def add_plane(self): self.plane = Sprite(pyglet.resource.image('gfx/plane.png'), anchor=(5,6)) self.plane.position = PLANE_X, PLANE_Y self.add(self.plane) add_collision_map(self.plane, 'plane')
def add_level(self): self.level = Sprite(pyglet.resource.image('gfx/level1.png'), anchor=(0,0)) self.add(self.level) add_collision_map(Sprite(pyglet.resource.image( 'gfx/level1_collisionmap.png'), anchor=(0,0)), 'level')