class D25736_ThreeRoom_Enter_ToomuchMoney(TestCase): ''' 三人场进场 金币过多 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 15 # pending = True def pre_test(self): self.common = Common() global mid,money money = 30000 mid = self.common.get_config_value("casecfg", "mid") self.common.set_money(mid, money) self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进去三人场") while self.hall_page.element_is_exist("游戏列表"): elments1 = self.hall_page.get_elements("游戏列表") print len(elments1) elments1[2].click() self.start_step("查看房间列表") self.hall_page.screenshot("查看房间列表.png") elments = self.level_page.get_elements("房间列表") self.start_step("获取初级场底分") image_element = self.game_page.wait_element("场次底分") chujichangdifen = self.common.image_text(image_element) if chujichangdifen == '': chujichangdifen = '50' self.log_info("初级场底分:"+chujichangdifen) self.start_step("点击初级场房间") self.level_page.wait_element("房间列表").click() string = self.level_page.wait_element("金币超出文本").get_attribute("text") self.assert_equal("检查是否出现金币超出弹框",string.find("您的金币已超过本房间上限")!= -1) self.level_page.screenshot("金币超出.png") self.level_page.wait_element("去高级场").click() self.level_page.screenshot("高级场房间.png") elments1 = self.game_page.wait_element("房间底分") room = self.common.image_text(elments1) if room.isdigit(): self.start_step("初级场底:%s,房间底分:%s,核对是否是高级场" %(chujichangdifen,room)) self.assert_equal("进入了高级场",actual= int(room)>int(chujichangdifen)) self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) self.common.set_money(mid, 3000) finally: self.common.closedriver()
class D25763_FourRoom_Cards_Display(TestCase): ''' 房间内底牌及倍数显示是否正常 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 15 pending = True def pre_test(self): self.common = Common() self.start_step("设置金币数为30001") global mid, money mid = self.common.get_config_value("casecfg", "mid") self.common.set_money(mid, 30001) self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进入四人场") while self.hall_page.element_is_exist("游戏列表"): elments = self.hall_page.get_elements("游戏列表") elments[3].click() self.start_step("查看房间列表") elments = self.level_page.get_elements("房间列表") self.start_step("进入房间") difenlist = {'1': '10', '2': '50', '3': '100'} for j in range(len(elments) / 2): if j < 3: self.start_step("进入第%s个房间" % (j + 1)) elments[j].click() time.sleep(5) self.game_page.wait_element("四人场房间底分") self.game_page.screenshot("第%s个房间底分为%s.png" % ((j + 1), difenlist[str(j + 1)])) image_element = self.game_page.wait_element("四人场房间底分") beishutext = self.common.image_text(image_element) # if beishutext.isdigit(): # self.assert_equal("底分展示",actual=beishutext,expect=difenlist[str(j+1)]) while self.game_page.element_is_exist("退出"): self.game_page.wait_element("退出").click() self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) self.common.set_money(mid, 5000) finally: self.common.closedriver()
class D25770_FourRoom_Money_Display(TestCase): ''' 金币和元宝信息显示正常 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 15 def pre_test(self): self.common = Common() global mid, money mid = self.common.get_config_value("casecfg", "mid") self.common.set_money("mid", value="5000") money = Interface.get_money(mid) self.log_info("金币数:%s" % money) self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进入四人场") while self.hall_page.element_is_exist("游戏列表"): elments = self.hall_page.get_elements("游戏列表") elments[3].click() self.start_step("进入房间") while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() time.sleep(5) self.game_page.screenshot("金币元宝显示.png") image_element = self.game_page.wait_element("购买金币") text = self.common.image_text(image_element) self.log_info("text:" + text) self.start_step("接口获取的金币数目为:%s,界面获取的金币数目为:%s,核对是否一致" % (money, text)) # if text.isdigit(): # self.assert_equal("金币数是否一致",actual=text,expect=money) self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) self.common.set_money(mid, 5000) finally: self.common.closedriver()
class D25726_DoubleLaizi_Money_Display(TestCase): ''' 房间金币元宝显示 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 15 def pre_test(self): self.common = Common() global money money = 1000 self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() self.common.user_money(money=money) def run_test(self): self.start_step("进入双癞子场") while self.hall_page.element_is_exist("游戏列表"): elments1 = self.hall_page.get_elements("游戏列表") elments1[1].click() self.start_step("进入房间") while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() time.sleep(5) self.game_page.screenshot("金币元宝显示.png") elment1 = self.game_page.wait_element("购买金币") text = self.common.image_text(elment1) self.log_info("text:" + text) self.start_step("界面获取的金币数目为:%s,核对是否一致" % text) env = self.common.get_config_value('casecfg', 'env') if env == "0": if text.isdigit(): self.game_page.screenshot("界面金币数") self.log_info("当前为正式服,界面获取的金币数目为:%s" % text) elif env == "1": if text.isdigit(): self.assert_equal("当前为测试服,判断金币数是否一致", actual=int(text) == 1000) self.game_page.is_in_gameroom(self.luadriver) def post_test(self): self.game_page.is_in_gameroom(self.luadriver) self.common.closedriver()
class D25748_LaiziRoom_Money_Display(TestCase): ''' 房间金币元宝显示 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 15 pending = True def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() self.common.user_money(money=1000) def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进去癞子场") while self.hall_page.element_is_exist("游戏列表"): elments1 = self.hall_page.get_elements("游戏列表") elments1[1].click() self.game_page.wait_element("切换按钮").click() elments = self.game_page.get_elements("切换玩法") elments[0].click() # self.level_page.wait_element("快速开始").click() self.start_step("进入房间") while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() time.sleep(5) self.game_page.screenshot("金币元宝显示.png") elment1 = self.game_page.wait_element("购买金币") text = self.common.image_text(elment1) self.log_info("text:" + text) if text.isdigit(): self.start_step("界面获取的金币数目为:%s" % text) self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) finally: self.common.closedriver()
class D25739_ThreeRoom_Cards_Display(TestCase): ''' 底牌及倍数 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 15 # pending = True def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() self.common.user_money(money=1000) def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进入三人场") while self.hall_page.element_is_exist("游戏列表"): elments1 = self.hall_page.get_elements("游戏列表") print len(elments1) elments1[2].click() self.start_step("查看房间列表") while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() self.start_step("开始玩牌") self.game_page.wait_element("开始").click() starttime = time.time() while self.game_page.element_is_exist("正在配桌中"): time.sleep(1) self.log_info("正在配桌中,等待") endtime = time.time() time.sleep(3) try: self.game_page.wait_element("换桌").click() except: self.log_info("换桌失败") if (endtime - starttime) / 60 > self.timeout - 5: self.game_page.is_in_gameroom(self.luadriver) self.log_info("等待超时") return self.start_step("叫地主") while self.game_page.element_is_exist("出牌", 1) == False: list = ["抢地主", "叫地主", "不加倍"] self.log_info("叫地主中") for name in list: try: self.game_page.wait_element(name, 1).click() except: self.log_info("未出现抢地主按钮") if self.game_page.element_is_exist("继续游戏", 1): break self.game_page.screenshot("房间底牌和倍数展示.png") image_element = self.game_page.wait_element("房间内倍数") beishutext = self.common.image_text(image_element) self.start_step("房间内倍数展示%s" % beishutext) if beishutext.isdigit(): self.assert_equal("房间内倍数展示", actual=int(beishutext) >= 3) self.start_step("托管") if self.game_page.element_is_exist("机器人") == False: self.game_page.wait_element("托管").click() while self.game_page.element_is_exist("继续游戏", 1) == False: time.sleep(1) self.log_info("正在游戏中") self.start_step("退出玩牌房间") self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) finally: self.common.closedriver()