def speedrun(duration): """Procedure for first rebirth in a 100LC.""" FightBoss.nuke() time.sleep(2) FightBoss.fight() diggers = [2, 3, 11, 12] Adventure.adventure(highest=True) current_boss = int(FightBoss.get_current_boss()) if current_boss > 48: Augmentation.augments({ "EB": 0.66, "CS": 0.34 }, Misc.get_idle_cap(1)) else: Augmentation.augments({"EB": 1}, coords.INPUT_MAX) GoldDiggers.gold_diggers(diggers) rb_time = Rebirth.get_rebirth_time() while int(rb_time.timestamp.tm_min) < duration: Augmentation.augments({ "EB": 0.66, "CS": 0.34 }, Misc.get_idle_cap(1)) FightBoss.nuke() FightBoss.fight() GoldDiggers.gold_diggers(diggers) rb_time = Rebirth.get_rebirth_time() if not Rebirth.check_challenge() and rb_time.timestamp.tm_min >= 3: return Rebirth.do_rebirth() return
def start(): """Challenge rebirth sequence. If you wish to edit the length or sequence of the rebirths; change the for-loop values and durations in the Equipment.speedrun(duration) calls.""" Wandoos.set_wandoos(0) # wandoos 98, use 1 for meh for x in range(8): Equipment.speedrun(3) if not Rebirth.check_challenge(): return Rebirth.do_rebirth() for x in range(5): Equipment.speedrun(7) if not Rebirth.check_challenge(): return Rebirth.do_rebirth() for x in range(5): Equipment.speedrun(12) if not Rebirth.check_challenge(): return Rebirth.do_rebirth() for x in range(5): Equipment.speedrun(60) if not Rebirth.check_challenge(): return Rebirth.do_rebirth() return
def equipment(): """Run no equipment challenge.""" Wandoos.set_wandoos(0) # wandoos 98, use 1 for meh for x in range(8): speedrun(3) if not Rebirth.check_challenge(): return Rebirth.do_rebirth() for x in range(5): speedrun(7) if not Rebirth.check_challenge(): return Rebirth.do_rebirth() for x in range(5): speedrun(12) if not Rebirth.check_challenge(): return Rebirth.do_rebirth() for x in range(5): speedrun(60) if not Rebirth.check_challenge(): return Rebirth.do_rebirth() return
def normal_rebirth(duration): """Procedure for first rebirth.""" diggers = [2, 3, 11, 12] # Wandoos, stat, blood, exp FightBoss.nuke() time.sleep(2) FightBoss.fight() Adventure.adventure(highest=True) Wandoos.set_wandoos(1) # wandoos Meh, use 0 for 98 BloodMagic.toggle_auto_spells(drop=False) GoldDiggers.gold_diggers(diggers) while Inputs.check_pixel_color(*coords.COLOR_TM_LOCKED): Wandoos.wandoos(True) FightBoss.nuke() time.sleep(2) FightBoss.fight() TimeMachine.time_machine(Misc.get_idle_cap(1) * 0.1, magic=True) Adventure.adventure(itopod=True, itopodauto=True) while Inputs.check_pixel_color(*coords.COLOR_BM_LOCKED): Wandoos.wandoos(True) FightBoss.nuke() time.sleep(2) FightBoss.fight() GoldDiggers.gold_diggers(diggers) BloodMagic.blood_magic(8) rb_time = Rebirth.get_rebirth_time() while int(rb_time.timestamp.tm_min) < duration: Wandoos.wandoos(True) FightBoss.nuke() FightBoss.fight() time.sleep(2) GoldDiggers.gold_diggers(diggers) rb_time = Rebirth.get_rebirth_time() # return if challenge is completed and rebirth time is above 3 minutes if int(rb_time.timestamp.tm_min ) >= 3 and not Rebirth.check_challenge(): return Rebirth.do_rebirth()
def run(duration): """Procedure for Blind Challenge RBs.""" global advanced_training_locked, bm_locked, tm_locked advanced_training_locked = True bm_locked = True tm_locked = True tm_assigned = False bm_assigned = False end = time.time() + duration * 60 + 10 FightBoss.nuke() time.sleep(2) FightBoss.fight() diggers = [2, 3, 11, 12] Adventure.adventure(highest=True) Augmentation.augments({"SS": 1}, 1e12) GoldDiggers.gold_diggers(diggers) while time.time() < end: Augmentation.augments({"EB": 0.66, "CS": 0.34}, 1e13) Wandoos.wandoos(True, True) FightBoss.nuke() FightBoss.fight() GoldDiggers.gold_diggers(diggers) update_gamestate() if not tm_locked and not tm_assigned: TimeMachine.time_machine(1e13, m=1e13) tm_assigned = True if not bm_locked and not bm_assigned: BloodMagic.blood_magic(8) bm_assigned = True if not Rebirth.check_challenge() and end - time.time() > 180: return if not Rebirth.check_challenge(): return Rebirth.do_rebirth() return
def run() -> None: """Rebirth procedure.""" GuffinRun.advanced_training_locked = True GuffinRun.current_boss = 0 GuffinRun.rb_time = 0 GuffinRun.__update_gamestate() if GuffinRun.rb_time > GuffinRun.max_rb_duration: Rebirth.do_rebirth() return FightBoss.nuke() time.sleep(2) Adventure.adventure(const.ZONE_MAP[GuffinRun.gold_zone]) BloodMagic.toggle_auto_spells(number=False, drop=False) GoldDiggers.gold_diggers(GuffinRun.diggers) BloodMagic.blood_magic(8) NGU.cap_ngu() NGU.cap_ngu(magic=True) Wandoos.set_wandoos(0) Wandoos.wandoos(True, True) Augmentation.augments({ GuffinRun.aug[0]: 0.66, GuffinRun.aug[1]: 0.34 }, Misc.get_idle_cap(1) * 0.5) TimeMachine.time_machine(Misc.get_idle_cap(1) * 0.1, magic=True) GuffinRun.__update_gamestate() BloodMagic.toggle_auto_spells(drop=False, gold=False) if GuffinRun.wishes: GuffinRun.wishes.get_caps() GuffinRun.wishes.get_wish_status() GuffinRun.wishes.allocate_wishes() while GuffinRun.advanced_training_locked: GuffinRun.__do_quest() FightBoss.nuke() GoldDiggers.gold_diggers(GuffinRun.diggers) NGU.cap_ngu() NGU.cap_ngu(magic=True) Hacks.hacks(GuffinRun.hacks, coords.INPUT_MAX) Augmentation.augments( { GuffinRun.aug[0]: 0.66, GuffinRun.aug[1]: 0.34 }, Misc.get_idle_cap(1) * 0.5, ) TimeMachine.time_machine(coords.INPUT_MAX, magic=True) GuffinRun.__update_gamestate() Misc.reclaim_tm(energy=True, magic=True) Misc.reclaim_aug() AdvancedTraining.advanced_training(1e12) Wandoos.set_wandoos(GuffinRun.wandoos_version) Wandoos.wandoos(True, True) Augmentation.augments({ GuffinRun.aug[0]: 0.66, GuffinRun.aug[1]: 0.34 }, Misc.get_idle_cap(1) * 0.5) TimeMachine.time_machine(Misc.get_idle_cap(1) * 0.1, magic=True) while GuffinRun.rb_time < GuffinRun.max_rb_duration - 140: GoldDiggers.gold_diggers(GuffinRun.diggers) FightBoss.nuke() Hacks.hacks(GuffinRun.hacks, coords.INPUT_MAX) GuffinRun.__do_quest() GuffinRun.__update_gamestate() FightBoss.fight() Adventure.adventure(itopodauto=True) MoneyPit.pit() Misc.save_check() while GuffinRun.rb_time < GuffinRun.max_rb_duration: time.sleep(1) GuffinRun.__update_gamestate() FightBoss.nuke() Rebirth.do_rebirth() # Must wait for game to fully redraw all elements after rebirthing time.sleep(1) GuffinRun.runs += 1 print( f"Completed guffin run #{GuffinRun.runs} in {time.strftime('%H:%M:%S', time.gmtime(GuffinRun.rb_time))}" )
NGU.reclaim_ngu(True) # take all magic from magic NGUs for spell in spells: BloodMagic.cast_spell(spell) Misc.reclaim_bm() NGU.assign_ngu(Misc.get_idle_cap(1), range(1, 9), True) BloodMagic.toggle_auto_spells() # retoggle autospells if rt.days > 0: # rebirth is at >24 hours print(f"rebirthing at {rt}") # debug FightBoss.nuke() MoneyPit.spin() GoldDiggers.deactivate_all_diggers() Yggdrasil.ygg(equip=1) # harvest with equipment set 1 Yggdrasil.ygg(eat_all=True) GoldDiggers.level_diggers() # level all diggers Rebirth.do_rebirth() time.sleep(3) rt = Rebirth.get_rebirth_time() rebirth_init(rt) else: Yggdrasil.ygg() Misc.save_check() MoneyPit.pit() if rt.timestamp.tm_hour <= 12: # quests for first 12 hours titans = Adventure.check_titan_status() if titans: for titan in titans: Adventure.kill_titan(titan) Inventory.boost_cube() Questing.questing() time.sleep(3)
def speedrun(duration): """Start a speedrun. Keyword arguments duration -- duration in minutes to run f -- feature object """ global current_boss, minutes_elapsed, advanced_training_locked, bm_locked, tm_locked diggers = [2, 3, 11, 12] adv_training_assigned = False Rebirth.do_rebirth() Wandoos.wandoos(True, True) FightBoss.nuke() time.sleep(2) FightBoss.fight() Adventure.adventure(highest=True) current_boss = 1 minutes_elapsed = 0 advanced_training_locked = True bm_locked = True tm_locked = True update_gamestate() while current_boss < 18 and minutes_elapsed < duration: # augs unlocks after 17 Wandoos.wandoos(True, True) Augmentation.augments({"SS": 1}, Misc.get_idle_cap(1)) FightBoss.nuke() FightBoss.fight() if not advanced_training_locked and not adv_training_assigned: print("assigning adv") Misc.reclaim_aug() AdvancedTraining.advanced_training(4e11) Augmentation.augments({"SS": 1}, Misc.get_idle_cap(1)) adv_training_assigned = True update_gamestate() Adventure.adventure(highest=True) while current_boss < 29 and minutes_elapsed < duration: # buster unlocks after 28 Wandoos.wandoos(True, True) FightBoss.nuke() FightBoss.fight() if not advanced_training_locked and not adv_training_assigned: print("assigning adv") Misc.reclaim_aug() AdvancedTraining.advanced_training(4e11) Augmentation.augments({"SS": 1}, Misc.get_idle_cap(1)) adv_training_assigned = True update_gamestate() if minutes_elapsed < duration: # only reclaim if we're not out of time Misc.reclaim_aug() while current_boss < 31 and minutes_elapsed < duration: # TM unlocks after 31 Augmentation.augments({"EB": 1}, Misc.get_idle_cap(1)) Wandoos.wandoos(True, True) FightBoss.nuke() FightBoss.fight() if not advanced_training_locked and not adv_training_assigned: print("assigning adv") Misc.reclaim_aug() AdvancedTraining.advanced_training(4e11) Augmentation.augments({"EB": 1}, Misc.get_idle_cap(1)) adv_training_assigned = True update_gamestate() if minutes_elapsed < duration: # only reclaim if we're not out of time Misc.reclaim_aug() # get some energy back for TM Misc.reclaim_res(magic=True) # get all magic back from wandoos TimeMachine.time_machine(Misc.get_idle_cap(1) * 0.05, m=Misc.get_idle_cap(2) * 0.05) while current_boss < 38 and minutes_elapsed < duration: # BM unlocks after 37 GoldDiggers.gold_diggers(diggers) Augmentation.augments({"EB": 1}, Misc.get_idle_cap(1)) Wandoos.wandoos(True, True) FightBoss.nuke() FightBoss.fight() if not advanced_training_locked and not adv_training_assigned: print("assigning adv") Misc.reclaim_aug() AdvancedTraining.advanced_training(4e11) Augmentation.augments({"EB": 1}, Misc.get_idle_cap(1)) adv_training_assigned = True update_gamestate() if minutes_elapsed < duration: BloodMagic.blood_magic(8) BloodMagic.toggle_auto_spells(drop=False) time.sleep(10) print("waiting 10 seconds for gold ritual") BloodMagic.toggle_auto_spells(drop=False, gold=False) while current_boss < 49 and minutes_elapsed < duration: GoldDiggers.gold_diggers(diggers) Wandoos.wandoos(True, True) Augmentation.augments({"EB": 1}, Misc.get_idle_cap(1)) FightBoss.nuke() FightBoss.fight() if not advanced_training_locked and not adv_training_assigned: print("assigning adv") Misc.reclaim_aug() AdvancedTraining.advanced_training(4e11) Augmentation.augments({"EB": 1}, Misc.get_idle_cap(1)) adv_training_assigned = True update_gamestate() if minutes_elapsed < duration: # only reclaim if we're not out of time Misc.reclaim_aug() while minutes_elapsed < duration: Augmentation.augments({"EB": 0.66, "CS": 0.34}, Misc.get_idle_cap(1)) GoldDiggers.gold_diggers(diggers) Wandoos.wandoos(True, True) FightBoss.nuke() FightBoss.fight() if not advanced_training_locked and not adv_training_assigned: print("assigning adv") Misc.reclaim_aug() AdvancedTraining.advanced_training(4e11) Augmentation.augments({"EB": 0.66, "CS": 0.34}, Misc.get_idle_cap(1)) adv_training_assigned = True update_gamestate() if not Rebirth.check_challenge() and minutes_elapsed >= 3: return return
def speedrun(duration): """Start a speedrun. Keyword arguments duration -- duration in minutes to run f -- feature object """ Rebirth.do_rebirth() FightBoss.nuke() time.sleep(2) Adventure.adventure(highest=True) try: current_boss = int(FightBoss.get_current_boss()) if current_boss > 28 and current_boss < 49: Augmentation.augments({"EB": 1}, Misc.get_idle_cap(1)) elif current_boss >= 49: Augmentation.augments({ "EB": 0.66, "CS": 0.34 }, Misc.get_idle_cap(1)) except ValueError: print("couldn't get current boss") while Inputs.check_pixel_color(*coords.COLOR_TM_LOCKED): FightBoss.nuke() FightBoss.fight() Wandoos.wandoos(True) while Inputs.check_pixel_color(*coords.COLOR_BM_LOCKED): Wandoos.wandoos(True) FightBoss.nuke() time.sleep(2) FightBoss.fight() BloodMagic.blood_magic(8) Wandoos.wandoos(True) rb_time = Rebirth.get_rebirth_time() while int(rb_time.timestamp.tm_min) < duration: FightBoss.nuke() FightBoss.fight() Adventure.adventure(highest=True) Wandoos.wandoos(True) if Wandoos.check_wandoos_bb_status(): Augmentation.augments({ "EB": 0.66, "CS": 0.34 }, Misc.get_idle_cap(1)) """If current rebirth is scheduled for more than 3 minutes and we already finished the rebirth, we will return here, instead of waiting for the duration. Since we cannot start a new challenge if less than 3 minutes have passed, we must always wait at least 3 minutes.""" rb_time = Rebirth.get_rebirth_time() if duration > 3: if not Rebirth.check_challenge(): while int(rb_time.timestamp.tm_min) < 3: rb_time = Rebirth.get_rebirth_time() time.sleep(1) MoneyPit.pit() MoneyPit.spin() return MoneyPit.pit() MoneyPit.spin() return