def main():
    # Pull the data
    champion_roles = pull_data()

    # Use individual champions
    darius = Champion(name='Darius', region='NA')
    leesin = Champion(name='Lee Sin', region='NA')
    syndra = Champion(name='Syndra', region='NA')
    draven = Champion(name='Draven', region='NA')
    braum = Champion(name='Braum', region='NA')
    champions = [darius, leesin, syndra, draven, braum]

    roles = get_champion_roles(champions,
                               top=darius,
                               champion_roles=champion_roles)
    print({role.name: champion.name for role, champion in roles.items()})

    # Use Cassiopeia's match.blue_team and/or match.red_team objects
    summoner = Summoner(name="Kalturi", region="NA")
    for match in summoner.match_history:
        roles = get_team_roles(match.blue_team, champion_roles)
        print({role.name: champion.name for role, champion in roles.items()})

        roles = get_team_roles(match.red_team, champion_roles)
        print({role.name: champion.name for role, champion in roles.items()})

        break
Пример #2
0
    async def item(self, champ):
        champion = Champion(name=champ)

        for spell in champion.spells:
            await self.bot.say(spell.name)
            await self.bot.say(spell.keywords)
            await self.bot.say("--------")
Пример #3
0
def test_champions():
    champions = Champions(region="NA")
    for champion in champions:
        champion.name, champion.id

    annie = Champion(name="Annie", region="NA")
    annie.name
    annie.title
    for spell in annie.spells:
        spell.name, spell.keywords

    annie.info.difficulty
    annie.passive.name
    {item.name: count for item, count in annie.recommended_itemsets[0].item_sets[0].items.items()}
    annie.free_to_play
    annie._Ghost__all_loaded

    ziggs = cass.get_champion("Ziggs", region="NA")
    ziggs.name
    ziggs.region
    {item.name: count for item, count in ziggs.recommended_itemsets[0].item_sets[0].items.items()}
    ziggs.free_to_play
    for spell in ziggs.spells:
        for var in spell.variables:
            spell.name, var
    ziggs._Ghost__all_loaded
Пример #4
0
def get_champions():
    lux = Champion(name="Lux", id=99, region="NA")
    print(lux.name)

    print(lux.championgg.elo)
    print(lux.championgg.patch)

    # Lux mid vs. Lux support win rates
    print(lux.championgg[Role.middle].win_rate)
    print(lux.championgg[Role.support].win_rate)

    # Print a bunch of data
    print(lux.championgg[Role.support].play_rate)
    print(lux.championgg[Role.support].play_rate_by_role)
    print(lux.championgg[Role.support].ban_rate)
    print(lux.championgg[Role.support].games_played)
    print(lux.championgg[Role.support].damage_composition)
    print(lux.championgg[Role.support].kills)
    print(lux.championgg[Role.support].total_damage_taken)
    print(lux.championgg[Role.support].neutral_minions_killed_in_team_jungle)
    print(lux.championgg[Role.support].assists)
    print(lux.championgg[Role.support].neutral_minions_killed_in_enemy_jungle)
    print(lux.championgg[Role.support].gold_earned)
    print(lux.championgg[Role.support].deaths)
    print(lux.championgg[Role.support].minions_killed)
    print(lux.championgg[Role.support].total_healed)

    # Get matchup data for Lux mid
    # (This takes a minute to run the first time but is ~ instantaneous thereafter)
    for matchup in lux.championgg[Role.middle].matchups:
        if matchup.nmatches > 100:
            print(
                f"{matchup.enemy.champion.name}: {round(matchup.winrate*100)}%   ({matchup.nmatches} matches analyzed)"
            )
Пример #5
0
    async def masteryrole(self, ctx: commands.Context, region: as_region, *,
                          name: str) -> None:
        """Assign a role for your mastery score."""

        async with db_cursor(self.dsn) as cursor:
            await cursor.execute(
                "SELECT id FROM champions WHERE guild_id = %s",
                (ctx.message.guild.id, ))
            champion_row = await cursor.fetchone()
            if champion_row is None:
                await ctx.channel.send(
                    ":x: no champion configured for this guild")
                return

        champion = Champion(id=champion_row[0], region=region)
        summoner = Summoner(name=name, region=region)
        masterygetter = functools.partial(
            cassiopeia.get_champion_mastery,
            champion=champion,
            summoner=summoner,
            region=region,
        )
        loop = asyncio.get_event_loop()
        mastery = await loop.run_in_executor(None, masterygetter)
        matching_role = find_matching_role(mastery.points)
        print(f"giving {ctx.message.author} role {matching_role} for "
              f"{mastery.points:,} points on {name} in {region.value}")
        await ctx.message.author.add_roles(
            discord.Object(id=matching_role),
            reason=
            f"mastery score of {mastery.points:,} on {name} in {region.value}",
        )
        await ctx.send(":ok_hand: role added!")
Пример #6
0
def get_team_roles(team: Team, champion_roles=None):
    roles = _get_team_roles(team, champion_roles)[0]
    roles = {
        role: Champion(id=id_, region="NA")
        for role, id_ in roles.items()
    }
    return roles
Пример #7
0
def get_champions():
    # annie = Champion(name="Annie", region="NA")
    annie = Champion(name="Annie")
    print(annie.name)
    print(annie.title)
    for spell in annie.spells:
        print(spell.name, spell.keywords)

    print(annie.info.difficulty)
    print(annie.passive.name)
    print({
        item.name: count
        for item, count in
        annie.recommended_itemsets[0].item_sets[0].items.items()
    })
    print(annie.free_to_play)
    print(annie._Ghost__all_loaded)
    print(annie)

    # ziggs = cass.get_champion(region="NA", "Ziggs")
    ziggs = cass.get_champion("Ziggs")
    print(ziggs.name)
    print(ziggs.region)
    print({
        item.name: count
        for item, count in
        ziggs.recommended_itemsets[0].item_sets[0].items.items()
    })
    print(ziggs.free_to_play)
    for spell in ziggs.spells:
        for var in spell.variables:
            print(spell.name, var)
    print(ziggs._Ghost__all_loaded)
Пример #8
0
    async def getChamps(self, champ):
        # annie = Champion(name="Annie", region="NA")
        champion = Champion(name=champ)
        await self.bot.say(champion.name)
        await self.bot.say(champion.title)
        for spell in champion.spells:
            await self.bot.say(spell.name)
            await self.bot.say(spell.keywords)

        await self.bot.say(champion.info.difficulty)
        await self.bot.say(champion.passive.name)
        await self.bot.say({item.name: count for item, count in champion.recommended_itemsets[0].item_sets[0].items.items()})
        await self.bot.say(champion._Ghost__all_loaded)
        await self.bot.say(champion.blurb)
        await self.bot.say("Thank you, come again!")
Пример #9
0
def get_champion_roles(composition: List[Union["Champion", str, int]],
                       top=None,
                       jungle=None,
                       middle=None,
                       bottom=None,
                       utility=None,
                       champion_roles=None):
    if champion_roles is None:
        champion_roles = pull_data()
    from cassiopeia import Champion

    # Shallow copy so we don't modify the list in-place
    composition = [champion for champion in composition]
    for i, champion in enumerate(composition):
        if isinstance(champion, str):
            composition[i] = Champion(name=champion, region='NA').id
        elif isinstance(champion, Champion):
            composition[i] = champion.id

    if isinstance(top, str):
        top = Champion(name=top, region='NA').id
    elif isinstance(top, Champion):
        top = top.id
    if isinstance(jungle, str):
        jungle = Champion(name=jungle, region='NA').id
    elif isinstance(jungle, Champion):
        jungle = jungle.id
    if isinstance(middle, str):
        middle = Champion(name=middle, region='NA').id
    elif isinstance(middle, Champion):
        middle = middle.id
    if isinstance(bottom, str):
        bottom = Champion(name=bottom, region='NA').id
    elif isinstance(bottom, Champion):
        bottom = bottom.id
    if isinstance(utility, str):
        utility = Champion(name=utility, region='NA').id
    elif isinstance(utility, Champion):
        utility = utility.id

    positions = get_roles(champion_roles, composition, top, jungle, middle,
                          bottom, utility)
    positions = {
        Position(position): Champion(id=id_, region='NA')
        for position, id_ in positions.items()
    }
    return positions
Пример #10
0
def get_champions():
    cls()

    camp = input('Insira o nome do campeão -> ')
    annie = Champion(name=camp, region="BR")

    print(f"""
Campeão: {annie.name}

Dano de ataque: {annie.stats.attack_damage} (+{annie.stats.attack_damage_per_level} por nível)
Vida: {annie.stats.health} (+{annie.stats.health_per_level} por nível)
Mana: {annie.stats.mana} (+{annie.stats.mana_per_level} por nível)
Armadura: {annie.stats.armor} (+{annie.stats.armor_per_level} por nível)
Resistência mágica: {annie.stats.magic_resist} (+{annie.stats.magic_resist_per_level} por nível) 

""")

    input('aperte enter para contiuar')
Пример #11
0
 async def get_champion_mastery(self, champion, region,
                                msg) -> ChampionMastery:
     """Returns ChampionMastery object"""
     try:
         champion = Champion(name=champion, region="NA")
         mastery = ChampionMastery(summoner=self.summoner,
                                   champion=champion,
                                   region=region)
         mastery.points
         return mastery
     except TypeError as exception:
         await Exceptions().raise_exception(self.ctx, exception, "cm", msg,
                                            champion)
         return
     except APIRequestError as exception:
         await Exceptions().raise_exception(self.ctx, exception, "", msg,
                                            None)
         return
Пример #12
0
def get_champions():
    champions = Champions(region="NA")
    for champion in champions:
        print(champion.name, champion.id)

    # annie = Champion(name="Annie", region="NA")
    annie = Champion(name="Annie", region="NA")
    print(annie.name)
    print(annie.title)
    for spell in annie.spells:
        print(spell.name, spell.keywords)

    print(annie.info.difficulty)
    print(annie.passive.name)
    print({item.name: count for item, count in annie.recommended_itemsets[0].item_sets[0].items.items()})
    print(annie.free_to_play)
    
    print(annie.win_rates)
Пример #13
0
def test_championmastery():
    me = Summoner(name="Kalturi", id=21359666, region="NA")
    karma = Champion(name="Karma", id=43, region="NA")
    cm = ChampionMastery(champion=karma, summoner=me, region="NA")
    cm = cass.get_champion_mastery(champion=karma, summoner=me, region="NA")
    'Champion ID:', cm.champion.id
    'Mastery points:', cm.points
    'Mastery Level:', cm.level
    'Points until next level:', cm.points_until_next_level

    cms = cass.get_champion_masteries(summoner=me, region="NA")
    cms = me.champion_masteries
    cms[0].points
    cms["Karma"].points  # Does a ton of calls without a cache

    "{} has mastery level 6 or higher on:".format(me.name)
    pro = cms.filter(lambda cm: cm.level >= 6)
    [cm.champion.name for cm in pro]
Пример #14
0
def test_championgg():
    syndra = Champion(name="Syndra", region="NA")
    syndra.name
    syndra.championgg[Role.middle].win_rate
    syndra.championgg[Role.middle].play_rate
    syndra.championgg[Role.middle].play_rate_by_role
    syndra.championgg[Role.middle].ban_rate
    syndra.championgg[Role.middle].games_played
    syndra.championgg[Role.middle].damage_composition
    syndra.championgg[Role.middle].kills
    syndra.championgg[Role.middle].total_damage_taken
    syndra.championgg[Role.middle].neutral_minions_killed_in_team_jungle
    syndra.championgg[Role.middle].assists
    syndra.championgg[Role.middle].neutral_minions_killed_in_enemy_jungle
    syndra.championgg[Role.middle].gold_earned
    syndra.championgg[Role.middle].deaths
    syndra.championgg[Role.middle].minions_killed
    syndra.championgg[Role.middle].total_healed
    syndra.championgg[Role.middle].championgg_metadata["elo"]
    syndra.championgg[Role.middle].championgg_metadata["patch"]
Пример #15
0
def get_team_roles(team: Team, champion_roles=None):
    if champion_roles is None:
        champion_roles = pull_data()
    champions = [participant.champion.id for participant in team.participants]
    smite = None
    for participant in team.participants:
        if participant.summoner_spell_d.id == 11 or participant.summoner_spell_f.id == 11:
            if smite is None:
                smite = participant.champion.id
            else:
                smite = None

    if smite is None:
        positions = get_roles(champion_roles, champions)
    else:
        positions = get_roles(champion_roles, champions, jungle=smite)
    positions = {
        Position(position): Champion(id=id_, region='NA')
        for position, id_ in positions.items()
    }
    return positions
Пример #16
0
def test_championgg():
    if not "CHAMPIONGG_KEY" in os.environ:
        pytest.xfail("No championgg key provided")
    syndra = Champion(name="Syndra", region="NA")
    syndra.name
    syndra.championgg[Role.middle].win_rate
    syndra.championgg[Role.middle].play_rate
    syndra.championgg[Role.middle].play_rate_by_role
    syndra.championgg[Role.middle].ban_rate
    syndra.championgg[Role.middle].games_played
    syndra.championgg[Role.middle].damage_composition
    syndra.championgg[Role.middle].kills
    syndra.championgg[Role.middle].total_damage_taken
    syndra.championgg[Role.middle].neutral_minions_killed_in_team_jungle
    syndra.championgg[Role.middle].assists
    syndra.championgg[Role.middle].neutral_minions_killed_in_enemy_jungle
    syndra.championgg[Role.middle].gold_earned
    syndra.championgg[Role.middle].deaths
    syndra.championgg[Role.middle].minions_killed
    syndra.championgg[Role.middle].total_healed
    syndra.championgg[Role.middle].championgg_metadata["elo"]
    syndra.championgg[Role.middle].championgg_metadata["patch"]
Пример #17
0
def print_champion_mastery():
    # Name: Kalturi
    # ID: 21359666
    # Account ID: 34718348

    me = Summoner(name="Kalturi", id=21359666)
    karma = Champion(name="Karma", id=43)
    #cm = ChampionMastery(champion=karma, summoner=me)
    cm = cass.get_champion_mastery(champion=karma, summoner=me)
    print('Champion ID:', cm.champion.id)
    print('Mastery points:', cm.points)
    print('Mastery Level:', cm.level)
    print('Points until next level:', cm.points_until_next_level)

    cms = cass.get_champion_masteries(summoner=me)
    cms = me.champion_masteries
    print(cms[0].points)
    # print(cms["Karma"].points)  # Does a ton of calls without a cache

    print("{} has mastery level 6 or higher on:".format(me.name))
    pro = cms.filter(lambda cm: cm.level >= 6)
    print([cm.champion.name for cm in pro])
Пример #18
0
def test_championgg():
    annie = Champion(name="Annie", id=1, region="NA")
    annie.name
    annie.championgg.win_rate
    annie.championgg.play_rate
    annie.championgg.play_rate_by_role
    annie.championgg.ban_rate
    annie.championgg.games_played
    annie.championgg.damage_composition
    annie.championgg.kills
    annie.championgg.total_damage_taken
    annie.championgg.wards_killed
    annie.championgg.neutral_minions_killed_in_team_jungle
    annie.championgg.assists
    annie.championgg.performance_score
    annie.championgg.neutral_minions_killed_in_enemy_jungle
    annie.championgg.gold_earned
    annie.championgg.deaths
    annie.championgg.minions_killed
    annie.championgg.total_healed
    annie.championgg.championgg_metadata["elo"]
    annie.championgg.championgg_metadata["patch"]
Пример #19
0
    async def champion_information(self, ctx, champ):
        """Provide the champion name you want after command and it will provide a link for the wikipedia page on said champ. This command is still in progress, so please put multi-word names in quotes."""

        try:
            champion = Champion(name=champ.title(), region=region)
            champion.blurb  # call to trigger exception if not found
        except NotFoundError:
            await ctx.send(
                "Sorry, that champion could not be found. Please make sure you spelled the name correctly."
            )

        wiki_champ_name = champion.name.replace(' ', '_').replace('\'', '%27')

        # create embed
        embed = discord.Embed(
            title=f'{champion.name}, {champion.title}',
            url=
            f'https://leagueoflegends.fandom.com/wiki/{wiki_champ_name}/LoL',
            description=f'{champion.blurb}')
        embed.set_thumbnail(
            url=
            f'http://ddragon.leagueoflegends.com/cdn/11.4.1/img/champion/{champion.name}.png'
        )
        embed.add_field(name='Passive', value=champion.passive.description)
        embed.add_field(name='Q',
                        value=champion.spells[0].description,
                        inline=False)
        embed.add_field(name='W',
                        value=champion.spells[1].description,
                        inline=False)
        embed.add_field(name='E',
                        value=champion.spells[2].description,
                        inline=False)
        embed.add_field(name='R',
                        value=champion.spells[3].description,
                        inline=False)
        await ctx.send(embed=embed)
Пример #20
0
def get_champion_details(champion_stats, position):

    champion_details = []

    # Retrieve mtg and team comp roles
    for champion in champion_stats:

        champion_obj = Champion(name=champion[0], region=region)

        champion_role = get_champion_role(champion_obj)

        if champion_role != position:
            continue

        similar_champions = get_similar_champions(champion_obj,
                                                  position,
                                                  strict=True)

        if len(similar_champions) < 2:
            similar_champions = get_similar_champions(champion_obj,
                                                      position,
                                                      lenient=True)

        filtered_similar = []

        for champion in similar_champions:
            if champion.name != champion_obj.name:
                filtered_similar.append(champion)

        champion_details.append({
            'name': champion_obj.name,
            'similar': filtered_similar,
            'role': position
        })

    return champion_details[0:6]
Пример #21
0
def get_similar_champions(champion, position, strict=False, lenient=False):

    champion_detail = ChampionRole.query.filter_by(name=champion.name).first()

    query = {}

    if strict:
        # find similar champions based on strict similarity
        for column in champion_detail.__table__.columns:
            v = str(getattr(champion_detail, column.name))
            # Match roles, power spikes, damage type, mtg color
            if v in ("1", 'PHYSICAL', 'MAGICAL', 'UTILITY', 'X'):
                query[column.name] = str(getattr(champion_detail, column.name))

    elif lenient:
        for column in champion_detail.__table__.columns:
            v = str(getattr(champion_detail, column.name))
            if v in ("1", 'PHYSICAL', 'MAGICAL', 'UTILITY'):
                # Ignore power spikes
                if column.name != 'early_game' and column.name != 'mid_game' and column.name != 'late_game':
                    query[column.name] = str(
                        getattr(champion_detail, column.name))
    else:
        return print(
            "You gotta identify what strength the search is using my dude.")

    similar_champions = ChampionRole.query.filter_by(**query).all()

    similar_and_same_role = []

    for x in similar_champions:
        champion_role = get_champion_role(Champion(name=x.name, region=region))
        if champion_role == position:
            similar_and_same_role.append(x)

    return similar_and_same_role
Пример #22
0
    async def table_build(self, ctx: commands.Context) -> None:
        """Build the mastery table."""

        if ctx.message.guild.id in self.builds_running:
            await ctx.channel.send("build already running")
            return

        self.builds_running.add(ctx.message.guild.id)

        try:
            async with db_cursor(self.dsn) as cursor:
                await cursor.execute(
                    "SELECT entry_id, id FROM champions WHERE guild_id = %s",
                    (ctx.message.guild.id, ),
                )
                champion_row = await cursor.fetchone()
                if champion_row is None:
                    await ctx.channel.send(
                        ":x: guild champion must be configured first")
                    return None

                await cursor.execute(
                    "SELECT entry_id, id, upper(platform::text) FROM summoners WHERE guild_id = %s",
                    (ctx.message.guild.id, ),
                )
                summoners = await cursor.fetchall()
                if not summoners:
                    await ctx.channel.send(":x: no summoners added")
                    return None

                await ctx.channel.send(
                    f":ok: starting build for {len(summoners)} summoners")

                if len(summoners) >= 20:
                    await ctx.channel.send(
                        f":information_source: this will take a while, why not go {go_for_phrase()}?"
                    )

                champion = Champion(id=champion_row[1],
                                    region=Platform(summoners[0][2]).region)
                masteries = []
                loop = asyncio.get_event_loop()
                for (entry_id, id_, platform) in summoners:
                    region = Platform(platform).region
                    summoner = Summoner(id=id_, region=region)
                    masterygetter = functools.partial(
                        cassiopeia.get_champion_mastery,
                        champion=champion,
                        summoner=summoner,
                        region=region,
                    )
                    mastery = await loop.run_in_executor(None, masterygetter)
                    summoner_name = await loop.run_in_executor(
                        None, lambda: summoner.name)

                    # Do not add users with score of 0
                    if mastery.points:
                        masteries.append(
                            (summoner_name, region.value, mastery.points))

                        query = ("""
                            INSERT INTO summoner_champion_masteries
                                (champion_entry, summoner_entry, score, last_change)
                            VALUES
                                (%s, %s, %s, %s)
                            ON CONFLICT
                                (champion_entry, summoner_entry)
                            DO UPDATE SET
                                last_change = EXCLUDED.last_change,
                                score = EXCLUDED.score
                            """)

                        await cursor.execute(
                            query, (champion_row[0], entry_id, mastery.points,
                                    mastery.last_played.datetime))

                    else:
                        # Remove users who never played the champion
                        await cursor.execute(
                            "DELETE FROM summoners WHERE entry_id = %s",
                            (entry_id, ))
                        await ctx.channel.send(
                            f":information_source: player `{summoner.name}` on "
                            f"`{region.value}` never played `{champion.name}`, "
                            "automatically dropped from table")
                        print(
                            f"auto-drop {summoner.name} on {region.value} (eid={entry_id})"
                        )

            sorted_masteries = sorted(masteries,
                                      key=operator.itemgetter(2),
                                      reverse=True)
            head = [
                r'\# | Name | Region | Points',
                '---:|------|--------|-------',
            ]
            for position, (name, region, points) in enumerate(sorted_masteries,
                                                              start=1):
                head.append(f'{position} | {name} | {region} | {points:,}')

            output = io.BytesIO('\n'.join(head).encode())
            table = discord.File(fp=output, filename='table.txt')
            await ctx.channel.send(":receipt: build done", file=table)

        except Exception:
            await ctx.channel.send(
                f":warning: sorry, something crashed. congratulations <@{ctx.bot.owner_id}>"
            )
            raise

        finally:
            self.builds_running.remove(ctx.message.guild.id)
Пример #23
0
	def getChampionInfo(self, championName):
		champ = Champion(name = championName, region = self.region)
		print(champ.name)
		return champ
Пример #24
0
    async def title(self, champ):
        """This does stuff!"""

        champion = Champion(name=champ)
        await self.bot.say(champion.title)
Пример #25
0
def get_roles(champion_roles,
              composition: List[Union[Champion, str, int]],
              top=None,
              jungle=None,
              middle=None,
              adc=None,
              support=None,
              verbose=False):
    """ Returns a dictionary with keys Top, Jungle, Middle, ADC, Support and values as names of the input champions. """
    if isinstance(composition[0], Champion):
        region = composition[0].region
    else:
        region = 'NA'
    if isinstance(composition[0], str):
        composition = [
            Champion(name=name, region='NA').id for name in composition
        ]
    elif isinstance(composition[0], Champion):
        composition = [champion.id for champion in composition]
    if isinstance(top, str):
        top = Champion(name=top, region='NA').id
    elif isinstance(top, Champion):
        top = top.id
    if isinstance(jungle, str):
        jungle = Champion(name=jungle, region='NA').id
    elif isinstance(jungle, Champion):
        jungle = jungle.id
    if isinstance(middle, str):
        middle = Champion(name=middle, region='NA').id
    elif isinstance(middle, Champion):
        middle = middle.id
    if isinstance(adc, str):
        adc = Champion(name=adc, region='NA').id
    elif isinstance(adc, Champion):
        adc = adc.id
    if isinstance(support, str):
        support = Champion(name=support, region='NA').id
    elif isinstance(support, Champion):
        support = support.id

    second_best_metric = -float('inf')
    second_best_roles = None
    second_best_play_percents = None
    if None not in [top, jungle, middle, adc, support]:
        best_roles = {
            Role.top: top,
            Role.jungle: jungle,
            Role.middle: middle,
            Role.adc: adc,
            Role.support: support
        }
        best_play_percents = {
            top: champion_roles[top][Role.top],
            jungle: champion_roles[jungle][Role.jungle],
            middle: champion_roles[middle][Role.middle],
            adc: champion_roles[adc][Role.adc],
            support: champion_roles[support][Role.support],
        }
        best_metric = sum(v for v in best_play_percents.values()) / 5
    else:
        best_roles = {
            Role.top: composition[0],
            Role.jungle: composition[1],
            Role.middle: composition[2],
            Role.adc: composition[3],
            Role.support: composition[4]
        }
        best_play_percents = {
            composition[0]: champion_roles[composition[0]][Role.top],
            composition[1]: champion_roles[composition[1]][Role.jungle],
            composition[2]: champion_roles[composition[2]][Role.middle],
            composition[3]: champion_roles[composition[3]][Role.adc],
            composition[4]: champion_roles[composition[4]][Role.support],
        }
        best_metric = sum(v for v in best_play_percents.values()) / 5
        second_best_roles = {
            Role.top: composition[0],
            Role.jungle: composition[1],
            Role.middle: composition[2],
            Role.adc: composition[3],
            Role.support: composition[4]
        }
        second_best_play_percents = {
            composition[0]: champion_roles[composition[0]][Role.top],
            composition[1]: champion_roles[composition[1]][Role.jungle],
            composition[2]: champion_roles[composition[2]][Role.middle],
            composition[3]: champion_roles[composition[3]][Role.adc],
            composition[4]: champion_roles[composition[4]][Role.support],
        }
        second_best_metric = sum(v for v in best_play_percents.values()) / 5
        for champs in itertools.permutations(composition, 5):
            roles = {
                Role.top: champion_roles[champs[0]][Role.top],
                Role.jungle: champion_roles[champs[1]][Role.jungle],
                Role.middle: champion_roles[champs[2]][Role.middle],
                Role.adc: champion_roles[champs[3]][Role.adc],
                Role.support: champion_roles[champs[4]][Role.support],
            }
            if top is not None and champs[0] != top:
                continue
            if jungle is not None and champs[1] != jungle:
                continue
            if middle is not None and champs[2] != middle:
                continue
            if adc is not None and champs[3] != adc:
                continue
            if support is not None and champs[4] != support:
                continue

            metric = sum(v for v in roles.values()) / 5
            if metric > best_metric:
                second_best_metric = best_metric
                second_best_roles = best_roles
                best_metric = metric
                best_roles = {
                    Role.top: champs[0],
                    Role.jungle: champs[1],
                    Role.middle: champs[2],
                    Role.adc: champs[3],
                    Role.support: champs[4]
                }
                best_play_percents = {
                    champs[0]: champion_roles[champs[0]][Role.top],
                    champs[1]: champion_roles[champs[1]][Role.jungle],
                    champs[2]: champion_roles[champs[2]][Role.middle],
                    champs[3]: champion_roles[champs[3]][Role.adc],
                    champs[4]: champion_roles[champs[4]][Role.support],
                }
            if best_metric > metric > second_best_metric:
                second_best_metric = metric
                second_best_roles = {
                    Role.top: champs[0],
                    Role.jungle: champs[1],
                    Role.middle: champs[2],
                    Role.adc: champs[3],
                    Role.support: champs[4]
                }
                second_best_play_percents = {
                    champs[0]: champion_roles[champs[0]][Role.top],
                    champs[1]: champion_roles[champs[1]][Role.jungle],
                    champs[2]: champion_roles[champs[2]][Role.middle],
                    champs[3]: champion_roles[champs[3]][Role.adc],
                    champs[4]: champion_roles[champs[4]][Role.support],
                }

    if second_best_roles == best_roles:
        second_best_roles = None
        second_best_play_percents = None
        second_best_metric = -float('inf')
    count_bad_assignments = 0
    for value in best_play_percents.values():
        if value < 0:
            count_bad_assignments += 1

    count_secondary_bad_assignments = 0
    if second_best_play_percents:
        found_acceptable_alternative = True
        for value in second_best_play_percents.values():
            if value < 0:
                count_secondary_bad_assignments += 1
        #if count_secondary_bad_assignments > count_bad_assignments:
        #    found_acceptable_alternative = False
    else:
        found_acceptable_alternative = False

    confidence = (best_metric - second_best_metric) / best_metric

    if found_acceptable_alternative:
        string = []
        for role in [
                Role.top, Role.jungle, Role.middle, Role.adc, Role.support
        ]:
            if best_roles[role] != second_best_roles[role]:
                string.append("{}: {}".format(role, second_best_roles[role]))
        alternative = ', '.join(string)
    else:
        alternative = None

    if verbose:
        # These commented lines below are useful for debugging
        #print("Best roles: {}".format(best_metric))
        #if second_best_metric > -float('inf'):
        #    print("Second best roles: {}".format(second_best_metric))
        #    for role, champ in second_best_roles.items():
        #        print("    {}: {} == {}".format(role, champ, champion_roles[champ][role]))
        #    for role, champion in best_roles.items():
        #        print(champion, champion_roles[champion])
        #    print('')

        for role in [
                Role.top, Role.jungle, Role.middle, Role.adc, Role.support
        ]:
            print("{}: {}  ({}%)".format(
                role, best_roles[role].name,
                round(100. * champion_roles[best_roles[role]][role], 2)))
        print("Probability: {}%".format(round(100. * best_metric, 1)))
        if not found_acceptable_alternative:
            print("Confidence: {}%".format(round(100. * confidence, 1)))
        else:
            print("Confidence: {}% (Alternative is {})".format(
                round(100. * confidence, 1),
                [champion.name for champion in alternative]))
        print('')
    best_roles = {
        role: Champion(id=id_, region=region)
        for role, id_ in best_roles.items()
    }
    if second_best_roles is not None:
        second_best_roles = {
            role: Champion(id=id_, region=region)
            for role, id_ in second_best_roles.items()
        }
    return best_roles, best_metric, confidence, second_best_roles
Пример #26
0
	def getChampion(self, championName):
		champion = Champion(name = championName, region = self.region)
		return champion