def iterFileMapAndCopyFile(self): cfgResRootDir = self.sdksRootDir luaversion = ConfigParse.shareInstance().getLuaVersion() fileMap = ConfigParse.shareInstance().getFileMap() rules = fileMap.get(luaversion, None) if not rules: print("no coresponding luaversion") exit(1) for k, v in rules.items(): source = os.path.join(cfgResRootDir, luaversion, k) target = os.path.join(self.decompileDir, v['targetDir']) # 如果source是文件 if os.path.isfile(source): # 直接复制到目标文件夹, 忽略模式 target = os.path.join(target, k) file_utils.copyFiles(source, target) # 是文件夹 else: mode = v['copyMode'] if mode == '*': file_utils.copyFiles(source, target) elif mode == '-': sourceDirFiles = os.listdir(source) targetDirFiles = os.listdir(target) for f in [ s for s in sourceDirFiles if s in targetDirFiles ]: source = os.path.join(source, f) target = os.path.join(target, f) file_utils.copyFiles(source, target)
def startTask(self, platform): packageLs = ConfigParse.shareInstance().getPackageLs() # print '<---TASK INFO--->%s' %(packageLs) for package in packageLs: idChannel = package['idChannel'] if idChannel in self.__finishChannel: #print '<---...CONTINUE WORKING...--->' continue pkThread = self.getIdleThread() if pkThread is None: return pkThread.setPlatform(platform) channel = ConfigParse.shareInstance().findChannel(idChannel) if channel is None: continue pkThread.assignPackTask(channel) print '<---packThreadStart--->' if not pkThread.isAlive(): pkThread.start() self.__finishChannel.append(idChannel) bOver = True for thread in self.__taskThreads: if thread.getStatus() != 0: bOver = False break if bOver == True: for thread in self.__taskThreads: thread.stop() self.__taskThreads.remove(thread)
def startIos(): reload(sys) sys.setdefaultencoding('utf8') ConfigParse.shareInstance().readUserConfig(1) taskManager.shareInstance().clearRecord() packThreadManager.shareInstance().clearRecord() packThreadManager.shareInstance().setCurWorkDir(os.getcwd()) source = ConfigParse.shareInstance().getSource() game = ConfigParse.shareInstance().getCurrentGame() versionName = ConfigParse.shareInstance().getVersionName() packThreadManager.shareInstance().startTask(1) thread.start_new_thread(checkTaskThreadForIos, ())
def reportCmdError(cmd, stdoutput, erroutput): """ """ errorLog = stdoutput + '\r\n' + erroutput if ConfigParse.shareInstance().get_log_dir() is None: reportError(errorLog, int(threading.currentThread().getName())) else: error = '==================>>>> ERROR <<<<==================\r\n' error += '[Time]: ' + time.strftime( '%Y-%m-%d %H:%M:%S', time.localtime(time.time())) + '\r\n' error += '[Error]:\r\n' error += errorLog + '\r\n' error += '==================================================\r\n' log(error, ConfigParse.shareInstance().get_log_dir())
def modify_file(workDir, strForReplace, funName): #AppController.mm的路径(appctrl_path帝国争霸,超级舰队的。appctrl_path2是战舰传奇的) appctrlPath = workDir + '/AppController.mm' appctrlPath2 = workDir + '/ios/AppController.mm' #如果没有AppController.mm就去找AppDelegate.m的路径 xcodeProjPath = workDir + '/' + ConfigParse.shareInstance().getProjXcode() AppDelegatePath = xcodeProjPath[:-10] + '/AppDelegate.m' replaceFlag = '#pragma mark rsdk_' + funName + '_end' #根据传入的funName拼接 代码标记 replaceStr = strForReplace + '\n' + replaceFlag #要添加的代码 + 代码标记 print 'replaceStr===>' + replaceStr #判断AppController.mm或者AppDelegate.m文件路径 if os.path.exists(appctrlPath): content = replace_file(appctrlPath, replaceFlag, replaceStr) write_str_to_file(appctrlPath, content) elif os.path.exists(appctrlPath2): content = replace_file(appctrlPath2, replaceFlag, replaceStr) write_str_to_file(appctrlPath2, content) elif os.path.exists(AppDelegatePath): content = replace_file(AppDelegatePath, replaceFlag, replaceStr) write_str_to_file(AppDelegatePath, content) else: print 'not exist appcontroller.mm or appdelegate.m' return
def start(): reload(sys) sys.setdefaultencoding('utf8') ConfigParse.shareInstance().readUserConfig(0) taskManager.shareInstance().clearRecord() packThreadManager.shareInstance().clearRecord() packThreadManager.shareInstance().setCurWorkDir(os.getcwd()) # source = ConfigParse.shareInstance().getSource() #print '<---source-->'+source # game = ConfigParse.shareInstance().getCurrentGame() # if os.path.isfile(source): # versionName = ConfigParse.shareInstance().getVersionName() # print '<---Config VersionName-->'+versionName # file_operate.backupApk(source, game, versionName) packThreadManager.shareInstance().startTask(0) thread.start_new_thread(checkTaskThread, ())
def doPackWithOneChannelSymbol(self, channelId, tempRecompileApk, tempSignedApkName, outputDir, outputName, symbol, taskWorkDir): ''' @param channelId 渠道id,用于获取keystore @param tempRecompileApk 重打包后的未签名apk path @param tempSignedApkName 签名对齐后的包名称 @param outputDir 输出路径(非完整path) @param outputName 输出名称(非完整path) @param symbol 自定义渠道标记 @param taskWorkDir 工作目录 ''' log_utils.getLogger().info('doPackWithOneChannelSymbol ... ') #添加渠道标识 log_utils.getLogger().info('adding channel symbol to /assets/ ... ') channelSymbolFileName = ConfigParse.shareInstance( ).getChannelSymbolFileName() zip_utils.addChannelSymbolFile(tempRecompileApk, symbol, channelSymbolFileName, taskWorkDir) #apk签名 log_utils.getLogger().info('signing apk') keystoreInfo = ConfigParse.shareInstance().getKeystoreInfoByChannelId( channelId) ret = cmd_tools.signApk(tempRecompileApk, keystoreInfo['file'], keystoreInfo['storePassword'], keystoreInfo['keyAlias'], keystoreInfo['aliasPassword']) if ret: raise PackException(pack_exception.SIGN_APK_FAILED, 'sign apk failed') #apk优化 apkName = '%s/%s' % (outputDir, outputName) outputDir = os.path.dirname(apkName) if not os.path.exists(outputDir): os.makedirs(outputDir) log_utils.getLogger().debug(outputDir) log_utils.getLogger().info('zipaligning and renaming apk apkName == ' + apkName) ret = cmd_tools.alignAPK(tempRecompileApk, tempSignedApkName) if ret: raise PackException(pack_exception.ALIGN_APK_FAILED, 'align apk failed') os.rename(tempSignedApkName, apkName)
def log(str): outputDir = ConfigParse.shareInstance().getOutputDir() logDir = outputDir + 'Log/' if not os.path.exists(logDir): os.makedirs(logDir) logFile = codecs.open(logDir + 'error.log', 'a+', 'utf-8') content = str + '\r\n' logFile.write(unicode(content, 'gbk')) logFile.close()
def execFormatCmd(cmd): cmd = cmd.replace('\\', '/') cmd = re.sub('/+', '/', cmd) if platform.system() == 'Windows': st = subprocess.STARTUPINFO st.dwFlags = subprocess.STARTF_USESHOWWINDOW st.wShowWindow = subprocess.SW_HIDE else: cmd = cmd.encode('utf-8').decode('iso-8859-1') # findret = cmd.find('jarsigner') # if findret > -1: # import shlex # cmds = shlex.split(cmd) # log_utils.getLogger().debug('the execformatCmd cmds:'+str(cmds)) # s = subprocess.Popen(cmds) # else: # s = subprocess.Popen(cmd, shell=True) #=========================================================================== # import shlex # cmds = shlex.split(cmd) # #log_utils.getLogger().debug("eeeeeeeeeeeeeeeeeee" + cmd) # s = subprocess.Popen(cmds, stdout=subprocess.PIPE, stderr=subprocess.PIPE) #=========================================================================== import locale cmd = cmd.encode(locale.getdefaultlocale()[1]) p = subprocess.Popen(cmd, stdout=subprocess.PIPE, stderr=subprocess.PIPE, shell=True) ConfigParse.shareInstance().setCurrentSubProcess(p) while p.poll() == None: line = p.stdout.readline() if not line: break # print line log_utils.getLogger().info(line) p.wait() return p.returncode
def kill_subprocess(self): p = ConfigParse.shareInstance().getCurrentSubProcess() #======================================================================= # process = psutil.Process(p.pid) # for proc in process.get_children(recursive=True): # proc.kill() # process.kill() #======================================================================= #os.system("taskkill /PID %s /F" % p.pid) os.kill(p.pid, signal.CTRL_C_EVENT)
def __init__(self): self.sdksRootDir = os.path.join(env.SUPPORT_DIR, self._projectShorName) self.outputDir = ConfigParse.shareInstance().getOutputDir() if self.outputDir is None: raise PackException(pack_exception.PHP_PARAMS_ERROR, 'outputDir is None') self.outputName = ConfigParse.shareInstance().getOutputName() self.apkFile = ConfigParse.shareInstance().getApkPath() timestamp_str = str(time.time()) self.taskWorkDir = os.path.join(my_utils.getWorkDir(), self._projectShorName, timestamp_str, "temp") if not os.path.exists(self.taskWorkDir): os.makedirs(self.taskWorkDir) log_utils.getLogger().info('taskWorkDir == ' + self.taskWorkDir) self.decompileDir = self.taskWorkDir + '/decompile' self.tmpApkToolPath = os.path.join(self.taskWorkDir, 'apktooltmp')
def log(str): outputDir = ConfigParse.shareInstance().getOutputDir() logDir = outputDir + '/log/' if not os.path.exists(logDir): os.makedirs(logDir) logFile = codecs.open(logDir + 'error.txt', 'a+', 'utf-8') content = str + '\r\n' if platform.system() == 'Windows': logFile.write(unicode(content, 'gbk')) else: logFile.write(unicode(content, 'gbk')) logFile.close()
def doSpecialOperate(channel, decompileDir, packageName, SDKWorkDir): """There are special operate in some SDK""" for Channel_SDK in channel['sdkLs']: idSDK = Channel_SDK['idSDK'] SDK = ConfigParse.shareInstance().findSDK(idSDK) if SDK is None: continue usrSDKConfig = ConfigParse.shareInstance().findUserSDKConfigBySDK( idSDK, channel['idChannel']) SDKDir = SDKWorkDir + SDK['SDKName'] scriptPath = SDKDir + '/' + 'script.pyc' if os.path.exists(scriptPath): sys.path.append(SDKDir) import script ret = script.script(SDK, decompileDir, packageName, usrSDKConfig) del sys.modules['script'] sys.path.remove(SDKDir) if ret != None and ret == 1: return 1 return 0
def log(str, outputDir=None): if outputDir is None: outputDir = ConfigParse.shareInstance().getOutputLogDir() logDir = get_server_dir() + '/Log/' + outputDir + '/' print 'log_dir:' + logDir if not os.path.exists(logDir): os.makedirs(logDir) logFile = codecs.open(logDir + 'error.txt', 'a+', 'utf-8') print '<---logFile--->' + logDir + 'error.txt' content = str + '\r\n' if platform.system() == 'Windows': logFile.write(unicode(content, 'gbk')) else: logFile.write(unicode(content, 'gbk')) logFile.close()
def doPackWithoutChannelSymbol(self, tempRecompileApk, tempSignedApkName, outputDir, outputName): ''' @param channelId 渠道id,用于获取keystore @param tempRecompileApk 重打包后的未签名apk path @param tempSignedApkName 签名对齐后的包名称 @param outputDir 输出路径(非完整path) @param outputName 输出名称(非完整path) ''' log_utils.getLogger().info('doPackWithoutChannelSymbol ... ') #apk签名 log_utils.getLogger().info('signing apk') keystoreInfo = ConfigParse.shareInstance().getKeystoreInfo() # 签名,没细看 ret = cmd_tools.signApk(tempRecompileApk, keystoreInfo['file'], keystoreInfo['storePassword'], keystoreInfo['keyAlias'], keystoreInfo['aliasPassword']) if ret: raise PackException(pack_exception.SIGN_APK_FAILED, 'sign apk failed') #apk优化 apkName = '%s/%s' % (outputDir, outputName) outputDir = os.path.dirname(apkName) if not os.path.exists(outputDir): os.makedirs(outputDir) log_utils.getLogger().debug(outputDir) log_utils.getLogger().info('zipaligning and renaming apk apkName == ' + apkName) # 调用工具里的 zipalign.exe 对temRecompileApk 进行优化,生成tempSignedApkName ret = cmd_tools.alignAPK(tempRecompileApk, tempSignedApkName) if ret: raise PackException(pack_exception.ALIGN_APK_FAILED, 'align apk failed') import shutil shutil.move(tempSignedApkName, apkName)
def reportError(errorOuput, idChannel): """ """ packageName = '' channel = ConfigParse.shareInstance().findChannel(idChannel) if channel != None and channel.get('packNameSuffix') != None: packageName = str(channel['packNameSuffix']) channelName = str(channel['name']) if platform.system() == 'Windows': channelName = str(channel['name']).encode('gbk') else: channelName = channel['name'].decode('utf8').encode('gbk') error = '==================>>>> ERROR <<<<==================\r\n' error += '[rsdk_Channel]: ' + threading.currentThread().getName() + '\r\n' error += '[rsdk_ChannelName]: ' + channelName + '\r\n' error += '[rsdk_Package]: ' + packageName + '\r\n' error += '[rsdk_Time]: ' + time.strftime( '%Y-%m-%d %H:%M:%S', time.localtime(time.time())) + '\r\n' error += '[rsdk_Error]:\r\n' error += errorOuput + '\r\n' error += '===================================================\r\n' log(error)
def split_apk(db_name, game_id, id_channel, parent_apk_path, sub_apk_path, sub_channel_id): reload(sys) sys.setdefaultencoding('utf8') log_dir = '%s/%s/%s' % (db_name, game_id, id_channel) ConfigParse.shareInstance().set_log_dir(log_dir) if not os.path.exists(parent_apk_path): logError('parent apk not exist', log_dir) print '{"ret":"fail","msg":"parent apk not exist"}' return middle_dir = '%s/%s' % (db_name, sub_channel_id) split_work_dir = file_operate.get_server_dir( ) + '/split_workspace/%s' % middle_dir print 'split_work_dir:' + split_work_dir if os.path.exists(split_work_dir): file_operate.delete_file_folder(split_work_dir) os.makedirs(split_work_dir) split_decompile_dir = split_work_dir + '/decompile' os.mkdir(split_decompile_dir) channel_temp_apk_dir = split_work_dir + '/temp' os.mkdir(channel_temp_apk_dir) channel_temp_apk = channel_temp_apk_dir + '/temp.apk' file_operate.copyFile(parent_apk_path, channel_temp_apk) ret = apk_operate.decompileApk(channel_temp_apk, split_decompile_dir, None) if ret: logError('decompileApk parent apk fail', log_dir) print '{"ret":"fail","msg":"decompileApk parent apk fail"}' return ConfigParse.shareInstance().readUserConfig(0) sub_channel_config = ConfigParse.shareInstance().get_sub_channel_config() sub_channel_icon_url = None display_name = None sub_app_id = '' sub_num = '' if len(sub_channel_config) > 0: for r in sub_channel_config: if int(id_channel) != int(r['p_channel_id']): logError('param channel id is not right', log_dir) print '{"ret":"fail","msg":"param channel id is not right"}' return if int(game_id) != int(r['game_id']): logError('param game id is not right', log_dir) print '{"ret":"fail","msg":"param game id is not right"}' return if r['r_channel_game_icon'] is None: sub_channel_icon_url = '' else: sub_channel_icon_url = r['r_channel_game_icon'] if r['display_name'] is None: display_name = '' else: display_name = r['display_name'].encode('utf-8') sub_app_id = str(r['sub_app_id']) print 'sub_app_id: %s' % sub_app_id sub_num = str(r['sub_num']) else: logError('sub channel config is empty', log_dir) print '{"ret":"fail","msg":"sub channel config is empty"}' return if sub_app_id == 0 or sub_num == 0: log_info = 'ret:fail,msg:sub_app_id and sub_num == 0' logError(log_info, log_dir) return if display_name != '' and display_name is not None: apk_operate.doModifyAppName(split_decompile_dir, display_name) if sub_channel_icon_url != '' and sub_channel_icon_url is not None: channel_icon_dir = split_work_dir + '/icon/' os.mkdir(channel_icon_dir) urllib.urlretrieve(sub_channel_icon_url, channel_icon_dir + 'icon.png') ret = apk_operate.pushIconIntoApk(channel_icon_dir, split_decompile_dir) if ret: logError('pushIconIntoApk error', log_dir) return ret = encode_operate.decodeXmlFiles(split_decompile_dir) if ret: logError('decodeXmlFiles error', log_dir) return channel = ConfigParse.shareInstance().findChannel(int(id_channel)) sdk_dir = split_work_dir + '/sdk/' for channel_sdk in channel['sdkLs']: id_sdk = channel_sdk['idSDK'] SDK = ConfigParse.shareInstance().findSDK(id_sdk) if SDK is None: continue split_script_src_dir = file_operate.get_server_dir( ) + '/config/sdk/' + SDK['SDKName'] + '/specialsplit_script.pyc' split_script_src_dir = file_operate.getFullPath(split_script_src_dir) if not os.path.exists(split_script_src_dir): continue split_script_dest_dir = sdk_dir + SDK[ 'SDKName'] + '/specialsplit_script.pyc' file_operate.copyFiles(split_script_src_dir, split_script_dest_dir) SDKDir = sdk_dir + SDK['SDKName'] sys.path.append(SDKDir) import specialsplit_script print 'sub_app_id:' + sub_app_id ret = specialsplit_script.script(split_decompile_dir, sub_app_id, sub_num) del sys.modules['specialsplit_script'] sys.path.remove(SDKDir) if ret: logError("error do Special Operate", log_dir) print "error do Special Operate" return ret = change_develop_id(split_decompile_dir, sub_app_id, sub_num) print 'change_develop_id ret:%s' % ret if ret: logError('change develop id error', log_dir) return encode_operate.encodeXmlFiles(split_decompile_dir) channel_unsign_apk = channel_temp_apk_dir + '/channel_temp_apk.apk' ret = apk_operate.recompileApk(split_decompile_dir, channel_unsign_apk) if ret: logError("recompileApk fail", log_dir) print "recompileApk fail" return game = ConfigParse.shareInstance().getCurrentGame() if game is None: print 'game is none' logError('game is none', log_dir) return ret = apk_operate.signApkAuto(channel_unsign_apk, game, channel, middle_dir) if ret: print 'signApkAuto fail' logError('signApkAuto fail', log_dir) return out_put_dir = os.path.dirname(sub_apk_path) ret = apk_operate.alignAPK(channel_unsign_apk, sub_apk_path, out_put_dir) if ret: print 'alignAPK fail' logError('alignAPK fail', log_dir) return print '{"ret":"success","msg":"run pack success"}' file_operate.delete_file_folder(split_work_dir)
def doBatchPackWithChannelSymols(self, channelId, unsignedApk, tempSignedApkName, outputDir, outputName, symbolList, taskWorkDir): ''' @param channelId 渠道id,用于获取keystore @param unsignedApk 重打包后的未签名apk path @param tempSignedApkName 签名对齐后的包名称 @param outputDir 输出路径(非完整path) @param outputName 输出名称(非完整path) @param symbolList 自定义渠道标记列表 @param taskWorkDir 工作目录 ''' log_utils.getLogger().info('doBatchPackWithChannelSymols ... ') batchPackDir = os.path.join(taskWorkDir, 'batch') if not os.path.exists(batchPackDir): os.makedirs(batchPackDir) copiedUnsignedApk = os.path.join(os.path.dirname(unsignedApk), 'batchTmpApk.apk') log_utils.getLogger().info('start batch packing ... ') for symbol in symbolList: if not file_utils.copyFile(unsignedApk, copiedUnsignedApk): raise PackException( pack_exception.COPY_FILE_EXCEPTION, 'cannot copy apk during doBatchPackWithChannelSymols') #添加渠道标识 log_utils.getLogger().info( 'adding channel symbol to /assets/ ... ') channelSymbolFileName = ConfigParse.shareInstance( ).getChannelSymbolFileName() zip_utils.addChannelSymbolFile(copiedUnsignedApk, symbol, channelSymbolFileName, taskWorkDir) #apk签名 log_utils.getLogger().info('signing apk') keystoreInfo = ConfigParse.shareInstance( ).getKeystoreInfoByChannelId(channelId) ret = cmd_tools.signApk(copiedUnsignedApk, keystoreInfo['file'], keystoreInfo['storePassword'], keystoreInfo['keyAlias'], keystoreInfo['aliasPassword']) if ret: raise PackException(pack_exception.SIGN_APK_FAILED, 'sign apk failed') #apk优化 apkName = '%s/%s' % (batchPackDir, outputName) basename = os.path.splitext(os.path.basename(apkName))[0] apkOutputDir = os.path.dirname(apkName) if not os.path.exists(apkOutputDir): os.makedirs(apkOutputDir) apkName = os.path.join(apkOutputDir, basename + '(' + symbol + ').apk') log_utils.getLogger().debug(apkOutputDir) log_utils.getLogger().info( 'zipaligning and renaming apk apkName == ' + apkName) ret = cmd_tools.alignAPK(copiedUnsignedApk, tempSignedApkName) if ret: raise PackException(pack_exception.ALIGN_APK_FAILED, 'align apk failed') os.rename(tempSignedApkName, apkName) log_utils.getLogger().info('batch packing success... ') log_utils.getLogger().info('zip apk files ... ') zip_utils.zipApks(batchPackDir, '%s/%s' % (outputDir, outputName))
def main(channel, dict): threading.currentThread().setName(channel) writeConfigToSdkConfigFile(channel, dict) dictTemp = ConfigParse.shareInstance().ConfigRead(channel) platformId = dictTemp.get('platformId') appVersion = dictTemp.get('appVersion') resVersion = dictTemp.get('resVersion') platformType = dictTemp.get('platformType') packageName = dictTemp.get('packageName') checkBox_isChecked = dict.get('checkBox_isChecked') checkBox_2_isChecked = dict.get('checkBox_2_isChecked') checkBox_4_isChecked = dict.get('checkBox_4_isChecked') checkBox_5_isChecked = dict.get('checkBox_5_isChecked') checkBox_voice_isChecked=dict.get('checkBox_voice_isChecked') comboBox_currentText = dict.get('comboBox_currentText') comboBox_3_currentText = dict.get('comboBox_3_currentText') comboBox_4_currentText = dict.get('comboBox_4_currentText') comboBox_6_currentText = dict.get('comboBox_6_currentText') comboBox_voice_currentText= dict.get('comboBox_voice_currentText') taskManager.shareInstance().notify(channel, 5) taskLock = taskManager.shareInstance().getLock() ret = execGameCommonInitializeScript(channel, platformId, appVersion, resVersion, platformType) if ret: return CreateTmpFolder(channel) source = ConfigParse.shareInstance().getApkPath() # source = dict.get('ApkPath') backupApk(source, channel) sourceDir = file_operate.getFullPath(constant.sdkRelatePath + channel) targetDir = file_operate.getFullPath(constant.tmpPath + '/' + channel) file_operate.copyFiles(sourceDir, targetDir) apkFile = targetDir + "/common.apk" deDir = targetDir + "/oldApkDir" operate.decompileApk_android(apkFile, deDir, taskLock) processStatistics(channel, checkBox_isChecked, comboBox_4_currentText) processAdvertising(channel, checkBox_2_isChecked, comboBox_6_currentText) processCrash(channel, checkBox_4_isChecked, comboBox_currentText) processPush(channel, checkBox_5_isChecked, comboBox_3_currentText) processMedia(channel,checkBox_voice_isChecked,comboBox_voice_currentText) oldApkDir = targetDir + "/oldApkDir" SmaliDir = oldApkDir + "/smali" dexFile1 = targetDir + "/classes.dex" ret = operate.dexTrans2Smali(dexFile1, SmaliDir, 3) dexFile2 = targetDir + "/classes2.dex" if os.path.exists(dexFile2): global splitDexFlag splitDexFlag = True ret = operate.dexTrans2Smali(dexFile2, SmaliDir, 3) if ret: return # dexFileApk = oldApkDir + "/classes.dex" # ret = operate.dexTrans2Smali(dexFileApk, SmaliDir, 3) # if ret: # return # copy res if os.path.exists(targetDir + "/ForRes"): operate.copyResToApk(targetDir + "/ForRes", oldApkDir + "/res") # copy funcellconfig.xml file_operate.copyFile(file_operate.getchannelFuncellConfigXmlPath(channel), oldApkDir + "/assets/funcellconfig.xml") # copy Assets armPath = targetDir + "/ForAssets/so/armeabi" armv7Path = targetDir + "/ForAssets/so/armeabi-v7a" if os.path.exists(armPath) and os.path.exists(armv7Path): operate.copyResToApk(armPath, armv7Path) if os.path.exists(targetDir + "/ForAssets"): operate.copyResToApk(targetDir + "/ForAssets", oldApkDir + "/assets") # copy extra if os.path.exists(targetDir + "/extra"): #-----------------六扇门配置----------------------- if os.path.exists(targetDir + "/extra/Assets/GameAssets/Resources/Config"): execOtherScript(targetDir) #---------------------------------------- # operate.copyResToApk(targetDir+"/extra", oldApkDir+"/assets") file_operate.copyFiles(targetDir + "/extra", oldApkDir + "/assets") # copy libs if os.path.exists(targetDir + "/ForLibs"): if os.path.exists(oldApkDir + "/lib/armeabi") and os.path.exists(targetDir + "/ForLibs/armeabi"): operate.copyResToApk(targetDir + "/ForLibs/armeabi", oldApkDir + "/lib/armeabi") if os.path.exists(oldApkDir + "/lib/armeabi-v7a") and os.path.exists(targetDir + "/ForLibs/armeabi-v7a"): operate.copyResToApk(targetDir + "/ForLibs/armeabi-v7a", oldApkDir + "/lib/armeabi-v7a") if os.path.exists(oldApkDir + "/lib/x86") and os.path.exists(targetDir + "/ForLibs/x86"): operate.copyResToApk(targetDir + "/ForLibs/x86", oldApkDir + "/lib/x86") if os.path.exists(oldApkDir + "/lib/mips") and os.path.exists(targetDir + "/ForLibs/mips"): operate.copyResToApk(targetDir + "/ForLibs/mips", oldApkDir + "/lib/mips") # �ϲ�AndroidManifest.xml manifestFile = oldApkDir + "/AndroidManifest.xml" ET.register_namespace('android', constant.androidNS) targetTree = ET.parse(manifestFile) targetRoot = targetTree.getroot() haveChanged = modifyManifest.doModify(manifestFile, targetDir + "/ForManifest.xml", targetRoot) if haveChanged: targetTree.write(manifestFile, 'UTF-8') newPackagename = operate.renameApkPackage(SmaliDir, manifestFile, packageName) print channel , oldApkDir operate.addSplashScreen(channel, targetDir); ret = execGameCommongameSdkScript(channel, oldApkDir) if ret: return # statisticsScript statisticsScriptPath = targetDir + "/statisticsScript.pyc" if os.path.exists(statisticsScriptPath): sys.path.append(targetDir) import statisticsScript statisticsScript.Script(oldApkDir, newPackagename) del sys.modules['statisticsScript'] sys.path.remove(targetDir) # advertisingScript advertisingScriptPath = targetDir + "/advertisingScript.pyc" if os.path.exists(advertisingScriptPath): sys.path.append(targetDir) import advertisingScript advertisingScript.Script(oldApkDir, newPackagename) del sys.modules['advertisingScript'] sys.path.remove(targetDir) # pushScript pushScriptPath = targetDir + "/pushScript.pyc" if os.path.exists(pushScriptPath): sys.path.append(targetDir) import pushScript ret = pushScript.script(oldApkDir, newPackagename) del sys.modules['pushScript'] lsPath = [] for item in sys.path: if str(item) == str(targetDir): continue lsPath.append(item) sys.path = lsPath # sdk����ű� scriptPath = targetDir + "/script.pyc" if os.path.exists(scriptPath): sys.path.append(targetDir) import script ret = script.script(oldApkDir, newPackagename) del sys.modules['script'] lsPath = [] for item in sys.path: if str(item) == str(targetDir): continue lsPath.append(item) sys.path = lsPath ret = operate.pushIconIntoApk('', oldApkDir, channel) operate.modifyGameName(channel, oldApkDir) ret = operate.produceNewRFile(channel, newPackagename, oldApkDir) if ret: return # smali to dex # classesDexFile = oldApkDir + "/classes.dex" # ret = operate.smaliTrans2dex(SmaliDir, classesDexFile) # if ret: # return # if os.path.exists(SmaliDir): # file_operate.delete_file_folder(SmaliDir) if splitDexFlag == True: print '+++++++++++++++++++++++++++++++++++++' # operate.splitDex(targetDir, oldApkDir) operate.splitDex_old(targetDir, oldApkDir) print '+++++++++++++++++++++++++++++++++++++' operate.rewriteYml(oldApkDir) tempApkName = file_operate.getFullPath(constant.outDir) + "/apk_"+channel+"_unsigned.apk" ret = operate.recompileApk(oldApkDir, tempApkName) if ret: return keystoreFile = ConfigParse.shareInstance().getKeystoreFile() storepassword = ConfigParse.shareInstance().getKeystorePassword() alias = ConfigParse.shareInstance().getKeystoreAlias() aliasPasswd = ConfigParse.shareInstance().getKeystoreAliasPassword() # def signApk(apkFile, keyStore, storepassword, keyalias, aliaspassword): ret = operate.signApk(tempApkName, keystoreFile, storepassword, alias, aliasPasswd) print "sign" print ret if ret: return apkName = file_operate.getFullPath(constant.outDir) + "/apk_" + channel + ".apk" ret = operate.alignAPK(tempApkName, apkName, file_operate.getFullPath(constant.outDir)) ret = execGameCommonFinalizeScript(channel, platformId, appVersion, resVersion, checkBox_isChecked, checkBox_4_isChecked, checkBox_5_isChecked) if ret: print 'execGameCommonFinalizeScript error:' return taskManager.shareInstance().notify(channel, 100) print "----------------------------%s pack complete!------------------------" % channel
def openfilefolder(): QDesktopServices.openUrl(QUrl(file_operate.getFullPath(ConfigParse.shareInstance().getOutApkDir()), QUrl.TolerantMode))
def main(channel): # 调用函数 8.4 inspectJDK() source = ConfigParse.shareInstance().getSource() if os.path.isdir(source): error_operate.error(3000) return # buildGradle(channel) else: idChannel = channel.get('idChannel') channelName = channel.get('name') channelNum = channel.get('channelNum') ConfigParse.shareInstance().set_channel_num(channelNum) extChannel = channel.get('extChannel') threading.currentThread().setName(idChannel) taskManager.shareInstance().notify(idChannel, 5) # source = ConfigParse.shareInstance().getSource() basename = os.path.basename(source) exttuple = os.path.splitext(basename) taskLock = taskManager.shareInstance().getLock() basename = exttuple[0] extname = exttuple[1] game = ConfigParse.shareInstance().getCurrentGame() if game is None: error_operate.error(3) return versionName = ConfigParse.shareInstance().getVersionName() print '<---Parent apk versionName-->%s' % (versionName) keystore = ConfigParse.shareInstance().getKeyStore() print '<---Game keystore info-->%s' % (keystore) if channelName is None: error_operate.error(5) return taskManager.shareInstance().notify(idChannel, 10) # file_operate.execFormatCmd('chmod -R 777 %s' % (file_operate.get_server_dir()+'/workspace/')) workDir = file_operate.get_server_dir() + '/workspace/%s/%s' % ( ConfigParse.shareInstance().getDBName(), idChannel) workDir = file_operate.getFullPath(workDir) file_operate.delete_file_folder(workDir) if not os.path.exists(source): error_operate.error(60) return tmpApkSource = workDir + '/temp.apk' file_operate.copyFile(source, tmpApkSource) print 'tmpApkSource-->' + tmpApkSource decompileDir = workDir + '/decompile' ret = apk_operate.decompileApk(tmpApkSource, decompileDir, taskLock) print 'step--decompileAPK--RET-->%d' % (ret) if ret: return unknownFile = decompileDir + '/AddForRoot' if os.path.exists(decompileDir + '/unknown'): os.rename(decompileDir + '/unknown', unknownFile) # oldPackageName = apk_operate.getPackageName(decompileDir) # isCocosPlay = apk_operate.checkForCocosPlay(decompileDir, channel, oldPackageName) # if isCocosPlay: # ret = apk_operate.renameApkForCocosPlay(decompileDir, oldPackageName, channel['packNameSuffix'], game, # channel, taskLock) # if ret: # return # ConfigParse.shareInstance().setCocosPlayMode(isCocosPlay) apk_operate.replace_custom_res(decompileDir) taskManager.shareInstance().notify(idChannel, 20) SmaliDir = decompileDir + '/smali' SDKWorkDir = workDir + '/sdk/' for Channel_SDK in channel['sdkLs']: idSDK = Channel_SDK['idSDK'] SDK = ConfigParse.shareInstance().findSDK(idSDK) if SDK == None: continue SDKSrcDir = file_operate.get_server_dir( ) + '/config/sdk/' + SDK['SDKName'] SDKSrcDir = file_operate.getFullPath(SDKSrcDir) SDKDestDir = SDKWorkDir + SDK['SDKName'] file_operate.copyFiles(SDKSrcDir, SDKDestDir) if os.path.exists(SDKDestDir + '/ForRes/drawable-xxxhdpi'): if file_operate.getTargetSdkVersion(tmpApkSource) < 18: file_operate.delete_file_folder(SDKDestDir + '/ForRes/drawable-xxxhdpi') taskManager.shareInstance().notify(idChannel, 30) for Channel_SDK in channel['sdkLs']: idSDK = Channel_SDK['idSDK'] SDK = ConfigParse.shareInstance().findSDK(idSDK) if SDK == None: continue SDKDir = SDKWorkDir + SDK['SDKName'] SDKDex = os.path.join(SDKDir, 'classes.dex') SDKDex = file_operate.getFullPath(SDKDex) ret = apk_operate.dexTrans2Smali(SDKDex, SmaliDir, 4, 'baksmali.jar') if ret: return taskManager.shareInstance().notify(idChannel, 35) decompileSmaliDir = decompileDir + '/smali' maniFestFile = decompileDir + '/AndroidManifest.xml' newPackagename = apk_operate.renameApkPackage( decompileSmaliDir, maniFestFile, channel['packNameSuffix'], channel['r_bundle_id']) #reset apk version if channel['r_gameversion_build'] != '' and channel[ 'r_gameversion'] != '': apk_operate.resetApkVersion(maniFestFile, channel['r_gameversion_build'], channel['r_gameversion']) file_operate.printf("Reset ApkVersion success") taskManager.shareInstance().notify(idChannel, 45) print '<---- decompileDir:%s ---->' % (decompileDir) print '<---- channel:%s ---->' % (channel) print '<---- game:%s ---->' % (game) apk_operate.writeChannelInfoIntoDevelopInfo(decompileDir, channel, game) apk_operate.writeSupportInfo(decompileDir) taskManager.shareInstance().notify(idChannel, 50) bExecuteSpecialScipt = False for Channel_SDK in channel['sdkLs']: idSDK = Channel_SDK['idSDK'] UsrSDKConfig = ConfigParse.shareInstance().findUserSDKConfigBySDK( idSDK, channel['idChannel']) SDK = ConfigParse.shareInstance().findSDK(idSDK) if SDK == None: continue ret = apk_operate.packResIntoApk(SDKWorkDir, SDK, decompileDir, newPackagename, UsrSDKConfig) if ret: return SDKVersionInfo = ConfigParse.shareInstance().findSDKVersion( SDK['SDKName']) if SDKVersionInfo is not None: SDK['showVersion'] = SDKVersionInfo['showVersion'] print '<---- SDK:%s ---->' % (SDK) print '<---- UsrSDKConfig:%s ---->' % (UsrSDKConfig) ret = apk_operate.configDeveloperInfo(channel, SDK, UsrSDKConfig, decompileDir) if ret: return # apk_operate.downloadUserConfigFile(channel,game,UsrSDKConfig) for child in SDK['operateLs']: if child['name'] == 'script' or child['name'] == 'Script': bExecuteSpecialScipt = True break taskManager.shareInstance().notify(idChannel, 65) # bMergeR = False ret, bMergeR = apk_operate.addSplashScreen(channel, decompileDir) if ret: return ret = encode_operate.encodeXmlFiles(workDir + '/decompile') if ret: return taskManager.shareInstance().notify(idChannel, 60) if bExecuteSpecialScipt: ret = special_script.doSpecialOperate(channel, decompileDir, newPackagename, SDKWorkDir) if ret: return taskManager.shareInstance().notify(idChannel, 70) if extChannel.find("androidsupportv4") != -1: print 'handle androidsupportv4 resource' androidsupportv4dex = decompileDir + '/../../../../config/channel/android-support-v4.dex' if os.path.exists(androidsupportv4dex): samilDir = decompileDir + '/smali' ret = apk_operate.dexTrans2Smali(androidsupportv4dex, samilDir, 10) if ret: print('copy androidsupportv4 dex to smali fail') return else: print('androidsupportv4.dex is not exists') return if (ConfigParse.shareInstance().getChannelIcon(idChannel) != ''): iconDir = file_operate.get_server_dir( ) + '/workspace/' + ConfigParse.shareInstance().getOutputDir( ) + '/icon/' if not os.path.exists(iconDir): os.makedirs(iconDir) urllib.urlretrieve( ConfigParse.shareInstance().getChannelIcon(idChannel), iconDir + 'icon.png') ret = apk_operate.pushIconIntoApk(iconDir, decompileDir) if ret: return # newAppName = ConfigParse.shareInstance().getAppName() #modify app display name by game setting # apk_operate.modifyAppName(game, decompileDir, newAppName) # modify app display name by channel setting #if channel display_name is not null,the app displayname will be set by channel apk_operate.modifyAppNameByChannel(channel, decompileDir) apk_operate.writeDataIntoAndroidManifest(decompileDir, channel) taskManager.shareInstance().notify(idChannel, 75) ret = apk_operate.produceNewRFile(newPackagename, decompileDir) if ret: return ret = apk_operate.splitDex(workDir, channel) if ret: return taskManager.shareInstance().notify(idChannel, 80) tempApkDir = workDir + '/tempApk' tempApkDir = file_operate.getFullPath(tempApkDir) tempApkName = '%s/game_%s_%s%s' % (tempApkDir, channel['idChannel'], versionName, extname) apk_operate.encryptApkByDeveloper(decompileDir) ret = apk_operate.recompileApk(decompileDir, tempApkName) if ret: return print '<---recompileApk success--->' taskManager.shareInstance().notify(idChannel, 90) for Channel_SDK in channel['sdkLs']: idSDK = Channel_SDK['idSDK'] SDK = ConfigParse.shareInstance().findSDK(idSDK) if SDK == None: continue SDKSrcDir = file_operate.get_server_dir( ) + '/config/sdk/' + SDK['SDKName'] SDKSrcDir = file_operate.getFullPath(SDKSrcDir) ForRootDir = SDKSrcDir + '/ForRootDir' if os.path.exists(ForRootDir): apk_operate.addForRootDir(tempApkName, ForRootDir) if os.path.exists(unknownFile): apk_operate.addForRootDir(tempApkName, unknownFile) ret = apk_operate.signApkAuto(tempApkName, game, channel) if ret: return #outputDir = ConfigParse.shareInstance().getOutputDir() #print '<---outputDir--->'+outputDir #if outputDir == '': # outputDir = '../' #get date for apk file name import time # dateStr = time.strftime("%Y%m%d%H%M%S") #get final apk name finalAppName = '' print '<---start rename apk--->' # if game.get('isModifyAppName') is not None and game['isModifyAppName'] != False: # finalAppName = game.get('gameName').encode('utf-8') # display_name = channel['display_name'].encode('utf-8') # if display_name is not None and display_name != '': # finalAppName = display_name # # if finalAppName == '': # finalAppName = game.get('gameName') # channel_name = channel['name'].encode('utf-8') #outputDir += '/' + game['gameName'] + '/' + versionName + '/' + channel_name #outputDir = file_operate.getFullPath(outputDir) #apkName = ('%s/%s_%s_%s_%s%s' % (outputDir, # finalAppName, # channel_name, # versionName, # dateStr, # extname)).encode('utf-8') apkName = ConfigParse.shareInstance().getOutPutApkName() print '<---Apk PATH--->' + apkName #if platform.system() == 'Windows': # apkName = '%s/game_%s%s' % (outputDir, versionName, extname) # print '<---apk path:'+apkName+'--->' strlist = apkName.split('/') outputDir = apkName.replace('/' + strlist[len(strlist) - 1], '') print '<---outputDir--->' + outputDir ret = apk_operate.alignAPK(tempApkName, apkName, outputDir) if ret: print '{"ret":"fail","msg":"run pack fail"}' return print '{"ret":"success","msg":"run pack success"}' taskManager.shareInstance().notify(idChannel, 100)
def getGameSdkScriptPath(): return getFullPath(constant.sdkRelatePath + ConfigParse.shareInstance().getChannelName() + "/gameSdkScript")
def getForManifestXmlPath(): return getFullPath(constant.sdkRelatePath + ConfigParse.shareInstance().getChannelName() + "/ForManifest.xml")
def deleteWorkspace(channel): idChannel = channel['idChannel'] workDir = file_operate.get_server_dir() + '/workspace/%s/%s' % ( ConfigParse.shareInstance().getDBName(), idChannel) workDir = file_operate.getFullPath(workDir) file_operate.delete_file_folder(workDir)
rlImg = Image.open(gameIconPath) if useMark: markName = 'right-bottom' if markType == 'rb': markName = 'right-bottom' elif markType == 'rt': markName = 'right-top' elif markType == 'lt': markName = 'left-top' elif markType == 'lb': markName = 'left-bottom' markPath = file_operate.getFullPath( constant.sdkRelatePath + ConfigParse.shareInstance( ).getChannelName()) + '/icon_marks/' + markName + '.png' if not os.path.exists(markPath): return 1 else: markIcon = Image.open(markPath) rlImg = appendIconMark(rlImg, markIcon, (0, 0)) # rlImg.show() ldpiSize = (36, 36) mdpiSize = (48, 48) hdpiSize = (72, 72) xhdpiSize = (96, 96) xxhdpiSize = (144, 144) xxxhdpiSize = (512, 512)
def php_entry(arg): # 单例 ConfigParse.shareInstance().initData(arg) from pack_managers.newengine_pack_manager import NewEnginePackManager NewEnginePackManager().run()
def getUIConfigXmlPath(): return getFullPath(constant.sdkRelatePath + ConfigParse.shareInstance().getChannelName() + "/uiconfig.xml")
def pack(self): try: log_utils.getLogger().info('generating new r file ... ') #重新生成R文件 ret = cmd_tools.produceNewRFile(self._packageName, self.decompileDir) if ret: raise PackException(pack_exception.PRODUCE_NEW_R_FILE_FAILED, 'produce new r file failed') #重新编译成apk tempRecompileApkDir = self.taskWorkDir + '/tempRecompileApk' tempRecompileApk = '%s/nosig.apk' % (tempRecompileApkDir) tempSignedApkName = '%s/_sig.apk' % (tempRecompileApkDir) log_utils.getLogger().info( 'recompiling apk ... tempRecompileApk = ' + tempRecompileApk) ret = cmd_tools.recompileApk(self.decompileDir, tempRecompileApk, self.tmpApkToolPath) if ret: raise PackException(pack_exception.RECOMPILE_APK_FAILED, 'recompile apk failed') # self.outputName是 autotest_xxx.apk self.doPackWithoutChannelSymbol(tempRecompileApk, tempSignedApkName, self.outputDir, self.outputName) #测试桩重打包 import env testbundle_apkFile = os.path.join( env.SUPPORT_DIR, self._projectShorName, ConfigParse.shareInstance().getLuaVersion(), 'testbundle', 'TestBundle.apk') #testbundle_apkFile = os.path.join(env.GOD_TOOL_DIR, 'TestBundle_base.apk') if not os.path.exists(testbundle_apkFile): raise PackException( pack_exception.SOURCE_APK_NOT_EXIST, 'testbundle_base apk file %s does not exist' % testbundle_apkFile) # 拷贝TestBundle.apk 到 工作目录下/testbundle_temp.apk tmpTestBundleApk = self.taskWorkDir + '/testbundle_temp.apk' my_utils.copyFile(testbundle_apkFile, tmpTestBundleApk) testbundle_decompileDir = self.taskWorkDir + '/testbundle_decompile' testbundle_tmpApkToolPath = os.path.join(self.taskWorkDir, 'testbundle_apktooltmp') if not os.path.exists(testbundle_tmpApkToolPath): os.makedirs(testbundle_tmpApkToolPath) log_utils.getLogger().info('decompiling testbundle apk ... ') #测试桩反编译 到 工作目录下/testbundle_decompile ret = cmd_tools.decompileApk(tmpTestBundleApk, testbundle_decompileDir, testbundle_tmpApkToolPath) if ret: raise PackException( pack_exception.DECOMPLE_APK_FAILED, 'decompile testbundle apk %s failed' % tmpTestBundleApk) testbundle_packageName = "com.boyaa.application.testbundle" # 修改manifest.xml self.repackTestBundleForMatch(self.sdksRootDir, testbundle_decompileDir, self._packageName) log_utils.getLogger().info( 'generating new r file for testbundle... ') #重新生成测试桩的R文件 ret = cmd_tools.produceNewRFile(testbundle_packageName, testbundle_decompileDir) if ret: raise PackException( pack_exception.PRODUCE_NEW_R_FILE_FAILED, 'produce new r file for testbundle failed') #重新编译测试桩apk testbundle_tempRecompileApkDir = self.taskWorkDir + '/testbundle_tempRecompileApk' testbundle_tempRecompileApk = '%s/testbundle_nosig.apk' % ( testbundle_tempRecompileApkDir) testbundle_tempSignedApkName = '%s/testbundle_sig.apk' % ( testbundle_tempRecompileApkDir) log_utils.getLogger().info( 'recompiling apk ... tempRecompileApk = ' + testbundle_tempRecompileApk) ret = cmd_tools.recompileApk(testbundle_decompileDir, testbundle_tempRecompileApk, testbundle_tmpApkToolPath) if ret: raise PackException(pack_exception.RECOMPILE_APK_FAILED, 'recompile test bundle apk failed') self.doPackWithoutChannelSymbol( testbundle_tempRecompileApk, testbundle_tempSignedApkName, os.path.join(self.outputDir, 'testbundle'), "testbundle.apk") #log_utils.getLogger().info('doPack: =============================================success=============================================' + StreamHandler.terminator) except PackException as pe: log_utils.getLogger().error(pe) #log_utils.getLogger().info('doPack: =============================================Failed=============================================' + StreamHandler.terminator) return
def getVersionName(): return ConfigParse.shareInstance().getVersionName()
def main(channel): idChannel = channel.get('idChannel') channelName = channel.get('name') channelNum = channel.get('channelNum') threading.currentThread().setName(idChannel) taskManager.shareInstance().notify(idChannel, 20) source = ConfigParse.shareInstance().getSource() basename = os.path.basename(source) exttuple = os.path.splitext(basename) basename = exttuple[0] extname = exttuple[1] originDir = ConfigParse.shareInstance().getProjFolder() useSDK = ConfigParse.shareInstance().getProjSDKVersion() systemSDKPath = ConfigParse.shareInstance().getProjSDKPath() ipaPackage = ConfigParse.shareInstance().getProjIpaPackage() game = ConfigParse.shareInstance().getCurrentGame() if channelName is None: error_operate.error(5) return versionName = ConfigParse.shareInstance().getVersionName() outputDir = ConfigParse.shareInstance().getOutputDir() if outputDir == '': outputDir = '../' #cocos2dx need cocos2dx framework,so we must put release pdroject to cocos2dx dictionary #outputDir += '/' + game['gameName'] + '/' + versionName + '/' + channel['name'] outputDir += '/' + channel['name'] + '_' + versionName outputDir = file_operate.getFullPath(outputDir) outputDir = os.path.realpath(outputDir) file_operate.delete_file_folder(outputDir) #workDir = outputDir + '/Project_iOS' workDir = outputDir workDir = file_operate.getFullPath(workDir) workDir = os.path.realpath(workDir) file_operate.delete_file_folder(workDir) iconDir = '../workspace/icon/' + channelNum iconDir = file_operate.getFullPath(iconDir) iconDir = os.path.realpath(iconDir) if not os.path.exists(outputDir): os.makedirs(outputDir) if not os.path.exists(workDir): os.makedirs(workDir) file_operate.copyFiles(originDir, workDir) pbxFile = workDir + '/' + ConfigParse.shareInstance().getProjXcode( ) + '/project.pbxproj' target_name = None project = XcodeProject.Load(pbxFile) #从congfig.py里的getTargetName取到要编译打包的target,没有的话用默认的最后一个target if ConfigParse.shareInstance().getTargetName(): target_name = project_name = ConfigParse.shareInstance().getTargetName( ) print '----config ---- target name ----' + target_name # print 'ERROR_>'+target_name+'<_ERROR' # print 'WARNING_>'+target_name+'<_WARNING' else: target_name = project_name = project.get_target_name() project_config = project.get_configurations() #use release archieve ipa project_config = 'Release' project.add_other_ldflags('-ObjC') project.showSearchPathInfo() """add other flag param""" #project.add_other_ldflags('-lz') if project.modified: project.save() taskManager.shareInstance().notify(idChannel, 40) parentDir = '' for parent, dirnames, filenames in os.walk(workDir): for filename in filenames: if filename == 'Contents.json': if parent.find('Images.xcassets/AppIcon.appiconset') != -1: parentDir = parent if parentDir != '': for parent, dirnames, filenames in os.walk(parentDir): for filename in filenames: if filename != 'Contents.json': os.remove(parentDir + '/' + filename) jsonFile = open(parentDir + '/Contents.json') jsonContent = json.load(jsonFile) for child in jsonContent['images']: imgSize = int(child['size'][0:child['size'].find('x')]) * int( child['scale'][0:child['scale'].find('x')]) imgName = 'Icon-' + str(imgSize) + '.png' if os.path.exists(iconDir + '/' + imgName) and not os.path.exists(parentDir + '/' + imgName): file_operate.copyFile(iconDir + '/' + imgName, parentDir + '/' + imgName) child['filename'] = imgName jsonContent = json.dumps(jsonContent) jsonFile.close() jsonFile = open(parentDir + '/Contents.json', 'w') try: jsonFile.write(jsonContent) finally: jsonFile.close() project_infoplist = workDir + '/' + ConfigParse.shareInstance( ).getProjXcode() + '/../' + project.get_infoplistfile() newAppName = '' if game.get( 'isModifyiOSName') is not None and game['isModifyiOSName'] == True: newAppName = ConfigParse.shareInstance().getIosName() if newAppName is None or newAppName == '': newAppName = game.get('gameName') #set display name by channel if channel['display_name'] != '': newAppName = channel['display_name'] customBundleId = channel['r_bundle_id'] if os.path.exists(project_infoplist) and ( newAppName != '' or channel['packNameSuffix'] != '' or channel['r_gameversion'] != '' or channel['r_gameversion_build'] != '' or customBundleId != ''): plistModify = False try: plist = readPlist(project_infoplist) for key in plist: if key == 'CFBundleName' and newAppName != '': plist['CFBundleName'] = newAppName plistModify = True elif key == 'CFBundleIdentifier': if customBundleId == '': plist['CFBundleIdentifier'] = plist[ 'CFBundleIdentifier'] + channel['packNameSuffix'] else: plist['CFBundleIdentifier'] = customBundleId plistModify = True elif key == 'CFBundleShortVersionString' and channel[ 'r_gameversion'] != '': plist['CFBundleShortVersionString'] = channel[ 'r_gameversion'] plistModify = True elif key == 'CFBundleVersion' and channel[ 'r_gameversion_build'] != '': plist['CFBundleVersion'] = channel['r_gameversion_build'] plistModify = True if plistModify == True: try: writePlist(plist, project_infoplist) project.modify_bundle_identifier( plist['CFBundleIdentifier']) project.save() except Exception as e: print 'modify bundle Id/bundle Name Error:' + e except: print 'No Plist found' writeChannelInfoIntoDevelopInfo(workDir, channel, game) writeSupportInfo(workDir) SDKWorkDir = workDir + '/sdk/' list = [0, 2, 1, 3, 4, 5, 6] for count in range(len(list)): for Channel_SDK in channel['sdkLs']: idSDK = Channel_SDK['idSDK'] usrSDKConfig = ConfigParse.shareInstance().findUserSDKConfigBySDK( idSDK, channel['idChannel']) SDK = ConfigParse.shareInstance().findSDK(idSDK) if SDK == None: continue for plugin in SDK['pluginLs']: type = plugin['typePlugin'] if type == list[count]: SDKSrcDir = '../config/sdk/' + SDK['SDKName'] SDKSrcDir = file_operate.getFullPath(SDKSrcDir) SDKDestDir = SDKWorkDir + SDK['SDKName'] SDKDestDir = os.path.realpath(SDKDestDir) if os.path.exists(SDKDestDir): continue file_operate.copyFiles(SDKSrcDir, SDKDestDir) lib_path = 'sdk/' + SDK['SDKName'] + '/' project = XcodeProject.Load(pbxFile) scriptPath = SDKDestDir + '/script.pyc' if os.path.exists(scriptPath): sys.path.append(SDKDestDir) import script script.script(SDK, workDir, target_name, usrSDKConfig, SDKDestDir, project) del sys.modules['script'] sys.path.remove(SDKDestDir) if os.path.exists(SDKDestDir + '/Frameworks'): addFrameworkGroupPath(SDKDestDir + '/Frameworks', target_name, project) if os.path.exists(SDKDestDir + '/Resources'): for res in os.listdir(SDKDestDir + '/Resources'): project.add_file(SDKDestDir + '/Resources/' + res, None, 'SOURCE_ROOT', True, False, False, target_name) if os.path.exists(SDKDestDir + '/Codes'): for codes in os.listdir(SDKDestDir + '/Codes'): project.add_file(SDKDestDir + '/Codes/' + codes, None, 'SOURCE_ROOT', True, False, False, target_name) if project.modified: project.save() xmlFile = SDKDestDir + '/config.xml' doc = minidom.parse(xmlFile) rootNode = doc.documentElement sysFrameworksList = rootNode.getElementsByTagName( 'sysFrameworks') for sysFrameworksNode in sysFrameworksList: path = '' required = False if sysFrameworksNode.getAttribute('required') == '0': required = True if sysFrameworksNode.getAttribute( 'path') == 'xcodeFrameworks': path = systemSDKPath + '/System/Library/Frameworks/' + sysFrameworksNode.getAttribute( 'name') elif sysFrameworksNode.getAttribute( 'path') == 'xcodeUsrlib': path = systemSDKPath + '/usr/lib/' frameworkName = sysFrameworksNode.getAttribute( 'name') #if ios 9 and above,replace .dylib to .tbd if isIOS9(systemSDKPath): print 'use ios 9 sdk for' + sysFrameworksNode.getAttribute( 'name') path = path + frameworkName.replace( '.dylib', '.tbd') else: path = path + frameworkName print 'donot use ios 9 sdk' else: path = sysFrameworksNode.getAttribute( 'path') + sysFrameworksNode.getAttribute( 'name') ret = project.add_file_if_doesnt_exist( path, None, 'SOURCE_ROOT', True, required, False, target_name) if project.modified: project.save() for child in SDK['operateLs']: if child['name'] == 'RemoveValidArchs_arm64': project.modify_validarchs() if project.modified: project.save() generateDeveloperInfo(channel, SDK, usrSDKConfig, workDir, game) generatePluginInfo(SDK, usrSDKConfig, workDir) if os.path.exists(workDir + '/supportPlugin.xml'): encode_operate.xmlEncode(workDir + '/supportPlugin.xml') project.add_file(workDir + '/supportPlugin.xml', None, 'SOURCE_ROOT', True, False, False, target_name) if project.modified: project.save() if os.path.exists(workDir + '/developerInfo.xml'): encode_operate.xmlEncode(workDir + '/developerInfo.xml') project.add_file(workDir + '/developerInfo.xml', None, 'SOURCE_ROOT', True, False, False, target_name) if project.modified: project.save() taskManager.shareInstance().notify(idChannel, 70) if ipaPackage != 'True': taskManager.shareInstance().notify(idChannel, 100) return xcodeDir = workDir + '/' + ConfigParse.shareInstance().getProjXcode( ) + '/../' xcodeDir = os.path.realpath(xcodeDir) print 'XcodeDir ' + xcodeDir #change dictionary first,then run build command os.chdir(xcodeDir) mode = 0 if useSDK.find('simulator') == -1: mode = 1 cmd = None projectFileName = ConfigParse.shareInstance().getProjXcode().replace( '/', '') if mode == 0: cmd = 'xcodebuild ' + useSDK + ' -target ' + target_name + ' -arch i386 >xcodebuild.txt' else: #clean project and target cmd = 'xcodebuild clean ' + useSDK + ' -project ' + projectFileName + ' -target ' + target_name ret = file_operate.execFormatCmd(cmd) #don't build. use archieve cmd = 'xcodebuild ' + useSDK + ' -target ' + target_name + '>xcodebuild.txt' #cmd = 'xcodebuild archive -scheme ' + target_name + ' -target ' + target_name + ' -archivePath ' + target_name + '.xcarchive >xcodearchive.txt' ret = file_operate.execFormatCmd(cmd) buildFile = workDir + '/xcodebuild.txt' if not os.path.exists(buildFile): print 'file not exists' else: file_object = open(buildFile) try: buildText = file_object.read() print buildText.find('BUILD SUCCEEDED') if buildText.find('BUILD SUCCEEDED') < 0: print 'BUILD FAILED!' error_operate.error(200) return finally: file_object.close() # ret = file_operate.execFormatCmd(cmd) # buildFile = workDir + '/xcodearchive.txt' # if not os.path.exists(buildFile): # print 'file not exists' # else: # file_object = open(buildFile) # try: # buildText = file_object.read() # print buildText.find('** ARCHIVE SUCCEEDED **') # if buildText.find('** ARCHIVE SUCCEEDED **') < 0: # print 'ARCHIVE FAILED!' # error_operate.error(200) # return # finally: # file_object.close() appDir = None if mode == 0: appDir = project_config + '-iphonesimulator/' else: appDir = project_config + '-iphoneos/' ipaName = target_name + '_' + channelName + '_' + versionName + '.ipa' #use xcodebuild exportArchieve export ipa.this code don't contain Symbols. cmd = 'xcrun -sdk iphoneos PackageApplication -v ' + '"' + xcodeDir + '/build/' + appDir + project_name + '.app" -o "' + outputDir + '/' + ipaName + '"' #cmd = 'xcodebuild -exportArchive -archivePath ' + target_name + '.xcarchive -exportPath "' + xcodeDir + '" -exportFormat ipa >exportarchieve.txt' ret = file_operate.execFormatCmd(cmd) taskManager.shareInstance().notify(idChannel, 100)