Пример #1
0
	def sendChat(self):
		text = self.chatBox.get()
		text = text.strip(' \t\n\r')
		if text != '':
			global client
			# self.chatArea.config(state="normal")
			# self.chatArea.insert(END, text + "\n")
			# self.chatArea.config(state="disabled")
			# client.sendChat(client.s, text)
			client.sendMessage(text)
		self.chatBox.delete(0, 'end')
Пример #2
0
def menu(client, email):
    print(f"You have {mail.Mail.countMails()} Mail(s)")
    print("\nTo go to mail Box press 1\nTo send a email press 2\n")
    command = input()
    if command == '1':
        mail.Mail.readMailBox()
    elif command == '2':
        print("Put the destination")
    destination = input()
    print("Put the message")
    msg = input()
    client.sendMessage(
        f"SEND {email.getUser()} " +
        f"{destination:<{constant.HEADERSIZE-len(email.getUser())-len(destination)}} "
        + msg)
def sendData(board,user,c):
    writeFile(board,"arrangement2.txt")
    if user=="s":
        newBoard=makeBoard(server.Main(c))
    if user=="c":
        newBoard=makeBoard(client.sendMessage(c))
    print "data inteperated"
    return newBoard
Пример #4
0
 def broadcast(self, message):
     for client in self.clients.values():
         client.sendMessage(message)
Пример #5
0
 def sendGreeting(self, client):
     client.sendMessage(toClient.GreetingMessage("Hello!"))
Пример #6
0
		if '/exit' in message: # quitting the program by using /exit
			self.closeSocket()

		if '/help ' in message:
			sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
			sock.connect((Client.host, Client.port))
			sock.send("/help")

		reply=sock.recv(1024)
		print(reply)

	def closeSocket(self):
		sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
		sock.connect((Client.host, Client.port))
		print("System shutdown...")
		sock.close()
		exit(0)

	def shutDown(self):
		print("System shutdown...")
		exit(0)

	def __del__(self):
		self.closeSocket()

import client
client = Client()
while 1:
	client.sendMessage()
Пример #7
0
 def test_send_sample_msg(self):
     sock = initSocket('SOCK_STREAM')
     sock = connectNode(sock, '127.0.0.1', 9999)
     self.assertEqual(sendMessage(sock, "some msg"), 0)
        if event.type == pygame.MOUSEMOTION:
            pygame.draw.rect(screen, BLACK, (0, 0, width, SQUARESIZE))
            posx = event.pos[0]
            if turn == PLAYER:
                pygame.draw.circle(screen, RED, (posx, int(SQUARESIZE / 2)),
                                   RADIUS)

        pygame.display.update()

        if event.type == pygame.MOUSEBUTTONDOWN:
            pygame.draw.rect(screen, BLACK, (0, 0, width, SQUARESIZE))
            # print(event.pos)
            # Ask for Player 1 Input

            robotMessage = captureEmotion.captureEmotion()
            client.sendMessage(robotMessage)
            if turn == PLAYER:
                posx = event.pos[0]
                col = int(math.floor(posx / SQUARESIZE))

                if is_valid_location(board, col):
                    row = get_next_open_row(board, col)
                    drop_piece(board, row, col, PLAYER_PIECE)

                    if winning_move(board, PLAYER_PIECE):
                        label = myfont.render("Player 1 wins!!", 1, RED)
                        screen.blit(label, (40, 10))
                        game_over = True

                    turn += 1
                    turn = turn % 2