def call_partner(self, game_events=None): if game_events: for event in game_events: if event.type == CALL_EVENT: current_card_values = self.get_deck_values() partner = event.call partner = cards.convert_input_string(partner) if partner in current_card_values: return False, "Please call a card outside of your hand" elif cards.card_check(partner): return partner, "" else: return False, "Invalid card call" return False, ''
def call_partner(self): """ The procedure to call a partner :return: A valid card value """ current_card_values = self.get_deck_values() while True: partner = input( "Please call your partner card. Enter card number + suit number \n" "e.g. qs is Queen Spade, 8c is 8 Clubs, ah is Ace Hearts\n") partner = cards.convert_input_string(partner) if partner in current_card_values: print("Please call a card outside of your hand") elif cards.card_check(partner): return partner else: print("Invalid card call")
def make_a_play(self, substate, game_events=None): """ The procedure to make a play in a round :return: A valid Card """ msg = '' while True: play = input( "Please play a card.Enter card number + suit number \n" "e.g. qs is Queen Spade, 8c is 8 Clubs, ah is Ace Hearts\n") #if play == "v": # pprint.pprint(self._table_status) #else: play = cards.convert_input_string(play) if play > 0: valid = self.check_for_valid_plays(play, substate == 0) if valid: [_, pos] = self.check_card_in(play) return self.remove_card(pos), msg print("Invalid play")