from utils.pyutils import interact __builtin__.INTERACT = interact # import settings and initialize app object from config import settings from backend.app import initialize_app app = initialize_app(settings) # import libraries from utils.dbutils import reset_database, DatabaseControlError # import our code after initialization of app from config.log import setup_logging from backend.models import db setup_logging('scss') manager = Manager(app) manager.add_command('assets', ManageAssets()) @manager.command def runserver(port=5000, bindhost='127.0.0.1'): "start the development server" class SilentWSGIRequestHandler(WSGIRequestHandler): def log_request(self, *args, **kwargs): pass run_simple(bindhost, port,
from config import settings from config.log import setup_logging from backend.app import initialize_app setup_logging() application = initialize_app(settings)
from utils.pyutils import interact __builtin__.INTERACT = interact # import settings and initialize app object from config import settings from backend.app import initialize_app app = initialize_app(settings) # import libraries from utils.dbutils import reset_database, DatabaseControlError # import our code after initialization of app from config.log import setup_logging from backend.models import db setup_logging('scss') manager = Manager(app) manager.add_command('assets', ManageAssets()) @manager.command def runserver(port=5000, bindhost='127.0.0.1'): "start the development server" class SilentWSGIRequestHandler(WSGIRequestHandler): def log_request(self, *args, **kwargs): pass run_simple(bindhost, port, app, request_handler=SilentWSGIRequestHandler, use_reloader=app.debug, use_debugger=app.debug) @manager.command def recreatedb(): "destroy the database (if any) and recreate it"