def test_5_on_push_calls_on_enter_on_exit(self):
        global rec

        scene0 = Scene()
        scene1 = Scene()

        def on_exit():
            global rec
            rec.append('on_exit_called')

        def on_enter():
            global rec
            rec.append('on_enter_called')

        scene0.on_exit = on_exit
        scene1.on_enter = on_enter

        rec = []
        director.on_push(scene0)
        # pyglet mockup 1 don't tickle on_draw, we call
        # directly so the push / pop operation completes
        director.on_draw()

        rec = []
        director.on_push(scene1)
        director.on_draw()

        assert rec[0] == 'on_exit_called'
        assert rec[1] == 'on_enter_called'
Пример #2
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    def test_5_on_push_calls_on_enter_on_exit(self):
        global rec
        
        scene0 = Scene()
        scene1 = Scene()

        def on_exit():
            global rec
            rec.append('on_exit_called')

        def on_enter():
            global rec
            rec.append('on_enter_called')

        scene0.on_exit = on_exit
        scene1.on_enter = on_enter
            
        rec = []
        director.on_push(scene0)
        # pyglet mockup 1 don't tickle on_draw, we call
        # directly so the push / pop operation completes
        director.on_draw()

        rec = []
        director.on_push(scene1)
        director.on_draw()

        assert rec[0]=='on_exit_called'
        assert rec[1]=='on_enter_called'
    def test_1_push(self):
        old_scene = Scene()
        director.run(old_scene)

        new_scene = Scene()
        new_scene.parent = not_None_value
        director.on_push(new_scene)
        # pyglet mockup 1 don't tickle on_draw, we call
        # directly so the push / pop operation completes
        director.on_draw()

        assert new_scene.parent is None
    def test_1_push(self):
        old_scene = Scene()
        director.run(old_scene)

        new_scene = Scene()
        new_scene.parent = not_None_value
        director.on_push(new_scene)
        # pyglet mockup 1 don't tickle on_draw, we call
        # directly so the push / pop operation completes
        director.on_draw()

        assert new_scene.parent is None
    def test_4_on_push_on_pop_and_current_scene(self):
        scene0 = director.scene
        scene1 = Scene()
        scene2 = Scene()

        director.on_push(scene1)

        # pyglet mockup 1 don't tickle on_draw, we call
        # directly so the push / pop operation completes
        director.on_draw()

        assert director.scene is scene1

        director.on_push(scene2)
        director.on_draw()

        assert director.scene is scene2

        director.on_pop()
        director.on_draw()

        assert director.scene is scene1

        director.on_pop()
        director.on_draw()

        assert director.scene is scene0
Пример #6
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    def test_4_on_push_on_pop_and_current_scene(self):
        scene0 = director.scene
        scene1 = Scene()
        scene2 = Scene()

        director.on_push(scene1)
        
        # pyglet mockup 1 don't tickle on_draw, we call
        # directly so the push / pop operation completes
        director.on_draw()

        assert director.scene is scene1

        director.on_push(scene2)
        director.on_draw()

        assert director.scene is scene2

        director.on_pop()
        director.on_draw()

        assert director.scene is scene1

        director.on_pop()
        director.on_draw()

        assert director.scene is scene0
    def test_7_replace(self):
        global rec

        scene0 = Scene()
        scene1 = Scene()
        scene2 = Scene()

        def on_exit():
            global rec
            rec.append('on_exit_called')

        def on_enter():
            global rec
            rec.append('on_enter_called')

        scene1.on_exit = on_exit
        scene2.on_enter = on_enter

        director.on_push(scene0)
        # pyglet mockup 1 don't tickle on_draw, we call
        # directly so the push / pop operation completes
        director.on_draw()
        director.on_push(scene1)
        director.on_draw()

        rec = []
        director.replace(scene2)
        director.on_draw()

        # final scene ok
        assert director.scene is scene2

        # old scene on_exit called, new scene on_enter called
        assert rec[0] == 'on_exit_called'
        assert rec[1] == 'on_enter_called'

        # underlaying scene ok
        director.on_pop()
        director.on_draw()

        assert director.scene is scene0
Пример #8
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    def test_7_replace(self):
        global rec
        
        scene0 = Scene()
        scene1 = Scene()
        scene2 = Scene()
        
        def on_exit():
            global rec
            rec.append('on_exit_called')

        def on_enter():
            global rec
            rec.append('on_enter_called')

        scene1.on_exit = on_exit
        scene2.on_enter = on_enter

        director.on_push(scene0)
        # pyglet mockup 1 don't tickle on_draw, we call
        # directly so the push / pop operation completes
        director.on_draw()
        director.on_push(scene1)
        director.on_draw()

        rec = []
        director.replace(scene2)
        director.on_draw()

        # final scene ok
        assert director.scene is scene2
        
        # old scene on_exit called, new scene on_enter called
        assert rec[0]=='on_exit_called'
        assert rec[1]=='on_enter_called'

        # underlaying scene ok
        director.on_pop()
        director.on_draw()

        assert director.scene is scene0