Пример #1
0
def mult(num, point: Point, curve: Curve):
    if curve.p != 2:
        assert point.is_on_curve(curve)

    if point.is_infinity:
        return point

    if num < 0:
        return mult(-num, point.point_neg(curve), curve)

    result = Point()
    addend = point

    while num:
        if num & 1:
            result = add(result, addend, curve)

        addend = add(addend, addend, curve)

        num >>= 1

    if curve.p != 2:
        assert result.is_on_curve(curve)

    return result
Пример #2
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def draw(map, start, stop):

    global RectSize

    width = map.width
    height = map.height

    image = Image.new('RGB', (width * RectSize, height * RectSize),
                      color='white')
    drawer = ImageDraw.Draw(image)

    for y in range(height):
        for x in range(width):
            node = map.getNode(Point(x, y))
            point = Point(x * RectSize, (height - y - 1) * RectSize)

            drawRect(node, point, drawer)

            if node.getPoint() == start:
                drawText(node, point, drawer, 'S')
            elif node.getPoint() == stop:
                drawText(node, point, drawer, 'E')

            if node.getState() == 'c' or node.getState() == 'o':
                drawCost(node, point, drawer)
                drawTriangle(node, point, drawer)

    saveFile(image)
Пример #3
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    def _from_multiple_throws(throws: List[Throw],
                              d_facing: float) -> 'IntersectionWithError':
        best_guess = intersect_multiple(throws)

        guesses = 10
        other_guesses = []
        deviations = np.clip(np.random.standard_normal((guesses, len(throws))),
                             -2, 2)
        for _deviations in deviations:
            _guess = intersect_multiple([
                dataclasses.replace(throw,
                                    facing=throw.facing +
                                    d_facing * _deviations[i])
                for i, throw in enumerate(throws)
            ])
            other_guesses.append(_guess)

        return IntersectionWithError(
            Point(x=best_guess.x, z=best_guess.z),
            x_range=(
                min(_guess.x for _guess in other_guesses),
                max(_guess.x for _guess in other_guesses),
            ),
            z_range=(
                min(_guess.z for _guess in other_guesses),
                max(_guess.z for _guess in other_guesses),
            ),
        )
Пример #4
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def intersect_2(throw_1: Throw, throw_2: Throw) -> Point:
    heading_1 = throw_1.heading
    cos_1 = cos(heading_1)
    sin_1 = sin(heading_1)
    heading_2 = throw_2.heading
    cos_2 = cos(heading_2)
    sin_2 = sin(heading_2)
    assert heading_1 != heading_2, f"Throw headings must not be aligned, lines do not intersect. ({heading_1} and {heading_2})"

    dx = throw_2.point.x - throw_1.point.x
    dz = throw_2.point.z - throw_1.point.z
    if abs(cos_1) > 0.01:
        k = sin_1 / cos_1
        den = cos_2 * k - sin_2
        t = (dz - dx * k) / den
    else:
        k = cos_1 / sin_1
        den = sin_2 * k - cos_2
        t = (dx - dz * k) / den

    x = throw_2.point.x + t * cos_2
    z = throw_2.point.z + t * sin_2

    t_1 = (x - throw_1.point.x) / cos_1
    t_2 = (z - throw_1.point.z) / sin_1
    assert t > 0 and t_1 > 0 and t_2 > 0, f"Calculated intersection goes backwards (scales: {t:}, {t_1}, {t_2})"
    return Point(x, z)
Пример #5
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    def _from_2_throws(throw_1: Throw, throw_2: Throw,
                       d_facing: float) -> 'IntersectionWithError':
        best_guess = intersect_2(throw_1, throw_2)
        other_guesses = []
        throw_1_minus = dataclasses.replace(throw_1,
                                            facing=throw_1.facing - d_facing)
        throw_1_plus = dataclasses.replace(throw_1,
                                           facing=throw_1.facing + d_facing)
        throw_2_minus = dataclasses.replace(throw_2,
                                            facing=throw_2.facing - d_facing)
        throw_2_plus = dataclasses.replace(throw_2,
                                           facing=throw_2.facing + d_facing)
        for _throw_1, _throw_2 in [
            (throw_1_minus, throw_2_minus),
            (throw_1_plus, throw_2_minus),
            (throw_1_minus, throw_2_plus),
            (throw_1_plus, throw_2_plus),
        ]:
            _guess = intersect_2(_throw_1, _throw_2)
            other_guesses.append(_guess)

        return IntersectionWithError(
            Point(x=best_guess.x, z=best_guess.z),
            x_range=(
                min(_guess.x for _guess in other_guesses),
                max(_guess.x for _guess in other_guesses),
            ),
            z_range=(
                min(_guess.z for _guess in other_guesses),
                max(_guess.z for _guess in other_guesses),
            ),
        )
Пример #6
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def add(point1: Point, point2: Point, curve: Curve):
    if point1.is_infinity:
        return point2
    if point2.is_infinity:
        return point1

    x1, y1 = point1.x, point1.y
    x2, y2 = point2.x, point2.y

    if x1 == x2 and (y1 != y2 or x1 == 0 and curve.t == 'N'):
        return Point()

    k = curve.get_k(x1, y1, x2, y2)
    x, y = curve.get_x3_y3(k, x1, y1, x2)

    result = Point(x, y)

    return result
Пример #7
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 def drawing(self):
     description = "---"
     for z in range(self.cube_dimension):
         columns = []
         for x in range(self.cube_dimension):
             rows = []
             for y in range(self.cube_dimension):
                 rows.append("1" if Point(x, y, z) in self.filled_points else "0")
             columns.append(", ".join(rows))
         description += "\n".join(columns) + "\n---\n"
     return description
Пример #8
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class Piece():

    DIMENSIONS = Point(
        2,
        6,
        2,
    )

    @staticmethod
    def get_dimensions():
        return Point(Piece.Z, Piece.Y, Piece.X)

    def __init__(self, name, file_name, board_size, is_inverted=False):
        self.name = name
        self.file_name = file_name
        self.board_size = board_size
        self.is_inverted = is_inverted

        self.piece_matrix = self._get_piece_matrix()
        self.padded_matrix = self._get_padded_matrix()

        self.inversion = None

    def _get_padded_matrix(self):

        blank_matrix = utilities.generate_3d_matrix(False, self.board_size)

        dim = Piece.DIMENSIONS
        start = INSERTION_POINT

        # hack away!
        for z in range(dim.Z):
            for y in range(dim.Y):
                for x in range(dim.X):

                    z_board = start.Z + z
                    y_board = start.Y + y
                    x_board = start.X + x

                    blank_matrix[z_board][y_board][
                        x_board] = self.piece_matrix[z][y][x]

        return blank_matrix

    def _get_piece_matrix(self):

        piece_matrix = read.read_block(self.file_name)

        if self.is_inverted:
            piece_matrix = rotation.rotate_3d_matrix(rotation.z_180,
                                                     piece_matrix,
                                                     PIECE_CENTER)

        return piece_matrix
Пример #9
0
    def ok(self, event=None):
        x_entry = self.x_entry.get()
        z_entry = self.z_entry.get()
        facing_entry = self.facing_entry.get()

        errors = []
        if not x_entry:
            errors.append("x_entry is empty")
        else:
            try:
                x_entry_float = float(x_entry)
            except ValueError:
                errors.append(
                    f"x_entry ({x_entry}) cannot be converted to float")

        if not z_entry:
            errors.append("z_entry is empty")
        else:
            try:
                z_entry_float = float(z_entry)
            except ValueError:
                errors.append(
                    f"z_entry ({z_entry}) cannot be converted to float")

        if not facing_entry:
            errors.append("facing_entry is empty")
        else:
            try:
                facing_entry_float = float(facing_entry)
                if facing_entry_float > 180 or facing_entry_float < -180:
                    errors.append(
                        f"facing_entry ({facing_entry}) should be between -180 and 180."
                    )
            except ValueError:
                errors.append(
                    f"facing_entry ({facing_entry}) cannot be converted to float"
                )

        if errors:
            error_message = f"Rejecting throw entry due to errors: {', '.join(errors)}"
            logger.error(error_message)
            messagebox.showerror("Invalid entry", error_message)
            return

        self.withdraw()
        self.update_idletasks()

        self.callback(
            Throw(
                point=Point(x_entry_float, z_entry_float),
                facing=facing_entry_float,
            ))

        self.cancel()
Пример #10
0
def walk_position_indices(position):
    origin = position.origin
    dim = position.dimensions

    z_range = _get_range(origin.Z, dim.Z)
    y_range = _get_range(origin.Y, dim.Y)
    x_range = _get_range(origin.X, dim.X)

    for z in z_range:
        for y in y_range:
            for x in x_range:
                yield Point(z, y, x)
Пример #11
0
def neighborBlock(node, deltaPoint, map):

    x = deltaPoint.x
    y = deltaPoint.y

    neighborList = []

    if (abs(x) + abs(y)) == 2:
        neighborList = [Point(x, 0), Point(0, y)]

    for point in neighborList:

        neighborPoint = node.getPoint() + point
        neighbor = map.getNode(node.getPoint() + point)

        if neighbor is None:
            continue

        if neighbor.isBlock() is True:
            return True

    return False
Пример #12
0
def main():
    print('This program which sum and multiply elliptical curve points')
    files = glob(os.path.join('tests', '*'))
    if len(argv) > 1:
        files = argv[1:]

    for file_name in files:
        with open(file_name, 'r', encoding='utf-8') as f:
            params = f.readlines()
            params = [x.replace(os.linesep, '').replace('\n', '').replace('\ufeff', '') for x in params]
            if params[0] == '2S' or params[0] == '2N':
                p, t, c, poly, idx = 2, params[0][1], int_n(params[4]), int_n(params[5]), 6
            else:
                p, t, c, idx = int_n(params[0]), '-', 0, 4
            n = int_n(params[1])
            a, b = [int_n(x) for x in params[2:4]]

            curve = Curve(a=a, b=b, c=c, p=p, n=n, t=t)
            if p == 2:
                curve.set_poly(Poly(poly))

            answer = []
            for s in params[idx:]:
                args = s.split(' ')
                op = args[0]
                base = args[1][:2] if len(args[1]) >= 2 else 10
                if op == 'у' or op == 'y':
                    x, y, k = [int_n(x) for x in args[1:]]
                    answer.append(mult(k, Point(x, y), curve).to_string(base) + os.linesep)
                else:
                    x1, y1, x2, y2 = [int_n(x) for x in args[1:]]
                    answer.append(add(Point(x1, y1), Point(x2, y2), curve).to_string(base) + os.linesep)
            cur_file_name = os.path.join('tests_answer', os.path.join(*os.path.split(file_name)[1:]))
            with open(cur_file_name, 'w', encoding='cp866') as f:
                f.writelines(answer)

    print(os.linesep + 'Check directory with name: tests_answer' + os.linesep)
Пример #13
0
def intersect_multiple(throws: List[Throw]) -> Point:
    denominator = np.zeros((2, 2), dtype=np.float)
    numerator = np.zeros((2, 1), dtype=np.float)
    for throw in throws:
        throw_heading_normal = throw.heading + pi / 2
        _cos = cos(throw_heading_normal)
        _sin = sin(throw_heading_normal)
        unit_normal = np.array([_cos, _sin]).reshape((2, 1))

        denominator += unit_normal @ unit_normal.T
        numerator += unit_normal @ unit_normal.T @ np.array(
            [throw.point.x, throw.point.z]).reshape((2, 1))

    intersection_array = (np.linalg.inv(denominator) @ numerator).flatten()
    return Point(intersection_array[0], intersection_array[1])
Пример #14
0
def find_all_rays(TXx, TXy, RXx, RXy, MURS, COINS, COINS_DIFFRACTION):

    #revoie tous les rayons

    RAYS_REFLEXION = rayons_reflexion(Point(TXx, TXy), Point(RXx, RXy), MURS)
    RAYS_DIRECT = rayon_direct(Point(TXx, TXy), Point(RXx, RXy), MURS)
    RAYS_DIFFRACTION = diffraction_rays(Point(TXx, TXy), Point(RXx, RXy), MURS,
                                        COINS_DIFFRACTION)

    return [RAYS_DIRECT, RAYS_REFLEXION, RAYS_DIFFRACTION]
Пример #15
0
def lookAround(node, map):

    childDelta = [
        Point(1, 0),
        Point(1, -1),
        Point(0, -1),
        Point(-1, -1),
        Point(-1, 0),
        Point(-1, 1),
        Point(0, 1),
        Point(1, 1)
    ]

    openList = []

    for delta in childDelta:

        childPoint = node.getPoint() + delta
        childNode = map.getNode(childPoint)

        if childNode is None:
            continue

        if neighborBlock(node, delta, map) is True:
            continue

        if childNode.isBlock():
            continue
        elif childNode.isClose():
            continue
        elif childNode.isEmpty():
            childNode.setParent(node)
            childNode.setOpen()
            openList.append(childNode)
        elif childNode.isOpen():
            currentCostG = childNode.costG()
            newCostG = childNode.calcCostG(node)
            if currentCostG > newCostG:
                childNode.setParent(node)
        else:
            print('error!')

    return openList
Пример #16
0
    def show(self):

        text = []

        for y in range(self.height):
            line = []
            for x in range(self.width):
                node = self.getNode(Point(x, self.height - y - 1))

                if node.getState() == 'o':
                    line.append(str(node.costG()) + ",  ")
                else:
                    line.append(str(node.getState()) + ",  ")

            line.append('\n')

            text += line

        print("".join(text))
Пример #17
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def rotate_3d_matrix(rotation_matrix, matrix, center=None):

    z_len = len(matrix)
    y_len = len(matrix[0])
    x_len = len(matrix[0][0])

    result = [[[0 for z in y] for y in z] for z in matrix]

    for z in range(z_len):
        for y in range(y_len):
            for x in range(x_len):

                mapped_point = apply_point_rotation(rotation_matrix,
                                                    Point(z, y, x), center)

                mZ = mapped_point.Z
                mY = mapped_point.Y
                mX = mapped_point.X

                result[mZ][mY][mX] = matrix[z][y][x]

    return result
Пример #18
0
    def __init__(self, data, width, height, stop):

        self.map = []
        self.width = width
        self.height = height

        index = 0

        for d in data:
            x = index % self.width
            y = height - 1 - (index // self.width)
            point = Point(x, y)
            h = (abs(stop.x - point.x) + abs(stop.y - point.y)) * 10

            node = Node(point, h)

            if d == -1:
                node.setBlock()

            self.map.append(node)

            index += 1
Пример #19
0
from classes.point import Point
from classes.direction import Direction
from copy import deepcopy

# shifted works
point = Point(1, 1, 1)
point.shift(Direction.right)
assert point == Point(2, 1, 1)

point = Point(1, 1, 1)
point.shift(Direction.left)
assert point == Point(0, 1, 1)

point = Point(1, 1, 1)
point.shift(Direction.up)
assert point == Point(1, 2, 1)

point = Point(1, 1, 1)
point.shift(Direction.down)
assert point == Point(1, 0, 1)

point = Point(1, 1, 1)
point.shift(Direction.away)
assert point == Point(1, 1, 2)

point = Point(1, 1, 1)
point.shift(Direction.toward)
assert point == Point(1, 1, 0)

# copy works
point_a = Point(1, 1, 1)
Пример #20
0
def x_clockwise(point):
    return Point(point.Y, -point.Z, point.X)
Пример #21
0
def x_counterclockwise(point):
    return Point(-point.Y, point.Z, point.X)
Пример #22
0
def y_180(point):
    return Point(
        -point.Z,
        point.Y,
        -point.X,
    )
Пример #23
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def y_clockwise(point):
    return Point(
        -point.X,
        point.Y,
        point.Z,
    )
Пример #24
0
    0, 0, 0, 0, -1, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0]
"""
"""
data = [
    0, -1, -1, -1, 0, 0, 0, 0,
    -1, 0, 0, 0, -1, 0, 0, 0,
    0, 0, 0, 0, -1, 0, 0, 0,
    0, 0, 0, 0, -1, 0, 0, 0,
    0, -1, 0, 0, -1, 0, 0, 0,
    0, 0, 0, -1, 0, 0, 0, 0]
"""

data = [
    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0,
    0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
]

width = 8
height = 6

start = Point(2, 3)
stop = Point(6, 3)

map = Map(data, width, height, stop)
node = aStar(start, stop, map)

while node:
    print(node.getPoint())
    node = node.getParent()
Пример #25
0
def z_180(point):
    return Point(
        point.Z,
        -point.Y,
        -point.X,
    )
Пример #26
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from classes.point import Point
from classes.direction import Direction
from classes.cube import Cube
from copy import deepcopy

# Fill works
cube = Cube()
cube.fillPoint(Point(1, 1, 1))
cube.fillPoint(Point(2, 2, 2))
cube.shift(Direction.right)
assert (cube.filled_points == set([Point(2, 1, 1), Point(3, 2, 2)]))

# isValid works
cube = Cube()
assert (cube.isValid())
cube.fillPoint(Point(4, 0, 0))
assert (not cube.isValid())

# pointIsValid works
cube = Cube()
assert (cube.pointIsValid(Point(0, 0, 0)))
assert (not cube.pointIsValid(Point(4, 0, 0)))
assert (not cube.pointIsValid(Point(0, 0, -1)))

# pointIsFilled works
cube = Cube()
cube.fillPoint(Point(1, 1, 1))
assert (cube.pointIsFilled(Point(1, 1, 1)))
assert (not cube.pointIsFilled(Point(0, 0, 0)))

# fillDirection works with first insert
Пример #27
0
 def add_point(self, x, y):
     self.points.append(Point(x, y))
Пример #28
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def drawTriangle(node, point, drawer):

    if node.getParent() is None:
        return

    global RectSize

    centerX = point.x + (RectSize / 2)
    centerY = point.y + (RectSize / 2) + 15

    crossLength = RectSize * 0.25

    angleLength = crossLength * 0.707

    lineStart = None
    lineEnd = None

    diff = node.getPoint() - node.getParent().getPoint()

    diffList = {
        str(Point(1, 0)): [Point(-crossLength, 0),
                           Point(crossLength, 0)],
        str(Point(-1, 0)): [Point(crossLength, 0),
                            Point(-crossLength, 0)],
        str(Point(0, 1)): [Point(0, crossLength),
                           Point(0, -crossLength)],
        str(Point(0, -1)): [Point(0, -crossLength),
                            Point(0, crossLength)],
        str(Point(1, 1)):
        [Point(-angleLength, angleLength),
         Point(angleLength, -angleLength)],
        str(Point(1, -1)):
        [Point(-angleLength, -angleLength),
         Point(angleLength, angleLength)],
        str(Point(-1, -1)):
        [Point(angleLength, -angleLength),
         Point(-angleLength, angleLength)],
        str(Point(-1, 1)):
        [Point(angleLength, angleLength),
         Point(-angleLength, -angleLength)]
    }

    findDiff = diffList[str(diff)]

    if findDiff is None:
        return

    lineStart = findDiff[0] + Point(centerX, centerY)
    lineEnd = findDiff[1] + Point(centerX, centerY)

    if lineStart is not None and lineEnd is not None:
        radius = 5
        leftUp = (lineStart.x - radius, lineStart.y - radius)
        rightDown = (lineStart.x + radius, lineStart.y + radius)

        drawer.line([(lineStart.x, lineStart.y), (lineEnd.x, lineEnd.y)],
                    fill="red",
                    width=4)
        drawer.ellipse([leftUp, rightDown], fill='red')
Пример #29
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def z_clockwise(point):
    return Point(
        point.Z,
        point.X,
        -point.Y,
    )
Пример #30
0
def y_counterclockwise(point):
    return Point(
        point.X,
        point.Y,
        -point.Z,
    )