def drawmood(): if ci.fcmode == 0: ci.cl_screen.blit(ci.mood_col[ci.moodc], (0, 20)) # top light ci.cl_screen.blit(ci.mood_col[ci.moodc], (0, 380)) # bottom light elif ci.fcmode == 1: ci.cl_screen.blit(ci.mood_col[ci.moodc], (0, 20)) # top light ci.cl_screen.blit(ci.mood_col[ci.moodc], (0, 70)) # bottom light elif ci.fcmode == 2: pass elif ci.fcmode == 3: # ci.cl_screen.blit(ci.mood_bas,(0,440)) ....#bottom light # WINDO MODE ci.cl_screen.blit(ci.mood_col[ci.moodc], (0, 0)) # top light elif ci.fcmode == 5: # Alarm is playing ci.pygame.draw.rect(ci.cl_screen, (255, 255, 255), (0, 380, 800, 100)) ci.cl_screen.blit(ci.mood_col[2], (0, 380)) # bottom light if ci.tablet: ci_alarm.led() ci.pygame.display.flip()
def mood(): global g_mood print "il mood adesso e':", _init.moodc screen.blit(g_mood[_init.moodc], (0, 17)) screen.blit(g_mood[_init.moodc], (0, 70)) if _init.sw_led == 1: if _init.moodc == 0: # ledrgb[]=0,0,0 r = 0 g = 0 b = 0 ci_alarm.led(r, g, b) print r, g, b elif _init.moodc == 1: r = 250 g = 125 b = 0 ci_alarm.led(r, g, b) print r, g, b elif _init.moodc == 2: r = 0 g = 0 b = 250 ci_alarm.led(r, g, b) print r, g, b elif _init.moodc == 3: r = 250 g = 0 b = 0 ci_alarm.led(r, g, b) print r, g, b elif _init.moodc == 4: r = 250 g = 0 b = 125 ci_alarm.led(r, g, b) print r, g, b pygame.display.flip()
def moodtablet(): if ci.moodc == 0: ci.r = 0 ci.g = 0 ci.b = 0 elif ci.moodc == 1: ci.r = 250 ci.g = 125 ci.b = 0 elif ci.moodc == 2: ci.r = 0 ci.g = 0 ci.b = 250 elif ci.moodc == 3: ci.r = 250 ci.g = 0 ci.b = 0 elif ci.moodc == 4: r = 250 g = 0 b = 125 ci_alarm.led()