''' ballroom = Room("ballroom") ballroom.set_description("A place where you dance.") dining_hall = Room("dining hall") dining_hall.set_description("A place where you eat.") kitchen.link_room(dining_hall, "south") ballroom.link_room(dining_hall, "east") dave = Enemy("Dave", "A dangerous zombie!") dave.set_conversation("Imma eat ur brain") dave.set_bribe("False") dave.set_weakness("cheese") dining_hall.set_character(dave) dining_hall.get_character() cheese = Item("cheese") cheese.set_description("A food that Dave the Zombie hates!") dining_hall.set_item(cheese) akashi = Enemy("Akashi", "The monster") akashi.set_conversation("Yeet") akashi.set_bribe("True") akashi.set_weakness("call mama phone") kitchen.set_character(akashi) call_mama_phone = Item("call mama phone") call_mama_phone.set_description("A phone that calls Akashi's mom.") kitchen.set_item(call_mama_phone)
current_room = kitchen banker = Friend("Banker", "A Friendy Bank Manager - Well this is a fanasty!!!!") banker.set_conversation("Its going to cosh you!!") banker.set_cash(500) kitchen.set_character(banker) dave = Enemy("Dave", "A smelly zombie") dave.set_conversation("Brrlgrh... rgrhl... brains...") dave.set_weakness("cheese") dining_hall.set_character(dave) mark = Enemy("Mark", "A greedy Goblin") mark.set_conversation("Give me all your money") mark.set_weakness("dagger") mark.set_bribe(50) ballroom.set_character(mark) cheese = Item("cheese") cheese.set_description("A beautiful Somerset Brie!!!") kitchen.set_item(cheese) dead = False while not dead: print("\n") current_room.get_details() inhabitant = current_room.get_character() if inhabitant is not None: inhabitant.describe() item_present = current_room.get_item() if item_present is not None: