Пример #1
0
def mesh_subdivide_quad(mesh, k=1):
    """Subdivide a mesh such that all faces are quads.

    Parameters
    ----------
    mesh : Mesh
        The mesh object that will be subdivided.
    k : int
        Optional. The number of levels of subdivision. Default is ``1``.

    Returns
    -------
    Mesh
        A new subdivided mesh.

    Examples
    --------
    >>> box = Box.from_corner_corner_height([0.0, 0.0, 0.0], [1.0, 1.0, 0.0], 1.0)
    >>> mesh = Mesh.from_shape(box)
    >>> k = 2
    >>> subd = mesh_subdivide_quad(mesh, k=k)
    >>> mesh is subd
    False
    >>> type(mesh) is type(subd)
    True
    >>> subd.number_of_faces() == mesh.number_of_faces() * 4 ** k
    True

    """
    cls = type(mesh)
    subd = mesh_fast_copy(mesh)
    for face in subd.faces():
        subd.facedata[face]['path'] = [face]
    for _ in range(k):
        faces = {face: subd.face_vertices(face)[:] for face in subd.faces()}
        face_centroid = {
            face: subd.face_centroid(face)
            for face in subd.faces()
        }
        for u, v in list(subd.edges()):
            mesh_split_edge(subd, u, v, allow_boundary=True)
        for face, vertices in faces.items():
            descendant = {i: j for i, j in subd.face_halfedges(face)}
            ancestor = {j: i for i, j in subd.face_halfedges(face)}
            x, y, z = face_centroid[face]
            c = subd.add_vertex(x=x, y=y, z=z)
            for i, vertex in enumerate(vertices):
                a = ancestor[vertex]
                d = descendant[vertex]
                newface = subd.add_face([a, vertex, d, c])
                subd.facedata[newface][
                    'path'] = subd.facedata[face]['path'] + [i]
            del subd.face[face]
            del subd.facedata[face]
    subd2 = cls()
    subd2.data = subd.data
    return subd2
Пример #2
0
def mesh_subdivide_quad(mesh, k=1):
    """Subdivide a mesh such that all faces are quads.

    Parameters
    ----------
    mesh : Mesh
        The mesh object that will be subdivided.
    k : int
        Optional. The number of levels of subdivision. Default is ``1``.

    Returns
    -------
    Mesh
        A new subdivided mesh.

    Notes
    -----


    Examples
    --------
    >>> box = Box.from_corner_corner_height([0.0, 0.0, 0.0], [1.0, 1.0, 0.0], 1.0)
    >>> mesh = Mesh.from_shape(box)
    >>> k = 2
    >>> subd = mesh_subdivide_quad(mesh, k=k)
    >>> mesh is subd
    False
    >>> type(mesh) is type(subd)
    True
    >>> subd.number_of_faces() == mesh.number_of_faces() * 4 ** k
    True

    """
    cls = type(mesh)
    for _ in range(k):
        subd = mesh_fast_copy(mesh)
        for u, v in list(subd.edges()):
            mesh_split_edge(subd, u, v, allow_boundary=True)
        for fkey in mesh.faces():
            descendant = {i: j for i, j in subd.face_halfedges(fkey)}
            ancestor = {j: i for i, j in subd.face_halfedges(fkey)}
            x, y, z = mesh.face_centroid(fkey)
            c = subd.add_vertex(x=x, y=y, z=z)
            for key in mesh.face_vertices(fkey):
                a = ancestor[key]
                d = descendant[key]
                subd.add_face([a, key, d, c])
            del subd.face[fkey]
        mesh = subd
    subd2 = cls()
    subd2.data = mesh.data
    return subd2
Пример #3
0
def mesh_subdivide_corner(mesh, k=1):
    """Subdivide a mesh by cutting corners.

    Parameters
    ----------
    mesh : Mesh
        The mesh object that will be subdivided.
    k : int
        Optional. The number of levels of subdivision. Default is ``1``.

    Returns
    -------
    Mesh
        A new subdivided mesh.

    Returns
    -------
    Mesh
        The subdivided mesh.

    Notes
    -----
    This is essentially the same as Loop subdivision, but applied to general
    meshes.

    """
    cls = type(mesh)
    for _ in range(k):
        subd = mesh_fast_copy(mesh)

        # split every edge
        for u, v in list(subd.edges()):
            mesh_split_edge(subd, u, v, allow_boundary=True)
        # create 4 new faces for every old face
        for fkey in mesh.faces():
            descendant = {i: j for i, j in subd.face_halfedges(fkey)}
            ancestor = {j: i for i, j in subd.face_halfedges(fkey)}
            center = []
            for key in mesh.face_vertices(fkey):
                a = ancestor[key]
                d = descendant[key]
                subd.add_face([a, key, d])
                center.append(a)
            subd.add_face(center)
            del subd.face[fkey]
        mesh = subd
    subd2 = cls()
    subd2.data = mesh.data
    return subd2
Пример #4
0
def trimesh_subdivide_loop(mesh, k=1, fixed=None):
    """Subdivide a triangle mesh using the Loop algorithm.

    Parameters
    ----------
    mesh : Mesh
        The mesh object that will be subdivided.
    k : int
        Optional. The number of levels of subdivision. Default is ``1``.
    fixed : list
        Optional. A list of fixed vertices. Default is ``None``.

    Returns
    -------
    Mesh
        A new subdivided mesh.

    Examples
    --------
    Make a low poly mesh from a box shape.
    Triangulate the faces.
    >>> box = Box.from_corner_corner_height([0.0, 0.0, 0.0], [1.0, 1.0, 0.0], 1.0)
    >>> mesh = Mesh.from_shape(box)
    >>> mesh_quads_to_triangles(mesh)

    Subdivide 2 times.
    >>> k = 2
    >>> subd = trimesh_subdivide_loop(mesh, k=k)

    Compare low-poly cage with subdivision mesh.
    >>> mesh is subd
    False
    >>> type(mesh) is type(subd)
    True
    >>> subd.number_of_faces() == mesh.number_of_faces() * (3 + 1) ** k
    True

    """
    cls = type(mesh)

    if not fixed:
        fixed = []

    fixed = set(fixed)

    subd = mesh_fast_copy(mesh)

    for _ in range(k):
        key_xyz = {key: subd.vertex_coordinates(key) for key in subd.vertices()}
        fkey_vertices = {fkey: subd.face_vertices(fkey)[:] for fkey in subd.faces()}
        uv_w = {(u, v): subd.face_vertex_ancestor(fkey, u) for fkey in subd.faces() for u, v in subd.face_halfedges(fkey)}
        boundary = set(subd.vertices_on_boundary())

        for key in subd.vertices():
            nbrs = subd.vertex_neighbors(key)

            if key in boundary:
                xyz = key_xyz[key]

                x = 0.75 * xyz[0]
                y = 0.75 * xyz[1]
                z = 0.75 * xyz[2]

                for n in nbrs:
                    if subd.halfedge[key][n] is None or subd.halfedge[n][key] is None:
                        xyz = key_xyz[n]

                        x += 0.125 * xyz[0]
                        y += 0.125 * xyz[1]
                        z += 0.125 * xyz[2]

            else:
                n = len(nbrs)

                if n == 3:
                    a = 3. / 16.
                else:
                    a = 3. / (8 * n)

                xyz = key_xyz[key]

                nbrs = [key_xyz[nbr] for nbr in nbrs]
                nbrs = [sum(axis) for axis in zip(*nbrs)]

                x = (1. - n * a) * xyz[0] + a * nbrs[0]
                y = (1. - n * a) * xyz[1] + a * nbrs[1]
                z = (1. - n * a) * xyz[2] + a * nbrs[2]

            subd.vertex[key]['x'] = x
            subd.vertex[key]['y'] = y
            subd.vertex[key]['z'] = z

        edgepoints = {}

        # odd vertices
        for u, v in list(subd.edges()):

            w = mesh_split_edge(subd, u, v, allow_boundary=True)

            edgepoints[(u, v)] = w
            edgepoints[(v, u)] = w

            a = key_xyz[u]
            b = key_xyz[v]

            if (u, v) in uv_w and (v, u) in uv_w:
                c = key_xyz[uv_w[(u, v)]]
                d = key_xyz[uv_w[(v, u)]]
                xyz = [(3.0 / 8.0) * (a[i] + b[i]) + (1.0 / 8.0) * (c[i] + d[i]) for i in range(3)]

            else:
                xyz = [0.5 * (a[i] + b[i]) for i in range(3)]

            subd.vertex[w]['x'] = xyz[0]
            subd.vertex[w]['y'] = xyz[1]
            subd.vertex[w]['z'] = xyz[2]

        # new faces
        for fkey, vertices in fkey_vertices.items():
            u, v, w = vertices

            uv = edgepoints[(u, v)]
            vw = edgepoints[(v, w)]
            wu = edgepoints[(w, u)]

            subd.add_face([wu, u, uv])
            subd.add_face([uv, v, vw])
            subd.add_face([vw, w, wu])
            subd.add_face([uv, vw, wu])

            del subd.face[fkey]

    subd2 = cls()
    subd2.data = subd.data
    return subd2
Пример #5
0
def mesh_subdivide_catmullclark(mesh, k=1, fixed=None):
    """Subdivide a mesh using the Catmull-Clark algorithm.

    Parameters
    ----------
    mesh : Mesh
        The mesh object that will be subdivided.
    k : int
        Optional. The number of levels of subdivision. Default is ``1``.
    fixed : list
        Optional. A list of fixed vertices. Default is ``None``.

    Returns
    -------
    Mesh
        A new subdivided mesh.

    Notes
    -----
    Note that *Catmull-Clark* subdivision is like *Quad* subdivision, but with
    smoothing after every level of further subdivision. Smoothing is done
    according to the scheme prescribed by the Catmull-Clark algorithm.

    Examples
    --------
    >>> box = Box.from_corner_corner_height([0.0, 0.0, 0.0], [1.0, 1.0, 0.0], 1.0)
    >>> mesh = Mesh.from_shape(box)
    >>> k = 2
    >>> subd = mesh_subdivide_catmullclark(mesh, k=k)
    >>> mesh is subd
    False
    >>> type(mesh) is type(subd)
    True
    >>> subd.number_of_faces() == mesh.number_of_faces() * 4 ** k
    True

    """
    cls = type(mesh)
    if not fixed:
        fixed = []
    fixed = set(fixed)

    for _ in range(k):
        subd = mesh_fast_copy(mesh)

        # keep track of original connectivity and vertex locations

        bkeys = set(subd.vertices_on_boundary())
        bkey_edgepoints = {key: [] for key in bkeys}

        # apply quad meshivision scheme
        # keep track of the created edge points that are not on the boundary
        # keep track track of the new edge points on the boundary
        # and their relation to the previous boundary points

        # quad subdivision
        # ======================================================================

        edgepoints = []

        for u, v in mesh.edges():

            w = mesh_split_edge(subd, u, v, allow_boundary=True)

            # document why this is necessary
            # everything else in this loop is just quad subdivision
            if u in bkeys and v in bkeys:

                bkey_edgepoints[u].append(w)
                bkey_edgepoints[v].append(w)

                continue

            edgepoints.append(w)

        fkey_xyz = {fkey: mesh.face_centroid(fkey) for fkey in mesh.faces()}

        for fkey in mesh.faces():

            descendant = {i: j for i, j in subd.face_halfedges(fkey)}
            ancestor = {j: i for i, j in subd.face_halfedges(fkey)}

            x, y, z = fkey_xyz[fkey]
            c = subd.add_vertex(x=x, y=y, z=z)

            for key in mesh.face_vertices(fkey):
                a = ancestor[key]
                d = descendant[key]

                subd.add_face([a, key, d, c])

            del subd.face[fkey]

        # update coordinates
        # ======================================================================

        # these are the coordinates before updating

        key_xyz = {key: subd.vertex_coordinates(key) for key in subd.vertex}

        # move each edge point to the average of the neighboring centroids and
        # the original end points

        for w in edgepoints:
            x, y, z = centroid_points([key_xyz[nbr] for nbr in subd.halfedge[w]])

            subd.vertex[w]['x'] = x
            subd.vertex[w]['y'] = y
            subd.vertex[w]['z'] = z

        # move each vertex to the weighted average of itself, the neighboring
        # centroids and the neighboring mipoints

        for key in mesh.vertices():
            if key in fixed:
                continue

            if key in bkeys:
                nbrs = set(bkey_edgepoints[key])
                nbrs = [key_xyz[nbr] for nbr in nbrs]
                e = 0.5
                v = 0.5
                E = [coord * e for coord in centroid_points(nbrs)]
                V = [coord * v for coord in key_xyz[key]]
                x, y, z = [E[_] + V[_] for _ in range(3)]

            else:
                fnbrs = [mesh.face_centroid(fkey) for fkey in mesh.vertex_faces(key) if fkey is not None]
                nbrs = [key_xyz[nbr] for nbr in subd.halfedge[key]]
                n = float(len(nbrs))
                f = 1.0 / n
                e = 2.0 / n
                v = (n - 3.0) / n
                F = centroid_points(fnbrs)
                E = centroid_points(nbrs)
                V = key_xyz[key]
                x = f * F[0] + e * E[0] + v * V[0]
                y = f * F[1] + e * E[1] + v * V[1]
                z = f * F[2] + e * E[2] + v * V[2]

            subd.vertex[key]['x'] = x
            subd.vertex[key]['y'] = y
            subd.vertex[key]['z'] = z

        mesh = subd

    subd2 = cls()
    subd2.data = mesh.data
    return subd2