Пример #1
0
  def __init__(self):
    Proto.__init__(self)
    self.x = 0.0
    self.y = 0.0
    self.width = 1.0
    self.height = 1.0
    self.rotation = 0.0


    self.can_drag = True
    self.draw_bounding_box = False
    self.viewcode = False
    self.code = "This is not the code"
    self.editor = None

    # svg code
    self.svg = None
    self.svg_rotate = 0.0
    self._buffer = None
    self.resolutionx = 15.0 # TheWorld.width / 10.0  #15.0
    self.resolutiony = 15.0 # TheWorld.height / 10.0
    # svg's are saved width,height = 100 pts

    # handy counter until I can figure out how to
    # handle setting vars outside myfn scope
    self.counter = 0
    
    # ignore workspace scaling, translation and rotation
    self.lock_scale = False
    self.lock_position = False
    self.lock_rotation = False
Пример #2
0
  def __init__(self, x, y, w, h): # args are in world coords
    Proto.__init__(self)

    # Geometry #################################################################
    self.__x = x
    self.__y = y
    self.__world_width = w
    self.__world_height = h
    self.__rotation = 0.0
    # ##########################################################################

    self.can_drag = True
    self.draw_bounding_box = False
    self.viewcode = False
    self.code = "This is not the code"
    self.editor = None



    # svg code - TODO: Break into seperate class
    self.svg = None
    self.svg_rotate = 0.0
    self._buffer = None
    self.resolutionx = 15.0 # TheWorld.width / 10.0  #15.0
    self.resolutiony = 15.0 # TheWorld.height / 10.0
    # svg's are saved width,height = 100 pts

    # handy counter until I can figure out how to
    # handle setting vars outside myfn scope
    self.counter = 0

    # ignore workspace scaling, translation and rotation -> TODO: integrate w/ new Geometry handling
    self.lock_scale = False
    self.lock_position = False
    self.lock_rotation = False
Пример #3
0
 def __init__(self):
   Proto.__init__(self)