Пример #1
0
 def setLevel(self, level=SETLEVEL["DEFAULT_LEVEL"]):
     if not isinstance(level, int):
         level = level[0]
     if (level > SETLEVEL["MAX_LEVEL"]):
         level = SETLEVEL["MAX_LEVEL"]
     if (level < SETLEVEL["MIN_LEVEL"]):
         level = SETLEVEL["MIN_LEVEL"]
     self.level = level
     levelTextOffTop = 300
     coordX, coordY = self.width / 2, levelTextOffTop
     self.levelText = CenteredText(SETLEVEL["LEVEL_FONTS"], str(self.level),
                                   (coordX, coordY))
Пример #2
0
 def setLevel(self, level = SETLEVEL["DEFAULT_LEVEL"]):
     if not isinstance(level, int):
         level = level[0]
     if (level > SETLEVEL["MAX_LEVEL"]):
         level = SETLEVEL["MAX_LEVEL"]
     if (level < SETLEVEL["MIN_LEVEL"]):
         level = SETLEVEL["MIN_LEVEL"]
     self.level = level
     levelTextOffTop = 300
     coordX, coordY = self.width / 2, levelTextOffTop
     self.levelText = CenteredText(SETLEVEL["LEVEL_FONTS"], str(self.level), (coordX, coordY))
Пример #3
0
    def initAttr(self, width, height):
        self.justClicked = SETLEVEL["JUST_CLICKED"]
        # 默认 level
        self.loadResouce()
        self.setArrow()
        self.setLevel()

        self.background = Background((self.width, self.height))

        titleOffTop = 150

        self.titleText = CenteredText(SETLEVEL["TITLE_FONTS"],
                                      SETLEVEL["TITLE_CONTENT"],
                                      (self.width / 2, titleOffTop))

        offSet = 50
        self.beginButton = TextButton(
            SETLEVEL["BEGIN_FONTS"], SETLEVEL["BEGIN_CONTENT"],
            (self.width - offSet, self.height - offSet), (255, 255, 255))
        self.returnButton = TextButton(SETLEVEL["EXIT_FONTS"],
                                       SETLEVEL["EXIT_CONTENT"],
                                       (offSet, self.height - offSet),
                                       (255, 255, 255))
Пример #4
0
    def initAttr(self, width, height):
        self.justClicked = SETLEVEL["JUST_CLICKED"]
        # 默认 level
        self.loadResouce()
        self.setArrow()
        self.setLevel()

        self.background = Background((self.width, self.height))

        titleOffTop = 150

        self.titleText = CenteredText(SETLEVEL["TITLE_FONTS"], SETLEVEL["TITLE_CONTENT"], (self.width / 2, titleOffTop))

        offSet = 50
        self.beginButton = TextButton(SETLEVEL["BEGIN_FONTS"], SETLEVEL["BEGIN_CONTENT"], (self.width - offSet, self.height - offSet), (255, 255, 255))
        self.returnButton = TextButton(SETLEVEL["EXIT_FONTS"], SETLEVEL["EXIT_CONTENT"], (offSet, self.height - offSet), (255, 255, 255))
Пример #5
0
class SetLevel(Div, object):
    """set level frame"""
    def __init__(self, width, height):
        # super(SetLevel, self).__init__()
        Div.__init__(self, (width, height))
        self.initAttr(width, height)

    def initAttr(self, width, height):
        self.justClicked = SETLEVEL["JUST_CLICKED"]
        # 默认 level
        self.loadResouce()
        self.setArrow()
        self.setLevel()

        self.background = Background((self.width, self.height))

        titleOffTop = 150

        self.titleText = CenteredText(SETLEVEL["TITLE_FONTS"], SETLEVEL["TITLE_CONTENT"], (self.width / 2, titleOffTop))

        offSet = 50
        self.beginButton = TextButton(SETLEVEL["BEGIN_FONTS"], SETLEVEL["BEGIN_CONTENT"], (self.width - offSet, self.height - offSet), (255, 255, 255))
        self.returnButton = TextButton(SETLEVEL["EXIT_FONTS"], SETLEVEL["EXIT_CONTENT"], (offSet, self.height - offSet), (255, 255, 255))

    def loadResouce(self):
        self.arrowImgRight = pygame.image.load(getFilePath("arrow.png"))

    def setArrow(self):
        arrowSize = SETLEVEL["ARROW_SIZE"]

        levelImageOffTop = 300
        coordX, coordY = self.width / 2, levelImageOffTop
        self.rArrow = ImageButton(self.arrowImgRight, (arrowSize, arrowSize), (coordX + 80, coordY - 10))
        self.lArrow = ImageButton(pygame.transform.flip(self.arrowImgRight, True, True), (arrowSize, arrowSize), (coordX - 80, coordY - 10))

    def setLevel(self, level = SETLEVEL["DEFAULT_LEVEL"]):
        if not isinstance(level, int):
            level = level[0]
        if (level > SETLEVEL["MAX_LEVEL"]):
            level = SETLEVEL["MAX_LEVEL"]
        if (level < SETLEVEL["MIN_LEVEL"]):
            level = SETLEVEL["MIN_LEVEL"]
        self.level = level
        levelTextOffTop = 300
        coordX, coordY = self.width / 2, levelTextOffTop
        self.levelText = CenteredText(SETLEVEL["LEVEL_FONTS"], str(self.level), (coordX, coordY))
        
    def drawLevelSet(self, screen):
        self.rArrow.draw(screen)
        self.levelText.draw(screen)
        self.lArrow.draw(screen)

    def draw(self, screen):
        self.background.draw(screen)
        self.titleText.draw(screen)
        self.drawLevelSet(screen)
        self.beginButton.draw(screen)
        self.returnButton.draw(screen)
        ret = self.beginButton.click(lambda *args : self.level)
        if ret != None:
            return ret
        ret = self.returnButton.click(lambda *args : STATE.menu)
        if ret != None:
            return ret
        self.rArrow.click(self.setLevel, self.level + 1)
        self.lArrow.click(self.setLevel, self.level - 1)
        return STATE.setLevel

        
        
Пример #6
0
class SetLevel(Div, object):
    """set level frame"""
    def __init__(self, width, height):
        # super(SetLevel, self).__init__()
        Div.__init__(self, (width, height))
        self.initAttr(width, height)

    def initAttr(self, width, height):
        self.justClicked = SETLEVEL["JUST_CLICKED"]
        # 默认 level
        self.loadResouce()
        self.setArrow()
        self.setLevel()

        self.background = Background((self.width, self.height))

        titleOffTop = 150

        self.titleText = CenteredText(SETLEVEL["TITLE_FONTS"],
                                      SETLEVEL["TITLE_CONTENT"],
                                      (self.width / 2, titleOffTop))

        offSet = 50
        self.beginButton = TextButton(
            SETLEVEL["BEGIN_FONTS"], SETLEVEL["BEGIN_CONTENT"],
            (self.width - offSet, self.height - offSet), (255, 255, 255))
        self.returnButton = TextButton(SETLEVEL["EXIT_FONTS"],
                                       SETLEVEL["EXIT_CONTENT"],
                                       (offSet, self.height - offSet),
                                       (255, 255, 255))

    def loadResouce(self):
        self.arrowImgRight = pygame.image.load(getFilePath("arrow.png"))

    def setArrow(self):
        arrowSize = SETLEVEL["ARROW_SIZE"]

        levelImageOffTop = 300
        coordX, coordY = self.width / 2, levelImageOffTop
        self.rArrow = ImageButton(self.arrowImgRight, (arrowSize, arrowSize),
                                  (coordX + 80, coordY - 10))
        self.lArrow = ImageButton(
            pygame.transform.flip(self.arrowImgRight, True, True),
            (arrowSize, arrowSize), (coordX - 80, coordY - 10))

    def setLevel(self, level=SETLEVEL["DEFAULT_LEVEL"]):
        if not isinstance(level, int):
            level = level[0]
        if (level > SETLEVEL["MAX_LEVEL"]):
            level = SETLEVEL["MAX_LEVEL"]
        if (level < SETLEVEL["MIN_LEVEL"]):
            level = SETLEVEL["MIN_LEVEL"]
        self.level = level
        levelTextOffTop = 300
        coordX, coordY = self.width / 2, levelTextOffTop
        self.levelText = CenteredText(SETLEVEL["LEVEL_FONTS"], str(self.level),
                                      (coordX, coordY))

    def drawLevelSet(self, screen):
        self.rArrow.draw(screen)
        self.levelText.draw(screen)
        self.lArrow.draw(screen)

    def draw(self, screen):
        self.background.draw(screen)
        self.titleText.draw(screen)
        self.drawLevelSet(screen)
        self.beginButton.draw(screen)
        self.returnButton.draw(screen)
        ret = self.beginButton.click(lambda *args: self.level)
        if ret != None:
            return ret
        ret = self.returnButton.click(lambda *args: STATE.menu)
        if ret != None:
            return ret
        self.rArrow.click(self.setLevel, self.level + 1)
        self.lArrow.click(self.setLevel, self.level - 1)
        return STATE.setLevel