Пример #1
0
def vectorBoard(board: GameBoard, state: GameState, action: Action = None, params: GoalParams = None) -> tuple:
    # TODO: add features that are an interaction of board and state:
    #       - distance from goals
    #       - distance to cover (forest, building)

    data = []

    # LOS/LOF check
    for teams in [(RED, BLUE), (BLUE, RED)]:
        team, other = teams
        for i in range(MAX_UNITS_PER_TEAM):
            for j in range(MAX_UNITS_PER_TEAM):
                if i != j:
                    if i < len(state.figures[team]) and j < len(state.figures[team]):
                        line: list = state.figuresDistance.get(team)[j][i]
                        data.append(GameManager.checkLine(board, state, line))
                    else:
                        data.append(None)

    # goals parameter (static for the whole game) TODO: and if we made them dynamic?!
    if params:
        data += [
            params.unit_team_lost,
            params.unit_team_alive,
            params.unit_enemy_killed,
            params.unit_enemy_alive,
            params.reach_team_near,
            params.defend_team_near,
            params.defend_enemy_near,
            params.wait_for_turn
        ]
    else:
        params = GoalParams()
        data += [None] * 8

    # info on the goals
    for team in [RED, BLUE]:
        objectives = board.objectives[team]

        for goal in GOAL_KEY_LIST:
            if goal in objectives:
                obj = objectives[goal]
                data.append(obj.score(state, params))
                data.append(obj.check(state))
            else:
                data.append(None)
                data.append(None)

    # extra info from action
    if action and isinstance(action, Move):
        data.append(board.getProtectionLevel(action.destination))
        data.append(board.getMovementCost(action.destination, FigureType.INFANTRY))
        data.append(board.getMovementCost(action.destination, FigureType.VEHICLE))
    else:
        data.append(-1)
        data.append(-1)
        data.append(-1)

    return tuple(data)
Пример #2
0
    def __init__(self,
                 gid: str,
                 red: Agent,
                 blue: Agent,
                 board: GameBoard = None,
                 state: GameState = None,
                 seed: int = 42,
                 useLoggers: bool = True):
        """
        Initialize the state-machine.

        :param gid:         Unique identifier.
        :param board:       Static descriptor of the game.
        :param state:       Dynamic descriptor of the game.
        :param red:         String value of the player to use. Check module agent.interactive for a list.
        :param blue:        String value of the player to use. Check module agent.interactive for a list.
        :param seed:        Random seed value (default: 42)
        """
        if useLoggers:
            self.logger = logging.getLogger(__name__)
        else:
            self.logger = logging.getLogger("internal")

        self.gid: str = gid
        self.seed: int = seed

        self.actions_history: List[Action] = []
        self.states_history: List[GameState] = []

        self.outcome: List[Outcome] = []

        self.winner: str = ''
        self.end: bool = False
        self.update: bool = False

        self.board: GameBoard = board
        self.state: GameState = state
        self.origin: GameState = deepcopy(state)

        self.gm: GameManager = GameManager()

        self.red: Agent = red
        self.blue: Agent = blue
        self.humans: bool = isinstance(self.red, Human) or isinstance(
            self.blue, Human)

        self.first = None
        self.second = None

        self.step = self._goInit
Пример #3
0
    def __init__(self, name: str, team: str, seed: int = 0):
        """
        :param name:    name of this agent
        :param team:    color of the team
        :param seed:    random seed to use internally
        """
        self.name: str = name
        self.team: str = team
        self.seed: int = seed
        self.count: int = 0

        # history of registered actions used to build the dataframe of actions performed
        self.history: list = []

        # internal game manager
        self.gm: GameManager = GameManager()
Пример #4
0
import unittest

from core.actions import Move
from core.const import RED, BLUE
from core.figures import buildFigure
from core.game import GameBoard, GameState, GoalMaxTurn, GoalReachPoint, GoalEliminateOpponent, GameManager
from core.utils.coordinates import Hex

GM: GameManager = GameManager()


class TestGoals(unittest.TestCase):
    def setUp(self):
        shape = (8, 8)
        self.board = GameBoard(shape)
        self.state = GameState(shape)

        self.blue_tank = buildFigure('Tank', (6, 4), BLUE)
        self.red_tank = buildFigure('Tank', (1, 4), RED)
        self.red_inf = buildFigure('Infantry', (2, 4), RED)

        self.state.addFigure(self.red_tank, self.red_inf, self.blue_tank)

    def testEliminateOpponent(self):
        g = GoalEliminateOpponent(RED, BLUE)

        self.assertFalse(g.check(self.state),
                         'before attack, blue unit is still alive!')

        self.blue_tank.killed = True