def draw_map(): """ Draw map on console from 2 dimensional list """ utilities.clear_console() # draw maze for Y in range(len(variables.game_map)): for X in range(len(variables.game_map[Y])): if (Y == variables.character_position["Y"] and X == variables.character_position["X"]): # this is character position, draw it print(variables.character_symbol, end="") else: # no character here, draw maze print(variables.map_elements[variables.game_map[Y][X]]["Icon"], end="") print() # show message if any if variables.game_message != "": print(variables.game_message) variables.game_message = "" else: print() # show game data print( f"Nombre d'actions effectuées : {variables.character_total_actions} (dont {variables.character_bad_actions} mauvaises)\n" )
def launch_fizz_buzz(): utilities.clear_console() # Fizz-Buzz display logo et rules visuals.fizz_buzz_logo() languages.fizz_buzz_rules() fizz_buzz_victory = False b = 15 z1 = b % 5 if z1 == 0: print("Fizz") #print(z1) z2 = b % 3 if z2 == 0: print("Buzz") #print(z2) if z1 == 0 and z2 == 0: print("Fizz Buzz")
def launch_sphynx(): utilities.clear_console() sphynx_victory = False # Sphynx display logo et rules visuals.sphynx_logo() languages.sphynx_rules() languages.sphynx_question() print("Tu peux répondre par 'Oui' ou 'Non':") user_answer = str(input()) # not user_answer.isalpha() and user_answer != "Oui" or not user_answer.isalpha() and user_answer != "Non" : a = 1 while (a) : if user_answer == "Oui": a = 0 right_number = 0 def find_number(counter): # The sphynx calculate a random number sphynx_number = random.randint(0, 100) # Ask user a number for repeat_ask in range(20): print("Veux-tu bien rentrer un nombre entre 1 et 100 ?") user_number = int(input()) # Compare the sphynx_number and user_number if sphynx_number > user_number: print("Le nombre que j'ai en tête est plus grand") elif sphynx_number < user_number: print("Le nombre que j'ai en tête est plus petit") else: print("Tu as trouvé le bon nombre, serais-tu devin ?") counter += 1 return counter while right_number < 3 : right_number = find_number(right_number) elif user_answer == "Non": a = 0 break else: print("Tu dois répondre par 'Oui' ou 'Non'") user_answer = str(input()) # The player as won the bronze key, first challenge print("Tu as gagné ce défi, tu obtiens donc la clef de Bronze")
def show_title_and_rules(): """ Prints title ans rules """ utilities.clear_console() visuals.game_logo() print("\n") print("Pour te déplacer, tu as ces touches :") print("Z (Haut), S (Bas), Q (Gauche), D (Droite) ou C (Quitter)\n")
def launch_caesar(): utilities.clear_console() # Caesar display logo et rules visuals.caesar_logo() languages.caesar_rules() caesar_victory = False # Part of Python zen zen_python = "Beautiful is better than ugly. Explicit is better than implicit. Simple is better than complex." print(zen_python) # Length of an object, here zen_python zen_length = len(zen_python) char_list = [] encryption_key = 3 # Loop to encrypt message for char in range(zen_length): # If the character is alphabetical if zen_python[char].isalpha(): # Value in the ASCII table of each character tmp = ord(zen_python[char]) # Add encryption key to the value of ASCII table tmp_encrypted = tmp + encryption_key # Verify if value of character exit the alphabetical part of ASCII table and loop at beginning (example: z + 3 = c) if (tmp_encrypted) > 122: tmp_encrypted -= 26 # Add characters to list char_list.append(chr(tmp_encrypted)) # When character isn't alpha, put it like that in the list else: char_list.append(zen_python[char]) #print(d) # Recreate sentence in an encrypted version result = ''.join(char_list) print(result)