Пример #1
0
 def generated_triggers(function):
     global logTitle
     for k in keyThingsDict.keys():
         logPrefix = u"generated_triggers(): adding @when(\"Thing {} changed\") trigger for {}".format(k, unicode(keyThingsDict.get(k).get("thing_name")))
         LogAction.logInfo(logTitle, logPrefix)
         when("Thing {} changed".format(k))(function)
     return function
Пример #2
0
def create_rule(name, triggers, function, logger, description=None, tags=None):
    """Creates a rule with the passed in data

    Arguments:
        - name: the name for the rule
        - triggers: a list of rule trigger strings
        - function: the function to attach the rule to
        - logger: logs out informational and error messages
        - description: optional description for the rule
        - tags: optional list of tags
    Returns:
        True if successful, False otherwise.
    """

    for trigger in triggers:
        when(trigger)(function)

    rule(name, description, tags)(function)

    if hasattr(function, "UID"):
        logger.info("Successfully created rule {}".format(name))
        return True
    else:
        logger.error("Failed to create rule {}".format(name))
        return False
 def generated_triggers(function):
     for mode in list(mode_dict.keys()):
         if mode_dict[mode].get("second") is not None and mode_dict[
                 mode].get("minute") is not None and mode_dict[mode].get(
                     "hour") is not None:
             when("Time cron {} {} {} * * ?".format(
                 mode_dict[mode]["second"], mode_dict[mode]["minute"],
                 mode_dict[mode]["hour"]))(function)
         if mode_dict[mode].get("channel") is not None and mode_dict[
                 mode].get("event") is not None:
             when("Channel {} triggered {}".format(
                 mode_dict[mode]["channel"],
                 mode_dict[mode]["event"]))(function)
     return function
Пример #4
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    def __init__(self, item1, item2):
        self.item1 = item1
        self.item2 = item2

        # create the rule.
        self.myrule = rule(self.__class__.__name__ + " " + item1.name)(when(
            "Item {} received update".format(item1.name))(self))
 def generated_triggers(function):
     for day_of_week in [
             "Monday", "Tuesday", "Wednesday", "Thursday", "Friday",
             "Saturday", "Sunday"
     ]:
         for mode in list(mode_dict[day_of_week].keys()):
             if mode_dict[day_of_week][mode].get(
                     "second") is not None and mode_dict[day_of_week][
                         mode].get("minute") is not None and mode_dict[
                             day_of_week][mode].get("hour") is not None:
                 when("Time cron {} {} {} ? * {}".format(
                     mode_dict[day_of_week][mode]["second"],
                     mode_dict[day_of_week][mode]["minute"],
                     mode_dict[day_of_week][mode]["hour"],
                     day_of_week[:3]))(function)
             if mode_dict[day_of_week][mode].get(
                     "channel") is not None and mode_dict[day_of_week][
                         mode].get("event") is not None:
                 when("Channel {} triggered {}".format(
                     mode_dict[day_of_week][mode]["channel"],
                     mode_dict[day_of_week][mode]["event"]))(function)
     return function
Пример #6
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 def _gen_triggers_for_sources(config):
     all_items_valid = True
     for key in config:
         if isinstance(config[key], dict):
             all_items_valid = all_items_valid and _gen_triggers_for_sources(
                 config[key])
         elif key == META_KEY_LEVEL_SOURCE:
             item = validate_item(config[key])
             if item is not None:
                 if item.name not in levelTriggers:
                     levelTriggers[item.name] = when(
                         "Item {name} received update".format(
                             name=item.name))
                     log.debug(
                         "Added '{key}' received update trigger for '{level}'"
                         .format(level=item.name, key=key))
             else:
                 log.error(
                     "Failed to add '{key}' trigger for '{level}', item does not exist"
                     .format(level=config[key], key=key))
                 all_items_valid = False
         elif key == META_KEY_MOTION_SOURCE:
             item = validate_item(config[key])
             if item is not None:
                 if item.name not in motionTriggers:
                     motionTriggers[item.name] = when(
                         "Item {name} changed".format(name=item.name))
                     log.debug(
                         "Added '{key}' changed trigger for '{level}'".
                         format(level=item.name, key=key))
             else:
                 log.error(
                     "Failed to add '{key}' trigger for '{level}', item does not exist"
                     .format(level=config[key], key=key))
                 all_items_valid = False
     return all_items_valid
Пример #7
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 def _gen_triggers_for_group(group):
     if str(get_value(group.name,
                      META_NAME_EOS)).lower() in META_STRING_FALSE:
         log.info("Found group '{group}' but it is disabled".format(
             name=group.name))
     else:
         log.debug("Scanning group '{group}'".format(group=group.name))
         itemScene = get_scene_item(group)
         if itemScene:
             # add scene triggers
             when("Item {name} received command".format(
                 name=itemScene.name))(rule_scene_command)
             when("Item {name} changed".format(
                 name=itemScene.name))(rule_scene_changed)
             log.debug(
                 "Added triggers for scene item '{name}' in '{group}'".
                 format(name=itemScene.name, group=group.name))
             # gen triggers for Level and Motion sources in metadata
             _gen_triggers_for_sources(
                 get_metadata(group.name,
                              META_NAME_EOS).get("configuration", {}))
             # add lights triggers
             for light in get_light_items(group):
                 if (str(get_value(light.name, META_NAME_EOS)).lower()
                         in META_STRING_FALSE):
                     log.info(
                         "Found light '{name}' in '{group}' but it is disabled"
                         .format(name=light.name, group=group.name))
                 else:
                     _gen_triggers_for_sources(
                         get_metadata(light.name, META_NAME_EOS).get(
                             "configuration", {}))
                     when("Item {name} received update".format(
                         name=light.name))(rule_light_update)
                     log.debug(
                         "Added light received update trigger for '{name}' in '{group}'"
                         .format(name=light.name, group=group.name))
             # recurse into groups
             for group in get_group_items(group):
                 _gen_triggers_for_group(group)
         else:
             log.warn(
                 "Group '{group}' will be ignored because it has no scene item"
                 .format(group=group.name))
Пример #8
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 def generated_triggers(function):
     for item in self.getSensors():
         when("Item {} changed".format(item))(
             function
         )  # TODO: Check if this works for items with accented characters in the name
     for i in range(len(self.alarmZones)):
         when("Item {} changed to ON".format(
             self.alarmZones[i].armAwayToggleSwitch))(function)
         when("Item {} changed to ON".format(
             self.alarmZones[i].armHomeToggleSwitch))(function)
         when("Item Z{}_Entry_Timer received command OFF".format(
             i + 1))(function)
         when("Item Z{}_Exit_Timer received command OFF".format(i + 1))(
             function)
         when("Item Z{}_Nag_Timer received command OFF".format(i + 1))(
             function)
         when("Item Z{}_Alert_Max_Timer received command OFF".format(
             i + 1))(function)
     return function
Пример #9
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 def generated_triggers(function):
     for mode in list(time_of_day.keys()):
         when("Time cron {} {} {} * * ?".format(
             time_of_day[mode]['second'], time_of_day[mode]['minute'],
             time_of_day[mode]['hour']))(function)
     return function
Пример #10
0
def init(
    rule_reinit,
    rule_scene_command,
    rule_scene_changed,
    rule_light_update,
    rule_level_source_update,
    rule_motion_source_changed,
):
    """Initialize Eos.

    This creates a rule with triggers for the scene item in
    ``configuration.eos_master_group`` and any descendants that are a
    ``GroupItem`` and contain a scene item to update members when they receive
    an update.
    """
    def _gen_triggers_for_sources(config):
        all_items_valid = True
        for key in config:
            if isinstance(config[key], dict):
                all_items_valid = all_items_valid and _gen_triggers_for_sources(
                    config[key])
            elif key == META_KEY_LEVEL_SOURCE:
                item = validate_item(config[key])
                if item is not None:
                    if item.name not in levelTriggers:
                        levelTriggers[item.name] = when(
                            "Item {name} received update".format(
                                name=item.name))
                        log.debug(
                            "Added '{key}' received update trigger for '{level}'"
                            .format(level=item.name, key=key))
                else:
                    log.error(
                        "Failed to add '{key}' trigger for '{level}', item does not exist"
                        .format(level=config[key], key=key))
                    all_items_valid = False
            elif key == META_KEY_MOTION_SOURCE:
                item = validate_item(config[key])
                if item is not None:
                    if item.name not in motionTriggers:
                        motionTriggers[item.name] = when(
                            "Item {name} changed".format(name=item.name))
                        log.debug(
                            "Added '{key}' changed trigger for '{level}'".
                            format(level=item.name, key=key))
                else:
                    log.error(
                        "Failed to add '{key}' trigger for '{level}', item does not exist"
                        .format(level=config[key], key=key))
                    all_items_valid = False
        return all_items_valid

    def _gen_triggers_for_group(group):
        if str(get_value(group.name,
                         META_NAME_EOS)).lower() in META_STRING_FALSE:
            log.info("Found group '{group}' but it is disabled".format(
                name=group.name))
        else:
            log.debug("Scanning group '{group}'".format(group=group.name))
            itemScene = get_scene_item(group)
            if itemScene:
                # add scene triggers
                when("Item {name} received command".format(
                    name=itemScene.name))(rule_scene_command)
                when("Item {name} changed".format(
                    name=itemScene.name))(rule_scene_changed)
                log.debug(
                    "Added triggers for scene item '{name}' in '{group}'".
                    format(name=itemScene.name, group=group.name))
                # gen triggers for Level and Motion sources in metadata
                _gen_triggers_for_sources(
                    get_metadata(group.name,
                                 META_NAME_EOS).get("configuration", {}))
                # add lights triggers
                for light in get_light_items(group):
                    if (str(get_value(light.name, META_NAME_EOS)).lower()
                            in META_STRING_FALSE):
                        log.info(
                            "Found light '{name}' in '{group}' but it is disabled"
                            .format(name=light.name, group=group.name))
                    else:
                        _gen_triggers_for_sources(
                            get_metadata(light.name, META_NAME_EOS).get(
                                "configuration", {}))
                        when("Item {name} received update".format(
                            name=light.name))(rule_light_update)
                        log.debug(
                            "Added light received update trigger for '{name}' in '{group}'"
                            .format(name=light.name, group=group.name))
                # recurse into groups
                for group in get_group_items(group):
                    _gen_triggers_for_group(group)
            else:
                log.warn(
                    "Group '{group}' will be ignored because it has no scene item"
                    .format(group=group.name))

    log.info("Eos Version {} initializing...".format(eos.__version__))

    config.load()

    if not config.master_group_name:
        log.error("No '{name}' specified in configuration".format(
            name=CONF_KEY_MASTER_GROUP))
        log.error("Eos failed to initialize")
        return

    if not config.scene_item_prefix and not config.scene_item_suffix:
        log.error(
            "Must specify at least one of '{prefix}' or '{suffix}' in configuration"
            .format(prefix=CONF_KEY_SCENE_PREFIX,
                    suffix=CONF_KEY_SCENE_SUFFIX))
        log.error("Eos failed to initialize")
        return

    master_group_item = validate_item(config.master_group_name)
    if not master_group_item:
        log.error("Master group item '{group}' does not exist".format(
            group=config.master_group_name))
        log.error("Eos failed to initialize")
        return
    elif not isinstance(master_group_item, itemtypesGroup):
        log.error("Master group item '{group}' is not a GroupItem".format(
            group=config.master_group_name))
        log.error("Eos failed to initialize")
        return
    if not get_scene_item(master_group_item):
        log.error("Could not validate master scene item in '{group}'".format(
            group=config.master_group_name))
        log.error("Eos failed to initialize")
        return

    for objRule in [
            objRule for objRule in ruleRegistry.getAll() if objRule.name in [
                RULE_REINIT_NAME,
                RULE_SCENE_COMMAND_NAME,
                RULE_SCENE_CHANGED_NAME,
                RULE_LIGHT_NAME,
                RULE_LEVEL_SOURCE_NAME,
                RULE_MOTION_SOURCE_NAME,
            ]
    ]:
        log.debug("Removing existing {rule} with UID '{uid}'".format(
            rule=objRule.name, uid=objRule.UID))
        ruleRegistry.remove(objRule.UID)
        # try: ruleRegistry.remove(objRule.UID)
        # except:
        #    log.error("Failed to delete {rule} with UID '{uid}', attempting to disable".format(rule=objRule.name, uid=objRule.UID))
        #    ruleEngine.setEnabled(objRule.UID, False)

    # if we are reinit-ing {rule}.triggers will be 'None' and cause errors
    if hasattr(rule_reinit, "triggers"):
        delattr(rule_reinit, "triggers")
    if hasattr(rule_scene_command, "triggers"):
        delattr(rule_scene_command, "triggers")
    if hasattr(rule_scene_changed, "triggers"):
        delattr(rule_scene_changed, "triggers")
    if hasattr(rule_light_update, "triggers"):
        delattr(rule_light_update, "triggers")
    if hasattr(rule_level_source_update, "triggers"):
        delattr(rule_level_source_update, "triggers")
    if hasattr(rule_motion_source_changed, "triggers"):
        delattr(rule_motion_source_changed, "triggers")

    # add rule to reload Eos if item exists
    if config.reinit_item_name:
        when("Item {name} received command ON".format(
            name=config.reinit_item_name))(rule_reinit)
        rule(RULE_REINIT_NAME, RULE_REINIT_DESC)(rule_reinit)
        if hasattr(rule_reinit, "UID"):
            log.debug("Created {rule} with UID '{uid}'".format(
                rule=RULE_REINIT_NAME, uid=rule_reinit.UID))
        else:
            log.error("Failed to create {rule}".format(rule=RULE_REINIT_NAME))

    # generate triggers for all scene, light, level source, and motion source items
    levelTriggers = {}
    motionTriggers = {}
    _gen_triggers_for_sources(config.global_settings)
    _gen_triggers_for_group(master_group_item)

    if hasattr(rule_light_update,
               "triggers"):  # do not proceed if there are no lights
        # create scene command rule
        rule(RULE_SCENE_COMMAND_NAME,
             RULE_SCENE_COMMAND_DESC)(rule_scene_command)
        if hasattr(rule_scene_command, "UID"):
            log.debug("Created {rule} with UID '{uid}'".format(
                rule=RULE_SCENE_COMMAND_NAME, uid=rule_scene_command.UID))
        else:
            log.error(
                "Failed to create {rule}".format(rule=RULE_SCENE_COMMAND_NAME))
            log.error("Eos failed to initialize")
            return

        # create scene changed rule
        rule(RULE_SCENE_CHANGED_NAME,
             RULE_SCENE_CHANGED_DESC)(rule_scene_changed)
        if hasattr(rule_scene_changed, "UID"):
            log.debug("Created {rule} with UID '{uid}'".format(
                rule=RULE_SCENE_CHANGED_NAME, uid=rule_scene_changed.UID))
        else:
            log.error(
                "Failed to create {rule}".format(rule=RULE_SCENE_CHANGED_NAME))
            log.error("Eos failed to initialize")
            return

        # create light received update rule
        rule(RULE_LIGHT_NAME, RULE_LIGHT_DESC)(rule_light_update)
        if hasattr(rule_light_update, "UID"):
            log.debug("Created {rule} with UID '{uid}'".format(
                rule=RULE_LIGHT_NAME, uid=rule_light_update.UID))
        else:
            log.error("Failed to create {rule}".format(rule=RULE_LIGHT_NAME))
            log.error("Eos failed to initialize")
            return

        # add triggers for each Level Source item and create rule if any exist
        for key in levelTriggers:
            levelTriggers[key](rule_level_source_update)
        if hasattr(rule_level_source_update, "triggers"):
            rule(RULE_LEVEL_SOURCE_NAME,
                 RULE_LEVEL_SOURCE_DESC)(rule_level_source_update)
            if hasattr(rule_level_source_update, "UID"):
                log.debug("Created {rule} with UID '{uid}'".format(
                    rule=RULE_LEVEL_SOURCE_NAME,
                    uid=rule_level_source_update.UID))
            else:
                log.error("Failed to create {rule}".format(
                    rule=RULE_LEVEL_SOURCE_NAME))
                log.error("Eos failed to initialize")
                return

        # add triggers for each Motion Source item and create rule if any exist
        for key in motionTriggers:
            motionTriggers[key](rule_motion_source_changed)
        if hasattr(rule_motion_source_changed, "triggers"):
            rule(RULE_MOTION_SOURCE_NAME,
                 RULE_MOTION_SOURCE_DESC)(rule_motion_source_changed)
            if hasattr(rule_motion_source_changed, "UID"):
                log.debug("Created {rule} with UID '{uid}'".format(
                    rule=RULE_MOTION_SOURCE_NAME,
                    uid=rule_motion_source_changed.UID))
            else:
                log.error("Failed to create {rule}".format(
                    rule=RULE_MOTION_SOURCE_NAME))
                log.error("Eos failed to initialize")
                return

    else:
        log.warn("No lights found")

    log.info("Eos initialized")
    update_eos()
Пример #11
0
 def generated_triggers(function):
     lux_item_names = list(set([get_key_value(item.name, "area_triggers_and_actions", DEFAULT_ACTION_FUNCTION, "lux_item_name") for item in itemRegistry.getAll() if get_key_value(item.name, "area_triggers_and_actions", "light_action", "lux_item_name")]))
     for lux_item_name in lux_item_names:
         when("Item {} changed".format(lux_item_name))(function)
     return function
Пример #12
0
 def generatedTriggers(function):
     for mode in list(modeTimes.keys()):
         when("Time cron {} {} {} * * ?".format(
             modeTimes[mode]['second'], modeTimes[mode]['minute'],
             modeTimes[mode]['hour']))(function)
     return function