Пример #1
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    def on_exit(self):
        # if a handler is explicitly attaching at on_enter, it should detach
        # at on_exit, else two bad things happens:
        #   The event dispatcher will continue calling the listener even if the
        # node is not in the active scene
        #   The event dispatcher retains a reference to the registered function,
        # thus preventing garbage collection
        director.remove_handlers(self.on_cocos_resize)
        super(AutocenteredBackgroundLayer,self).on_exit()

        # we want auto center to hold even when added to an active scene, or
        # when the scene containing the layer is director.pushed and then popped,
        # so we do here a direct call to on_cocos_resize
        self.on_cocos_resize(director._usable_width, director._usable_height)
Пример #2
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 def on_exit(self):
     super(ParticleSystem, self).on_exit()
     director.remove_handlers(self)
Пример #3
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 def on_exit(self):
     """Called everytime the Particle system exits the stage."""
     super(ParticleSystem, self).on_exit()
     director.remove_handlers(self)
Пример #4
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 def on_exit(self):
     """Called everytime the Particle system exits the stage."""
     super(ParticleSystem, self).on_exit()
     director.remove_handlers(self)