Пример #1
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    def test_king_castling_king_side_illegal_when_something_between(self):
        board = prepare_board(config={
            POS("h1"): (PlayerEnum.white, PieceEnum.rook),
            POS("e1"): (PlayerEnum.white, PieceEnum.king),
            POS("g1"): (PlayerEnum.white, PieceEnum.queen),
        },
            turn=PlayerEnum.white)
        board.specific[PlayerEnum.white].can_castle_king_side = True

        check_move_is_illegal(self,
                              board,
                              move_from=POS("e1"),
                              move_to=POS("g1")
                              )

        board = prepare_board(config={
            POS("h1"): (PlayerEnum.white, PieceEnum.rook),
            POS("e1"): (PlayerEnum.white, PieceEnum.king),
            POS("f1"): (PlayerEnum.white, PieceEnum.queen),
        },
            turn=PlayerEnum.white)
        board.specific[PlayerEnum.white].can_castle_king_side = True

        check_move_is_illegal(self,
                              board,
                              move_from=POS("e1"),
                              move_to=POS("g1")
                              )
Пример #2
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    def test_king_castling_king_side(self):
        board = prepare_board(config={
            POS("h1"): (PlayerEnum.white, PieceEnum.rook),
            POS("e1"): (PlayerEnum.white, PieceEnum.king)
        },
            turn=PlayerEnum.white)
        board.specific[PlayerEnum.white].can_castle_king_side = True
        board.update_legal_moves()

        check_move_is_allowed(self,
                              board,
                              after_config_expected={
                                  POS("f1"): (PlayerEnum.white, PieceEnum.rook),
                                  POS("g1"): (PlayerEnum.white, PieceEnum.king)
                              },
                              move_from=POS("e1"),
                              move_to=POS("g1"),
                              is_king_side_castle=True,
                              to_move=[
                                  (POS("e1"), POS("g1")),
                                  (POS("h1"), POS("f1")),
                              ]
                              )

        self.assertEqual(False, board.specific[PlayerEnum.white].can_castle_king_side)
Пример #3
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 def test_bishop_move_illegal(self):
     check_move_is_illegal(self,
                           prepare_board(config={
                               POS("e5"): (PlayerEnum.white, PieceEnum.bishop)
                           }, turn=PlayerEnum.white),
                           move_from=POS("e5"),
                           move_to=POS("e1")
                           )
Пример #4
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 def test_king_move_illegal(self):
     check_move_is_illegal(self,
                           prepare_board(config={
                               POS("a1"): (PlayerEnum.white, PieceEnum.king)
                           },
                               turn=PlayerEnum.white),
                           move_from=POS("a1"),
                           move_to=POS("a3")
                           )
Пример #5
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 def test_queen_move_illegal(self):
     check_move_is_illegal(self,
                           prepare_board(config={
                               POS("e5"): (PlayerEnum.white, PieceEnum.queen)
                           },
                               turn=PlayerEnum.white),
                           move_from=POS("e5"),
                           move_to=POS("g6")
                           )
Пример #6
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    def test_king_castling_king_side_disabled_after_king_move(self):
        board = prepare_board(config={
            POS("h1"): (PlayerEnum.white, PieceEnum.rook),
            POS("e1"): (PlayerEnum.white, PieceEnum.king)
        },
            turn=PlayerEnum.white)
        board.specific[PlayerEnum.white].can_castle_king_side = True
        board.apply(ActionMove(POS("e1"), POS("e2")))

        self.assertEqual(False, board.specific[PlayerEnum.white].can_castle_king_side)
Пример #7
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 def test_rook_move_horizontal_illegal(self):
     check_move_is_illegal(self,
                           prepare_board(config={
                               POS("b1"): (PlayerEnum.white, PieceEnum.rook),
                               POS("b6"): (PlayerEnum.black, PieceEnum.rook)
                           },
                               turn=PlayerEnum.white
                           ),
                           move_from=POS("b1"),
                           move_to=POS("b8")
                           )
Пример #8
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    def test_king_move_illegal_in_check(self):
        board = prepare_board(config={
            POS("a1"): (PlayerEnum.white, PieceEnum.king),
            POS("a8"): (PlayerEnum.black, PieceEnum.queen),
        },
            turn=PlayerEnum.white)

        check_move_is_illegal(self,
                              board,
                              move_from=POS("a1"),
                              move_to=POS("a2")
                              )
Пример #9
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    def test_king_castling_king_side_unaffected(self):
        board = prepare_board(config={
            POS("h1"): (PlayerEnum.white, PieceEnum.rook),
            POS("e1"): (PlayerEnum.white, PieceEnum.king),
            POS("a2"): (PlayerEnum.white, PieceEnum.pawn),
        },
            turn=PlayerEnum.white)
        board.specific[PlayerEnum.white].can_castle_king_side = True

        board.apply(ActionMove(POS("a2"), POS("a3")))

        self.assertEqual(True, board.specific[PlayerEnum.white].can_castle_king_side)
Пример #10
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 def test_pawn_move_single(self):
     check_move_is_allowed(self,
                           prepare_board(config={
                               POS("b2"): (PlayerEnum.white, PieceEnum.pawn)
                           },
                               turn=PlayerEnum.white),
                           after_config_expected={
                               POS("b3"): (PlayerEnum.white, PieceEnum.pawn)
                           },
                           move_from=POS("b2"),
                           move_to=POS("b3")
                           )
Пример #11
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    def test_promote_blocked_illegal(self):
        for promoted_piece in (PieceEnum.queen, PieceEnum.knight, PieceEnum.bishop, PieceEnum.rook):
            board = prepare_board(config={
                POS("a7"): (PlayerEnum.white, PieceEnum.pawn),
                POS("a8"): (PlayerEnum.black, PieceEnum.queen)
            },
                turn=PlayerEnum.white
            )

            with self.assertRaises(IllegalMoveException):
                board.apply(ActionMove(pos_from=POS("a7"),
                                       pos_to=POS("a8"),
                                       promote_piece=promoted_piece))
Пример #12
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    def test_rook_move_horizontal(self):
        check_move_is_allowed(self,
                              prepare_board(config={
                                  POS("b2"): (PlayerEnum.white, PieceEnum.rook)
                              },
                                  turn=PlayerEnum.white
                              ),
                              after_config_expected={
                                  POS("b1"): (PlayerEnum.white, PieceEnum.rook)
                              },
                              move_from=POS("b2"),
                              move_to=POS("b1")
                              )

        check_move_is_allowed(self,
                              prepare_board(config={
                                  POS("b1"): (PlayerEnum.white, PieceEnum.rook)
                              },
                                  turn=PlayerEnum.white),
                              after_config_expected={
                                  POS("b8"): (PlayerEnum.white, PieceEnum.rook)
                              },
                              move_from=POS("b1"),
                              move_to=POS("b8")
                              )
Пример #13
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    def test_king_castling_queen_side_illegal_when_threaten(self):
        board = prepare_board(config={
            POS("a1"): (PlayerEnum.white, PieceEnum.rook),
            POS("e1"): (PlayerEnum.white, PieceEnum.king),
            POS("e8"): (PlayerEnum.black, PieceEnum.queen),
        },
            turn=PlayerEnum.white)
        board.specific[PlayerEnum.white].can_castle_queen_side = True

        check_move_is_illegal(self,
                              board,
                              move_from=POS("e1"),
                              move_to=POS("b1")
                              )
Пример #14
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    def test_promote_pawn(self):

        for promoted_piece in (PieceEnum.queen, PieceEnum.knight, PieceEnum.bishop, PieceEnum.rook):
            board = prepare_board(config={
                POS("a7"): (PlayerEnum.white, PieceEnum.pawn)
            },
                turn=PlayerEnum.white
            )

            board.apply(ActionMove(pos_from=POS("a7"),
                                   pos_to=POS("a8"),
                                   promote_piece=promoted_piece))

            self.assertEqual(None, board.board.board[0][6].piece)
            self.assertEqual(None, board.board.board[0][6].player)
            self.assertEqual(promoted_piece, board.board.board[0][7].piece)
            self.assertEqual(PlayerEnum.white, board.board.board[0][7].player)
Пример #15
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    def test_fifty_moves(self):
        board = prepare_board(config={
            POS("a1"): (PlayerEnum.white, PieceEnum.king),
            POS("a8"): (PlayerEnum.black, PieceEnum.king)
        },
            turn=PlayerEnum.white)

        white_pos1, white_pos2 = POS("a1"), POS("b1")
        black_pos1, black_pos2 = POS("a8"), POS("b8")
        for _ in range(49): # 49 moves don't take/move pawn
            board.apply(ActionMove(white_pos1, white_pos2))
            board.apply(ActionMove(black_pos1, black_pos2))

            white_pos1, white_pos2 = white_pos2, white_pos1
            black_pos1, black_pos2 = black_pos2, black_pos1

        self.assertNotIn(ActionMove(pos_from=None,pos_to=None, claim_draw=True), board.legal_moves)

        # white does his 50th move, then the draw should be possible for black
        board.apply(ActionMove(white_pos1, white_pos2))
        self.assertIn(ActionMove(pos_from=None, pos_to=None, claim_draw=True), board.legal_moves)

        # after both made their 50th moves, it should be possible for white as well
        board.apply(ActionMove(black_pos1, black_pos2))
        self.assertIn(ActionMove(pos_from=None,pos_to=None, claim_draw=True), board.legal_moves)
Пример #16
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    def test_king_threaten_by_pawn(self):
        board = prepare_board(config={
            POS("g1"): (PlayerEnum.white, PieceEnum.king),
            POS("g2"): (PlayerEnum.black, PieceEnum.rook),
            POS("f3"): (PlayerEnum.black, PieceEnum.pawn),
        },
            turn=PlayerEnum.white)

        legal_moves = board.get_legal_moves(POS("g1"))
        expected_legal_moves = [
            ActionMove(POS("g1"), POS("f1")),
            ActionMove(POS("g1"), POS("h1")),
        ]

        self.assertCountEqual(expected_legal_moves, legal_moves)
Пример #17
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    def test_king_threaten_by_king(self):
        board = prepare_board(config={
            POS("d8"): (PlayerEnum.white, PieceEnum.king),
            POS("d6"): (PlayerEnum.black, PieceEnum.king)
        },
            turn=PlayerEnum.white)

        legal_moves = board.get_legal_moves(POS("d8"))
        expected_legal_moves = [
            ActionMove(POS("d8"), POS("c8")),
            ActionMove(POS("d8"), POS("e8")),
        ]

        self.assertCountEqual(expected_legal_moves, legal_moves)
Пример #18
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    def test_king_move(self):
        check_move_is_allowed(self,
                              prepare_board(config={
                                  POS("a1"): (PlayerEnum.white, PieceEnum.king)
                              },
                                  turn=PlayerEnum.white),
                              after_config_expected={
                                  POS("a2"): (PlayerEnum.white, PieceEnum.king)
                              },
                              move_from=POS("a1"),
                              move_to=POS("a2")
                              )

        check_move_is_allowed(self,
                              prepare_board(config={
                                  POS("a2"): (PlayerEnum.white, PieceEnum.king)
                              },
                                  turn=PlayerEnum.white),
                              after_config_expected={
                                  POS("b2"): (PlayerEnum.white, PieceEnum.king)
                              },
                              move_from=POS("a2"),
                              move_to=POS("b2")
                              )
Пример #19
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    def test_pawn_move_en_passant(self):
        board = prepare_board(config={
            POS("d5"): (PlayerEnum.white, PieceEnum.pawn),
            POS("e6"): (PlayerEnum.black, PieceEnum.pawn)
        },
            turn=PlayerEnum.white)
        board.last_move_double_file = 4

        check_move_is_allowed(self,
                              board,
                              after_config_expected={
                                  POS("e6"): (PlayerEnum.white, PieceEnum.pawn)
                              },
                              move_from=POS("d5"),
                              move_to=POS("e6"),
                              to_take=POS("e6")
                              )
Пример #20
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    def test_pawn_move_double_not_allowed(self):
        check_move_is_illegal(self,
                              prepare_board(config={
                                  POS("b3"): (PlayerEnum.white, PieceEnum.pawn)
                              },
                                  turn=PlayerEnum.white),
                              move_from=POS("b3"),
                              move_to=POS("b5")
                              )

        board = prepare_board(config={
            POS("a6"): (PlayerEnum.white, PieceEnum.pawn),
            POS("b5"): (PlayerEnum.black, PieceEnum.pawn)
            },
            turn=PlayerEnum.white)
        board.last_move_double_file = 1
        check_move_is_illegal(self,
                              board,
                              move_from=POS("a6"),
                              move_to=POS("b7")
                              )
Пример #21
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    def test_fifty_moves_next_move_50_take(self):
        board = prepare_board(config={
            POS("a1"): (PlayerEnum.white, PieceEnum.king),
            POS("h7"): (PlayerEnum.white, PieceEnum.queen),
            POS("a8"): (PlayerEnum.black, PieceEnum.king)
        },
            turn=PlayerEnum.white)

        white_pos1, white_pos2 = POS("a1"), POS("b1")
        black_pos1, black_pos2 = POS("a8"), POS("b8")
        for _ in range(49): # 49 moves don't take/move pawn
            board.apply(ActionMove(white_pos1, white_pos2))
            board.apply(ActionMove(black_pos1, black_pos2))

            white_pos1, white_pos2 = white_pos2, white_pos1
            black_pos1, black_pos2 = black_pos2, black_pos1

        # first 50th move white moves queen next to black king, forcing only take moves
        board.apply(ActionMove(POS("h7"), POS("b7")))

        # black's only option is to take, so he cannot claim a draw as his 50th move will be take
        self.assertNotIn(ActionMove(pos_from=None, pos_to=None, claim_draw=True), board.legal_moves)

        # black takes, and moves counter rest, so draw not possible for white
        board.apply(ActionMove(black_pos1, POS("b7"), to_take=POS("b7")))
        self.assertNotIn(ActionMove(pos_from=None, pos_to=None, claim_draw=True), board.legal_moves)
Пример #22
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    def test_fifty_moves_rest_by_pawn_move(self):
        board = prepare_board(config={
            POS("a1"): (PlayerEnum.white, PieceEnum.king),
            POS("h2"): (PlayerEnum.white, PieceEnum.pawn),
            POS("a8"): (PlayerEnum.black, PieceEnum.king),
            POS("h7"): (PlayerEnum.black, PieceEnum.pawn),
        },
            turn=PlayerEnum.white)

        white_pos1, white_pos2 = POS("a1"), POS("b1")
        black_pos1, black_pos2 = POS("a8"), POS("b8")
        for _ in range(48): # 48 moves don't take/move pawn
            board.apply(ActionMove(white_pos1, white_pos2))
            board.apply(ActionMove(black_pos1, black_pos2))

            white_pos1, white_pos2 = white_pos2, white_pos1
            black_pos1, black_pos2 = black_pos2, black_pos1

        # 49th move are just pawns
        board.apply(ActionMove(POS("h2"), POS("h3")))
        self.assertNotIn(ActionMove(pos_from=None, pos_to=None, claim_draw=True), board.legal_moves)
        board.apply(ActionMove(POS("h7"), POS("h6")))

        # pawns should break the counter, draw should not be possible
        self.assertNotIn(ActionMove(pos_from=None,pos_to=None,claim_draw=True), board.legal_moves)

        # not even after another 49 moves!
        for _ in range(49):
            board.apply(ActionMove(white_pos1, white_pos2))
            board.apply(ActionMove(black_pos1, black_pos2))

            white_pos1, white_pos2 = white_pos2, white_pos1
            black_pos1, black_pos2 = black_pos2, black_pos1

        self.assertNotIn(ActionMove(pos_from=None, pos_to=None, claim_draw=True), board.legal_moves)
Пример #23
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    def test_fifty_moves_rest_by_take_move(self):
        board = prepare_board(config={
            POS("a1"): (PlayerEnum.white, PieceEnum.king),
            POS("h2"): (PlayerEnum.white, PieceEnum.rook),
            POS("a8"): (PlayerEnum.black, PieceEnum.king),
            POS("h3"): (PlayerEnum.black, PieceEnum.rook),
            POS("h4"): (PlayerEnum.black, PieceEnum.rook),
        },
            turn=PlayerEnum.white)

        white_pos1, white_pos2 = POS("a1"), POS("b1")
        black_pos1, black_pos2 = POS("a8"), POS("b8")
        for _ in range(48): # 48 moves don't take/move pawn
            board.apply(ActionMove(white_pos1, white_pos2))
            board.apply(ActionMove(black_pos1, black_pos2))

            white_pos1, white_pos2 = white_pos2, white_pos1
            black_pos1, black_pos2 = black_pos2, black_pos1

        # 49th move are rooks taking
        board.apply(ActionMove(POS("h2"), POS("h3"), to_take=POS("h3")))
        board.apply(ActionMove(POS("h4"), POS("h3"), to_take=POS("h3")))
        self.assertNotIn(ActionMove(pos_from=None, pos_to=None, claim_draw=True), board.legal_moves)

        # not even after another 49 moves!
        for _ in range(49):
            board.apply(ActionMove(white_pos1, white_pos2))
            board.apply(ActionMove(black_pos1, black_pos2))

            white_pos1, white_pos2 = white_pos2, white_pos1
            black_pos1, black_pos2 = black_pos2, black_pos1

        self.assertNotIn(ActionMove(pos_from=None, pos_to=None, claim_draw=True), board.legal_moves)
Пример #24
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    def test_promote_by_taking(self):
        board = prepare_board(config={
            POS("h7"): (PlayerEnum.white, PieceEnum.pawn),
            POS("g8"): (PlayerEnum.black, PieceEnum.knight),
            POS("h8"): (PlayerEnum.black, PieceEnum.rook)
        },
            turn=PlayerEnum.white
        )

        legal_moves = board.get_legal_moves(POS("h7"))
        expected_legal_moves = [
            ActionMove(POS("h7"), POS("g8"),
                       to_take=POS("g8"), promote_piece=PieceEnum.bishop),
            ActionMove(POS("h7"), POS("g8"),
                       to_take=POS("g8"), promote_piece=PieceEnum.knight),
            ActionMove(POS("h7"), POS("g8"),
                       to_take=POS("g8"), promote_piece=PieceEnum.rook),
            ActionMove(POS("h7"), POS("g8"),
                       to_take=POS("g8"), promote_piece=PieceEnum.queen),
        ]

        self.assertCountEqual(expected_legal_moves, legal_moves)