def __init__(self): Weapon.__init__(self) self.damage = '1d1' self.name = 'Hands' self.value = 0
def __init__(self): Weapon.__init__(self) self.damage = '2d3' self.name = 'Dirk' self.value = 50
def __init__(self): Weapon.__init__(self) self.damage = '6d12' self.name = 'Light Saber' self.value = 100
def __init__(self): Weapon.__init__(self) self.damage = '1d4' self.name = 'Dagger' self.value = 10