def add(self, **kwargs): from core.character import Char from core.hero import save_hero, HeroSoul, FakeSaveHeroResult from core.item import Item data = _get_resource_data(**kwargs) purchase_got = kwargs.get('purchase_got', 0) purchase_actual_got = kwargs.get('purchase_actual_got', 0) if data['gold'] or data['sycee'] or data['exp'] or data['official_exp'] or purchase_got: char = Char(self.char_id) char.update(gold=data['gold'], sycee=data['sycee'], exp=data['exp'], official_exp=data['official_exp'], purchase_got=purchase_got, purchase_actual_got=purchase_actual_got, ) if data['heros']: heros = [] for _id, _amount in data['heros']: heros.extend([_id] * _amount) sh_res = save_hero(self.char_id, heros) else: sh_res = FakeSaveHeroResult if data['souls']: hs = HeroSoul(self.char_id) hs.add_soul(data['souls']) item = Item(self.char_id) for _id, _level, _amount in data['equipments']: for i in range(_amount): item.equip_add(_id, _level) if data['gems']: item.gem_add(data['gems']) if data['stuffs']: item.stuff_add(data['stuffs']) # normalize the data if data['heros']: data['heros'] = sh_res.actual_heros souls = dict(data['souls']) for _sid, _samount in sh_res.to_souls: souls[_sid] = souls.get(_sid, 0) + _samount data['souls'] = souls.items() data['income'] = 1 data['func_name'] = self.func_name data['des'] = self.des resource_logger(self.char_id, data) data.pop('income') data.pop('func_name') data.pop('des') return data
def _check_character(char_id, gold=0, sycee=0, func_name=""): from core.character import Char c = Char(char_id) mc = c.mc if gold < 0 and mc.gold < abs(gold): raise SanguoException(GOLD_NOT_ENOUGH, char_id, func_name, 'Gold Not Enough. {0} < {1}'.format(mc.gold, abs(gold))) if sycee < 0 and mc.sycee < abs(sycee): raise SanguoException(SYCEE_NOT_ENOUGH, char_id, func_name, 'Sycee Not Enough. {0} < {1}'.format(mc.sycee, abs(sycee))) yield if gold or sycee: c.update(gold=gold, sycee=sycee)
def _check_character(char_id, gold=0, sycee=0, func_name=""): from core.character import Char c = Char(char_id) mc = c.mc if gold < 0 and mc.gold < abs(gold): raise SanguoException( GOLD_NOT_ENOUGH, char_id, func_name, 'Gold Not Enough. {0} < {1}'.format(mc.gold, abs(gold))) if sycee < 0 and mc.sycee < abs(sycee): raise SanguoException( SYCEE_NOT_ENOUGH, char_id, func_name, 'Sycee Not Enough. {0} < {1}'.format(mc.sycee, abs(sycee))) yield if gold or sycee: c.update(gold=gold, sycee=sycee)
def add(self, **kwargs): from core.character import Char from core.hero import save_hero, HeroSoul, FakeSaveHeroResult from core.item import Item from core.horse import Horse from core.union.member import Member notify_settings = {} notify_settings['purchase_notify'] = kwargs.get('purchase_notify', True) data = _get_resource_data(**kwargs) purchase_got = kwargs.get('purchase_got', 0) purchase_actual_got = kwargs.get('purchase_actual_got', 0) if data['gold'] or data['sycee'] or data['exp'] or data['official_exp'] or purchase_got: char = Char(self.char_id) char.update(gold=data['gold'], sycee=data['sycee'], exp=data['exp'], official_exp=data['official_exp'], purchase_got=purchase_got, purchase_actual_got=purchase_actual_got, notify_settings=notify_settings ) union_coin = kwargs.get('union_coin', 0) union_contribute_points = kwargs.get('union_contribute_points', 0) if union_coin or union_contribute_points: m = Member(self.char_id) m.add_coin(union_coin, send_notify=False) m.add_contribute_points(union_contribute_points) if data['heros']: heros = [] for _id, _amount in data['heros']: heros.extend([_id] * _amount) sh_res = save_hero(self.char_id, heros) else: sh_res = FakeSaveHeroResult if data['souls']: hs = HeroSoul(self.char_id) hs.add_soul(data['souls']) item = Item(self.char_id) for _id, _level, _amount in data['equipments']: for i in range(_amount): item.equip_add(_id, _level) if data['gems']: item.gem_add(data['gems']) if data['stuffs']: item.stuff_add(data['stuffs']) if data['horses']: horse = Horse(self.char_id) for _id, _amount in data['horses']: for i in range(_amount): horse.add(_id) # normalize the data if data['heros']: data['heros'] = sh_res.actual_heros souls = dict(data['souls']) for _sid, _samount in sh_res.to_souls: souls[_sid] = souls.get(_sid, 0) + _samount data['souls'] = souls.items() data['income'] = 1 data['func_name'] = self.func_name data['des'] = self.des resource_logger(self.char_id, data) data.pop('income') data.pop('func_name') data.pop('des') return data
def add(self, **kwargs): from core.character import Char from core.hero import save_hero, HeroSoul from core.item import Item data = _get_resource_data(**kwargs) purchase_got = kwargs.get('purchase_got', 0) purchase_actual_got = kwargs.get('purchase_actual_got', 0) if data['gold'] or data['sycee'] or data['exp'] or data[ 'official_exp'] or purchase_got: char = Char(self.char_id) char.update( gold=data['gold'], sycee=data['sycee'], exp=data['exp'], official_exp=data['official_exp'], purchase_got=purchase_got, purchase_actual_got=purchase_actual_got, ) if data['heros']: heros = [] for _id, _amount in data['heros']: heros.extend([_id] * _amount) sh_res = save_hero(self.char_id, heros) if data['souls']: hs = HeroSoul(self.char_id) hs.add_soul(data['souls']) item = Item(self.char_id) for _id, _level, _amount in data['equipments']: for i in range(_amount): item.equip_add(_id, _level) if data['gems']: item.gem_add(data['gems']) if data['stuffs']: item.stuff_add(data['stuffs']) # normalize the data if data['heros']: data['heros'] = sh_res.actual_heros souls = dict(data['souls']) for _sid, _samount in sh_res.to_souls: souls[_sid] = souls.get(_sid, 0) + _samount data['souls'] = souls.items() data['income'] = 1 data['func_name'] = self.func_name data['des'] = self.des resource_logger(self.char_id, data) data.pop('income') data.pop('func_name') data.pop('des') return data
def add(self, **kwargs): from core.character import Char from core.hero import save_hero, HeroSoul, FakeSaveHeroResult from core.item import Item from core.horse import Horse from core.union.member import Member update_settings = {} update_settings['purchase_notify'] = kwargs.get( 'purchase_notify', True) update_settings['as_vip_exp'] = kwargs.get('as_vip_exp', True) data = _get_resource_data(**kwargs) purchase_got = kwargs.get('purchase_got', 0) purchase_actual_got = kwargs.get('purchase_actual_got', 0) if data['gold'] or data['sycee'] or data['exp'] or data[ 'official_exp'] or purchase_got: char = Char(self.char_id) char.update(gold=data['gold'], sycee=data['sycee'], exp=data['exp'], official_exp=data['official_exp'], purchase_got=purchase_got, purchase_actual_got=purchase_actual_got, update_settings=update_settings) union_coin = kwargs.get('union_coin', 0) union_contribute_points = kwargs.get('union_contribute_points', 0) if union_coin or union_contribute_points: m = Member(self.char_id) m.add_coin(union_coin, send_notify=False) m.add_contribute_points(union_contribute_points) if data['heros']: heros = [] for _id, _amount in data['heros']: heros.extend([_id] * _amount) sh_res = save_hero(self.char_id, heros) else: sh_res = FakeSaveHeroResult if data['souls']: hs = HeroSoul(self.char_id) hs.add_soul(data['souls']) item = Item(self.char_id) for _id, _level, _amount in data['equipments']: for i in range(_amount): item.equip_add(_id, _level) if data['gems']: item.gem_add(data['gems']) if data['stuffs']: item.stuff_add(data['stuffs']) if data['horses']: horse = Horse(self.char_id) for _id, _amount in data['horses']: for i in range(_amount): horse.add(_id) # normalize the data if data['heros']: data['heros'] = sh_res.actual_heros souls = dict(data['souls']) for _sid, _samount in sh_res.to_souls: souls[_sid] = souls.get(_sid, 0) + _samount data['souls'] = souls.items() data['income'] = 1 data['func_name'] = self.func_name data['des'] = self.des resource_logger(self.char_id, data) data.pop('income') data.pop('func_name') data.pop('des') return data