def reset_consumable(self, name):
        """Resets a consumable to its maximum value, if applicable.
        Returns the Character object."""
        counter = self.get_consumable(name)
        if counter.get('reset') == 'none': raise NoReset()
        if counter.get('max') is None: raise NoReset()

        self.set_consumable(name, self.evaluate_cvar(counter.get('max')))

        return self
Пример #2
0
    def reset(self):
        """
        Resets the counter to its target value.

        :returns CustomCounterResetResult: (new_value: int, old_value: int, target_value: int, delta: str)
        """
        if self.reset_on == 'none':
            raise NoReset()

        old_value = self.value

        # reset to: fixed value
        if self.reset_to is not None:
            target_value = self.get_reset_to()
            new_value = self.set(target_value)
            delta = f"{new_value - old_value:+}"

        # reset by: modify current value
        elif self.reset_by is not None:
            roll_result = d20.roll(self.reset_by)
            target_value = old_value + roll_result.total
            new_value = self.set(target_value)
            delta = f"+{roll_result.result}"

        # go to max
        elif self.max is not None:
            target_value = self.get_max()
            new_value = self.set(target_value)
            delta = f"{new_value - old_value:+}"

        # no reset
        else:
            raise NoReset()

        return CustomCounterResetResult(new_value=new_value,
                                        old_value=old_value,
                                        target_value=target_value,
                                        delta=delta)
Пример #3
0
 def reset(self):
     if self.reset_on == 'none' or self.max is None:
         raise NoReset()
     self.set(self.get_max())