Пример #1
0
 def AnimateSpinningCircleEnter(self, curveSet, timeOffset):
     animations.FadeTo(self.wheelSpriteOuter,
                       startVal=0.0,
                       endVal=self.spinnerOpacity,
                       duration=0.5,
                       timeOffset=timeOffset)
     animations.FadeTo(self.wheelSpriteInner,
                       startVal=0.0,
                       endVal=self.spinnerOpacity,
                       duration=0.5,
                       timeOffset=timeOffset)
     animations.Tr2DRotateTo(self.wheelSpriteInner,
                             startAngle=2 * math.pi,
                             endAngle=0.0,
                             loops=uiconst.ANIM_REPEAT,
                             duration=60.0,
                             curveType=uiconst.ANIM_LINEAR,
                             curveSet=curveSet)
     animations.Tr2DRotateTo(self.wheelSpriteOuter,
                             startAngle=0.0,
                             endAngle=2 * math.pi,
                             loops=uiconst.ANIM_REPEAT,
                             duration=40.0,
                             curveType=uiconst.ANIM_LINEAR,
                             curveSet=curveSet)
Пример #2
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    def AnimateRadiatingCircles(self, curveSet, timeOffset=0.0):
        if self.isScrollEntry:
            return
        circleTimeOffset = 0.15 + timeOffset
        radiationCycleDuration = 0.5
        self.radiatingTransform.display = True

        def CloseCircles():
            self.radiatingTransform.display = False

        animations.Tr2DScaleTo(self.radiatingTransform,
                               startScale=(0.2, 0.2),
                               endScale=(1.5, 1.5),
                               duration=radiationCycleDuration + timeOffset,
                               curveSet=curveSet,
                               timeOffset=timeOffset)
        animations.FadeTo(self.circle1,
                          curveType=RADIATING_CIRCLE_OPACITY_CURVE_POINTS,
                          duration=radiationCycleDuration,
                          curveSet=curveSet,
                          timeOffset=timeOffset)
        animations.FadeTo(self.circle2,
                          curveType=RADIATING_CIRCLE_OPACITY_CURVE_POINTS,
                          duration=radiationCycleDuration,
                          curveSet=curveSet,
                          timeOffset=circleTimeOffset,
                          callback=CloseCircles)
Пример #3
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 def fade_out_active_image(self):
     if self.is_zoom_fixed:
         animations.FadeTo(self.zoom_image_sprite, startVal=1.0, endVal=0.5)
         self.image_sprite.SetAlpha(0)
     else:
         animations.FadeTo(self.image_sprite, startVal=1.0, endVal=0.5)
         self.hide_zoom_image()
Пример #4
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 def DoExitAnimation(self, callback=None):
     curveSet = None
     duration = 0.5
     fadeOffset = 0.6
     curveSet = animations.FadeTo(self.icon,
                                  duration=0.2,
                                  loops=3,
                                  startVal=self.iconOpacity,
                                  endVal=0.0,
                                  curveSet=curveSet)
     curveSet = animations.FadeTo(self.labelContainer,
                                  duration=0.2,
                                  loops=1,
                                  startVal=1.0,
                                  endVal=0.0,
                                  curveSet=curveSet,
                                  timeOffset=0.4)
     animations.FadeTo(self,
                       startVal=self.opacity,
                       endVal=0.0,
                       duration=duration,
                       curveSet=curveSet,
                       timeOffset=fadeOffset)
     self.StopLabelUpdates()
     callback(duration + fadeOffset)
Пример #5
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    def OnQuestCompletedClient(self, quest):
        for entry in self.mainCont.children:
            try:
                entry.UpdateQuest(quest)
            except TypeError:
                pass

        swoop = Sprite(
            parent=self.topCont,
            align=uiconst.RELATIVE,
            top=0,
            rotation=-0.3,
            width=300,
            height=50,
            texturePath='res:/UI/Texture/classes/Animations/swoopGradient.png',
            opacity=0.3)
        animations.MorphScalar(swoop,
                               'left',
                               startVal=-300,
                               endVal=300,
                               duration=1.2,
                               callback=swoop.Close)
        animations.FadeTo(swoop,
                          startVal=0.0,
                          endVal=0.25,
                          curveType=uiconst.ANIM_BOUNCE,
                          duration=0.7,
                          timeOffset=0.1)
Пример #6
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 def AnimAvailable(self):
     self.check.SetTexturePath(RES_AVAILABLE)
     animations.BlinkIn(self.check)
     animations.FadeTo(self.completedFill,
                       startVal=self.completedFill.opacity,
                       endVal=0.0)
     animations.FadeOut(self.timer, duration=0.3)
Пример #7
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 def AnimateEnableCenterIcon(self, curveSet):
     animations.FadeTo(self.icon,
                       loops=4,
                       duration=0.2,
                       startVal=0.0,
                       endVal=self.iconOpacity,
                       curveType=uiconst.ANIM_LINEAR,
                       curveSet=curveSet)
Пример #8
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 def UpdateLockedStatus(self):
     opacity = 0.6 if self.data.isLocked else 1.0
     animations.FadeTo(self, startVal=self.opacity, endVal=opacity)
     if self.data.isLocked:
         self.CheckConstructLockIcon()
         animations.FadeIn(self.lockedIcon, duration=0.3)
     elif self.lockedIcon is not None:
         animations.FadeOut(self.lockedIcon, duration=0.3)
Пример #9
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 def AnimEntry(self):
     super(PurchaseSuccessPanel, self).AnimEntry()
     sm.GetService('audio').SendUIEvent(self.AUDIO_EVENT)
     animations.FadeIn(self.iconBackground, duration=0.5, timeOffset=self.TRANSITION_TIME)
     animations.FadeIn(self.iconForeground, duration=0.5, timeOffset=self.TRANSITION_TIME + 0.5)
     animations.Tr2DScaleTo(self.iconBackgroundTransform, startScale=(2.0, 2.0), endScale=(1.0, 1.0), duration=0.25, timeOffset=self.TRANSITION_TIME)
     animations.Tr2DScaleTo(self.iconForegroundTransform, startScale=(2.0, 2.0), endScale=(1.0, 1.0), duration=0.25, timeOffset=self.TRANSITION_TIME + 0.5)
     if hasattr(self, 'subTextCont'):
         animations.FadeTo(self.subTextCont, timeOffset=2)
Пример #10
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 def on_mouse_exit_main_image(self):
     animations.FadeTo(self.image_frame,
                       duration=0.3,
                       endVal=0.5,
                       startVal=1.0)
     self.hide_mini_map()
     if not self.is_zoom_fixed:
         self.hide_zoom_image()
         self.show_main_image()
         uicore.uilib.SetCursor(uiconst.UICURSOR_POINTER)
Пример #11
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 def fix_post(self):
     animations.FadeTo(self.image_frame,
                       duration=0.3,
                       endVal=2.0,
                       startVal=1.0,
                       curveType=uiconst.ANIM_BOUNCE)
     self.is_zoom_fixed = not self.is_zoom_fixed
     if self.is_zoom_fixed:
         self.fade_in_lock()
     else:
         self.fade_in_unlock()
Пример #12
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 def SetActive(self, isActive):
     self.isActive = isActive
     if self.isActive:
         animations.FadeTo(self.icon,
                           self.icon.opacity,
                           self.opacityMouseDownIcon,
                           duration=0.1)
         animations.FadeTo(self.label,
                           self.label.opacity,
                           self.opacityMouseDownLabel,
                           duration=0.1)
     else:
         animations.FadeTo(self.icon,
                           self.icon.opacity,
                           self.opacityIdleIcon,
                           duration=self.exitDuration)
         animations.FadeTo(self.label,
                           self.label.opacity,
                           self.opacityIdleLabel,
                           duration=self.exitDuration)
     self.sensorSuite.SetSiteFilter(self.config.siteType, self.isActive)
Пример #13
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 def Update(self):
     self.gauge.SetValue(self.controller.progress)
     self.amountLabel.AnimSetAmount(self.controller.extractedPoints)
     opacity = 0.0 if self.controller.progress > 0.0 else 0.8
     animations.FadeTo(self.noProgressHint,
                       startVal=self.noProgressHint.opacity,
                       endVal=opacity)
     target = 0.5 - self.controller.progress if self.controller.progress > 0.0 else 0.0
     animations.MorphVector2(self.gaugeBG,
                             'translationPrimary',
                             startVal=self.gaugeBG.translationPrimary,
                             endVal=(target, 0.0))
Пример #14
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 def AnimComplete(self):
     self.check.SetTexturePath(RES_COMPLETED)
     animations.BlinkIn(self.check)
     animations.MorphScalar(self.completedFill,
                            'displayWidth',
                            startVal=0.0,
                            endVal=self.displayWidth)
     animations.FadeTo(self.completedFill,
                       startVal=1.5,
                       endVal=0.5,
                       duration=1.5,
                       timeOffset=0.5)
     animations.FadeIn(self.timer, endVal=0.6, timeOffset=0.5)
Пример #15
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    def TryFadeOutBracketAndReturnCurveSet(self, curveSet, points, siteData,
                                           totalDuration):
        try:
            locatorData = self.siteController.spaceLocations.GetBySiteID(
                siteData.siteID)
            curveSet = animations.FadeTo(locatorData.bracket,
                                         startVal=0.0,
                                         endVal=1.0,
                                         duration=totalDuration,
                                         curveType=points,
                                         curveSet=curveSet)
        except KeyError:
            pass

        return curveSet
 def ApplyAttributes(self, attributes):
     Container.ApplyAttributes(self, attributes)
     self.label = EveLabelSmall(parent=self,
                                text=attributes.text,
                                bold=True,
                                state=uiconst.UI_NORMAL,
                                opacity=0.8)
     self.height = self.label.textheight
     self.width = self.label.textwidth
     animations.FadeTo(self, startVal=0.0, endVal=1.0, duration=0.1)
     animations.MorphScalar(self,
                            'displayWidth',
                            0,
                            self.label.actualTextWidth,
                            duration=0.2)
Пример #17
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    def Close(self, *args):
        TooltipPersistentPanel.Close(self, *args)
        if self.overlaps or self.overlapSites:
            for each in chain(self.overlaps, self.overlapSites):
                each.opacity = 1.0
                each.pickState = uiconst.TR2_SPS_ON

        for layer in (uicore.layer.inflight, uicore.layer.sensorSuite):
            animations.FadeTo(layer,
                              startVal=layer.opacity,
                              endVal=1.0,
                              duration=0.05)

        if self.sideContainer:
            self.sideContainer.Close()
Пример #18
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 def ApplyAttributes(self, attributes):
     Container.ApplyAttributes(self, attributes)
     self.markerObject = attributes.markerObject
     self.label = ExtraInfoLabel(parent=self,
                                 text=attributes.text,
                                 bold=True,
                                 state=uiconst.UI_NORMAL,
                                 opacity=0.8,
                                 cursor=uiconst.UICURSOR_POINTER)
     self.UpdateSize()
     Fill(bgParent=self, padding=(-3, 0, -2, 0), color=(0, 0, 0, 0.4))
     animations.FadeTo(self, startVal=0.0, endVal=1.0, duration=0.1)
     animations.MorphScalar(self,
                            'displayWidth',
                            0,
                            self.label.actualTextWidth,
                            duration=0.2)
Пример #19
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 def AnimateFrameEnter(self, curveSet, timeOffset=0.0, callback=None):
     moveDist = 40
     for index, (x, y) in enumerate(OUTER_BRACKET_ORIENTATIONS):
         sprite = self.outerSprites[index]
         curveSet = animations.MoveTo(sprite,
                                      startPos=((11 + moveDist) * x,
                                                (11 + moveDist) * y),
                                      endPos=(11 * x, 11 * y),
                                      duration=0.5,
                                      curveSet=curveSet,
                                      timeOffset=timeOffset)
         curveSet = animations.FadeTo(
             sprite,
             duration=0.8,
             curveType=OUTER_BRACKET_OPACITY_CURVE_POINTS,
             curveSet=curveSet,
             timeOffset=timeOffset,
             callback=callback)
Пример #20
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    def PrepareTooltipLoad(self, bracket):
        if uicore.uilib.leftbtn or uicore.uilib.rightbtn:
            return None
        currentPos = (uicore.uilib.x, uicore.uilib.y)
        lastPos = getattr(self, 'lastLoadPos', (None, None))
        if lastPos == currentPos:
            return None
        self.lastLoadPos = currentPos
        self.tooltipBracket = bracket
        currentTooltip = uicore.uilib.tooltipHandler.GetPersistentTooltipByOwner(
            self)
        if currentTooltip and not (currentTooltip.destroyed
                                   or currentTooltip.beingDestroyed):
            if currentTooltip.IsOverlapBracket(bracket):
                return None
            currentTooltip.Close()
        isFloating = bracket.IsFloating()
        overlaps, boundingBox = GetOverlaps(
            bracket,
            useMousePosition=isinstance(bracket, SensorSuiteBracket),
            customBracketParent=uicore.layer.bracket)
        overlapSites = sm.GetService('sensorSuite').GetOverlappingSites()
        if isFloating and len(overlaps) + len(overlapSites) == 1:
            return None
        overlapSites.sort(key=lambda x: x.data.GetSortKey())
        self.tooltipPositionRect = bracket.GetAbsolute()
        ro = bracket.renderObject
        self.bracketPosition = (ro.displayX, ro.displayY, ro.displayWidth,
                                ro.displayHeight)
        for bracket in chain(overlaps, overlapSites):
            bracket.opacity = 2.0

        for layer in (uicore.layer.inflight, uicore.layer.sensorSuite):
            animations.FadeTo(layer,
                              startVal=layer.opacity,
                              endVal=0.5,
                              duration=0.5)

        uicore.uilib.tooltipHandler.LoadPersistentTooltip(
            self,
            loadArguments=(bracket, overlaps, boundingBox, overlapSites),
            customTooltipClass=PersistentInSpaceBracketTooltip,
            customPositionRect=boundingBox)
Пример #21
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    def _AnimShowStateIcon(self, icon):
        def continue_glowExpand():
            animations.MorphScalar(icon,
                                   'glowExpand',
                                   startVal=0.0,
                                   endVal=20.0,
                                   duration=0.5,
                                   curveType=uiconst.ANIM_SMOOTH)
            animations.SpColorMorphTo(icon,
                                      attrName='glowColor',
                                      startColor=(1.0, 1.0, 1.0, 0.5),
                                      endColor=(0.0, 0.0, 0.0, 0.0),
                                      duration=0.25,
                                      curveType=uiconst.ANIM_SMOOTH)

        animations.FadeIn(icon, duration=0.15, timeOffset=0.15)
        animations.SpColorMorphTo(icon,
                                  startColor=(0.0, 0.0, 0.0, 0.0),
                                  endColor=(1.0, 1.0, 1.0, 1.0),
                                  duration=0.15,
                                  timeOffset=0.2,
                                  curveType=uiconst.ANIM_SMOOTH)
        animations.SpColorMorphTo(icon,
                                  attrName='glowColor',
                                  startColor=(0.3, 0.3, 0.3, 0.0),
                                  endColor=(1.0, 1.0, 1.0, 0.5),
                                  duration=0.15,
                                  timeOffset=0.2,
                                  curveType=uiconst.ANIM_SMOOTH)
        animations.MorphScalar(icon,
                               'glowExpand',
                               startVal=30.0,
                               endVal=0.0,
                               duration=0.2,
                               timeOffset=0.15,
                               curveType=uiconst.ANIM_SMOOTH,
                               callback=continue_glowExpand)
        animations.FadeTo(self.stateIconLight,
                          startVal=0.0,
                          endVal=0.15,
                          duration=0.55,
                          timeOffset=0.15,
                          curveType=uiconst.ANIM_BOUNCE)
Пример #22
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    def Collapse(self):
        animations.Tr2DRotateTo(self.arrow,
                                endAngle=math.pi / 2.0,
                                duration=0.15)
        reverseSortedEntries = reversed(
            sorted(self._entries, key=self._GetEntrySortKey))
        for i, entry in enumerate(reverseSortedEntries):
            entry.Disable()
            animations.FadeTo(entry,
                              startVal=1.0,
                              endVal=0.0,
                              duration=0.2,
                              timeOffset=i * 0.02)
            animations.MoveTo(
                entry,
                startPos=(0, 0),
                endPos=(0, -(entry.height + entry.padTop + entry.padBottom)),
                duration=0.2,
                timeOffset=i * 0.02 + 0.1)

        sleepDuration = len(self._entries) * 0.02 + 0.3
        blue.synchro.SleepWallclock(sleepDuration * 1000)
Пример #23
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 def Animate(self):
     animations.FadeTo(self.iconGlow,
                       startVal=1.0,
                       endVal=0.4,
                       duration=1.0,
                       timeOffset=0.4,
                       curveType=uiconst.ANIM_WAVE)
     animations.MorphScalar(self.iconGlare1,
                            'rectLeft',
                            startVal=-150,
                            endVal=200,
                            duration=0.8,
                            timeOffset=0.4)
     animations.MorphScalar(self.iconGlare2,
                            'rectTop',
                            startVal=100,
                            endVal=50,
                            duration=1.2)
     animations.MorphScalar(self.iconGlare2,
                            'rectLeft',
                            startVal=-60,
                            endVal=20,
                            duration=1.2)
Пример #24
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    def Expand(self):
        animations.Tr2DRotateTo(self.arrow,
                                startAngle=math.pi / 2.0,
                                endAngle=0.0,
                                duration=0.15)
        sortedEntries = sorted(self._entries, key=self._GetEntrySortKey)
        for i, entry in enumerate(sortedEntries):
            entry.display = True
            animations.MoveTo(
                entry,
                startPos=(0, -(entry.height + entry.padTop + entry.padBottom)),
                endPos=(0, 0),
                duration=0.2,
                timeOffset=i * 0.02)
            animations.FadeTo(entry,
                              startVal=0.0,
                              endVal=1.0,
                              duration=0.2,
                              timeOffset=i * 0.02 + 0.1,
                              callback=entry.Enable)

        sleepDuration = len(self._entries) * 0.02 + 0.3
        blue.synchro.SleepWallclock(sleepDuration * 1000)
Пример #25
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 def OnSweepStarted(self, systemReadyTime, durationInSec, viewAngleInPlane,
                    orderedDelayAndSiteList, sweepStartDelayMSec):
     logger.debug(
         'OnSweepStarted readyTime=%s durationInSec=%s angle=%s sweepStartDelayMSec=%s',
         systemReadyTime, durationInSec, viewAngleInPlane,
         sweepStartDelayMSec)
     timeNow = blue.os.GetWallclockTime()
     timeSinceStartSec = float(timeNow - systemReadyTime) / SEC
     if timeSinceStartSec > sweepStartDelayMSec:
         logger.debug(
             'OnSweepStarted too late. timeSinceStartSec=%s timeNow=%s',
             timeSinceStartSec, timeNow)
         self.UpdateVisibleSites()
         self.OnSweepEnded()
         return
     timeOffset = sweepStartDelayMSec - timeSinceStartSec
     self.UpdateVisibleSites()
     animations.FadeTo(self.sweepTransform,
                       duration=durationInSec,
                       startVal=0.0,
                       endVal=0.0,
                       curveType=((0.05, 1.0), (0.95, 1.0)),
                       timeOffset=timeOffset)
     viewAngleInPlane += MATH_PI_2
     animations.Tr2DRotateTo(self.sweepTransform,
                             duration=durationInSec,
                             startAngle=viewAngleInPlane,
                             endAngle=viewAngleInPlane + MATH_2_PI,
                             curveType=uiconst.ANIM_LINEAR,
                             timeOffset=timeOffset)
     for delaySec, siteData in orderedDelayAndSiteList:
         indicator = self.siteIndicatorsBySiteID.get(siteData.siteID)
         if indicator:
             animations.FadeIn(indicator,
                               duration=0.2,
                               curveType=uiconst.ANIM_OVERSHOT,
                               timeOffset=delaySec - timeSinceStartSec)
Пример #26
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 def animate_background(self):
     animations.FadeTo(self.gridBackground,
                       duration=1,
                       curveType=uiconst.ANIM_OVERSHOT5)
Пример #27
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 def AnimShow(self, delay=0.0):
     animations.FadeTo(self, duration=0.2, timeOffset=delay)
     animations.MoveInFromTop(self,
                              curveType=uiconst.ANIM_OVERSHOT,
                              duration=0.3,
                              timeOffset=delay)
Пример #28
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 def _StartDeactivationAnimation(self):
     self.busy.display = True
     self.deactivationCurve = animations.FadeTo(self.busy,
                                                loops=uiconst.ANIM_REPEAT,
                                                curveType=uiconst.ANIM_WAVE)
     animations.SyncPlayback(self.deactivationCurve)
Пример #29
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 def _StartActivationPendingAnimation(self):
     self.activationPendingCurve = animations.FadeTo(
         self.abilityIcon,
         loops=uiconst.ANIM_REPEAT,
         curveType=uiconst.ANIM_WAVE)
     animations.SyncPlayback(self.activationPendingCurve)
Пример #30
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 def _StartActiveAnimation(self):
     self.glow.display = True
     self.activeCurve = animations.FadeTo(self.glow,
                                          loops=uiconst.ANIM_REPEAT,
                                          curveType=uiconst.ANIM_WAVE)
     animations.SyncPlayback(self.activeCurve)