Пример #1
0
    def __initialize_agent__(self, msg):
        """Initialize an agent.

        Set the agent id, it's allies and enemies, the respective game number
        to 0 and it's agents. Log the initalized agent, set a reply_msg as a
        simple acknowledgment message and send it to the server.

        Args:
            msg: A message of comm.REQUEST_INIT_MSG type.
        """
        agent_id = msg.agent_id
        ally_ids = self.__get_allies__(agent_id)
        enemy_ids = self.__get_enemies__(agent_id)

        if agent_id in self.agents:
            del self.agents[agent_id]

        self.game_number[agent_id] = 0
        self.agents[agent_id] = self.agent_classes[agent_id](agent_id,
                                                             ally_ids,
                                                             enemy_ids)
        log('Initialized {} #{}'.format(self.agent_teams[agent_id], agent_id))

        reply_msg = comm.AckMessage()
        self.server.send(reply_msg)
Пример #2
0
    def __set_agent_pm__(self, msg):
        """Set the probability map back to the agents."""
        self.ghostId.append(msg.agent_id)
        self.probability_map.append(msg.pm)

        pacman = self.__get_enemies__(msg.agent_id)
        # print("Mapa recebido do agente {}".format(msg.agent_id))
        # print(msg.pm)
        ident = msg.agent_id

        if len(self.probability_map) == len(self.__get_allies__(ident))+1:
            width = self.probability_map[0].width
            height = self.probability_map[0].height
            walls = self.probability_map[0].walls
            sumOfValues = 0.0
            newPM = Map(width, height, walls)

            # Populate new matrix
            for x in range(height):
                for y in range(width):
                    for probMap in self.probability_map:
                        if not probMap._is_wall((x, y)):
                            newPM[x][y] = log1p(newPM[x][y]) + log1p(probMap[x][y])

                    if not newPM._is_wall((x, y)):
                        # print newPM[x][y]
                        sumOfValues = sumOfValues + newPM[x][y]

            # Normalize it
            for x in range(height):
                for y in range(width):
                    if not newPM._is_wall((x, y)):
                        newPM[x][y] = newPM[x][y]/sumOfValues

            # print("Novo mapa de probabilidade: ")
            # print(newPM)

            for agent in self.ghostId:
                self.game_states[agent].agent_maps[pacman[0]] = newPM
                # print("Mapa de probabilidade do agente {}".format(agent))
                # print self.game_states[agent].agent_maps[pacman[0]]

            self.ghostId = []
            self.probability_map = []
            self.server.send(comm.AckMessage())
        else:
            self.server.send(comm.AckMessage())
Пример #3
0
    def __share_learn__(self, msg):
        """Set the agent new goal.

        Args:
            msg: A message of type GOAL_MSG
        """
        if (self.game_states[msg.agent_id].iteration % 5) == 0:
            self.ghostId.append(msg.agent_id)
            ps = self.agents[msg.agent_id].learning.previous_state
            self.learnTripples.append((msg.agent_id, ps, msg.state,
                                       msg.previous_behavior,
                                       msg.reward))

            num = len(self.__get_allies__(msg.agent_id))
            if len(self.learnTripples) == num:
                for agent in self.ghostId:
                    for tripple in self.learnTripples:
                        if agent != tripple[0]:
                            ps = tripple[1]
                            state = tripple[2]
                            pb = tripple[3]
                            reward = tripple[4]
                            # print "\nAgent receiving info: {}".format(agent)
                            # print "Information Recived from agent: {}"
                            # .format(tripple[0])
                            # print "Previous State: {}"
                            # .format(tripple[1].get_position())
                            # print "State: {}"
                            # .format(tripple[2].get_position())
                            # print "Behavior: {}".format(tripple[3])
                            # print "Reward: {}".format(tripple[4])
                            self.agents[agent].learning.learnFromOther(state,
                                                                       ps, pb,
                                                                       reward)

                self.ghostId = []
                self.learnTripples = []

                self.server.send(comm.AckMessage())
            else:
                self.server.send(comm.AckMessage())
        else:
            self.server.send(comm.AckMessage())
Пример #4
0
    def __set_agent_policy__(self, msg):
        """Set an agent policy.

        Set the policy for the msg agent id, and sand to the server a simple
        acknowledgment message.

        Args:
            msg: A message of type comm.POLICY_MSG.
        """
        self.agents[msg.agent_id].set_policy(msg.policy)
        self.server.send(comm.AckMessage())
Пример #5
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    def __register_agent__(self, msg):
        """Register an agent.

        Set the agent classes and team, log the registered agent, set a
        reply_msg as a simple acknowledgment message and send it to the server.

        Args:
            msg: A message of comm.REQUEST_REGISTER_MSG
        """
        self.agent_classes[msg.agent_id] = msg.agent_class
        self.agent_teams[msg.agent_id] = msg.agent_team

        log('Registered {} #{} ({})'.format(msg.agent_team, msg.agent_id,
                                            msg.agent_class.__name__))

        reply_msg = comm.AckMessage()
        self.server.send(reply_msg)
Пример #6
0
    def __set_mse__(self, msg):
        """..."""
        pacman = self.__get_enemies__(msg.agent_id)
        pacman_pos = self.realPositions
        # print pacman_pos
        pMap = self.game_states[msg.agent_id].agent_maps[pacman[0]]
        # print pMap

        maxValue = 0
        maxValueX = 0
        maxValueY = 0

        width = pMap.width
        height = pMap.height

        for x in range(height):
            for y in range(width):
                if not pMap._is_wall((x, y)):
                    if pMap[x][y] > maxValue:
                        maxValue = pMap[x][y]
                        maxValueX = x
                        maxValueY = y

        coord = (maxValueX, maxValueY)
        distance = (abs(maxValueX - pacman_pos[0]) + abs(maxValueY - pacman_pos[1])) ** 2

        self.numInstancesArray[msg.agent_id-1] += 1
        self.instanceErrorsArray[msg.agent_id-1] += distance
        # print("Agente: {}".format(msg.agent_id-1))
        # print("\nNumero instancia: {}"
        #       .format(self.numInstancesArray[msg.agent_id-1]))
        # print("Posicao pacman: {}".format(pacman_pos))
        # print("Posicao estimada: {}".format(coord))
        # print("Erro instancia: {}".format(distance))
        # print("Erro: {}".format(self.instanceErrorsArray[msg.agent_id-1]))

        self.server.send(comm.AckMessage())
Пример #7
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    def __start_game_for_agent__(self, msg):
        """Start Game for an Agent.

        Call __get_allies__ and __get_enemies__, initialize a Game State for
        a agent_id from message. Send a acknowledgment message to the server.
        Log the Start Game for agent number message.

        Args:
            msg: A message of type comm.REQUEST_GAME_START_MSG.
        """
        ally_ids = self.__get_allies__(msg.agent_id)
        enemy_ids = self.__get_enemies__(msg.agent_id)

        eater = (self.agent_teams[msg.agent_id] == 'pacman')

        if (self.agent_teams[msg.agent_id] != 'pacman'):
            self.numInstancesArray.append(0)
            self.instanceErrorsArray.append(0)

        if msg.agent_id in self.game_states:
            del self.game_states[msg.agent_id]

        iteration = self.game_number[msg.agent_id]
        self.game_states[msg.agent_id] = GameState(width=msg.map_width,
                                                   height=msg.map_height,
                                                   walls=[],
                                                   agent_id=msg.agent_id,
                                                   ally_ids=ally_ids,
                                                   enemy_ids=enemy_ids,
                                                   eater=eater,
                                                   iteration=iteration)

        reply_msg = comm.AckMessage()
        self.server.send(reply_msg)
        log('Start game for {} #{}'.format(self.agent_teams[msg.agent_id],
                                           msg.agent_id))
Пример #8
0
    def __set_agent_pm_mse__(self, msg):
        """Set the probability map back to the agents."""
        self.ghostId.append(msg.agent_id)
        self.probability_map.append(msg.pm)
        maxValue = 0
        maxValueX = 0
        maxValueY = 0

        pacman = self.__get_enemies__(msg.agent_id)
        # print("Mapa recebido do agente {}".format(msg.agent_id))
        # print(msg.pm)
        ident = msg.agent_id

        if len(self.probability_map) == len(self.__get_allies__(ident)) + 1:
            width = self.probability_map[0].width
            height = self.probability_map[0].height
            walls = self.probability_map[0].walls
            sumOfValues = 0.0
            newPM = Map(width, height, walls)

            # Populate new matrix
            for x in range(height):
                for y in range(width):
                    for probMap in self.probability_map:
                        if not probMap._is_wall((x, y)):
                            newPM[x][y] = newPM[x][y] + probMap[x][y]

                    if not newPM._is_wall((x, y)):
                        sumOfValues = sumOfValues + newPM[x][y]
            # Normalize it
            for x in range(height):
                for y in range(width):
                    if not newPM._is_wall((x, y)):
                        newPM[x][y] = newPM[x][y] / sumOfValues
                        if newPM[x][y] > maxValue:
                            maxValue = newPM[x][y]
                            maxValueX = x
                            maxValueY = y
            # print(">>>>>>>>>>>>>>>>>>>>>>>>")
            # print("Novo mapa de probabilidade: ")
            # print(newPM)

            # Get the max value

            self.numInstances += 1
            pacman_pos = self.realPositions
            print("\nPacman Position: {}".format(pacman_pos))
            print("Pacman Estimate Position: {}".format(
                (maxValueX, maxValueY)))
            print("Previous instanceError: {}".format(self.instanceError))

            self.instanceError += (abs(maxValueX - pacman_pos[0]) +
                                   abs(maxValueY - pacman_pos[1]))

            print("New Instance Error: {}".format(
                abs(maxValueX - pacman_pos[0]) +
                abs(maxValueY - pacman_pos[1])))

            print ">>>>>>>>>>>>>>>>>>>>>>>>"
            for agent in self.ghostId:
                self.game_states[agent].agent_maps[pacman[0]] = newPM
                # print("Mapa de probabilidade do agente {}".format(agent))
                # print self.game_states[agent].agent_maps[pacman[0]]

            self.ghostId = []
            self.probability_map = []
            self.server.send(comm.AckMessage())
        else:
            self.server.send(comm.AckMessage())