update()
    car_manager.spawn_car()
    car_manager.drive()

    for car in car_manager.all_cars:
        if car.distance(player) < 20:
            game_is_on = False
            scoreboard.game_over()
Пример #10
0
import time
from turtle import Screen
from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard

screen = Screen()
screen.setup(width=600, height=600)
screen.bgcolor('white')
screen.tracer(0)

player = Player()
scoreboard = Scoreboard()
car = CarManager()

screen.listen()

screen.onkey(player.move, 'Up')

game_is_on = True
current_level = 1
speed = 0.1

while game_is_on:
    time.sleep(speed)
    screen.update()
    car.move_car()

    #check collision
    for dummy_car in car.cars:
        if dummy_car.distance(player) < 25:
Пример #11
0
from turtle import Screen
from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard

level = 1

screen = Screen()
screen.setup(width=600, height=600)
screen.title('Frogger')
screen.bgcolor('white')
screen.tracer(0)

player = Player()

car_manager = CarManager()

scoreboard = Scoreboard()
scoreboard.draw(level)

screen.listen()
screen.onkey(player.go_up, "Up")

game_is_on = True
while game_is_on:
    if player.crossed_finish_line():
        player.reset_position()
        level += 1
        car_manager.increase_speed()
    car_manager.move_cars()
    if car_manager.check_collision(player):
Пример #12
0
import time
from turtle import Screen
from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard
STARTING_SPEED = 0.1
screen = Screen()
screen.setup(width=600, height=600)
screen.tracer(0)

score = Scoreboard()
my_turt = Player()
garage = CarManager()

screen.listen()
screen.onkey(my_turt.go_turtle_go, 'Up')

game_is_on = True

while game_is_on:
    time.sleep(STARTING_SPEED)
    screen.update()
    garage.new_car()
    garage.drive_cars()

    for car in garage.all_cars:
        if my_turt.distance(car) <= 20:
            score.game_over()
            game_is_on = False

    if my_turt.is_at_finish_line():
Пример #13
0
import time
from turtle import Screen
from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard

screen = Screen()
screen.setup(width=600, height=600)
screen.tracer(0)

player = Player()
cars = CarManager()

screen.onkey(player.moveForward, "Up")
screen.listen()

scoreboard = Scoreboard()

game_is_on = True
while game_is_on:
    # time.sleep(0.1)
    screen.update()

    cars.createNewCars()
    cars.moveCars()

    for car in cars.allCars:
        if car.distance(player) < 20:
            game_is_on = False
            scoreboard.gameOver()
Пример #14
0
import time
from turtle import Screen
from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard

screen = Screen()
screen.setup(width=600, height=600)
screen.tracer(0)
player = Player()
cars = CarManager()
score = Scoreboard()


screen.listen()
screen.onkey(player.move, 'Up')

game_is_on = True
while game_is_on:
    time.sleep(0.1)
    cars.move_cars()
    screen.update()

    if cars.hit(player):
        score.game_over()
        game_is_on = False

    if player.score():
        score.scored()
        cars.move_distance += 2
        cars.change_position()
Пример #15
0
from player import Player
from scoreboard import ScoreBoard
import time
STARTING_CAR_SPEED = 5

screen = Screen()
screen.bgcolor("white")
screen.title("Turtle Crossing Start")
screen.setup(width=600, height=600)
screen.tracer(0)

player = Player()
screen.listen()
screen.onkeypress(fun=player.move_up, key="Up")
scoreboard = ScoreBoard()
car_manager = CarManager()
game_on = True

i = 0
car_speed = STARTING_CAR_SPEED
while game_on:
    time.sleep(0.1)
    screen.update()
    car_manager.move_cars(car_speed)
    car_manager.remove_cars_finishing_track()
    if i % 6 == 0:
        car_manager.create_random_car()
        i = 0

    # Detect Player Collision with car
    for car in car_manager.cars:
Пример #16
0
import time
from turtle import Screen
from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard

screen = Screen()
screen.setup(width=600, height=600)
screen.tracer(0)

player = Player()
car_manager = CarManager()
scoreboard = Scoreboard()

screen.listen()
screen.onkey(key="Up", fun=player.move)

loop_count = 0
game_is_on = True
while game_is_on:

    # generate cars
    if loop_count % 6 == 0:
        car_manager.create_car()

    # move cars
    car_manager.move()

    # detect collision with car
    for car in car_manager.all_cars:
        if player.distance(car) < 20:
Пример #17
0
import time

cars = []
print(cars)

# TODO: Create screen
screen = Screen()
screen.setup(width=600, height=600)
screen.tracer(0)

# TODO: Create player, cars and scoreboard
player = Player()
scoreboard = Scoreboard()

for car in range(0, 30):
    new_car = CarManager()
    cars.append(new_car)

# TODO:Get screen to listen when forward key is clicked
screen.listen()
screen.onkey(fun=player.move_forward, key="Up")

game_is_on = True
while game_is_on:
    time.sleep(player.game_speed)
    screen.update()

    #TODO: Get cars to move
    for car in cars:
        car.move()
        if car.xcor() < -300:
Пример #18
0
import time
from turtle import Screen
from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard

screen = Screen()
screen.setup(width=600, height=600)
screen.tracer(0)

player = Player()
carManager = CarManager()
scoreboard = Scoreboard()

screen.listen()
screen.onkey(player.move_up, "Up")
screen.onkey(player.move_down, "Down")

game_is_on = True
while game_is_on:
    time.sleep(0.1)
    screen.update()

    carManager.createCar()
    carManager.moveCars()

    # Detect collision with cars
    for car in carManager.all_cars:
        if car.distance(player) < 20:
            game_is_on = False
            scoreboard.gameOver()
Пример #19
0
import time
from turtle import Screen
from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard

screen = Screen()
screen.title("Crossy Road")
screen.setup(width=600, height=600)
screen.tracer(0)
screen.listen()

player = Player()
car_manager = CarManager()
scoreboard = Scoreboard()
screen.onkey(player.up,'Up')

game_is_on = True
while game_is_on:
    time.sleep(player.pace)
    screen.update()
    
    # Create new car
    car_manager.create_car()

    # Car starts motion
    car_manager.move()

    # Car leaving screen
    # car_manager.redirect()
Пример #20
0
import time
from turtle import Screen
from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard

screen = Screen()
screen.setup(width=600, height=600)
screen.tracer(0)

player = Player()
cars = CarManager()

screen.listen()
screen.onkey(player.up, "Up")
screen.onkey(player.down, "Down")

scoreboard = Scoreboard()

game_is_on = True
count = 0

while game_is_on:
    time.sleep(0.1)
    screen.update()
    cars.move_car()
    if count < 6:
        count += 1
    else:
        count = 0
        cars.new_car()
Пример #21
0
# Constants
SCREEN_UPDATE = 0.1

# Screen setup for the game
screen = tt.Screen()
screen.setup(width=600, height=600)
screen.title(" Crossy road DeepFake")
screen.tracer(0)
screen.listen()

# Creating the instances of the required game elements (player, cars, scoreboard)
player = Player()
screen.onkey(player.move, "Up")
scoreboard = Scoreboard()
car = CarManager()

# Driver code to run the game
game_is_on = True
while game_is_on:
    time.sleep(SCREEN_UPDATE)
    screen.update()

    # Generating the cars on the screen
    car.crate_car()
    car.move_cars()

    # checking for when the Turtle Reaches the finish line
    if player.ycor() > 280:
        player.refresh()
        scoreboard.levelupdate()
Пример #22
0
from car_manager import CarManager

if __name__ == '__main__':
    # car_manager = CarManager(socket_host='192.168.1.104', debug=True)
    car_manager = CarManager(socket_host='172.18.22.12', debug=False)
    car_manager.run()
Пример #23
0
import time
from turtle import Screen
from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard

BACKGROUND_COLORS = ['#B5CF49', '#A3BF45', '#81A140', '#74923A', '#617B30']
screen = Screen()
screen.setup(width=600, height=600)
screen.tracer(0)
screen.bgcolor(BACKGROUND_COLORS[0])

player = Player()
car = CarManager()
scoreboard = Scoreboard()

screen.listen()
if -300 < player.xcor() < 300 and player.ycor() > -300:
    screen.onkey(player.upMove, "Up")
    screen.onkey(player.downMove, "Down")
    screen.onkey(player.leftMove, "Left")
    screen.onkey(player.rightMove, "Right")

gameRun = False


def gameRunTrue(x, y):
    global gameRun
    gameRun = True
    scoreboard.clear()
Пример #24
0
from car_manager import CarManager
from scoreboard import Scoreboard

screen = Screen()
screen.setup(width=600, height=600)
screen.tracer(0)

player = Player()
scoreboard = Scoreboard()

screen.listen()
screen.onkeypress(player.move, 'Up')

game_is_on = True
count = 0
car_manager = CarManager()

while game_is_on:
    count += 1
    if count % 6 == 0:
        car_manager.create_car()
    car_manager.move_cars()
    time.sleep(0.1)
    screen.update()
    random.shuffle(car_manager.all_cars)
    if player.end_line():
        scoreboard.update_level()
        player.goto_beginning()
        car_manager.update_level()

    if car_manager.check_collision(player):
Пример #25
0
import turtle
import time

from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard


# screen setup
screen = turtle.Screen()
screen.setup(width=800, height=600)
screen.tracer(0)

# player, etc. setup
player = Player()
car_manager = CarManager()
scoreboard = Scoreboard()

# controls setup
screen.listen()
screen.onkey(player.move_up, "Up")

game_is_over = False
while not game_is_over:
    time.sleep(0.1)
    screen.update()
    car_manager.move_cars()

    # check for level up condition
    if player.reached_finish():
        scoreboard.increase_level()
Пример #26
0
import time
from turtle import Screen
from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard

screen = Screen()
screen.setup(width=600, height=600)
screen.tracer(0)
player = Player()
screen.listen()
screen.onkey(player.move, 'space')
scoreboard = Scoreboard()
cars = CarManager()

game_is_on = True
while game_is_on:
    time.sleep(0.1)
    screen.update()
    cars.create_car()
    cars.move_all()
    if player.ycor() >= 300:
        scoreboard.level_up()
        cars.level_up()
        player.refresh()
    for i in cars.all_cars:
        if i.distance(player) < 20:
            game_is_on = False
            scoreboard.game_over()

screen.exitonclick()
Пример #27
0
import time
from turtle import Screen
from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard

screen = Screen()
screen.setup(width=600, height=600)
screen.tracer(0)

player = Player()
car_manager = CarManager()
scoreboard = Scoreboard()

screen.listen()
screen.onkey(player.go_up, 'Up')
screen.onkey(player.go_down, 'Down')
screen.onkey(player.go_left, 'Left')
screen.onkey(player.go_right, 'Right')

game_is_on = True
counter = 0

while game_is_on:
    time.sleep(0.1)
    screen.update()
    car_manager.move_cars()
    counter += 1

    if counter % 6 == 0:
        car_manager.generate_car()
Пример #28
0
DIFFICULTIES = {"easy": 10, "medium": 15, "hard": 20, "impossible": 40}

# initialize screen
screen = Screen()
screen.title("Turtle")
screen.setup(width=600, height=600)
screen.tracer(0)
player_choice = screen.textinput(
    "Welcome to Turtle!", "Which difficulty? (easy/medium/hard/impossible")

#initialize player, scoreboard and car manager
player = Player()
scoreboard = Scoreboard(player=player)
car_manager = CarManager(number=DIFFICULTIES[player_choice],
                         grid=GRID,
                         player=player)

# main loop
while player.is_alive:

    # listen to key presses
    screen.listen()
    screen.onkeypress(fun=player.move, key="Up")
    screen.onkey(fun=screen.bye, key="Escape")

    # updates
    player.update()
    car_manager.update()
    scoreboard.update()
    time.sleep(0.1)
Пример #29
0
import time
from turtle import Screen, Turtle
from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard

screen = Screen()
screen.setup(width=600, height=600)
screen.title("Crossy Road")
screen.tracer(0)
player = Player()
carmanager = CarManager()
scoreboard = Scoreboard()
screen.listen()
screen.onkey(player.starter,"Up")


game_is_on = True
while game_is_on:
    time.sleep(0.1)
    screen.update()
    
    carmanager.creator()
    carmanager.move()
    
    # Detecting collisiontwith the cars
    for car in carmanager.all_cars:
        if car.distance(player) < 20:
            game_is_on = False
            scoreboard.game_over()
    
Пример #30
0
from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard
from random import randint

difficulty = {"easy": 5, "medium": 20, "hard": 50}

screen = Screen()
screen.tracer(0)
screen.setup(height=600, width=600)
diff = screen.textinput(
    "Choose Difficulty", "Which difficulty do you want? easy, medium or hard"
)
player = Player()
level = Scoreboard()
cars = CarManager()

screen.listen()
screen.onkey(player.move_forward, "Up")

game_is_on = True
while game_is_on:
    time.sleep(cars.car_speed)
    if randint(1, 100) < difficulty[diff]:
        cars.generate_car()
    cars.move()
    for car in cars.cars:
        car_bottom = car.ycor() - 20
        car_top = car.ycor() + 20
        if player.distance(car) <= 50 and car_bottom < player.ycor() < car_top:
            game_is_on = False