def __init__(self, parent, pos=(.5, .1), size=(.93, .73), *args, **kwargs): super(ReportScreen, self).__init__(parent, pos, size, *args, **kwargs) kwargs.setdefault("background_color", gg.colors["clear"]) self.format_buttons = button.ButtonGroup() self.back_button = button.ExitDialogButton(self, (-.5,-.99), (-.3,-.1), anchor = constants.BOTTOM_CENTER, autohotkey=True) self.add_key_handler(pygame.K_ESCAPE, self.back_button.activate_with_sound) self.money_report_pane = widget.BorderedWidget(self, (0, .08), (-.45, -.72), anchor = constants.TOP_LEFT) self.cpu_report_pane = widget.BorderedWidget(self, (-1, .08), (-.45, -.72), anchor = constants.TOP_RIGHT) self.format_button_midnight = FormatButton(self, (-.5, 0), (-.15,-.08), anchor = constants.TOP_RIGHT, autohotkey=True, function=self.format_toggle) self.format_button_midnight.args = (self.format_button_midnight, True) self.format_buttons.add(self.format_button_midnight) self.format_button_24hours = FormatButton(self, (-.5, 0), (-.15,-.08), anchor = constants.TOP_LEFT, autohotkey=True, function=self.format_toggle) self.format_button_24hours.args = (self.format_button_24hours, False) self.format_buttons.add(self.format_button_24hours) self.format_button_midnight.chosen_one() self.midnight_stop = True
def __init__(self, parent, pos=(.5, .1), size=(.93, .63), *args, **kwargs): super(FinanceScreen, self).__init__(parent, pos, size, *args, **kwargs) kwargs.setdefault("background_color", gg.colors["clear"]) self.back_button = button.ExitDialogButton( self, (-.5, -.99), (-.3, -.1), anchor=constants.BOTTOM_CENTER, text="BACK", hotkey="b") self.add_key_handler(pygame.K_ESCAPE, self.back_button.activate_with_sound) self.money_report_pane = widget.BorderedWidget( self, (0, 0), (-.45, -.85), anchor=constants.TOP_LEFT) self.cpu_report_pane = widget.BorderedWidget( self, (-1, 0), (-.45, -.85), anchor=constants.TOP_RIGHT)
def __init__(self, parent, *args, **kwargs): self.parent = parent self.key_list = kwargs.pop("key_list", None) self.desc_func = kwargs.pop("desc_func", lambda pane, key: NullDialog) super(ChoiceDescriptionDialog, self).__init__(parent, *args, **kwargs) self.description_pane = \ widget.BorderedWidget(self, (-1, 0), (-.45, -.85), anchor = constants.TOP_RIGHT)
def __init__(self, *args, **kwargs): super(KnowledgeScreen, self).__init__(*args, **kwargs) self.knowledge_types = { _("Techs"): "techs", _("Items"): "items", _("Concepts"): "concepts" } self.cur_knowledge_type = "" self.cur_knowledge = None self.knowledge_inner_list = () self.knowledge_inner_list_key = () self.cur_focus = 0 self.knowledge_choice = \ listbox.UpdateListbox(self, (0.05, .18), (.21, .25), list=self.knowledge_types.keys(), update_func=self.set_knowledge_type) self.knowledge_inner = \ listbox.UpdateListbox(self, (.30, .18), (.21, .25), list=self.knowledge_inner_list, update_func=self.set_knowledge) self.description_pane = \ widget.BorderedWidget(self, (0.55, 0), (0.40, 0.7), anchor = constants.TOP_LEFT) self.back_button = button.ExitDialogButton(self, (0.17, 0.46), (-.3, -.1), anchor=constants.TOP_LEFT, text=_("&BACK"), autohotkey=True) #Set up the key handling. #This is likely not the best way to do it. self.remove_key_handler(pygame.K_UP, self.knowledge_choice.got_key) self.remove_key_handler(pygame.K_DOWN, self.knowledge_choice.got_key) self.remove_key_handler(pygame.K_PAGEUP, self.knowledge_choice.got_key) self.remove_key_handler(pygame.K_PAGEDOWN, self.knowledge_choice.got_key) self.remove_key_handler(pygame.K_UP, self.knowledge_inner.got_key) self.remove_key_handler(pygame.K_DOWN, self.knowledge_inner.got_key) self.remove_key_handler(pygame.K_PAGEUP, self.knowledge_inner.got_key) self.remove_key_handler(pygame.K_PAGEDOWN, self.knowledge_inner.got_key) self.add_key_handler(pygame.K_UP, self.key_handle) self.add_key_handler(pygame.K_DOWN, self.key_handle) self.add_key_handler(pygame.K_LEFT, self.key_handle) self.add_key_handler(pygame.K_RIGHT, self.key_handle)
def __init__(self, *args, **kwargs): buttons = kwargs.pop("buttons", []) width = kwargs.pop("width", .20) super(SimpleMenuDialog, self).__init__(*args, **kwargs) self.size = (-1, -1) self.pos = (0, 0) self.anchor = constants.TOP_LEFT self.width = width self.button_panel = \ widget.BorderedWidget(self, (-.5, -.5), (0.22, 0.43), anchor=constants.MID_CENTER, background_color="simple_menu_background", border_color="simple_menu_border", borders=constants.ALL) self.buttons = buttons
def __init__(self, parent=None, pos=(0, 0), size=(1, 1), anchor = constants.TOP_LEFT, *args, **kwargs): super(MapScreen, self).__init__(parent, pos, size, anchor, *args, **kwargs) g.map_screen = self self.background_color = "map_background" self.add_handler(constants.TICK, self.on_tick) self.map = EarthImage(self) self.location_buttons = {} for loc in g.locations.values(): if loc.absolute: button_parent = self else: button_parent = self.map b = button.FunctionButton(button_parent, (loc.x, loc.y), anchor=constants.MID_CENTER, function=self.open_location, args=(loc.id,)) self.location_buttons[loc.id] = b self.location_dialog = location.LocationScreen(self) self.suspicion_bar = \ text.FastStyledText(self, (0,.92), (1, .04), base_font="special", wrap=False, background_color="pane_background_empty", border_color="pane_background", borders=constants.ALL, align=constants.LEFT) widget.unmask_all(self.suspicion_bar) self.danger_bar = \ text.FastStyledText(self, (0,.96), (1, .04), base_font="special", wrap=False, background_color="pane_background_empty", border_color="pane_background", borders=constants.ALL, align=constants.LEFT) widget.unmask_all(self.danger_bar) self.report_button = button.DialogButton(self, (0, 0.88), (0.15, 0.04), autohotkey=True, dialog=report.ReportScreen(self)) self.knowledge_button = button.DialogButton(self, (0.85, 0.88), (0.15, 0.04), autohotkey=True, dialog=knowledge.KnowledgeScreen(self)) self.log_button = button.DialogButton(self, (0.5, 0.88), (0.15, 0.04), autohotkey=True, anchor=constants.TOP_CENTER, dialog=log.LogScreen(self)) self.menu_dialog = dialog.SimpleMenuDialog(self) def show_menu(): exit = dialog.call_dialog(self.menu_dialog, self) if exit: raise constants.ExitDialog self.menu_button = button.FunctionButton(self, (0, 0), (0.13, 0.04), autohotkey=True, function=show_menu) self.load_dialog = savegame.SavegameScreen(self.menu_dialog, (.5,.5), (.5,.5), anchor=constants.MID_CENTER) from options import OptionsScreen self.options_dialog = OptionsScreen(self.menu_dialog) # Display current game difficulty right below the 'Menu' button # An alternative location is above 'Reports': (0, 0.84), (0.15, 0.04) self.difficulty_display = \ text.FastText(self, (0, 0.05), (0.13, 0.04), wrap=False, base_font="special", background_color="pane_background_empty", border_color="pane_background") self.time_display = text.FastText(self, (.14, 0), (0.23, 0.04), wrap=False, text=_("DAY")+" 0000, 00:00:00", base_font="special", background_color="pane_background_empty", border_color="pane_background", borders=constants.ALL) self.research_button = \ button.DialogButton(self, (.14, 0.05), (0, 0.04), autohotkey=True, dialog=research.ResearchScreen(self)) bar = u"\u25AE" arrow = u"\u25B6" speed_button_souls = [ (bar * 2, .025, speeds[0]), (arrow, .024, speeds[1]), (arrow * 2, .033, speeds[2]), (arrow * 3, .044, speeds[3]), (arrow * 4, .054, speeds[4]) ] self.speed_buttons = button.ButtonGroup() hpos = .38 for index, (text_, hsize, speed) in enumerate(speed_button_souls): hotkey = str(index) b = SpeedButton(self, (hpos, 0), (hsize, .04), text=text_, hotkey=hotkey, base_font="normal", text_shrink_factor=.75, align=constants.CENTER, function=self.set_speed, args=(speed, False)) hpos += hsize self.speed_buttons.add(b) self.info_window = \ widget.BorderedWidget(self, (.56, 0), (.44, .08), background_color="pane_background_empty", border_color="pane_background", borders=constants.ALL) widget.unmask_all(self.info_window) self.cash_display = \ text.FastText(self.info_window, (0,0), (-1, -.5), wrap=False, base_font="special", shrink_factor = .7, borders=constants.ALL, background_color="pane_background_empty", border_color="pane_background") self.cpu_display = \ text.FastText(self.info_window, (0,-.5), (-1, -.5), wrap=False, base_font="special", shrink_factor=.7, borders= (constants.LEFT, constants.RIGHT, constants.BOTTOM), background_color="pane_background_empty", border_color="pane_background") self.message_dialog = dialog.MessageDialog(self, text_size=20) self.savename_dialog = dialog.TextEntryDialog(self.menu_dialog) self.warnings = warning.WarningDialogs(self) self.needs_warning = True self.add_key_handler(pygame.K_ESCAPE, self.got_escape) self.add_key_handler(constants.XO1_X, self.got_XO1) self.add_key_handler(constants.XO1_O, self.got_XO1) self.add_key_handler(constants.XO1_SQUARE, self.got_XO1)
def __init__(self, parent=None, pos=(0, 0), size=(1, 1), anchor=constants.TOP_LEFT, *args, **kwargs): super(MapScreen, self).__init__(parent, pos, size, anchor, *args, **kwargs) g.map_screen = self self.background_color = gg.colors["black"] self.add_handler(constants.TICK, self.on_tick) self.map = EarthImage(self) self.location_buttons = {} for loc in g.locations.values(): if loc.absolute: button_parent = self else: button_parent = self.map b = button.FunctionButton(button_parent, (loc.x, loc.y), anchor=constants.MID_CENTER, text=loc.name, hotkey=loc.hotkey, function=self.open_location, args=(loc.id, )) self.location_buttons[loc.id] = b self.location_dialog = location.LocationScreen(self) self.suspicion_bar = \ text.FastStyledText(self, (0,.92), (1, .04), base_font=gg.font[1], wrap=False, background_color=gg.colors["black"], border_color=gg.colors["dark_blue"], borders=constants.ALL, align=constants.LEFT) widget.unmask_all(self.suspicion_bar) self.danger_bar = \ text.FastStyledText(self, (0,.96), (1, .04), base_font=gg.font[1], wrap=False, background_color=gg.colors["black"], border_color=gg.colors["dark_blue"], borders=constants.ALL, align=constants.LEFT) widget.unmask_all(self.danger_bar) self.finance_button = button.DialogButton( self, (0, 0.88), (0.15, 0.04), text=_("FINANC&E"), autohotkey=True, dialog=finance.FinanceScreen(self)) self.knowledge_button = button.DialogButton( self, (0.85, 0.88), (0.15, 0.04), text=_("&KNOWLEDGE"), autohotkey=True, dialog=knowledge.KnowledgeScreen(self)) cheat_buttons = [] cheat_buttons.append( button.FunctionButton(None, None, None, text=_("&EMBEZZLE MONEY"), autohotkey=True, function=self.steal_money)) cheat_buttons.append( button.FunctionButton(None, None, None, text=_("&INSPIRATION"), autohotkey=True, function=self.inspiration)) cheat_buttons.append( button.FunctionButton(None, None, None, text=_("&FINISH CONSTRUCTION"), autohotkey=True, function=self.end_construction)) cheat_buttons.append( button.FunctionButton(None, None, None, text=_("&SUPERSPEED"), autohotkey=True, function=self.set_speed, args=(864000, ))) cheat_buttons.append( button.FunctionButton(None, None, None, text=_("BRAIN&WASH"), autohotkey=True, function=self.brainwash)) cheat_buttons.append( button.ExitDialogButton(None, None, None, text=_("&BACK"), autohotkey=True)) self.cheat_dialog = \ dialog.SimpleMenuDialog(self, buttons=cheat_buttons, width=.4) self.steal_amount_dialog = \ dialog.TextEntryDialog(self.cheat_dialog, text=_("How much money?")) if g.cheater: self.cheat_button = button.DialogButton( self, (0, 0), (.01, .01), text="", # Translators: hotkey to open the cheat screen menu. # Should preferably be near the ESC key, and it must not be a # dead key (ie, it must print a char with a single keypress) hotkey=_("`"), dialog=self.cheat_dialog) menu_buttons = [] menu_buttons.append( button.FunctionButton(None, None, None, text=_("&SAVE GAME"), autohotkey=True, function=self.save_game)) menu_buttons.append( button.FunctionButton(None, None, None, text=_("&LOAD GAME"), autohotkey=True, function=self.load_game)) options_button = button.DialogButton(None, None, None, text=_("&OPTIONS"), autohotkey=True) menu_buttons.append(options_button) menu_buttons.append( button.ExitDialogButton(None, None, None, text=_("&QUIT"), autohotkey=True, exit_code=True, default=False)) menu_buttons.append( button.ExitDialogButton(None, None, None, text=_("&BACK"), autohotkey=True, exit_code=False)) self.menu_dialog = dialog.SimpleMenuDialog(self, buttons=menu_buttons) from options import OptionsScreen options_button.dialog = OptionsScreen(self.menu_dialog) def show_menu(): exit = dialog.call_dialog(self.menu_dialog, self) if exit: raise constants.ExitDialog self.load_dialog = dialog.ChoiceDialog(self.menu_dialog, (.5, .5), (.5, .5), anchor=constants.MID_CENTER, yes_type="load") self.menu_button = button.FunctionButton(self, (0, 0), (0.13, 0.04), text=_("&MENU"), autohotkey=True, function=show_menu) # Display current game difficulty right below the 'Menu' button # An alternative location is above 'Finance': (0, 0.84), (0.15, 0.04) self.difficulty_display = \ text.FastText(self, (0, 0.05), (0.13, 0.04), wrap=False, base_font=gg.font[1], background_color=gg.colors["black"], border_color=gg.colors["dark_blue"]) self.time_display = text.FastText(self, (.14, 0), (0.23, 0.04), wrap=False, text=_("DAY") + " 0000, 00:00:00", base_font=gg.font[1], background_color=gg.colors["black"], border_color=gg.colors["dark_blue"], borders=constants.ALL) self.research_button = \ button.DialogButton(self, (.14, 0.05), (0, 0.04), text=_("&RESEARCH/TASKS"), autohotkey=True, dialog=research.ResearchScreen(self)) bar = u"\u25AE" arrow = u"\u25B6" speed_button_souls = [(bar * 2, .025, speeds[0]), (arrow, .024, speeds[1]), (arrow * 2, .033, speeds[2]), (arrow * 3, .044, speeds[3]), (arrow * 4, .054, speeds[4])] self.speed_buttons = button.ButtonGroup() hpos = .38 for index, (text_, hsize, speed) in enumerate(speed_button_souls): hotkey = str(index) b = SpeedButton(self, (hpos, 0), (hsize, .04), text=text_, hotkey=hotkey, base_font=gg.font[0], text_shrink_factor=.75, align=constants.CENTER, function=self.set_speed, args=(speed, False)) hpos += hsize self.speed_buttons.add(b) self.info_window = \ widget.BorderedWidget(self, (.56, 0), (.44, .08), background_color=gg.colors["black"], border_color=gg.colors["dark_blue"], borders=constants.ALL) widget.unmask_all(self.info_window) self.cash_display = \ text.FastText(self.info_window, (0,0), (-1, -.5), wrap=False, base_font=gg.font[1], shrink_factor = .7, borders=constants.ALL, background_color=gg.colors["black"], border_color=gg.colors["dark_blue"]) self.cpu_display = \ text.FastText(self.info_window, (0,-.5), (-1, -.5), wrap=False, base_font=gg.font[1], shrink_factor=.7, borders= (constants.LEFT, constants.RIGHT, constants.BOTTOM), background_color=gg.colors["black"], border_color=gg.colors["dark_blue"]) self.message_dialog = dialog.MessageDialog(self, text_size=20) self.savename_dialog = \ dialog.TextEntryDialog(self.menu_dialog, text=_("Enter a name for this save.")) self.add_key_handler(pygame.K_ESCAPE, self.got_escape) self.add_key_handler(constants.XO1_X, self.got_XO1) self.add_key_handler(constants.XO1_O, self.got_XO1) self.add_key_handler(constants.XO1_SQUARE, self.got_XO1)
def __init__(self, parent=None, pos=(0, 0), size=(1, 1), anchor=constants.TOP_LEFT, *args, **kwargs): from code import screens super(MapScreen, self).__init__(parent, pos, size, anchor, *args, **kwargs) g.map_screen = self self.background_color = gg.colors["black"] self.add_handler(constants.TICK, self.on_tick) self.map = EarthImage(self) self.location_buttons = {} for location in g.locations.values(): if location.absolute: button_parent = self else: button_parent = self.map b = button.FunctionButton(button_parent, (location.x, location.y), anchor=constants.MID_CENTER, text=location.name, hotkey=location.hotkey, function=self.open_location, args=(location.id, )) self.location_buttons[location.id] = b self.location_dialog = LocationScreen(self) self.suspicion_bar = \ text.FastStyledText(self, (0,.92), (1, .04), base_font=gg.font[1], wrap=False, background_color=gg.colors["black"], border_color=gg.colors["dark_blue"], borders=constants.ALL, align=constants.LEFT) widget.unmask_all(self.suspicion_bar) self.danger_bar = \ text.FastStyledText(self, (0,.96), (1, .04), base_font=gg.font[1], wrap=False, background_color=gg.colors["black"], border_color=gg.colors["dark_blue"], borders=constants.ALL, align=constants.LEFT) widget.unmask_all(self.danger_bar) self.finance_button = button.DialogButton( self, (0, 0.88), (0.15, 0.04), text="FINANCE", hotkey="e", dialog=screens.finance.FinanceScreen(self)) self.knowledge_button = button.DialogButton( self, (0.85, 0.88), (0.15, 0.04), text="KNOWLEDGE", hotkey="k", dialog=screens.knowledge.KnowledgeScreen(self)) cheat_buttons = [] cheat_buttons.append( button.FunctionButton(None, None, None, text="EMBEZZLE MONEY", hotkey="e", function=self.steal_money)) cheat_buttons.append( button.FunctionButton(None, None, None, text="INSPIRATION", hotkey="i", function=self.inspiration)) cheat_buttons.append( button.FunctionButton(None, None, None, text="FINISH CONSTRUCTION", hotkey="f", function=self.end_construction)) cheat_buttons.append( button.FunctionButton(None, None, None, text="SUPERSPEED", hotkey="s", function=self.set_speed, args=(864000, ))) cheat_buttons.append( button.FunctionButton(None, None, None, text="BRAINWASH", hotkey="w", function=self.brainwash)) cheat_buttons.append( button.ExitDialogButton(None, None, None, text="BACK", hotkey="b")) self.cheat_dialog = \ dialog.SimpleMenuDialog(self, buttons=cheat_buttons, width=.4) self.steal_amount_dialog = \ dialog.TextEntryDialog(self.cheat_dialog, text="How much money?") if g.cheater: self.cheat_button = button.DialogButton(self, (0, 0), (0, 0), text="", hotkey="`", dialog=self.cheat_dialog) menu_buttons = [] menu_buttons.append( button.FunctionButton(None, None, None, text="SAVE GAME", hotkey="s", function=self.save_game)) menu_buttons.append( button.FunctionButton(None, None, None, text="LOAD GAME", hotkey="l", function=self.load_game)) options_button = button.DialogButton(None, None, None, text="OPTIONS", hotkey="o") menu_buttons.append(options_button) menu_buttons.append( button.ExitDialogButton(None, None, None, text="QUIT", hotkey="q", exit_code=True, default=False)) menu_buttons.append( button.ExitDialogButton(None, None, None, text="BACK", hotkey="b", exit_code=False)) self.menu_dialog = dialog.SimpleMenuDialog(self, buttons=menu_buttons) from options import OptionsScreen options_button.dialog = OptionsScreen(self.menu_dialog) def show_menu(): exit = dialog.call_dialog(self.menu_dialog, self) if exit: raise constants.ExitDialog self.load_dialog = dialog.ChoiceDialog(self.menu_dialog, (.5, .5), (.5, .5), anchor=constants.MID_CENTER, yes_type="load") self.menu_button = button.FunctionButton(self, (0, 0), (0.13, 0.04), text="MENU", hotkey="m", function=show_menu) self.time_display = text.FastText(self, (.14, 0), (0.23, 0.04), wrap=False, text="DAY 0000, 00:00:00", base_font=gg.font[1], background_color=gg.colors["black"], border_color=gg.colors["dark_blue"], borders=constants.ALL) self.research_button = \ button.DialogButton(self, (.255, 0.04), (0, 0.04), anchor=constants.TOP_CENTER, text="RESEARCH/TASKS", hotkey="r", dialog=screens.research.ResearchScreen(self)) bar = u"\u25AE" arrow = u"\u25B6" speed_button_souls = [(bar * 2, .025, speeds[0]), (arrow, .024, speeds[1]), (arrow * 2, .033, speeds[2]), (arrow * 3, .044, speeds[3]), (arrow * 4, .054, speeds[4])] self.speed_buttons = button.ButtonGroup() hpos = .38 for index, (text_, hsize, speed) in enumerate(speed_button_souls): hotkey = str(index) b = SpeedButton(self, (hpos, 0), (hsize, .04), text=text_, hotkey=hotkey, base_font=gg.font[0], text_shrink_factor=.75, align=constants.CENTER, function=self.set_speed, args=(speed, False)) hpos += hsize self.speed_buttons.add(b) self.info_window = \ widget.BorderedWidget(self, (.56, 0), (.44, .08), background_color=gg.colors["black"], border_color=gg.colors["dark_blue"], borders=constants.ALL) widget.unmask_all(self.info_window) self.cash_display = \ text.FastText(self.info_window, (0,0), (-1, -.5), wrap=False, base_font=gg.font[1], shrink_factor = .7, borders=constants.ALL, background_color=gg.colors["black"], border_color=gg.colors["dark_blue"]) self.cpu_display = \ text.FastText(self.info_window, (0,-.5), (-1, -.5), wrap=False, base_font=gg.font[1], shrink_factor=.7, borders= (constants.LEFT, constants.RIGHT, constants.BOTTOM), background_color=gg.colors["black"], border_color=gg.colors["dark_blue"]) self.message_dialog = dialog.MessageDialog(self) self.savename_dialog = \ dialog.TextEntryDialog(self.menu_dialog, text="Enter a name for this save.") self.add_key_handler(pygame.K_ESCAPE, self.got_escape) self.add_key_handler(constants.XO1_X, self.got_XO1) self.add_key_handler(constants.XO1_O, self.got_XO1) self.add_key_handler(constants.XO1_SQUARE, self.got_XO1)
def __init__(self, *args, **kwargs): if len(args) < 3: kwargs.setdefault("size", (.75, .5)) base = kwargs.pop("base", None) super(BaseScreen, self).__init__(*args, **kwargs) self.base = base self.build_dialog = BuildDialog(self) self.count_dialog = dialog.TextEntryDialog(self, pos=(-.5, -.5), anchor=constants.MID_CENTER) self.header = widget.Widget(self, (0, 0), (-1, .08), anchor=constants.TOP_LEFT) self.name_display = text.Text(self.header, (-.5, 0), (-1, -.5), anchor=constants.TOP_CENTER, borders=constants.ALL, border_color=gg.colors["dark_blue"], background_color=gg.colors["black"], shrink_factor=.85, bold=True) self.next_base_button = \ button.FunctionButton(self.name_display, (-1, 0), (.03, -1), anchor=constants.TOP_RIGHT, text=">", hotkey=">", function=self.switch_base, kwargs={"forwards": True}) self.add_key_handler(pygame.K_RIGHT, self.next_base_button.activate_with_sound) self.prev_base_button = \ button.FunctionButton(self.name_display, (0, 0), (.03, -1), anchor=constants.TOP_LEFT, text="<", hotkey="<", function=self.switch_base, kwargs={"forwards": False}) self.add_key_handler(pygame.K_LEFT, self.prev_base_button.activate_with_sound) self.state_display = text.Text(self.header, (-.5, -.5), (-1, -.5), anchor=constants.TOP_CENTER, borders=(constants.LEFT, constants.RIGHT, constants.BOTTOM), border_color=gg.colors["dark_blue"], background_color=gg.colors["black"], shrink_factor=.8, bold=True) self.back_button = \ button.ExitDialogButton(self, (-.5,-1), anchor = constants.BOTTOM_CENTER, text="BACK", hotkey="b") self.detect_frame = text.Text(self, (-1, .09), (.21, .33), anchor=constants.TOP_RIGHT, background_color=gg.colors["dark_blue"], borders=constants.ALL, bold=True, align=constants.LEFT, valign=constants.TOP) self.contents_frame = \ widget.BorderedWidget(self, (0, .09), (.50, .33), anchor=constants.TOP_LEFT, background_color=gg.colors["dark_blue"], borders=range(6)) self.cpu_pane = ItemPane(self.contents_frame, (.01, .01), type="cpu") self.reactor_pane = ItemPane(self.contents_frame, (.01, .09), type="reactor") self.network_pane = ItemPane(self.contents_frame, (.01, .17), type="network") self.security_pane = ItemPane(self.contents_frame, (.01, .25), type="security")
def __init__(self, *args, **kwargs): if len(args) < 3: kwargs.setdefault("size", (.75, .5)) base = kwargs.pop("base", None) super(BaseScreen, self).__init__(*args, **kwargs) self.base = base self.build_dialog = BuildDialog(self) self.multiple_build_dialog = MultipleBuildDialog(self) self.header = widget.Widget(self, (0, 0), (-1, .08), anchor=constants.TOP_LEFT) self.name_display = text.Text(self.header, (-.5, 0), (-1, -.5), anchor=constants.TOP_CENTER, borders=constants.ALL, border_color="pane_background", background_color="pane_background_empty", shrink_factor=.85, bold=True) self.next_base_button = \ button.FunctionButton(self.name_display, (-1, 0), (.03, -1), anchor=constants.TOP_RIGHT, text=">", hotkey=">", function=self.switch_base, kwargs={"forwards": True}) self.add_key_handler(pygame.K_RIGHT, self.next_base_button.activate_with_sound) self.prev_base_button = \ button.FunctionButton(self.name_display, (0, 0), (.03, -1), anchor=constants.TOP_LEFT, text="<", hotkey="<", function=self.switch_base, kwargs={"forwards": False}) self.add_key_handler(pygame.K_LEFT, self.prev_base_button.activate_with_sound) self.state_display = text.Text( self.header, (-.5, -.5), (-1, -.5), anchor=constants.TOP_CENTER, borders=(constants.LEFT, constants.RIGHT, constants.BOTTOM), border_color="pane_background", background_color="pane_background_empty", shrink_factor=.8, bold=True) self.back_button = \ button.ExitDialogButton(self, (-.5,-1), anchor = constants.BOTTOM_CENTER, autohotkey=True) self.detect_frame = text.Text(self, (-1, .09), (.21, .33), anchor=constants.TOP_RIGHT, background_color="pane_background", borders=constants.ALL, bold=True, align=constants.LEFT, valign=constants.TOP) self.contents_frame = \ widget.BorderedWidget(self, (0, .09), (.50, .33), anchor=constants.TOP_LEFT, background_color="pane_background", borders=range(6)) for i, item_type in enumerate(item.all_types()): setattr( self, item_type.id + "_pane", ItemPane(self.contents_frame, (.01, .01 + .08 * i), type=item_type))