def add_sphere_at(self, x, y, z, radius, color, room): s = Primitives.getSphere(radius) colorname = 'added_sphere_%d' % id(s) TextureManager.getInstance().addTexture( colorname, Texture(1, 1, color)) s.setTexture(colorname) s.build() if not hasattr(self, 'extra_shapes'): self.extra_shapes = [] self.extra_shapes.append((s, x, y, z)) room.world.addObject(s)
def __init__(self, r, mass=1, color=Color.red): colorname = 'sphere_%d' % id(self) self.shape = Primitives.getSphere(r) TextureManager.getInstance().addTexture( colorname, Texture(1, 1, color)) self.shape.setTexture(colorname) self.shape.build() shape = BoxShape(Vector3f(r / 2.0, r / 2.0, r / 2.0)) inertia = Vector3f(0, 0, 0) shape.calculateLocalInertia(mass, inertia) t = Transform() t.setIdentity() ms = DefaultMotionState(t) rb = RigidBodyConstructionInfo(mass, ms, shape, inertia) self.physics = RigidBody(rb)