def char_initialize(account_id, server_id, char_id, name): mc = MongoCharacter(id=char_id) mc.account_id = account_id mc.server_id = server_id mc.name = name mc.gold = CHARINIT.gold mc.sycee = CHARINIT.sycee mc.save() from core.item import Item init_heros = CHARINIT.decoded_heros init_heros_ids = init_heros.keys() transformed_init_heros = {} item = Item(char_id) for k, v in init_heros.iteritems(): weapon, armor, jewelry = v new_ids = [] if not weapon: new_ids.append(0) else: new_ids.append(item.equip_add(weapon, notify=False)) if not armor: new_ids.append(0) else: new_ids.append(item.equip_add(armor, notify=False)) if not jewelry: new_ids.append(0) else: new_ids.append(item.equip_add(jewelry, notify=False)) transformed_init_heros[k] = new_ids init_heros_equips = transformed_init_heros.values() hero_ids = save_hero(char_id, init_heros_ids, add_notify=False).id_range f = Formation(char_id) hero_ids = hero_ids + (4 - len(hero_ids)) * [0] socket_ids = [] for index, _id in enumerate(hero_ids): try: weapon, armor, jewelry = init_heros_equips[index] except IndexError: weapon, armor, jewelry = 0, 0, 0 _sid = f.initialize_socket(hero=_id, weapon=weapon, armor=armor, jewelry=jewelry) socket_ids.append(_sid) socket_ids = [ socket_ids[0], socket_ids[3], 0, socket_ids[1], 0, 0, socket_ids[2], 0, 0, ] f.save_formation(socket_ids, send_notify=False) if CHARINIT.decoded_gems: item.gem_add(CHARINIT.decoded_gems, send_notify=False) if CHARINIT.decoded_stuffs: item.stuff_add(CHARINIT.decoded_stuffs, send_notify=False)
def char_initialize(account_id, server_id, char_id, name): mc = MongoCharacter(id=char_id) mc.account_id = account_id mc.server_id = server_id mc.name = name mc.gold = CHARACTER_INIT['gold'] mc.sycee = CHARACTER_INIT['sycee'] mc.save() from core.item import Item item = Item(char_id) # save equipment for _id, _amount in CHARACTER_INIT['equipment']: for _x in range(_amount): item.equip_add(_id, notify=False) # save gem if CHARACTER_INIT['gem']: item.gem_add(CHARACTER_INIT['gem'], send_notify=False) # save stuff if CHARACTER_INIT['stuff']: item.stuff_add(CHARACTER_INIT['stuff'], send_notify=False) # save hero if CHARACTER_INIT['hero']: save_hero(char_id, CHARACTER_INIT['hero'], add_notify=False) # save souls: if CHARACTER_INIT['souls']: s = HeroSoul(char_id) s.add_soul(CHARACTER_INIT['souls']) # hero in formation! in_formaiton_heros = CHARACTER_INIT['hero_in_formation'] final_in_formation_heros = {} for k, v in in_formaiton_heros.iteritems(): new_ids = [] for _equip_id in v: if not _equip_id: new_ids.append(0) else: new_ids.append(item.equip_add(_equip_id, notify=False)) final_in_formation_heros[k] = new_ids hero_ids = save_hero(char_id, final_in_formation_heros.keys(), add_notify=False).id_range hero_new_id_to_oid_table = dict(zip(hero_ids, final_in_formation_heros.keys())) hero_oid_socket_id_table = {} f = Formation(char_id) for hid in hero_ids: this_oid = hero_new_id_to_oid_table[hid] weapon, armor, jewelry = final_in_formation_heros[this_oid] _sid = f.initialize_socket(hero=hid, weapon=weapon, armor=armor, jewelry=jewelry) hero_oid_socket_id_table[this_oid] = _sid socket_ids = FORMATION_INIT_TABLE[:] for index, oid in enumerate(socket_ids): if oid: socket_ids[index] = hero_oid_socket_id_table[oid] if FORMATION_INIT_OPENED_SOCKETS > len(hero_ids): for i in range(FORMATION_INIT_OPENED_SOCKETS - len(hero_ids)): _sid = f.initialize_socket() for index, sid in enumerate(socket_ids): if sid == 0: socket_ids[index] = _sid break f.save_formation(socket_ids, send_notify=False)
def char_initialize(account_id, server_id, char_id, name): mc = MongoCharacter(id=char_id) mc.account_id = account_id mc.server_id = server_id mc.name = name mc.gold = CHARACTER_INIT['gold'] mc.sycee = CHARACTER_INIT['sycee'] mc.save() from core.item import Item item = Item(char_id) # save equipment for _id, _amount in CHARACTER_INIT['equipment']: for _x in range(_amount): item.equip_add(_id, notify=False) # save gem if CHARACTER_INIT['gem']: item.gem_add(CHARACTER_INIT['gem'], send_notify=False) # save stuff if CHARACTER_INIT['stuff']: item.stuff_add(CHARACTER_INIT['stuff'], send_notify=False) # save hero if CHARACTER_INIT['hero']: save_hero(char_id, CHARACTER_INIT['hero'], add_notify=False) # save souls: if CHARACTER_INIT['souls']: s = HeroSoul(char_id) s.add_soul(CHARACTER_INIT['souls']) # hero in formation! in_formaiton_heros = CHARACTER_INIT['hero_in_formation'] final_in_formation_heros = {} for k, v in in_formaiton_heros.iteritems(): new_ids = [] for _equip_id in v: if not _equip_id: new_ids.append(0) else: new_ids.append(item.equip_add(_equip_id, notify=False)) final_in_formation_heros[k] = new_ids hero_ids = save_hero(char_id, final_in_formation_heros.keys(), add_notify=False).id_range hero_new_id_to_oid_table = dict( zip(hero_ids, final_in_formation_heros.keys())) hero_oid_socket_id_table = {} f = Formation(char_id) for hid in hero_ids: this_oid = hero_new_id_to_oid_table[hid] weapon, armor, jewelry = final_in_formation_heros[this_oid] _sid = f.initialize_socket(hero=hid, weapon=weapon, armor=armor, jewelry=jewelry) hero_oid_socket_id_table[this_oid] = _sid socket_ids = FORMATION_INIT_TABLE[:] for index, oid in enumerate(socket_ids): if oid: socket_ids[index] = hero_oid_socket_id_table[oid] if FORMATION_INIT_OPENED_SOCKETS > len(hero_ids): for i in range(FORMATION_INIT_OPENED_SOCKETS - len(hero_ids)): _sid = f.initialize_socket() for index, sid in enumerate(socket_ids): if sid == 0: socket_ids[index] = _sid break f.save_formation(socket_ids, send_notify=False)