Пример #1
0
def topLeftPress():
    global gameOver #No moves can be made if game is over.
    if gameOver == 0:
        global turn #These are required to call the function in the checkWin.py
        global topLeftComp
        global AIturn
        global Xwin
        global Owin
        global aiSkill
        if topLeftComp == 0: #check if space is filled   
            if turn == 0:
                place[0] = 1
                turn = 1
                TopLeft.configure(text=("X"))
            else:
                turn = 0
                place[0] = 2
                TopLeft.configure(text="O")
            topLeftComp = 1
            L = checkWin(place,AIturn,End,Xwin,Owin,turn, aiSkill)
            Xwin = Xwin+L[0]
            Owin = Owin+L[1]
            gameOver = L[2]
            if AIturn%2 == 0: #Call AI turn every two turns
                AIturn = AIturn+1
                AI(aiSkill,place,turn,AIturn)
                
            else:
                AIturn = AIturn+1
        else:
            print("Already Set Box")
        return place
Пример #2
0
def botRightPress():
    global gameOver
    if gameOver == 0:
        global turn
        global botRightComp
        global AIturn
        global Xwin
        global Owin
        global aiSkill
        if botRightComp == 0:    
            if turn == 0:
                place[8] = 1
                turn = 1
                BotRight.configure(text="X")
            else:
                turn = 0
                place[8] = 2
                BotRight.configure(text="O")
            botRightComp = 1
            L = checkWin(place,AIturn,End,Xwin,Owin,turn, aiSkill)
            Xwin = Xwin+L[0]
            Owin = Owin+L[1]
            gameOver = L[2]
            if AIturn%2 == 0:
                AIturn = AIturn+1
                AI(aiSkill,place,turn,AIturn)
                
            else:
                AIturn = AIturn+1
        else:
            print("Already Set Box")
        return place
Пример #3
0
def main():
    init = dJeu.debutJeu()
    variables.joueurA = init[0]
    variables.joueurB = init[1]
    pPlat.printMap(variables.plateau)
    while variables.statutParti == "ok":
        if variables.tour % 2 == 0:
            print(f"{variables.joueurA} c'est a ton tour")
        else:
            print(f"{variables.joueurB} c'est a ton tour")
        axeY = str(
            input(
                "veuillez choisir la ligne ou mettre votre pion (entre a et c) : "
            ))
        while axeY != "a" and axeY != "b" and axeY != "c":
            axeY = str(input("entre a et c : "))
        axeX = int(
            input(
                "veuillez choisir la colonne ou mettre votre pion (entre 1 et 3) : "
            ))
        while axeX > 3 or axeX < 1:
            axeX = int(input("entre 1 et 3 : "))
        while checkPion.checkPion(axeY, axeX, variables.plateau) == "ko":
            print("cette case est deja prise")
            axeY = str(
                input(
                    "veuillez choisir la ligne ou mettre votre pion (entre a et c) : "
                ))
            while axeY != "a" and axeY != "b" and axeY != "c":
                axeY = str(input("entre a et c : "))
            axeX = int(
                input(
                    "veuillez choisir la colonne ou mettre votre pion (entre 1 et 3) : "
                ))
            while axeX > 3 or axeX < 1:
                axeX = int(input("entre 1 et 3 : "))
        variables.plateau = placePion.placePion(axeY, axeX, variables.tour,
                                                variables.plateau)
        variables.plateauBin = placePion.placeBin(axeY, axeX, variables.tour,
                                                  variables.plateauBin)
        verifWin = checkWin.checkWin(variables.plateauBin,
                                     variables.conditionWin)
        variables.tour += 1
        if variables.tour > 0:
            clear()

        pPlat.printMap(variables.plateau)
        if verifWin > 0:
            if verifWin == 1:
                print(
                    f"Félicitatin a {variables.joueurA} qui a gagné la parti avec les X."
                )
            elif verifWin == 2:
                print(
                    f"Félicitatin a {variables.joueurB} qui a gagné la parti avec les O."
                )
            variables.statutParti = "win"
Пример #4
0
def playRPS(maxGames):
    uWin, cWin, gameRound = 0, 0, 1
    gameCalc = (maxGames * (1 / 2))
    checkWin = True
    winTrue = checkWin
    while winTrue == True:
        computerChoice = random.randint(0, 2)
        print("")
        print("0 = Rock")
        print("1 = Paper")
        print("2 = Scissors")
        print("Round: {2} of {4} Score: {0} to {1} ".format(
            uWin, cWin, gameRound, computerChoice, maxGames, gameCalc,
            winTrue))
        while True:
            try:
                userChoice = int(input("[0 - 2], [99 to Quit]: "))
                break
            except:
                print("Invalid choice")

        if userChoice == computerChoice:
            print("Tie. Try again")
            continue
        if userChoice == 0:
            if computerChoice == 1:
                print("You Lose, paper covers rock")
                cWin += 1
            else:
                print("You Win, paper smashes scissors")
                uWin += 1
        elif userChoice == 1:
            if computerChoice == 0:
                print("You Win, paper covers rock")
                uWin += 1
            else:
                print("You Lose, scissors cuts paper")
                cWin += 1
        elif userChoice == 2:
            if computerChoice == 0:
                print("You Lose, rock crushes scissors")
                cWin += 1
            else:
                print("You Win, scissors cuts paper")
                uWin += 1
        elif userChoice == 99:
            break
        else:
            print("Invalid choice, try again.")
        gameRound += 1
        winTrue = c.checkWin(uWin, cWin, gameCalc)
Пример #5
0
    def checkGameOver(self):

        print(self.boardList[0], '\n', self.boardList[1], '\n',
              self.boardList[2], '\n', self.boardList[3]
              )  # show the boardlist, but so it looks like a board!

        # Now lets check to see if there's a winner
        WINNER = checkWin.checkWin(self.boardList)
        print(WINNER)
        #==============================================================
        #                        STOP! READ!
        # You want to check for a winner all the time, but a STALEMATE
        # only happens when teh board is FULL. So we'll check for winners
        # but if we get a stalemate, we'll also check to see that the board
        # is full!
        #==============================================================

        gameOver = False  # some variable to tell if my game is over.
        # USE THIS TO DRAW YOUR GAMEOVER SCREEN (if you're doing that)

        if type(WINNER) == str and WINNER != self.empty:
            print(WINNER + ' is the winner!')
            gameOver = True  # we have a winner, so the game is done.

        else:
            for row in self.boardList:
                if self.empty in row:
                    # are there any values equal to our "empty space" value??
                    # if so, gameOver isn't happening!
                    gameOver = False
                else:
                    gameOver = True

                    print("It's a draw! No winner! \n", '\n', "Play again?")
        if gameOver:
            # From PC06
            gameOver = turtle.Turtle()
            gameOver.color('red')
            style = ('Helvetica', 80, 'bold')
            gameOver.up()
            gameOver.hideturtle()
            gameOver.goto(0, -50)

            # gameover condition
            gameOver.write('GAMEOVER!', font=style, align='center')
            turtle.done()
Пример #6
0
def match(player1, player2, n, win1, win2, loss1, loss2, draw1, draw2):
    """
    The function is used to play a game between player1 and player2

    player1,player2 - vector containing the weights associated with the player
    n - size of  the board
    Fitness parameters:
        win1 - winning the match as player1
        win2 - winning the match as player2
        ...
        
    Returns:
        Fitness parameter for player1 and player2 which depends on result of the game played
    """

    board = mat(zeros((n, n)))

    #empty boxes - boxes that have not been used by either of the players
    empty_boxes = [x for x in range(n * n)]

    turnNo = 0
    while not checkWin(board) and not checkComplete(board):
        turnNo += 1
        if turnNo % 2:
            #choosing the move that has the highest confidence
            #among those that haven't been played yet
            confidences = predict(player1, board)
            confidences = [(i, x) for i, x in enumerate(confidences)]
            confidences = sorted(confidences,
                                 key=operator.itemgetter(1),
                                 reverse=True)
            for i, confidence in confidences:
                if i in empty_boxes:
                    row = floor(i / n)
                    col = i % n
                    board[row, col] = 1
                    empty_boxes.remove(i)
                    break

        else:
            #changing the board so as to make the player2 the current player
            pos = nonzero(board == 1)
            neg = nonzero(board == -1)
            board[pos] = -1
            board[neg] = 1

            #choosing the move that has the highest confidence
            #among those that haven't been played yet
            confidences = predict(player2, board)
            confidences = [(i, x) for i, x in enumerate(confidences)]
            confidences = sorted(confidences,
                                 key=operator.itemgetter(1),
                                 reverse=True)
            for i, confidence in confidences:
                if i in empty_boxes:
                    row = floor(i / n)
                    col = i % n
                    board[row, col] = 1
                    empty_boxes.remove(i)
                    break

            #inveritng the board so as to make player1 the current player
            pos = nonzero(board == 1)
            neg = nonzero(board == -1)
            board[pos] = -1
            board[neg] = 1

    #code to return the fitness of player1 and player2
    check_win = checkWin(board)

    if not check_win:  #draw
        return (draw1, draw2)
    elif turnNo % 2:  #player1 has won
        return (win1, loss2)
    else:  #player2 has won
        return (loss1, win2)
Пример #7
0
def checkValidClick(coords):
    import main, checkWin
    x, y = coords

    if x < 200 and y < 200:
        if main.boardMatrix[0][0] == 0:

            if main.PLYR_X == True:
                main.drawX(40, -10)
                main.boardMatrix[0][0] = 1
            else:
                main.drawO(18, -70)
                main.boardMatrix[0][0] = 2

            if checkWin.checkWin() == True:
                main.onWin()
            main.swapPlayer()

    elif x < 400 and y < 200:
        if main.boardMatrix[1][0] == 0:

            if main.PLYR_X == True:
                main.drawX(240, -10)
                main.boardMatrix[1][0] = 1
            else:
                main.drawO(218, -70)
                main.boardMatrix[1][0] = 2

            if checkWin.checkWin() == True:
                main.onWin()
            main.swapPlayer()

    elif x < 600 and y < 200:
        if main.boardMatrix[2][0] == 0:

            if main.PLYR_X == True:
                main.drawX(440, -10)
                main.boardMatrix[2][0] = 1
            else:
                main.drawO(418, -70)
                main.boardMatrix[2][0] = 2

            if checkWin.checkWin() == True:
                main.onWin()
            main.swapPlayer()

    elif x < 200 and y < 400:
        if main.boardMatrix[0][1] == 0:

            if main.PLYR_X == True:
                main.drawX(40, 190)
                main.boardMatrix[0][1] = 1
            else:
                main.drawO(18, 130)
                main.boardMatrix[0][1] = 2

            if checkWin.checkWin() == True:
                main.onWin()
            main.swapPlayer()

    elif x < 400 and y < 400:
        if main.boardMatrix[1][1] == 0:
            if main.PLYR_X == True:

                main.drawX(240, 190)
                main.boardMatrix[1][1] = 1
            else:
                main.drawO(218, 130)
                main.boardMatrix[1][1] = 2

            if checkWin.checkWin() == True:
                main.onWin()
            main.swapPlayer()

    elif x < 600 and y < 400:
        if main.boardMatrix[2][1] == 0:

            if main.PLYR_X == True:
                main.drawX(440, 190)
                main.boardMatrix[2][1] = 1
            else:
                main.drawO(418, 130)
                main.boardMatrix[2][1] = 2

            if checkWin.checkWin() == True:
                main.onWin()
            main.swapPlayer()

    elif x < 200 and y < 600:
        if main.boardMatrix[0][2] == 0:

            if main.PLYR_X == True:
                main.drawX(40, 390)
                main.boardMatrix[0][2] = 1
            else:
                main.drawO(18, 330)
                main.boardMatrix[0][2] = 2

            if checkWin.checkWin() == True:
                main.onWin()
            main.swapPlayer()

    elif x < 400 and y < 600:
        if main.boardMatrix[1][2] == 0:

            if main.PLYR_X == True:
                main.drawX(240, 390)
                main.boardMatrix[1][2] = 1
            else:
                main.drawO(218, 330)
                main.boardMatrix[1][2] = 2

            if checkWin.checkWin() == True:
                main.onWin()
            main.swapPlayer()

    elif x < 600 and y < 600:
        if main.boardMatrix[2][2] == 0:

            if main.PLYR_X == True:
                main.drawX(440, 390)
                main.boardMatrix[2][2] = 1
            else:
                main.drawO(418, 330)
                main.boardMatrix[2][2] = 2

            if checkWin.checkWin() == True:
                main.onWin()
            main.swapPlayer()
Пример #8
0
def match(player1,player2,n,win1,win2,loss1,loss2,draw1,draw2) :
    """
    The function is used to play a game between player1 and player2

    player1,player2 - vector containing the weights associated with the player
    n - size of  the board
    Fitness parameters:
        win1 - winning the match as player1
        win2 - winning the match as player2
        ...
        
    Returns:
        Fitness parameter for player1 and player2 which depends on result of the game played
    """
    
    board = mat(zeros((n,n)))

    #empty boxes - boxes that have not been used by either of the players
    empty_boxes = [x for x in range(n*n)]

    turnNo = 0
    while not checkWin(board) and not checkComplete(board) :
        turnNo += 1
        if turnNo%2 :
            #choosing the move that has the highest confidence
            #among those that haven't been played yet
            confidences = predict(player1,board)
            confidences = [ (i,x) for i,x in enumerate(confidences)]
            confidences = sorted(confidences,key=operator.itemgetter(1),reverse=True)
            for i,confidence in confidences :
                if i in empty_boxes :
                    row = floor(i/n)
                    col = i%n
                    board[row,col] = 1
                    empty_boxes.remove(i)
                    break

        else :
            #changing the board so as to make the player2 the current player
            pos = nonzero(board == 1)
            neg = nonzero(board == -1)
            board[pos] = -1
            board[neg] = 1

            #choosing the move that has the highest confidence
            #among those that haven't been played yet
            confidences = predict(player2,board)
            confidences = [ (i,x) for i,x in enumerate(confidences)]
            confidences = sorted(confidences,key=operator.itemgetter(1),reverse=True)
            for i,confidence in confidences :
                if i in empty_boxes :
                    row = floor(i/n)
                    col = i%n
                    board[row,col] = 1
                    empty_boxes.remove(i)
                    break

            #inveritng the board so as to make player1 the current player
            pos = nonzero(board == 1)
            neg = nonzero(board == -1)
            board[pos] = -1
            board[neg] = 1

    #code to return the fitness of player1 and player2
    check_win = checkWin(board)

    if not check_win :  #draw
        return (draw1,draw2)
    elif turnNo%2 :   #player1 has won
        return (win1,loss2)
    else :  #player2 has won
        return (loss1,win2)
Пример #9
0
    yPos = int(position[1])

    # If guess position invalid, print error message and reprompt
    if (checkMove(playerInfo.guess, xPos, yPos) == 0):
        print("Invalid location, or you've already guessed " \
              "this position.\n")

        print("Please enter a position to guess: ")

        continue

    # Place guess on player's board
    placeGuess(playerInfo, xPos, yPos)

    # If a player sinks both ships, print win message and exit program
    if (checkWin(playerInfo)):
        print("\nPLAYER " + str(player) + " WINS!\n")
        break

    # Switch to other player
    player = (player % 2) + 1
    playerInfo = playerInfo.otherPlayer

    # Print player's turn
    print("\nPlayer " + str(player) + "'s turn.\n")

    # Board of player's guesses
    print("Player " + str(player) + "'s guesses:\n\n")

    # Print the player's board of guesses
    printBoard(playerInfo.guess)
Пример #10
0
def match(player, preference):
    board = mat(zeros((n, n)))

    #empty boxes contain the boxes that are not filled yet
    empty_boxes = [x for x in range(n * n)]

    turnNo = 0
    while not checkWin(board) and not checkComplete(board):
        turnNo += 1

        if preference == 2 and turnNo % 2:  #the computer starts the game and it's computer's move
            #the computer's move
            confidences = predict(player, board)
            confidences = [(i, x) for i, x in enumerate(confidences)]
            confidences = sorted(confidences,
                                 key=operator.itemgetter(1),
                                 reverse=True)
            for i, confidence in confidences:
                if i in empty_boxes:
                    row = floor(i / n)
                    col = i % n
                    board[row, col] = 1
                    empty_boxes.remove(i)
                    break
        elif preference == 2 and not turnNo % 2:  #the computer starts the game and it's user's move
            print "enter a number between 0-8 that is a legal move"
            box_no = int(raw_input())
            while box_no not in empty_boxes:
                print "enter a number between 0-8 that is a legal move"
                box_no = int(raw_input())
            row = floor(box_no / n)
            col = box_no % n
            board[row, col] = -1
            empty_boxes.remove(box_no)

        elif preference == 1 and turnNo % 2:  #the user starts the game and it's user's move
            print "enter a number between 0-8 that is a legal move"
            box_no = int(raw_input())
            while box_no not in empty_boxes:
                print "enter a number between 0-8 that is a legal move"
                box_no = int(raw_input())
            row = floor(box_no / n)
            col = box_no % n
            board[row, col] = 1
            empty_boxes.remove(box_no)

        else:  #the user starts the game and it's computer's move
            #changing the board so as to make the player2 the current player
            pos = nonzero(board == 1)
            neg = nonzero(board == -1)
            board[pos] = -1
            board[neg] = 1
            confidences = predict(player, board)
            confidences = [(i, x) for i, x in enumerate(confidences)]
            confidences = sorted(confidences,
                                 key=operator.itemgetter(1),
                                 reverse=True)
            for i, confidence in confidences:
                if i in empty_boxes:
                    row = floor(i / n)
                    col = i % n
                    board[row, col] = 1
                    empty_boxes.remove(i)
                    break
            pos = nonzero(board == 1)
            neg = nonzero(board == -1)
            board[pos] = -1
            board[neg] = 1
        print board

    #code to find the output of the game
    check_win = checkWin(board)

    if not check_win:  #draw
        print "draw"
    elif turnNo % 2:  #player1 has won
        if preference == 1:
            print "user has won"
        else:
            print "computer has won"
    else:  #player2 has won
        if preference == 2:
            print "user has won"
        else:
            print "computer has won"
            return 0
Пример #11
0
def match(player,preference) :
    board = mat(zeros((n,n)))

    #empty boxes contain the boxes that are not filled yet
    empty_boxes = [x for x in range(n*n)]

    turnNo = 0
    while not checkWin(board) and not checkComplete(board) :
        turnNo += 1

        if preference == 2 and turnNo%2: #the computer starts the game and it's computer's move
            #the computer's move
            confidences = predict(player,board)
            confidences = [ (i,x) for i,x in enumerate(confidences)]
            confidences = sorted(confidences,key=operator.itemgetter(1),reverse=True)
            for i,confidence in confidences :
                if i in empty_boxes :
                    row = floor(i/n)
                    col = i%n
                    board[row,col] = 1
                    empty_boxes.remove(i)
                    break
        elif preference == 2 and not turnNo%2 :#the computer starts the game and it's user's move
            print "enter a number between 0-8 that is a legal move"
            box_no = int(raw_input())
            while box_no not in empty_boxes :
                print "enter a number between 0-8 that is a legal move"
                box_no = int(raw_input())
            row = floor(box_no/n)
            col = box_no%n
            board[row,col] = -1
            empty_boxes.remove(box_no)

        elif preference == 1 and turnNo%2: #the user starts the game and it's user's move
            print "enter a number between 0-8 that is a legal move"
            box_no = int(raw_input())
            while box_no not in empty_boxes :
                print "enter a number between 0-8 that is a legal move"
                box_no = int(raw_input())
            row = floor(box_no/n)
            col = box_no%n
            board[row,col] = 1
            empty_boxes.remove(box_no)

        else : #the user starts the game and it's computer's move
            #changing the board so as to make the player2 the current player
            pos = nonzero(board == 1)
            neg = nonzero(board == -1)
            board[pos] = -1
            board[neg] = 1
            confidences = predict(player,board)
            confidences = [ (i,x) for i,x in enumerate(confidences)]
            confidences = sorted(confidences,key=operator.itemgetter(1),reverse=True)
            for i,confidence in confidences :
                if i in empty_boxes :
                    row = floor(i/n)
                    col = i%n
                    board[row,col] = 1
                    empty_boxes.remove(i)
                    break
            pos = nonzero(board == 1)
            neg = nonzero(board == -1)
            board[pos] = -1
            board[neg] = 1
        print board

    #code to find the output of the game
    check_win = checkWin(board)

    if not check_win :  #draw
        print "draw"
    elif turnNo%2 :   #player1 has won
        if preference == 1 :
            print "user has won"
        else :
            print "computer has won"
    else :  #player2 has won
        if preference == 2 :
            print "user has won"
        else :
            print "computer has won"
            return 0
Пример #12
0
def playRPS(maxGames):
    uWin, cWin, gameRound = 0, 0, 1
    gameCalc = (maxGames * (1 / 2))
    checkWin = True
    winTrue = checkWin
    while winTrue == True:
        computerChoice = random.randint(0, 4)
        print("")
        print("0 = Rock")
        print("1 = Paper")
        print("2 = Scissors")
        print("3 = Lizard")
        print("4 = Spock")
        print("Round: {2} of {4} Score: {0} to {1} Debug: {3} {5} {6} ".format(
            uWin, cWin, gameRound, computerChoice, maxGames, gameCalc,
            winTrue))
        while True:
            try:
                userChoice = int(input("[0 - 4], [99 to Quit]: "))
                break
            except:
                print("Invalid choice")

        if userChoice == computerChoice:
            print("Tie. Try again")
            continue
        if userChoice == 0:
            if computerChoice == 1:
                print("You Lose, paper covers rock")
                cWin += 1
            elif computerChoice == 2:
                print("You Win, paper smashes scissors")
                uWin += 1
            elif computerChoice == 3:
                print("You Win, rock crushes lizard")
                uWin += 1
            else:  #computerChoice = 4
                print("You Lose, Spock vaporizes rock")
                cWin += 1
        elif userChoice == 1:
            if computerChoice == 0:
                print("You Win, paper covers rock")
                uWin += 1
            elif computerChoice == 2:
                print("You Lose, scissors cuts paper")
                cWin += 1
            elif computerChoice == 3:
                print("You Lose, lizard eats paper")
                cWin += 1
            else:  #computerChoice == 4:
                print("You Win, paper disproves Spock")
                uWin += 1
        elif userChoice == 2:
            if computerChoice == 0:
                print("You Lose, rock crushes scissors")
                cWin += 1
            elif computerChoice == 1:
                print("You Win, scissors cuts paper")
                uWin += 1
            elif computerChoice == 3:
                print("You Win, scissors decapitates lizard")
                uWin += 1
            else:  # computerChoice == 4:
                print("You Lose, Spock crushes scissors")
                cWin += 1
        elif userChoice == 3:
            if computerChoice == 0:
                print("You Lose, rock crushes lizard")
                cWin += 1
            elif computerChoice == 1:
                print("You Win, lizard eats paper")
                uWin += 1
            elif computerChoice == 2:
                print("You Lose, scissors decapitates lizard")
                cWin += 1
            else:  # computerChoice == 4:
                print("You Win, Lizard poisons Spock")
                uWin += 1
        elif userChoice == 4:
            if computerChoice == 0:
                print("You Win, Spock Vaporizes rock")
                uWin += 1
            elif computerChoice == 1:
                print("You Lose, paper disproves Spock")
                cWin += 1
            elif computerChoice == 2:
                print("You Win, Spock crushes scissors")
                uWin += 1
            else:  # computerChoice == 3:
                print("You Lose, lizard poisons Spock")
                cWin += 1
        elif userChoice == 99:
            break
        else:
            print("Invalid choice, try again.")
        gameRound += 1
        winTrue = c.checkWin(uWin, cWin, gameCalc)
Пример #13
0
def xTurn(self, caseLocation):
    source = self.sender()

    if caseLocation == 'A':
        self.Abtn.hide()
        self.Abtn.setEnabled(False)
        globalVars.playerOTurn = True
        self.statusbar.showMessage('Clicked : {}'.format(source.text()))
        globalVars.caseInfo[0] = 'X'
        self.symbolAX.show()

    if caseLocation == 'B':
        self.Bbtn.hide()
        globalVars.playerOTurn = True
        self.statusbar.showMessage('Clicked : {}'.format(source.text()))
        globalVars.caseInfo[1] = 'X'
        self.symbolBX.show()

    if caseLocation == 'C':
        self.Cbtn.hide()
        globalVars.playerOTurn = True
        self.statusbar.showMessage('Clicked : {}'.format(source.text()))
        globalVars.caseInfo[2] = 'X'
        self.symbolCX.show()

    if caseLocation == 'D':
        self.Dbtn.hide()
        globalVars.playerOTurn = True
        self.statusbar.showMessage('Clicked : {}'.format(source.text()))
        globalVars.caseInfo[3] = 'X'
        self.symbolDX.show()

    if caseLocation == 'E':
        self.Ebtn.hide()
        globalVars.playerOTurn = True
        self.statusbar.showMessage('Clicked : {}'.format(source.text()))
        globalVars.caseInfo[4] = 'X'
        self.symbolEX.show()

    if caseLocation == 'F':
        self.Fbtn.hide()
        globalVars.playerOTurn = True
        self.statusbar.showMessage('Clicked : {}'.format(source.text()))
        globalVars.caseInfo[5] = 'X'
        self.symbolFX.show()

    if caseLocation == 'G':
        self.Gbtn.hide()
        globalVars.playerOTurn = True
        self.statusbar.showMessage('Clicked : {}'.format(source.text()))
        globalVars.caseInfo[6] = 'X'
        self.symbolGX.show()

    if caseLocation == 'H':
        self.Hbtn.hide()
        globalVars.playerOTurn = True
        self.statusbar.showMessage('Clicked : {}'.format(source.text()))
        globalVars.caseInfo[7] = 'X'
        self.symbolHX.show()

    if caseLocation == 'I':
        self.Ibtn.hide()
        globalVars.playerOTurn = True
        self.statusbar.showMessage('Clicked : {}'.format(source.text()))
        globalVars.caseInfo[8] = 'X'
        self.symbolIX.show()

    globalVars.playerOTurn = True
    print(globalVars.caseInfo)
    if (checkWin.checkWin(self) == True):
        hideAll(self)
    else:
        self.statusbar.showMessage('Player O turn')
Пример #14
0
def oTurn(self, caseLocation):
    source = self.sender()

    if caseLocation == 'A':
        self.Abtn.hide()
        globalVars.playerXTurn = True
        self.statusbar.showMessage('Clicked : {}'.format(source.text()))
        globalVars.caseInfo[0] = 'O'
        self.symbolAO.show()

    if caseLocation == 'B':
        self.Bbtn.hide()
        globalVars.playerXTurn = True
        self.statusbar.showMessage('Clicked : {}'.format(source.text()))
        globalVars.caseInfo[1] = 'O'
        self.symbolBO.show()

    if caseLocation == 'C':
        self.Cbtn.hide()
        globalVars.playerXTurn = True
        self.statusbar.showMessage('Clicked : {}'.format(source.text()))
        globalVars.caseInfo[2] = 'O'
        self.symbolCO.show()

    if caseLocation == 'D':
        self.Dbtn.hide()
        globalVars.playerXTurn = True
        self.statusbar.showMessage('Clicked : {}'.format(source.text()))
        globalVars.caseInfo[3] = 'O'
        self.symbolDO.show()

    if caseLocation == 'E':
        self.Ebtn.hide()
        globalVars.playerXTurn = True
        self.statusbar.showMessage('Clicked : {}'.format(source.text()))
        globalVars.caseInfo[4] = 'O'
        self.symbolEO.show()

    if caseLocation == 'F':
        self.Fbtn.hide()
        globalVars.playerXTurn = True
        self.statusbar.showMessage('Clicked : {}'.format(source.text()))
        globalVars.caseInfo[5] = 'O'
        self.symbolFO.show()

    if caseLocation == 'G':
        self.Gbtn.hide()
        globalVars.playerXTurn = True
        self.statusbar.showMessage('Clicked : {}'.format(source.text()))
        globalVars.caseInfo[6] = 'O'
        self.symbolGO.show()

    if caseLocation == 'H':
        self.Hbtn.hide()
        globalVars.playerXTurn = True
        self.statusbar.showMessage('Clicked : {}'.format(source.text()))
        globalVars.caseInfo[7] = 'O'
        self.symbolHO.show()

    if caseLocation == 'I':
        self.Ibtn.hide()
        globalVars.playerXTurn = True
        self.statusbar.showMessage('Clicked : {}'.format(source.text()))
        globalVars.caseInfo[8] = 'O'
        self.symbolIO.show()

    globalVars.playerXTurn = True
    print(globalVars.caseInfo)
    if (checkWin.checkWin(self) == True):
        hideAll(self)
    else:
        self.statusbar.showMessage('Player X turn')