def takedown(direction_facing, sio): combo.press_move(combo.get_opposite_direction(direction_facing), 0.05, 0.05, sio) if numpy.random.random_sample() >= 0.2: combo.press_double_move(direction_facing, 0.1, combo.MOVE_4, 0.1, 0.1, 0.5, sio) else: combo.press_double_move_boosted(direction_facing, 0.1, combo.MOVE_4, 0.1, 0.1, 0.5, sio)
def forward_2(direction_facing, sio): # OVERHEAD combo.press_double_move(direction_facing, 0.1, combo.MOVE_2, 0.1, 0.1, 0.65, sio)
def teleport(direction_facing, sio): combo.press_move(combo.MOVE_DOWN, 0.05, 0.05, sio) combo.press_double_move(combo.get_opposite_direction(direction_facing), 0.1, combo.MOVE_3, 0.1, 0.1, 0.5, sio)
def spear(direction_facing, sio): combo.press_move(combo.get_opposite_direction(direction_facing), 0.05, 0.05, sio) combo.press_double_move(direction_facing, 0.1, combo.MOVE_1, 0.1, 0.1, 0.5, sio)
def backward_3(direction_facing, sio): # LOW combo.press_double_move(combo.get_opposite_direction(direction_facing), 0.1, combo.MOVE_3, 0.1, 0.1, 0.4, sio)