def run(self):
        # Setup environment
        lgsvl_sim = self.simConnection.connect()
        control = lgsvl.NPCControl()
        ego_control = lgsvl.VehicleControl()

        # Placing the school_bus
        school_bus_state = spawn_state(lgsvl_sim)
        school_bus_state = CarControl.place_car_on_the_point(
            state=school_bus_state, sim=lgsvl_sim, point=self.npc_source)
        school_bus = load_npc(lgsvl_sim, "SchoolBus", school_bus_state)

        # Placing the ego on the starting point
        ego_state = spawn_state(lgsvl_sim)
        ego_state = CarControl.place_car_from_the_point(dimension="horizontal",
                                                        distance=-6,
                                                        state=ego_state)
        ego_state = CarControl.drive_ego_car(ego_state,
                                             [("vertical", self.ego_speed)])
        ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)

        # Callback collision function
        ego.on_collision(self.on_collision)
        school_bus.on_collision(self.on_collision)

        # Set waypoints for School Bus
        waypoints = []
        for point in [self.npc_source, self.npc_target]:
            waypoints.append(
                lgsvl.DriveWaypoint(point, self.npc_speed,
                                    school_bus.state.transform.rotation))

        try:
            # Start the scenario
            # The School Bus is parked on the street
            control.headlights = 2
            control.e_stop = True
            school_bus.apply_control(control)
            # Let the ego running for 2 seconds
            self.simConnection.execute(timeout=2)

            # The school bus turns on signal to prepare for the turn
            control.headlights = 0  # turn off headlight
            control.turn_signal_left = True
            school_bus.apply_control(control)
            self.simConnection.execute(timeout=2)

            # Brake the ego
            CarControl.brake_ego(ego=ego,
                                 control=ego_control,
                                 brake_value=self.ego_brake,
                                 sticky=True)

            # The school bus starts to turn right
            school_bus.follow(waypoints)
            self.simConnection.execute(timeout=10)
        except Exception:
            print("Failed!")
Пример #2
0
        def setup_cars(sim_connection: SimConnection, ego_speed: float,
                       npc_speed: float):
            lgsvl_sim = sim_connection.connect()
            # Placing the school_bus
            school_bus_state = spawn_state(lgsvl_sim)
            school_bus = load_npc(lgsvl_sim, "SchoolBus", school_bus_state)

            # Placing the ego on the starting point
            ego_state = spawn_state(lgsvl_sim)
            ego_state = CarControl.place_car_from_the_point(
                dimension="horizontal", distance=-6, state=ego_state)
            ego_state = CarControl.drive_ego_car(ego_state,
                                                 [("vertical", ego_speed)])
            ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)
            return {
                "school_bus": school_bus,
                "ego": ego,
            }
Пример #3
0
def init_configuration(lgsvl_sim: lgsvl.Simulator,
                       initial_state: lgsvl.AgentState, npc_speed: float):
    # Init ego state
    ego_state = copy.deepcopy(initial_state)
    # Place Ego Car - 5 meter ahead from the initial point
    ego_state = CarControl.place_car_from_the_point(dimension="vertical",
                                                    distance=5,
                                                    state=ego_state)
    # Place Ego Car - 3.5m meter on the left
    ego_state = CarControl.place_car_from_the_point(dimension="horizontal",
                                                    distance=-3.5,
                                                    state=ego_state)
    # Drive ego car with speed 5m/s
    ego_state = CarControl.drive_ego_car(state=ego_state,
                                         directions=[("vertical", 5)])
    # Add ego to simulator
    ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)

    # Init sedan state
    sedan_state = copy.deepcopy(initial_state)
    # Place Sedan - 5 meter ahead from the initial point
    sedan_state = CarControl.place_car_from_the_point(dimension="vertical",
                                                      distance=5,
                                                      state=sedan_state)
    # Add Sedan to simulator
    sedan = load_npc(lgsvl_sim, "Sedan", sedan_state)
    # Drive sedan follow its lane with given speed in m/s
    sedan.follow_closest_lane(True, npc_speed)

    # Init suv state
    suv_state = copy.deepcopy(initial_state)
    # Place SUV - 15 meter ahead from the initial point
    suv_state = CarControl.place_car_from_the_point(dimension="vertical",
                                                    distance=20,
                                                    state=suv_state)
    # Add suv to simulator
    suv = load_npc(lgsvl_sim, "SUV", suv_state)
    # Drive suv follow its lane with given speed in m/s
    suv.follow_closest_lane(True, npc_speed)
    return {
        "sedan": sedan,
        "suv": suv,
        "ego": ego,
    }
    def test_EGO_following_NPC_without_crash(self):
        simConnection = SimConnection()
        sim = simConnection.connect()
        # Placing the suv - 10m ahead from the starting point
        state = spawn_state(sim)
        truck_state = CarControl.place_car_from_the_point(dimension="vertical",
                                                          distance=10,
                                                          state=state)
        truck = load_npc(sim, "BoxTruck", truck_state)
        # Driving the truck - speed 5m/s from the starting point
        truck.follow_closest_lane(True, 5)

        # Driving the ego - speed 1m/s from the starting point
        state = spawn_state(sim)
        ego_state = CarControl.drive_ego_car(state=state,
                                             directions=[("vertical", 4.5)])
        ego = load_ego(sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)

        # Run the simulator for 10 seconds with debug mode
        simConnection.execute(timeout=10)
        self.assertEqual(True, True)
        simConnection.sim.close()
def setup_cars(sim_connection: SimConnection, ego_speed: float):
    lgsvl_sim = sim_connection.connect()
    # Placing the sedan
    sedan_state = spawn_state(lgsvl_sim)
    sedan_state = CarControl.place_car_from_the_point(dimension="vertical",
                                                      distance=15,
                                                      state=sedan_state)
    sedan_state = CarControl.place_car_from_the_point(dimension="horizontal",
                                                      distance=-8,
                                                      state=sedan_state)
    sedan_state = CarControl.rotate_car_by_degree(state=sedan_state,
                                                  degree=-45)
    sedan = load_npc(lgsvl_sim, "Sedan", sedan_state)

    # Placing the ego on the starting point
    ego_state = spawn_state(lgsvl_sim)
    ego_state = CarControl.drive_ego_car(ego_state, [("vertical", ego_speed)])
    ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)
    return {
        "sedan": sedan,
        "ego": ego,
    }
Пример #6
0
        def setup_cars(simc: SimConnection, npc_speed: float):
            lgsvl_sim = simc.connect()
            sedan_state = spawn_state(lgsvl_sim)
            sedan_state = CarControl.place_car_from_the_point(dimension="vertical", distance=0, state=sedan_state)
            sedan = load_npc(lgsvl_sim, "Sedan", sedan_state)
            sedan.follow_closest_lane(True, npc_speed)

            suv_state = spawn_state(lgsvl_sim)
            suv_state = CarControl.place_car_from_the_point(dimension="vertical", distance=17, state=suv_state)
            suv = load_npc(lgsvl_sim, "Sedan", suv_state)
            suv.follow_closest_lane(True, npc_speed)

            ego_state = spawn_state(lgsvl_sim)
            ego_state = CarControl.place_car_from_the_point(dimension="horizontal", distance=-3.5, state=ego_state)
            ego_state = CarControl.place_car_from_the_point(dimension="vertical", distance=5, state=ego_state)
            ego_state = CarControl.drive_ego_car(state=ego_state, directions=[("vertical", 5)])
            ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)
            return {
                "sedan": sedan,
                "suv": suv,
                "ego": ego,
            }