async def game_unban(self, ctx, member: discord.Member): """Unban someone from the bot on the current channel !game_unban [member]""" language = prefs.getPref(ctx.message.server, "language") scores.setStat(ctx.message.channel, member, "banned", False) await comm.message_user(ctx.message, _(":ok: Done, user unbanned. :eyes:", language))
async def reload(self, ctx): await self.giveBackIfNeeded(ctx.message) message = ctx.message language = prefs.getPref(message.server, "language") if scores.getStat(message.channel, message.author, "confisque", default=False): await comm.message_user(message, _("Your weapon is confiscated.", language)) return if scores.getStat(message.channel, message.author, "enrayee", default=False): await comm.message_user(message, _("You unjammed your weapon.", language)) scores.setStat(message.channel, message.author, "enrayee", False) # TODO : simplifier if scores.getStat(message.channel, message.author, "balles", default=scores.getPlayerLevel(message.channel, message.author)["balles"]) > 0: return if scores.getStat(message.channel, message.author, "balles", default=scores.getPlayerLevel(message.channel, message.author)["balles"]) <= 0: if scores.getStat(message.channel, message.author, "chargeurs", default=scores.getPlayerLevel(message.channel, message.author)["chargeurs"]) > 0: scores.setStat(message.channel, message.author, "balles", scores.getPlayerLevel(message.channel, message.author)["balles"]) scores.addToStat(message.channel, message.author, "chargeurs", -1) scores.addToStat(message.channel, message.author, "reloads", 1) greet = _("You reloaded your weapon.", language) else: greet = _("You don't have any ammo left!", language) scores.addToStat(message.channel, message.author, "reloads_without_chargers", 1) else: greet = _("You don't need to reload your weapon.", language) scores.addToStat(message.channel, message.author, "unneeded_reloads", 1) await comm.message_user(message, _("{greet} | Ammo in weapon: {balles_actuelles}/{balles_max} | Chargers left: {chargeurs_actuels}/{chargeurs_max}", language).format(**{ "greet" : greet, "balles_actuelles" : scores.getStat(message.channel, message.author, "balles", default=scores.getPlayerLevel(message.channel, message.author)["balles"]), "balles_max" : scores.getPlayerLevel(message.channel, message.author)["balles"], "chargeurs_actuels": scores.getStat(message.channel, message.author, "chargeurs", default=scores.getPlayerLevel(message.channel, message.author)["chargeurs"]), "chargeurs_max" : scores.getPlayerLevel(message.channel, message.author)["chargeurs"] }))
async def bang(self, ctx): now = time.time() message = ctx.message channel = message.channel author = message.author language = prefs.getPref(message.server, "language") await self.giveBackIfNeeded(message) if scores.getStat(channel, author, "mouille") > int(now): # Water await comm.message_user( message, _( "Your clothes are wet, you can't go hunting! Wait {temps_restant} minutes.", language).format( **{ "temps_restant": int((scores.getStat(channel, author, "mouille") - int(time.time())) / 60) })) scores.addToStat(channel, author, "shoots_tried_while_wet", 1) return if scores.getStat(channel, author, "confisque", default=False): # No weapon await comm.message_user(message, _("You don't have a weapon.", language)) scores.addToStat(channel, author, "shoots_without_weapon", 1) return if scores.getStat(channel, author, "enrayee", default=False): # Jammed await comm.message_user( message, _("Your weapon is jammed, it must be reloaded to unjam it.", language)) scores.addToStat(channel, author, "shoots_with_jammed_weapon", 1) return if scores.getStat(channel, author, "sabotee", default="-") is not "-": # Sabotaged await comm.message_user( message, _( "Your weapon is sabotaged, thank {assaillant} for this bad joke.", language).format( **{ "assaillant": scores.getStat( channel, author, "sabotee", default="-") })) scores.addToStat(channel, author, "shoots_sabotaged", 1) scores.setStat(channel, author, "enrayee", True) scores.setStat(channel, author, "sabotee", "-") return if scores.getStat( channel, author, "balles", default=scores.getPlayerLevel( channel, author)["balles"]) <= 0: # No more bullets in charger await comm.message_user( message, _( "** CHARGER EMPTY ** | Ammunition in the weapon: {balles_actuelles} / {balles_max} | Magazines remaining: {chargeurs_actuels} / {chargeurs_max}", language).format( **{ "balles_actuelles": scores.getStat(channel, author, "balles", default=scores.getPlayerLevel( channel, author)["balles"]), "balles_max": scores.getPlayerLevel(channel, author)["balles"], "chargeurs_actuels": scores.getStat(channel, author, "chargeurs", default=scores.getPlayerLevel( channel, author)["chargeurs"]), "chargeurs_max": scores.getPlayerLevel(channel, author)["chargeurs"] })) scores.addToStat(channel, author, "shoots_without_bullets", 1) return fiabilite = scores.getPlayerLevel(channel, author)["fiabilitee"] if scores.getStat(channel, author, "sand", default=False): fiabilite /= 2 scores.setStat(channel, author, "sand", False) if not random.randint(1, 100) <= fiabilite and not (scores.getStat( channel, author, "graisse") > int(now)): # Weapon jammed just now await comm.message_user( message, _("Your weapon just jammed, reload it to unjam it.", language)) scores.addToStat(channel, author, "shoots_jamming_weapon", 1) scores.setStat(channel, author, "enrayee", True) return current_duck = None if commons.ducks_spawned: for duck in commons.ducks_spawned: if duck["channel"] == channel: current_duck = duck break if not current_duck and scores.getStat( channel, author, "detecteurInfra") > int(now) and scores.getStat( channel, author, "detecteur_infra_shots_left" ) > 0: # No ducks but infrared detector await comm.message_user( message, _( "There isn't any duck in here, but the bullet wasn't fired because the infrared detector you added to your weapon is doing its job!", language)) scores.addToStat(channel, author, "shoots_infrared_detector", 1) scores.addToStat(channel, author, "detecteur_infra_shots_left", -1) return scores.addToStat(channel, author, "balles", -1) scores.addToStat(channel, author, "shoots_fired", 1) if not current_duck: # No duck await self.sendBangMessage( message, _( "Luckily you missed, but what were you aiming at exactly? There isn't any duck in here... [missed: -1 xp] [wild shot: -1 xp]", language)) scores.addToStat(channel, author, "exp", -2) scores.addToStat(channel, author, "shoots_no_duck", 1) return if random.randint(1, 100) <= prefs.getPref( message.server, "duck_frighten_chance") and scores.getStat( channel, author, "silencieux") < int(now): # Duck frightened try: commons.ducks_spawned.remove(current_duck) commons.n_ducks_flew += 1 scores.addToStat(channel, author, "exp", -1) await self.sendBangMessage( message, _( "**FLAPP**\tFrightened by so much noise, the duck fled! CONGRATS! [missed: -1 xp]", language)) scores.addToStat(channel, author, "shoots_frightened", 1) except ValueError: await self.sendBangMessage( message, _("**PIEWW**\tYou missed the duck! [missed: -1 xp]", language)) scores.addToStat(channel, author, "shoots_missed", 1) return if scores.getStat(channel, author, "dazzled", True): accuracy = 200 # 50% moins de chance de toucher scores.setStat(channel, author, "dazzled", False) else: accuracy = 100 precision = scores.getPlayerLevel(channel, author)["precision"] sight = scores.getStat(channel, author, "sight") if sight: precision += (100 - precision) / 3 scores.setStat(channel, author, "sight", sight - 1) if random.randint(1, accuracy) > precision * prefs.getPref( message.server, "multiplier_miss_chance"): if random.randint(1, 100) <= prefs.getPref( message.server, "chance_to_kill_on_missed"): # Missed and shot someone scores.addToStat(channel, author, "exp", -3) scores.addToStat(channel, author, "shoots_missed", 1) scores.addToStat(channel, author, "killed_players", 1) scores.setStat(channel, author, "confisque", True) memberlist = scores.getChannelPlayers(channel, columns=['shoots_fired']) victim = None while not victim: victim = random.choice(memberlist) while not checks.is_player_check(victim): memberlist.remove(victim) victim = random.choice(memberlist) victim = message.server.get_member(str(victim['id_'])) if victim is not author: await self.sendBangMessage( message, _( "**BANG**\tYou missed the duck... and shot {player}! [missed: -1 xp] [hunting accident: -2 xp] [weapon confiscated]", language).format( **{ "player": victim.mention if prefs. getPref(message.server, "killed_mentions" ) else victim.name })) else: await self.sendBangMessage( message, _( "**BANG**\tYou missed the duck... and shot yourself! Maybe you should turn your weapon a little before shooting the next time? [missed: -1 xp] [hunting accident: -2 xp] [weapon confiscated]", language)) scores.addToStat(channel, author, "self_killing_shoots", 1) if scores.getStat(channel, victim, "life_insurance") > int(now): exp = int( scores.getPlayerLevel(channel, author)["niveau"] / 2) scores.addToStat(channel, victim, "exp", exp) await self.bot.send_message( channel, str(victim.mention) + _(" > You won {exp} with your life insurance !", language).format(**{"exp": exp})) scores.addToStat(channel, victim, "life_insurence_rewards", 1) else: # Missed and none was shot scores.addToStat(channel, author, "exp", -1) scores.addToStat(channel, author, "shoots_missed", 1) await self.sendBangMessage( message, _("**PIEWW**\tYou missed the duck! [missed: -1 xp]", language)) return if scores.getStat(channel, author, "explosive_ammo") > int(now): current_duck["SCvie"] -= 3 vieenmoins = 3 ono = _("BPAM", language) elif scores.getStat(channel, author, "ap_ammo") > int(now): current_duck["SCvie"] -= 2 vieenmoins = 2 ono = _("BAAM", language) else: current_duck["SCvie"] -= 1 vieenmoins = 1 ono = random.choice([_("BOUM", language), _("SPROTCH", language)]) if current_duck["SCvie"] <= 0: # Duck killed try: commons.ducks_spawned.remove(current_duck) commons.n_ducks_killed += 1 except ValueError: await self.sendBangMessage( message, _( "That was close, you almost killed the duck, but the other hunter got it first! [missed: -1 xp]", language)) scores.addToStat(channel, author, "exp", -1) scores.addToStat(channel, author, "shoots_missed", 1) scores.addToStat(channel, author, "shoots_almost_killed", 1) return exp = prefs.getPref(message.server, "exp_won_per_duck_killed") exp += prefs.getPref( message.server, "super_ducks_exp_multiplier") * ( current_duck["level"] - 1) * prefs.getPref( message.server, "exp_won_per_duck_killed") if scores.getStat(channel, author, "trefle") >= time.time(): toadd = scores.getStat(channel, author, "trefle_exp") exp += toadd scores.addToStat(channel, author, "exp_won_with_clover", toadd) exp = int(exp) scores.addToStat(channel, author, "exp", exp) scores.addToStat(channel, author, "killed_ducks", 1) if current_duck["level"] > 1: scores.addToStat(channel, author, "killed_super_ducks", 1) await self.sendBangMessage( message, _( ":skull_crossbones: **{onomatopoeia}**\tYou killed the duck in {time} seconds, you are now at a grand total of {total} ducks (of which {supercanards} were super-ducks) killed on #{channel}. \_X< *COUAC* [{exp} exp]", language).format( **{ "time": round(now - current_duck["time"], 4), "total": scores.getStat(channel, author, "killed_ducks"), "channel": channel, "exp": exp, "supercanards": scores.getStat(channel, author, "killed_super_ducks"), "onomatopoeia": ono })) if scores.getStat(channel, author, "best_time", default=prefs.getPref(message.server, "time_before_ducks_leave") ) > float(now - current_duck["time"]): scores.setStat(channel, author, "best_time", round(now - current_duck["time"], 6)) if prefs.getPref(message.server, "users_can_find_objects"): rand = random.randint(0, 1000) HOUR = 3600 DAY = 86400 if rand <= 50: scores.addToStat(channel, author, "trashFound", 1) await comm.message_user( message, _( "While searching in the bushes around the duck, you found **{inutilite}**.", language).format( **{ "inutilite": _(random.choice(commons.inutilite), language) })) elif rand <= 54: c = scores.getStat(message.channel, message.author, "explosive_ammo") if c > time.time(): scores.setStat(message.channel, message.author, "explosive_ammo", int(c + DAY)) else: scores.setStat(message.channel, message.author, "explosive_ammo", int(time.time() + DAY)) scores.addToStat(message.channel, message.author, "found_explosive_ammo", 1) await comm.message_user( message, _( "While searching in the bushes around the duck, you found **a box of explosive ammo**.", language)) elif rand <= 60: c = scores.getStat(message.channel, message.author, "explosive_ammo") if c > time.time(): scores.setStat(message.channel, message.author, "explosive_ammo", int(c + DAY / 4)) else: scores.setStat(message.channel, message.author, "explosive_ammo", int(time.time() + DAY / 4)) scores.addToStat(message.channel, message.author, "found_almost_empty_explosive_ammo", 1) await comm.message_user( message, _( "While searching in the bushes around the duck, you found **an almost empty box of explosive ammo**.", language)) elif rand <= 63: scores.addToStat(message.channel, message.author, "found_chargers", 1) if scores.getStat(message.channel, message.author, "chargeurs", default=scores.getPlayerLevel( message.channel, message.author) ["chargeurs"]) < scores.getPlayerLevel( message.channel, message.author)["chargeurs"]: scores.addToStat(message.channel, message.author, "chargeurs", 1) await comm.message_user( message, _( "While searching in the bushes around the duck, you found **a full charger**.", language)) else: scores.addToStat(message.channel, message.author, "found_chargers_not_taken", 1) await comm.message_user( message, _( "While searching in the bushes around the duck, you found **a full charger**. You left it there, because your backpack is full.", language)) elif rand <= 70: scores.addToStat(message.channel, message.author, "found_bullets", 1) if scores.getStat(message.channel, message.author, "balles", default=scores.getPlayerLevel( message.channel, message.author) ["balles"]) < scores.getPlayerLevel( message.channel, message.author)["balles"]: scores.addToStat(message.channel, message.author, "balles", 1) await comm.message_user( message, _( "While searching in the bushes around the duck, you found **a bullet**.", language)) else: # Shouldn't happen but we never know... await comm.message_user( message, _( "While searching in the bushes around the duck, you found **a bullet**. You left it there, because you have enough in your charger.", language)) scores.addToStat(message.channel, message.author, "found_bullets_not_taken", 1) else: # Duck harmed await self.sendBangMessage( message, _( ":gun: The duck survived, try again! *SUPER DUCK DETECTED* [life: -{vie}]", language).format(**{"vie": vieenmoins})) current_duck["SCvie"] -= vieenmoins scores.addToStat(channel, author, "shoots_harmed_duck", 1)