Пример #1
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    def test_sort(self):
        c1 = c.Card(self.creature_db_card)
        c1.name = "Foo"

        c2 = c.Card(self.creature_db_card)
        c2.name = "Bar"

        c3 = c.Card(self.creature_db_card)
        c3.name = "Baz"

        self.assertEqual(sorted([c1, c2, c3]), [c2, c3, c1])

        self.assertIs(NotImplemented, c1.__lt__(object()))
Пример #2
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    def test_play_land(self):
        self.assertEqual(self.land.owner.lands_this_turn, 0)
        self.assertEqual(self.land.owner.lands_per_turn, 1)

        self.land.play()

        self.assertEqual(self.land.owner.lands_this_turn, 1)
        self.assertIn(self.land, self.game.battlefield)

        second_land = c.Card(self.land_db_card)
        second_land.game = self.land.game
        second_land.owner = self.land.owner

        with self.assertRaises(exceptions.InvalidAction):
            second_land.play()
Пример #3
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    def test_init(self):
        abilities = [mock.Mock(), mock.Mock()]
        cards = {self.creature_db_card.name: lambda card, abils: abilities}
        card = c.Card(self.creature_db_card, _cards=cards)

        self.assertEqual(card.name, self.creature_db_card.name)
        self.assertEqual(card.loyalty, self.creature_db_card.loyalty)
        self.assertEqual(card.mana_cost, self.creature_db_card.mana_cost)
        self.assertEqual(card.types, self.creature_db_card.types)
        self.assertEqual(card.subtypes, self.creature_db_card.subtypes)
        self.assertEqual(card.supertypes, self.creature_db_card.supertypes)
        self.assertEqual(card.abilities, abilities)

        self.assertIsNone(card.game)
        self.assertIsNone(card.controller)
        self.assertIsNone(card.owner)
        self.assertIsNone(card.zone)
Пример #4
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    def setUp(self):
        super(TestStatus, self).setUp()

        self.creature_db_card = mock_card(types.creature)
        self.creature = c.Card(self.creature_db_card)

        self.library[-1] = self.creature
        self.p3 = self.game.add_player(user=self.user, library=self.library)

        self.statuses = [("tapped", "untapped"), ("flipped", "unflipped"),
                         ("face down", "face up"), ("phased out", "phased in")]

        self.fns = [(self.creature.tap, self.creature.untap),
                    (self.creature.flip, self.creature.unflip),
                    (self.creature.turn_face_down, self.creature.turn_face_up),
                    (self.creature.phase_out, self.creature.phase_in)]

        self.game.start()
        self.resetEvents()
Пример #5
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 def test_not_implemented_card(self):
     card = c.Card(self.instant_db_card, _cards={})
     self.assertEqual(card.abilities, [ability.AbilityNotImplemented] * 2)
Пример #6
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    def setUp(self):
        super(TestToken, self).setUp()

        self.db_card = mock_card(types.creature)
        self.card = c.Card(self.db_card)
Пример #7
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    def setUp(self):
        super(TestSpell, self).setUp()

        self.db_card = mock_card(types.creature)
        self.card = c.Card(self.db_card)
        self.spell = c.Spell(self.card)
Пример #8
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class TestCard(GameTestCase):

    creature_db_card = mock_card(types.creature)
    instant_db_card = mock_card(types.instant, abilities=["foo", "bar"])
    land_db_card = mock_card(types.land)

    creature = c.Card(creature_db_card)
    instant = c.Card(instant_db_card)
    land = c.Card(land_db_card)

    def setUp(self):
        super(TestCard, self).setUp()
        self.library[-3:] = [self.creature, self.instant, self.land]
        self.p4 = self.game.add_player(user=self.user, library=self.library)
        self.game.start()

    def test_repr_str(self):
        self.assertEqual(repr(self.creature), "<Card: Test Creature>")
        self.assertEqual(repr(self.instant), "<Card: Test Instant>")

        self.assertEqual(str(self.creature), "Test Creature")
        self.assertEqual(str(self.instant), "Test Instant")

        self.assertEqual(unicode(self.creature), u"Test Creature")
        self.assertEqual(unicode(self.instant), u"Test Instant")

    def test_init(self):
        abilities = [mock.Mock(), mock.Mock()]
        cards = {self.creature_db_card.name: lambda card, abils: abilities}
        card = c.Card(self.creature_db_card, _cards=cards)

        self.assertEqual(card.name, self.creature_db_card.name)
        self.assertEqual(card.loyalty, self.creature_db_card.loyalty)
        self.assertEqual(card.mana_cost, self.creature_db_card.mana_cost)
        self.assertEqual(card.types, self.creature_db_card.types)
        self.assertEqual(card.subtypes, self.creature_db_card.subtypes)
        self.assertEqual(card.supertypes, self.creature_db_card.supertypes)
        self.assertEqual(card.abilities, abilities)

        self.assertIsNone(card.game)
        self.assertIsNone(card.controller)
        self.assertIsNone(card.owner)
        self.assertIsNone(card.zone)

    def test_not_implemented_card(self):
        card = c.Card(self.instant_db_card, _cards={})
        self.assertEqual(card.abilities, [ability.AbilityNotImplemented] * 2)

    def test_sort(self):
        c1 = c.Card(self.creature_db_card)
        c1.name = "Foo"

        c2 = c.Card(self.creature_db_card)
        c2.name = "Bar"

        c3 = c.Card(self.creature_db_card)
        c3.name = "Baz"

        self.assertEqual(sorted([c1, c2, c3]), [c2, c3, c1])

        self.assertIs(NotImplemented, c1.__lt__(object()))

    def test_load(self):
        session = mock.Mock()
        card = self.creature_db_card
        session.query(m.Card).filter_by.return_value.one.return_value = card

        d = c.Card.load("Foo", session=session)
        session.query(m.Card).filter_by.assert_called_once_with(name="Foo")

        with mock.patch("cardboard.card.Session") as Session:
            Session.return_value = session
            d = c.Card.load("Bar")
            session.query(m.Card).filter_by.assert_called_with(name="Bar")

    def test_colors(self):
        costs = [
            ("UU", {"U"}),
            ("B", {"B"}),
            ("2R", {"R"}),
            ("WWW", {"W"}),
            ("G", {"G"}),
            ("GWR", {"G", "W", "R"}),
            ("GBB", {"G", "B"}),
            ("3", set()),
            ("10", set()),
            ("0", set()),
            (None, set()),
        ]

        for cost, colors in costs:
            self.creature.mana_cost = cost
            self.assertEqual(self.creature.colors, colors)

    def test_play_land(self):
        self.assertEqual(self.land.owner.lands_this_turn, 0)
        self.assertEqual(self.land.owner.lands_per_turn, 1)

        self.land.play()

        self.assertEqual(self.land.owner.lands_this_turn, 1)
        self.assertIn(self.land, self.game.battlefield)

        second_land = c.Card(self.land_db_card)
        second_land.game = self.land.game
        second_land.owner = self.land.owner

        with self.assertRaises(exceptions.InvalidAction):
            second_land.play()

    def test_play_spell(self):
        """
        Playing (=casting) a spell should follow a specific series of steps.

        The steps are outlined in :ref:`cast-steps`.

        """

        # TODO: Test all types

        for card in (self.creature, self.instant):
            with self.assertTriggers(event=events.CARD_CAST,
                                     card=card,
                                     player=card.owner):
                card.play()

        # instant spell on top
        creature_spell, instant_spell = self.game.stack

        self.assertIs(creature_spell.card, self.creature)
        self.assertIs(instant_spell.card, self.instant)

        # controller is set to owner
        self.assertIs(creature_spell.card.controller, self.p4)
        self.assertIs(instant_spell.card.controller, self.p4)