Пример #1
0
    def __init__(self, filename, texture,
                 scale=1.0, mass=1, overdraw_scale=1.0):
        if not TextureManager.getInstance().containsTexture(texture):
            TextureManager.getInstance().addTexture(texture, Texture(texture))
        if (filename, scale) not in MD2._shapes:
            shape = Loader.loadMD2(filename, scale)
            shape.rotateAxis(SimpleVector(1, 0, 0), math.pi/2)
            shape.rotateAxis(SimpleVector(0, 0, 1), -math.pi/2)
            shape.rotateMesh()
            shape.rotationMatrix = Matrix()

            MD2._shapes[(filename, scale)] = shape
        # self.shape = MD2._shapes[(filename, scale)].cloneObject()
        self.shape = Object3D(MD2._shapes[(filename, scale)], False)
        self.shape.build()
        self.shape.setTexture(texture)
        minx, maxx, miny, maxy, minz, maxz = self.shape.mesh.boundingBox
        shape = BoxShape(Vector3f((maxx - minx) / overdraw_scale / 2.0,
                                  (maxy - miny) / overdraw_scale / 2.0,
                                  (maxz - minz) / 2.0))
        t = Transform()
        t.setIdentity()
        t.origin.x = (maxx + minx) / 2
        t.origin.y = (maxy + miny) / 2
        t.origin.z = (maxz + minz) / 2
        ms = DefaultMotionState(t)
        inertia = Vector3f(0, 0, 0)
        shape.calculateLocalInertia(mass, inertia)
        rb = RigidBodyConstructionInfo(mass, ms, shape, inertia)
        self.physics = RigidBody(rb)
        self.shape.setOrigin(SimpleVector(-(maxx + minx) / 2,
                                          -(maxy + miny) / 2,
                                          -(maxz + minz) / 2))
Пример #2
0
    def __init__(self, r, mass=1, color=Color.red):
        colorname = 'sphere_%d' % id(self)
        self.shape = Primitives.getSphere(r)
        TextureManager.getInstance().addTexture(
            colorname, Texture(1, 1, color))
        self.shape.setTexture(colorname)
        self.shape.build()

        shape = BoxShape(Vector3f(r / 2.0, r / 2.0, r / 2.0))

        inertia = Vector3f(0, 0, 0)
        shape.calculateLocalInertia(mass, inertia)

        t = Transform()
        t.setIdentity()

        ms = DefaultMotionState(t)
        rb = RigidBodyConstructionInfo(mass, ms, shape, inertia)
        self.physics = RigidBody(rb)
Пример #3
0
    def __init__(self, x, y, z, mass=1, scale=1, draw_as_cylinder=False,
                 color=Color.blue, overdraw_length=1, overdraw_radius=1,
                 flat_shading=False):

        if draw_as_cylinder:
            if y is max(x, y, z):
                radius = (x + z) / 4 * overdraw_radius
                self.shape = Primitives.getCylinder(
                    90, radius, y / (radius * 2) * overdraw_length)
            if z is max(x, y, z):
                radius = (x + y) / 4 * overdraw_radius
                self.shape = Primitives.getCylinder(
                    90, radius, z / (radius * 2) * overdraw_length)
                self.shape.rotateX(math.pi / 2)
                self.shape.rotateMesh()
        else:
            self.shape = createBox(x / 2.0 * scale,
                                   y / 2.0 * scale,
                                   z / 2.0 * scale)
        if flat_shading:
            self.shape.shadingMode = Object3D.SHADING_FAKED_FLAT

        colorname = 'box%d' % id(self)
        TextureManager.getInstance().addTexture(colorname, Texture(1, 1, color))
        self.shape.setTexture(colorname)
        self.shape.build()

        shape = BoxShape(Vector3f(x / 2.0, y / 2.0, z / 2.0))

        inertia = Vector3f(0, 0, 0)
        shape.calculateLocalInertia(mass, inertia)

        t = Transform()
        t.setIdentity()

        ms = DefaultMotionState(t)
        rb = RigidBodyConstructionInfo(mass, ms, shape, inertia)
        self.physics = RigidBody(rb)