def initializePartStaves(self, scoreData: ScoreData): self.parts = [] for partData in scoreData.parts: newPart: GridPart = GridPart() self.parts.append(newPart) for _staffData in partData.staves: newStaff: GridStaff = GridStaff() newPart.staves.append(newStaff)
def initializeBySlice(self, oldSlice): self.parts = [] for oldPart in oldSlice.parts: newPart = GridPart() self.parts.append(newPart) for oldStaff in oldPart.staves: newStaff = GridStaff() newPart.staves.append(newStaff) for _oldVoice in oldStaff.voices: newVoice = GridVoice() newStaff.voices.append(newVoice)
def initializeByStaffCount(self, staffCount: int): self.parts = [] for _ in range(0, staffCount): newPart: GridPart = GridPart() self.parts.append(newPart) newStaff: GridStaff = GridStaff() newPart.staves.append(newStaff) newVoice: GridVoice = GridVoice() newStaff.voices.append(newVoice)
def __init__(self, ownerMeasure, timestamp: HumNum, sliceType: SliceType, partCount: int = 0, fromSlice=None): from converter21.humdrum import GridMeasure from converter21.humdrum import HumGrid ownerMeasure: GridMeasure self._timestamp: HumNum = timestamp self._type: SliceType = sliceType self._ownerGrid: HumGrid = None self._measure: GridMeasure = None # enclosing measure if ownerMeasure: self._ownerGrid = ownerMeasure.ownerGrid # measure's enclosing grid self._measure = ownerMeasure self.parts: [GridPart] = [] if fromSlice is None: # GridSlice::GridSlice -- Constructor. If partcount is positive, then # allocate the desired number of parts (still have to allocate staves # in part before using). for _ in range(0, partCount): part: GridPart = GridPart() staff: GridStaff = GridStaff() voice: GridVoice = GridVoice() self.parts.append(part) part.staves.append(staff) staff.voices.append(voice) else: # This constructor allocates the matching part and staff count of the # input fromSlice parameter. There will be no GridVoices allocated inside # the GridStaffs (they will be required to have at least one). for fromPart in fromSlice.parts: part = GridPart() self.parts.append(part) for _ in fromPart.staves: staff = GridStaff() part.staves.append(staff)