def draw(self): if not self.model.loaded: return glPushMatrix() self.transform() glPopMatrix()
def draw(self): if not self.model.loaded: return glPushMatrix() self.transform() cameral = self.model.cameral orgin_position = cameral.get_origin_postion() self.img.blit(-orgin_position[0], -orgin_position[1]) glPopMatrix()
def draw(self): if not self.model.loaded: return glPushMatrix() self.transform() player = self.model.player cameral = self.model.cameral orgin_position = cameral.get_origin_postion() x = player.location[0] - orgin_position[0] y = player.location[1] - orgin_position[1] player_image = self.get_player_image(player) if player_image is not None: player_image[player.image_index].blit(x, y) glPopMatrix()