Пример #1
0
def build_gradient_line(protocol, colors, points):
    sp = cbc.ServerPlayer()

    block_action = BlockAction()
    block_action.player_id = sp.player_id
    block_action.value = BUILD_BLOCK

    set_color = SetColor()
    set_color.player_id = sp.player_id

    color_range = list(zip(*colors))

    lp = len(points) - 1
    map_ = protocol.map
    for i in range(len(points)):
        pct = 1 - (i + 0.0) / lp, (i + 0.0) / lp if lp else (1, 0)
        color = tuple(
            int(round(sum(c * p for c, p in zip(crng, pct))))
            for crng in color_range)

        map_.set_point(*points[i], color=color)

        set_color.value = make_color(*color)
        protocol.send_contained(set_color, save=True)

        block_action.x, block_action.y, block_action.z = points[i]
        protocol.send_contained(block_action, save=True)
Пример #2
0
def clear_solid_generator(protocol,
                          x1,
                          y1,
                          z1,
                          x2,
                          y2,
                          z2,
                          god=False,
                          destroy=True):
    block_action = BlockAction()
    block_action.value = DESTROY_BLOCK
    splayer = cbc.ServerPlayer()
    block_action.player_id = splayer.player_id
    map = protocol.map
    check_protected = hasattr(protocol, 'protected')
    x1, x2 = sorted((x1, x2))
    y1, y2 = sorted((y1, y2))
    z1, z2 = sorted((z1, z2))
    clear = map.destroy_point if destroy else map.remove_point
    get_solid = map.get_solid
    for x, y, z in product(xrange(x1, x2 + 1), xrange(y1, y2 + 1),
                           xrange(z1, z2 + 1)):
        packets = 0
        if get_solid(x, y, z) and (
                god or not (check_protected and protocol.is_protected(x, y, z)
                            )  #not protected
                and not (protocol.god_blocks is not None and
                         (x, y, z) in protocol.god_blocks)):  #not a god block
            block_action.x = x
            block_action.y = y
            block_action.z = z
            protocol.send_contained(block_action, save=True)
            clear(x, y, z)
            packets = 1
        yield packets, 0
Пример #3
0
        def quickbuild_generator(self, origin, structure, default_color):
            map = self.protocol.map
            protocol = self.protocol

            splayer = cbc.ServerPlayer()

            block_action = BlockAction()
            block_action.value = BUILD_BLOCK
            block_action.player_id = splayer.player_id

            set_color = SetColor()
            set_color.value = make_color(*default_color)
            set_color.player_id = splayer.player_id
            pcolor = default_color

            protocol.send_contained(set_color, save=True)

            if not isinstance(structure, dict):
                structure = dict(structure)

            for xyz, color in structure.iteritems():
                x, y, z = [a + b for a, b in zip(xyz, origin)]
                if (x < 0 or x >= 512 or y < 0 or y >= 512 or z < 0
                        or z >= 62):
                    continue
                if map.get_solid(x, y, z):
                    continue
                color = color or default_color
                if color != pcolor:
                    set_color.value = make_color(*color)
                    protocol.send_contained(set_color, save=True)
                    pcolor = color
                    yield 1, 0
                self.on_block_build(x, y, z)
                block_action.x, block_action.y, block_action.z = x, y, z
                protocol.send_contained(block_action, save=True)
                map.set_point(x, y, z, pcolor)
                yield 1, 0
Пример #4
0
def build_filled_generator(protocol,
                           x1,
                           y1,
                           z1,
                           x2,
                           y2,
                           z2,
                           color,
                           god=False,
                           god_build=False):
    # create a player instance, freed when the generator is done
    # other scripts that also use ServerPlayer won't get the same id!
    # this won't be necessary in 1.0
    splayer = cbc.ServerPlayer()

    line = BlockLine()
    line.player_id = splayer.player_id

    set_color = SetColor()
    set_color.value = make_color(*color)
    set_color.player_id = splayer.player_id
    protocol.send_contained(set_color, save=True)
    packets = 1

    check_protected = hasattr(protocol, 'protected')
    if god_build and protocol.god_blocks is None:
        protocol.god_blocks = set()

    map = protocol.map

    ranges = [
        xrange(min(x1, x2),
               max(x1, x2) + 1),
        xrange(min(y1, y2),
               max(y1, y2) + 1),
        xrange(min(z1, z2),
               max(z1, z2) + 1)
    ]

    order = zip(*sorted(zip([len(x) for x in ranges], [0, 1, 2])))[1]

    # set the first block position
    prod = ordered_product(ranges, order)
    line.x1, line.y1, line.z1 = prod.next()
    line.x2 = line.x1
    line.y2 = line.y1
    line.z2 = line.z1
    map.set_point(line.x1, line.y1, line.z1, color)

    for x, y, z in prod:
        packets = 0
        if not god and check_protected and protocol.is_protected(x, y, z):
            continue
        if god_build:
            protocol.god_blocks.add((x, y, z))
        changed = (line.x1 != x or line.x2 != x) + (
            line.y1 != y or line.y2 != y) + (line.z1 != z or line.z2 != z)
        dist = abs(line.x1 - x) + abs(line.y1 - y) + abs(line.z1 - z)
        if changed > 1 or dist >= MAX_LINE_BLOCKS:
            protocol.send_contained(line, save=True)
            packets += 2
            line.x1 = x
            line.y1 = y
            line.z1 = z
        line.x2 = x
        line.y2 = y
        line.z2 = z
        map.set_point(x, y, z, color)

        yield packets, 0
    protocol.send_contained(line, save=True)
    yield 1, 0