def at_cmdset_creation(self): """ Populates the cmdset """ super(CharacterCmdSet, self).at_cmdset_creation() # # any commands you add below will overload the default ones. # self.add(dice.CmdDice()) self.add(command.CmdAttack()) self.add(command.CmdEquip())
def at_cmdset_creation(self): """ Populates the cmdset """ self.add(command.CmdAttack()) self.add(command.CmdCreateNPC()) self.add(command.CmdEditNPC()) self.add(command.CmdEquip()) self.add(storynpcs.CmdTalk()) self.add(npcshop.CmdBuildShop()) self.add(command.CmdShowAttr()) self.add(command.CmdSetStance()) self.add(levels.CmdLevelUp()) self.add(command.CmdDrink()) super().at_cmdset_creation()
def at_cmdset_creation(self): """ Populates the cmdset """ super().at_cmdset_creation() # # any commands you add below will overload the default ones. # self.add(strike.CmdStrike()) self.add(skip.CmdSkip()) self.add(shoot.CmdShoot()) self.add(cleave.CmdCleave()) self.add(disarm.CmdDisarm()) self.add(stun.CmdStun()) self.add(disengage.CmdDisengage()) self.add(stagger.CmdStagger()) self.add(command.CmdGive()) self.add(command.CmdGet()) self.add(command.CmdOpen()) self.add(command.CmdSmile()) self.add(command.SetTough()) self.add(command.SetWeakness()) self.add(combat.CmdBattlefieldCommander()) self.add(command.SetIndomitable()) self.add(combat.CmdRally()) self.add(command.CharSheet()) self.add(command.CharStatus()) self.add(chirurgery.CmdChirurgery()) self.add(command.CmdDiagnose()) self.add(command.CmdEquip()) self.add(command.CmdUnequip()) self.add(sunder.CmdSunder()) self.add(dice.CmdDice()) self.add(command.CmdFollow()) self.add(command.CmdUnfollow()) self.add(command.CmdUnfollowForce()) self.add(command.CmdFollowStatus()) self.add(command.CmdPatch()) self.add(medicine.CmdMedicine()) self.add(combat.CmdTargets())
def at_cmdset_creation(self): """ Populates the cmdset """ super().at_cmdset_creation() # # any commands you add below will overload the default ones. # self.add(command.CmdCharGen()) self.add(command.CmdLearnSkillset()) self.add(command.CmdGrantSP()) self.add(command.CmdTest()) self.add(command.CmdLook()) self.add(command.CmdInventory()) self.add(command.CmdGet()) self.add(command.CmdInhand()) self.add(command.CmdStand()) self.add(command.CmdKneel()) self.add(command.CmdSit()) self.add(command.CmdLie()) self.add(command.CmdDrop()) self.add(command.CmdStow()) self.add(command.CmdWield()) self.add(command.CmdUnwield()) self.add(combat_cmds.Approach()) self.add(combat_cmds.Retreat()) self.add(combat_cmds.CmdStaveSwat()) self.add(combat_cmds.CmdHeal()) self.add(command.CmdPut()) self.add(command.CmdSkills()) self.add(command.CmdEquip()) self.add(command.CmdLight()) self.add(command.CmdStock()) self.add(command.CmdBuy()) self.add(command.CmdConvertCoin()) self.add(command.CmdGroup()) self.add(command.CmdUngroup()) self.add(command.CmdAFKTimer()) self.add(command.CmdInstance())