Пример #1
0
class test_flip_current_player(unittest.TestCase):
    """Testing the flip_current_player() function"""
    def setUp(self):
        self.model = Connect_Four_Model()
        print(
            "Running: ",
            str(self._testMethodName) + "\n   " +
            str(self.shortDescription()) + "\n")

    def tearDown(self):
        del self.model

    def test_flip_player(self):
        """Testing that flip_current_player() returns a player"""

        #create a variable to hold the previous player
        previous_player = self.model.player

        #compare the current player to the previous player after calling the
        #flip_current_player() function
        self.model.flip_current_player()
        self.assertNotEqual(self.model.player, previous_player)

    def test_flip_returns(self):
        """Test that the flip_current_player() flips the player """

        #Player 1 and Player 2 are represented by 1 and -1
        #Multiplying current_player by -1 will flip them
        current_player = self.model.player * -1

        #after running flip_current_player function, test current player
        self.assertEqual(self.model.flip_current_player(), current_player)
class test_flip_current_player(unittest.TestCase):
    """Testing the flip_current_player() function"""

    def setUp(self):
        self.model = Connect_Four_Model()
        print("Running: ", str(self._testMethodName) + "\n   " + str(self.shortDescription()) + "\n")

    def tearDown(self):
        del self.model

    def test_flip_player(self):
        """Testing that flip_current_player() returns a player"""

        #create a variable to hold the previous player
        previous_player = self.model.player

        #compare the current player to the previous player after calling the
        #flip_current_player() function
        self.model.flip_current_player()
        self.assertNotEqual(self.model.player, previous_player)

    def test_flip_returns(self):
        """Test that the flip_current_player() flips the player """

        #Player 1 and Player 2 are represented by 1 and -1
        #Multiplying current_player by -1 will flip them
        current_player = self.model.player * -1

        #after running flip_current_player function, test current player
        self.assertEqual(self.model.flip_current_player(), current_player)
Пример #3
0
    def __init__(self):
        """Initializes a new game of Connect 4"""

        #This holds the game's model
        self.game_state = Connect_Four_Model()

        #This is the current display
        self.game_display = Connect_Four_View()
    def __init__(self):
        """Initializes a new game of Connect 4"""

        # This holds the game's model
        self.game_state = Connect_Four_Model()

        # This is the current display
        self.game_display = Connect_Four_View()
Пример #5
0
class test_reset_game_state(unittest.TestCase):
    """Testing the board after a player turn updates it"""
    def setUp(self):
        self.model = Connect_Four_Model()
        print(
            "Running: ",
            str(self._testMethodName) + "\n   " +
            str(self.shortDescription()) + "\n")

    def tearDown(self):
        del self.model

    def test_reset_board_state(self):
        """Testing the reset game function returns a clean board"""

        #create a valid board
        good_col = [-1, 1, 1, -1, 1, 1]
        good_board = [
            good_col, good_col, good_col, good_col, good_col, good_col,
            good_col
        ]

        empty_board = [[], [], [], [], [], [], []]

        #testing that valid board == a valid board after calling the update
        #board function

        self.model.board = good_board

        self.model.reset_state()
        self.assertEqual(empty_board, self.model.board)

    def test_reset_player(self):
        """"""

        self.model.player = 1

        self.model.reset_state()

        self.assertEqual(-1, self.model.player)
class test_model_board(unittest.TestCase):
    """Testing the get board function"""

    def setUp(self):
        self.model = Connect_Four_Model()
        print("Running: ", str(self._testMethodName) + "\n   " + str(self.shortDescription()) + "\n")

    def tearDown(self):
        del self.model

    def test_return_board(self):
        """Testing that get_board() returns the connect 4 board"""
        self.assertEqual(self.model.get_board(), self.model.board)
class test_get_current_player(unittest.TestCase):
    """Testing the get_current_player() function"""

    def setUp(self):
        self.model = Connect_Four_Model()
        print("Running: ", str(self._testMethodName) + "\n   " + str(self.shortDescription()) + "\n")

    def tearDown(self):
        del self.model

    def test_get_player(self):
        """Testing that get_current_player() returns a player"""
        self.assertEqual(self.model.get_current_player(), self.model.player)
class test_reset_game_state(unittest.TestCase):
    """Testing the board after a player turn updates it"""

    def setUp(self):
        self.model = Connect_Four_Model()
        print("Running: ", str(self._testMethodName) + "\n   " +
              str(self.shortDescription()) + "\n")

    def tearDown(self):
        del self.model

    def test_reset_board_state(self):
        """Testing the reset game function returns a clean board"""

        #create a valid board
        good_col = [-1,1,1,-1,1,1]
        good_board = [good_col, good_col, good_col, good_col, good_col, good_col,
                      good_col]


        empty_board = [[],[],[],[],[],[],[]]

        #testing that valid board == a valid board after calling the update
        #board function

        self.model.board = good_board

        self.model.reset_state()
        self.assertEqual(empty_board, self.model.board)

    def test_reset_player(self):
        """"""

        self.model.player = 1

        self.model.reset_state()

        self.assertEqual(-1, self.model.player)
Пример #9
0
class test_get_current_player(unittest.TestCase):
    """Testing the get_current_player() function"""
    def setUp(self):
        self.model = Connect_Four_Model()
        print(
            "Running: ",
            str(self._testMethodName) + "\n   " +
            str(self.shortDescription()) + "\n")

    def tearDown(self):
        del self.model

    def test_get_player(self):
        """Testing that get_current_player() returns a player"""
        self.assertEqual(self.model.get_current_player(), self.model.player)
Пример #10
0
class Connect_Four_Controller:
    """This object controls game play for the Connect 4 game"""
    def __init__(self):
        """Initializes a new game of Connect 4"""

        #This holds the game's model
        self.game_state = Connect_Four_Model()

        #This is the current display
        self.game_display = Connect_Four_View()

    def handoff_board(self):
        """Hands off the board to the current player """

        return self.game_state.get_board()

    def play_turn(self):
        """This is where the player plays a turn"""

        current_board = self.handoff_board()

        now_playing = self.switch_player()

        self.game_display.print_board(current_board)

        self.game_display.prompt_turn(self.mask_player(now_playing))

        try:
            move = int(input()) - 1
        except ValueError:
            move = 10

        while not self.check_move_validity(current_board, move):
            try:
                move = int(input()) - 1
            except ValueError:
                move = 10

        current_board[move].append(now_playing)
        self.game_state.update_board(current_board)

    def mask_player(self, player_value):

        if player_value == -1:
            return "Black"
        else:
            return "Red"

    def check_game_status(self, board):
        """Verifies if a player has won, if the game is tied, or if the
        game play switches turns
        :param board: A list of lists that represents the board
        :return: An int, 42 means win, anything else means no winner
        """

        #declare column height variables
        column_height = [
            len(board[0][:]),
            len(board[1][:]),
            len(board[2][:]),
            len(board[3][:]),
            len(board[4][:]),
            len(board[5][:]),
            len(board[6][:])
        ]

        #check for vertical win by comparing values in each column
        for count, column in enumerate(board):
            if (column_height[count] >= 4 and column[0] == column[1]
                    and column[1] == column[2] and column[2] == column[3]):
                return 42
            elif (column_height[count] >= 5 and column[1] == column[2]
                  and column[2] == column[3] and column[3] == column[4]):
                return 42
            elif (column_height[count] >= 6 and column[2] == column[3]
                  and column[3] == column[4] and column[4] == column[5]):
                return 42

        #check for the correct minimum number of pieces in each column
        #compare values in each adjacent column for 4 pieces in a diagonal up
        for column in range(4):
            if (column_height[column] >= 1 and column_height[column + 1] >= 2
                    and column_height[column + 2] >= 3
                    and column_height[column + 3] >= 4
                    and board[column][0] == board[column + 1][1]
                    and board[column + 1][1] == board[column + 2][2]
                    and board[column + 2][2] == board[column + 3][3]):
                return 42

            elif (column_height[column] >= 2 and column_height[column + 1] >= 3
                  and column_height[column + 2] >= 4
                  and column_height[column + 3] >= 5
                  and board[column][1] == board[column + 1][2]
                  and board[column + 1][2] == board[column + 2][3]
                  and board[column + 2][3] == board[column + 3][4]):
                return 42

            elif (column_height[column] >= 3 and column_height[column + 1] >= 4
                  and column_height[column + 2] >= 5
                  and column_height[column + 3] >= 6
                  and board[column][2] == board[column + 1][3]
                  and board[column + 1][3] == board[column + 2][4]
                  and board[column + 2][4] == board[column + 3][5]):
                return 42

        #check for the correct minimum number of pieces in each column
        #compare values in each adjacent column for 4 pieces in a diagonal down
        for column in range(4):
            if (column_height[column] >= 4 and column_height[column + 1] >= 3
                    and column_height[column + 2] >= 2
                    and column_height[column + 3] >= 1
                    and board[column][3] == board[column + 1][2]
                    and board[column + 1][2] == board[column + 2][1]
                    and board[column + 2][1] == board[column + 3][0]):
                return 42

            elif (column_height[column] >= 5 and column_height[column + 1] >= 4
                  and column_height[column + 2] >= 3
                  and column_height[column + 3] >= 2
                  and board[column][4] == board[column + 1][3]
                  and board[column + 1][3] == board[column + 2][2]
                  and board[column + 2][2] == board[column + 3][1]):
                return 42

            elif (column_height[column] >= 6 and column_height[column + 1] >= 5
                  and column_height[column + 2] >= 4
                  and column_height[column + 3] >= 3
                  and board[column][5] == board[column + 1][4]
                  and board[column + 1][4] == board[column + 2][3]
                  and board[column + 2][3] == board[column + 3][2]):
                return 42

        for row in range(6):
            for column in range(4):
                if (column_height[column - 1] >= row
                        and column_height[column] >= row
                        and column_height[column + 1] >= row
                        and column_height[column + 2] >= row):
                    try:
                        if (board[column][row] == board[column + 1][row]
                                and board[column + 1][row]
                                == board[column + 2][row]
                                and board[column + 2][row]
                                == board[column + 3][row]):
                            return 42
                    except IndexError:
                        break
        # if the sum of the values of the board == 42, the game ends in a tie
        if (len(board[0][:]) + len(board[1][:]) + len(board[2][:]) +
                len(board[3][:]) + len(board[4][:]) + len(board[5][:]) +
                len(board[6][:]) == 42):
            return 1

        #if none of these conditions are true: no winner, no tie - return 0
        return 0

    def switch_player(self):
        """Tells the model to switch the current player"""

        return self.game_state.flip_current_player()

    def close_game(self):
        """Exits the game with a fond farewell """

        self.game_display.print_goodbye()
        exit()

    def check_move_validity(self, board, move):
        """Verifies if a move is valid or invalid"""
        try:
            if len(board[move][:]) < 6:
                return True
            else:
                return False
        except IndexError:
            return False

    def check_play_again(self):
        """Asks the player if they would like to play again"""

        self.game_display.prompt_play_again()

        play_again_prompt = input()

        if play_again_prompt == 'y':
            self.game_state.reset_state()
        else:
            self.close_game()

    def main(self):

        self.game_display.print_greeting()

        self.game_display.print_rules()

        flag = 0

        while True:
            while flag == 0:
                self.play_turn()
                flag = self.check_game_status(self.handoff_board())
            self.game_display.print_board(self.handoff_board())
            if flag == 1:
                self.game_display.print_tie()
            elif flag == 42:
                self.game_display.print_win(
                    self.mask_player(self.game_state.get_current_player()))
            self.check_play_again()
            flag = 0
Пример #11
0
 def setUp(self):
     self.model = Connect_Four_Model()
     print(
         "Running: ",
         str(self._testMethodName) + "\n   " +
         str(self.shortDescription()) + "\n")
 def setUp(self):
     self.model = Connect_Four_Model()
     print("Running: ", str(self._testMethodName) + "\n   " + str(self.shortDescription()) + "\n")
class test_model_update_board(unittest.TestCase):
    """Testing the board after a player turn updates it"""

    def setUp(self):
        self.model = Connect_Four_Model()
        print("Running: ", str(self._testMethodName) + "\n   " +
              str(self.shortDescription()) + "\n")

    def tearDown(self):
        del self.model

    def test_update_good_data_board(self):
        """Testing that update_board() function updates the board when
        given good data"""

        #create a valid board
        good_col = [-1,1,1,-1,1,1]
        good_board = [good_col, good_col, good_col, good_col, good_col, good_col,
                      good_col]

        #testing that valid board == a valid board after calling the update
        #board function
        self.model.update_board(good_board)
        self.assertEqual(good_board, self.model.board)

    def test_update_bad_data_board(self):
        """Testing the update_board() function when given bad column data"""

        #create a valid board
        good_col = [-1,1,1,-1,1,1]
        good_board = [good_col, good_col, good_col, good_col, good_col, good_col,
                      good_col]

        self.model.board = good_board

        #create an invalid board
        bad_col = [-1,1,1,-1,1,1]
        bad_col_board = [bad_col, bad_col, bad_col, bad_col, bad_col, bad_col,
                         bad_col, bad_col]

        #test that the update board function is not setting an invalid board
        #with too many columns
        self.model.update_board(bad_col_board)
        self.assertEqual(good_board, self.model.board)

    def test_update_bad_height_board(self):
        """Testing update_board() function does not return a board with an
        extra row"""

        #create a valid board
        good_col = [-1,1,1,-1,1,1]
        good_board = [good_col, good_col, good_col, good_col, good_col, good_col,
                      good_col]

        self.model.board = good_board

        #create an invalid board
        bad_col = [-1,1,1,-1,1,1,1]
        bad_col_board = [bad_col, bad_col, bad_col, bad_col, bad_col, bad_col,
                         bad_col]

        #test that the update board function is not setting an invalid board
        #with an incorrect height
        self.model.update_board(bad_col_board)
        self.assertEqual(good_board, self.model.board)

    def test_update_bad_value_board(self):
        """Test update_board() does not create a board with bad player values
        which are currently 1 and -1"""

        #create a valid board
        good_col = [-1,1,1,-1,1,1]
        good_board = [good_col, good_col, good_col, good_col, good_col, good_col,
                      good_col]

        self.model.board = good_board

        #create an invalid board
        bad_value = [2,2,2,2,2,2]
        bad_val_board = [bad_value, bad_value, bad_value, bad_value, bad_value,
                         bad_value, bad_value]

        #test that the update board function is not setting an invalid board
        #with incorrect values
        self.model.update_board(bad_val_board)
        self.assertEqual(good_board, self.model.board)

    def test_update_empty_board(self):
        """Test update_board() does not create a board with empty columns/
        rows"""

        #create a valid board
        good_col = [-1,1,1,-1,1,1]
        good_board = [good_col, good_col, good_col, good_col, good_col, good_col,
                      good_col]

        self.model.board = good_board

        #create an empty board
        empty_board = []

        #test that the update board function is not setting an invalid board
        #that is empty
        self.model.update_board(empty_board)
        self.assertEqual(good_board, self.model.board)
class Connect_Four_Controller:
    """This object controls game play for the Connect 4 game"""

    def __init__(self):
        """Initializes a new game of Connect 4"""

        # This holds the game's model
        self.game_state = Connect_Four_Model()

        # This is the current display
        self.game_display = Connect_Four_View()

    def handoff_board(self):
        """Hands off the board to the current player """

        return self.game_state.get_board()

    def play_turn(self):
        """This is where the player plays a turn"""

        current_board = self.handoff_board()

        now_playing = self.switch_player()

        self.game_display.print_board(current_board)

        self.game_display.prompt_turn(self.mask_player(now_playing))

        try:
            move = int(input()) - 1
        except ValueError:
            move = 10

        while not self.check_move_validity(current_board, move):
            try:
                move = int(input()) - 1
            except ValueError:
                move = 10

        current_board[move].append(now_playing)
        self.game_state.update_board(current_board)

    def mask_player(self, player_value):

        if player_value == -1:
            return "Black"
        else:
            return "Red"

    def check_game_status(self, board):
        """Verifies if a player has won, if the game is tied, or if the
        game play switches turns
        :param board: A list of lists that represents the board
        :return: An int, 42 means win, anything else means no winner
        """

        # declare column height variables
        column_height = [
            len(board[0][:]),
            len(board[1][:]),
            len(board[2][:]),
            len(board[3][:]),
            len(board[4][:]),
            len(board[5][:]),
            len(board[6][:]),
        ]

        # check for vertical win by comparing values in each column
        for count, column in enumerate(board):
            if (
                column_height[count] >= 4
                and column[0] == column[1]
                and column[1] == column[2]
                and column[2] == column[3]
            ):
                return 42
            elif (
                column_height[count] >= 5
                and column[1] == column[2]
                and column[2] == column[3]
                and column[3] == column[4]
            ):
                return 42
            elif (
                column_height[count] >= 6
                and column[2] == column[3]
                and column[3] == column[4]
                and column[4] == column[5]
            ):
                return 42

        # check for the correct minimum number of pieces in each column
        # compare values in each adjacent column for 4 pieces in a diagonal up
        for column in range(4):
            if (
                column_height[column] >= 1
                and column_height[column + 1] >= 2
                and column_height[column + 2] >= 3
                and column_height[column + 3] >= 4
                and board[column][0] == board[column + 1][1]
                and board[column + 1][1] == board[column + 2][2]
                and board[column + 2][2] == board[column + 3][3]
            ):
                return 42

            elif (
                column_height[column] >= 2
                and column_height[column + 1] >= 3
                and column_height[column + 2] >= 4
                and column_height[column + 3] >= 5
                and board[column][1] == board[column + 1][2]
                and board[column + 1][2] == board[column + 2][3]
                and board[column + 2][3] == board[column + 3][4]
            ):
                return 42

            elif (
                column_height[column] >= 3
                and column_height[column + 1] >= 4
                and column_height[column + 2] >= 5
                and column_height[column + 3] >= 6
                and board[column][2] == board[column + 1][3]
                and board[column + 1][3] == board[column + 2][4]
                and board[column + 2][4] == board[column + 3][5]
            ):
                return 42

        # check for the correct minimum number of pieces in each column
        # compare values in each adjacent column for 4 pieces in a diagonal down
        for column in range(4):
            if (
                column_height[column] >= 4
                and column_height[column + 1] >= 3
                and column_height[column + 2] >= 2
                and column_height[column + 3] >= 1
                and board[column][3] == board[column + 1][2]
                and board[column + 1][2] == board[column + 2][1]
                and board[column + 2][1] == board[column + 3][0]
            ):
                return 42

            elif (
                column_height[column] >= 5
                and column_height[column + 1] >= 4
                and column_height[column + 2] >= 3
                and column_height[column + 3] >= 2
                and board[column][4] == board[column + 1][3]
                and board[column + 1][3] == board[column + 2][2]
                and board[column + 2][2] == board[column + 3][1]
            ):
                return 42

            elif (
                column_height[column] >= 6
                and column_height[column + 1] >= 5
                and column_height[column + 2] >= 4
                and column_height[column + 3] >= 3
                and board[column][5] == board[column + 1][4]
                and board[column + 1][4] == board[column + 2][3]
                and board[column + 2][3] == board[column + 3][2]
            ):
                return 42

        for row in range(6):
            for column in range(4):
                if (
                    column_height[column - 1] >= row
                    and column_height[column] >= row
                    and column_height[column + 1] >= row
                    and column_height[column + 2] >= row
                ):
                    try:
                        if (
                            board[column][row] == board[column + 1][row]
                            and board[column + 1][row] == board[column + 2][row]
                            and board[column + 2][row] == board[column + 3][row]
                        ):
                            return 42
                    except IndexError:
                        break
        # if the sum of the values of the board == 42, the game ends in a tie
        if (
            len(board[0][:])
            + len(board[1][:])
            + len(board[2][:])
            + len(board[3][:])
            + len(board[4][:])
            + len(board[5][:])
            + len(board[6][:])
            == 42
        ):
            return 1

        # if none of these conditions are true: no winner, no tie - return 0
        return 0

    def switch_player(self):
        """Tells the model to switch the current player"""

        return self.game_state.flip_current_player()

    def close_game(self):
        """Exits the game with a fond farewell """

        self.game_display.print_goodbye()
        exit()

    def check_move_validity(self, board, move):
        """Verifies if a move is valid or invalid"""
        try:
            if len(board[move][:]) < 6:
                return True
            else:
                return False
        except IndexError:
            return False

    def check_play_again(self):
        """Asks the player if they would like to play again"""

        self.game_display.prompt_play_again()

        play_again_prompt = input()

        if play_again_prompt == "y":
            self.game_state.reset_state()
        else:
            self.close_game()

    def main(self):

        self.game_display.print_greeting()

        self.game_display.print_rules()

        flag = 0

        while True:
            while flag == 0:
                self.play_turn()
                flag = self.check_game_status(self.handoff_board())
            self.game_display.print_board(self.handoff_board())
            if flag == 1:
                self.game_display.print_tie()
            elif flag == 42:
                self.game_display.print_win(self.mask_player(self.game_state.get_current_player()))
            self.check_play_again()
            flag = 0