Пример #1
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 def test_uses_standard_board_if_not_added_resilient(self):
     """
     Tests that ResilientPlayer can move if a board is not added
     """
     r = cs.ResilientPlayer()
     r.move()
     assert r.position != 0
Пример #2
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    def test_start_of_chute(self):

        board = cs.Board()
        player = cs.ResilientPlayer(board)

        for step in range(50):
            player.move()
            assert player.position not in board.snakes_and_ladders.keys()
Пример #3
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    def test_position_not_equal_one(self):

        board = cs.Board()
        player = cs.ResilientPlayer(board)

        for _ in range(50):
            player.move()
            assert 1 <= player.position
Пример #4
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    def test_move(self):

        board = cs.Board()
        player = cs.ResilientPlayer(board)
        for _ in range(10):
            player.move()

        assert player.number_of_moves == 10
Пример #5
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    def test_position(self):

        board = cs.Board()
        player = cs.ResilientPlayer(board)
        start_pos = player.position
        player.move()
        end_pos = player.position

        assert start_pos is not end_pos
Пример #6
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 def test_move(self):
     """Tests that resilient player moves as it should."""
     b = cs.Board()
     resilient_player = cs.ResilientPlayer(b, extra_steps=5)
     resilient_player.position = 22
     random.seed(1)
     resilient_player.move()
     random.seed(1)
     resilient_player.move()
     assert resilient_player.position == 12
Пример #7
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    def test_start_of_chute(self):
        """Test that the players position can´t be the start point of a
        snake or a ladder, since the player is supposed to interact with
        these. """

        board = cs.Board()
        player = cs.ResilientPlayer(board)

        for step in range(50):
            player.move()
            assert player.position not in board.snakes_and_ladders.keys()
Пример #8
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    def test_move_resilientplayer(self):
        """
        Resilient player can move.
        """
        b = cs.Board()
        p = cs.ResilientPlayer(b)
        p.move()

        assert p.player_position > 0
        assert p.player_position not in b.chutes.keys() and b.ladders.keys()

        position1 = p.player_position
        p.move()
        assert p.player_position != position1
Пример #9
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 def test_resilient_player_got_chute(self):
     """We test here if the chute and slided in
     ResilientPlayer(Board()) are functioning"""
     chute = [5, 3, 30, 37, 27, 12, 70]
     got_chute, game_ended, position, slided = False, False, 0, False
     while not got_chute:
         p = cs.ResilientPlayer(cs.Board())
         while not game_ended:
             if position in chute and slided:
                 got_chute, game_ended = True, True
             else:
                 p.move()
                 position, slided = p.position, p.slided
                 game_ended = p.board.goal_reached(position)
         game_ended = False if not got_chute else True
     assert position in chute
     assert slided
 def test_move(self):
     """ResilientPlayer can move."""
     b = cs.Board()
     p = cs.ResilientPlayer(b)
     p.move()
 def test_constructor(self):
     """ResilientPlayer can be created."""
     b = cs.Board()
     p = cs.ResilientPlayer(b, extra_steps=4)
     assert isinstance(p, cs.ResilientPlayer)
     assert isinstance(p, cs.Player)