def rotations_global(anim): """ Global Animation Rotations This relies on joint ordering being incremental. That means a joint J1 must not be a ancestor of J0 if J0 appears before J1 in the joint ordering. Parameters ---------- anim : Animation Input animation Returns ------- points : (F, J) Quaternions global rotations for every frame F and joint J """ joints = np.arange(anim.shape[1]) parents = np.arange(anim.shape[1]) locals = anim.rotations globals = Quaternions.id(anim.shape) globals[:, 0] = locals[:, 0] for i in range(1, anim.shape[1]): globals[:, i] = globals[:, anim.parents[i]] * locals[:, i] return globals
def orients_global(anim): joints = np.arange(anim.shape[1]) parents = np.arange(anim.shape[1]) locals = anim.orients globals = Quaternions.id(anim.shape[1]) globals[:, 0] = locals[:, 0] for i in range(1, anim.shape[1]): globals[:, i] = globals[:, anim.parents[i]] * locals[:, i] return globals
def get_pair(self, idxA): maskA = np.zeros(shape=self.out_frame, dtype=self.dtype) maskB = np.zeros(shape=self.out_frame, dtype=self.dtype) scale = self.bvh_scale aug_q = Quaternions.id(1) if self.scale_augment: t = random.gauss(1, self.scale_std) t = max(t, 0.1) scale *= t if self.rot_augment: rot = random.random() rot = (rot - 0.5) * 2 * np.pi aug_q = Quaternions.from_angle_axis(rot, np.array([0, 1, 0])) * aug_q quatA, localA, rtjA, skelA = self.get_normalized_data(idxA, scale, aug_q) random_slice = get_random_slice(localA, self.out_frame) maskA[:np.min([self.out_frame, localA.shape[0]])] = 1.0 localA = repeat_last_frame(localA[random_slice], self.out_frame) rtjA = repeat_last_frame(rtjA[random_slice], self.out_frame) skelA = repeat_last_frame(skelA[random_slice], self.out_frame) quatA = repeat_last_frame(quatA[random_slice], self.out_frame) # get real skeleton and motion skelA_name, _, _ = self.train[idxA] idxB = np.random.randint(self.__len__()) while skelA_name == self.train[idxB][0]: idxB = np.random.randint(self.__len__()) quatB, localB, rtjB, skelB = self.get_normalized_data(idxB, scale, aug_q) random_slice = get_random_slice(localB, self.out_frame) maskB[:np.min([self.out_frame, localB.shape[0]])] = 1.0 localB = repeat_last_frame(localB[random_slice], self.out_frame) rtjB = repeat_last_frame(rtjB[random_slice], self.out_frame) skelB = repeat_last_frame(skelB[random_slice], self.out_frame) quatB = repeat_last_frame(quatB[random_slice], self.out_frame) localA = localA.astype(self.dtype) rtjA = rtjA.astype(self.dtype) skelA = skelA.astype(self.dtype) quatA = quatA.astype(self.dtype) localB = localB.astype(self.dtype) rtjB = rtjB.astype(self.dtype) skelB = skelB.astype(self.dtype) quatB = quatB.astype(self.dtype) return (localA, rtjA, skelA, quatA, maskA, localB, rtjB, skelB, quatB, maskB)
def load(filename, start=None, end=None, order=None, world=False): """ Reads a BVH file and constructs an animation Parameters ---------- filename: str File to be opened start : int Optional Starting Frame end : int Optional Ending Frame order : str Optional Specifier for joint order. Given as string E.G 'xyz', 'zxy' world : bool If set to true euler angles are applied together in world space rather than local space Returns ------- (animation, joint_names, frametime) Tuple of loaded animation and joint names """ f = open(filename, "r") i = 0 active = -1 end_site = False names = [] orients = Quaternions.id(0) offsets = np.array([]).reshape((0, 3)) parents = np.array([], dtype=int) for line in f: if "HIERARCHY" in line: continue if "MOTION" in line: continue """ Modified line read to handle mixamo data """ # rmatch = re.match(r"ROOT (\w+)", line) rmatch = re.match(r"ROOT (\w+:?\w+)", line) if rmatch: names.append(rmatch.group(1)) offsets = np.append(offsets, np.array([[0, 0, 0]]), axis=0) orients.qs = np.append(orients.qs, np.array([[1, 0, 0, 0]]), axis=0) parents = np.append(parents, active) active = (len(parents) - 1) continue if "{" in line: continue if "}" in line: if end_site: end_site = False else: active = parents[active] continue offmatch = re.match( r"\s*OFFSET\s+([\-\d\.e]+)\s+([\-\d\.e]+)\s+([\-\d\.e]+)", line) if offmatch: if not end_site: offsets[active] = np.array( [list(map(float, offmatch.groups()))]) continue chanmatch = re.match(r"\s*CHANNELS\s+(\d+)", line) if chanmatch: channels = int(chanmatch.group(1)) if order is None: channelis = 0 if channels == 3 else 3 channelie = 3 if channels == 3 else 6 parts = line.split()[2 + channelis:2 + channelie] if any([p not in channelmap for p in parts]): continue order = "".join([channelmap[p] for p in parts]) continue """ Modified line read to handle mixamo data """ # jmatch = re.match("\s*JOINT\s+(\w+)", line) jmatch = re.match("\s*JOINT\s+(\w+:?\w+)", line) if jmatch: names.append(jmatch.group(1)) offsets = np.append(offsets, np.array([[0, 0, 0]]), axis=0) orients.qs = np.append(orients.qs, np.array([[1, 0, 0, 0]]), axis=0) parents = np.append(parents, active) active = (len(parents) - 1) continue if "End Site" in line: end_site = True continue fmatch = re.match("\s*Frames:\s+(\d+)", line) if fmatch: if start and end: fnum = (end - start) - 1 else: fnum = int(fmatch.group(1)) jnum = len(parents) positions = offsets[np.newaxis].repeat(fnum, axis=0) rotations = np.zeros((fnum, len(orients), 3)) continue fmatch = re.match("\s*Frame Time:\s+([\d\.]+)", line) if fmatch: frametime = float(fmatch.group(1)) continue if (start and end) and (i < start or i >= end - 1): i += 1 continue dmatch = line.strip().split(' ') if dmatch: data_block = np.array(list(map(float, dmatch))) N = len(parents) fi = i - start if start else i if channels == 3: positions[fi, 0:1] = data_block[0:3] rotations[fi, :] = data_block[3:].reshape(N, 3) elif channels == 6: data_block = data_block.reshape(N, 6) positions[fi, :] = data_block[:, 0:3] rotations[fi, :] = data_block[:, 3:6] elif channels == 9: positions[fi, 0] = data_block[0:3] data_block = data_block[3:].reshape(N - 1, 9) rotations[fi, 1:] = data_block[:, 3:6] positions[fi, 1:] += data_block[:, 0:3] * data_block[:, 6:9] else: raise Exception("Too many channels! %i" % channels) i += 1 f.close() eulers = np.radians(rotations) rotations = Quaternions.from_euler(eulers, order=order, world=world) # print("BVH.load: {} done. ({} order)".format(filename, order)) return Animation(rotations, positions, orients, offsets, parents, eulers), names, frametime
def rotations_parents_global(anim): rotations = rotations_global(anim) rotations = rotations[:, anim.parents] rotations[:, 0] = Quaternions.id(len(anim)) return rotations
def load_from_maya(root, start, end): """ Load Animation Object from Maya Joint Skeleton Parameters ---------- root : PyNode Root Joint of Maya Skeleton start, end : int, int Start and End frame index of Maya Animation Returns ------- animation : Animation Loaded animation from maya names : [str] Joint names from maya """ import pymel.core as pm original_time = pm.currentTime(q=True) pm.currentTime(start) """ Build Structure """ names, parents = astruct.load_from_maya(root) descendants = astruct.descendants_list(parents) orients = Quaternions.id(len(names)) offsets = np.array([pm.xform(j, q=True, translation=True) for j in names]) for j, name in enumerate(names): scale = pm.xform(pm.PyNode(name), q=True, scale=True, relative=True) if len(descendants[j]) == 0: continue offsets[descendants[j]] *= scale """ Load Animation """ eulers = np.zeros((end - start, len(names), 3)) positions = np.zeros((end - start, len(names), 3)) rotations = Quaternions.id((end - start, len(names))) for i in range(end - start): pm.currentTime(start + i + 1, u=True) scales = {} for j, name, parent in zip(range(len(names)), names, parents): node = pm.PyNode(name) if i == 0 and pm.hasAttr(node, 'jointOrient'): ort = node.getOrientation() orients[j] = Quaternions( np.array([ort[3], ort[0], ort[1], ort[2]])) if pm.hasAttr(node, 'rotate'): eulers[i, j] = np.radians(pm.xform(node, q=True, rotation=True)) if pm.hasAttr(node, 'translate'): positions[i, j] = pm.xform(node, q=True, translation=True) if pm.hasAttr(node, 'scale'): scales[j] = pm.xform(node, q=True, scale=True, relative=True) for j in scales: if len(descendants[j]) == 0: continue positions[i, descendants[j]] *= scales[j] positions[i, 0] = pm.xform(root, q=True, translation=True, worldSpace=True) rotations = orients[np.newaxis] * Quaternions.from_euler( eulers, order='xyz', world=True) """ Done """ pm.currentTime(original_time) return Animation(rotations, positions, orients, offsets, parents), names