import pygame, time from core2 import constants from core2 import World from core2 import Snake pygame.init() screen=pygame.display.set_mode((constants.SCREEN_WIDTH, constants.SCREEN_HEIGHT)) world=World.World() world.add_player(Snake.Snake("singleplayersnake")) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() if event.type==pygame.KEYDOWN: if event.key == pygame.K_UP: world.set_player_direction("singleplayersnake",constants.UP) if event.key == pygame.K_DOWN: world.set_player_direction("singleplayersnake",constants.DOWN) if event.key == pygame.K_LEFT: world.set_player_direction("singleplayersnake",constants.LEFT) if event.key == pygame.K_RIGHT: world.set_player_direction("singleplayersnake",constants.RIGHT) screen.fill((0,0,0)) world.update_world() World.draw_world(world) pygame.display.flip() time.sleep(0.1)
import pygame, time from core2 import constants from core2 import World from core2 import Snake pygame.init() screen=pygame.display.set_mode((constants.SCREEN_WIDTH, constants.SCREEN_HEIGHT)) world=World.World() world.add_player(Snake.Snake("singleplayersnake")) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() if event.type==pygame.KEYDOWN: if event.key == pygame.K_UP: world.set_player_direction("singleplayersnake",constants.UP) if event.key == pygame.K_DOWN: world.set_player_direction("singleplayersnake",constants.DOWN) if event.key == pygame.K_LEFT: world.set_player_direction("singleplayersnake",constants.LEFT) if event.key == pygame.K_RIGHT: world.set_player_direction("singleplayersnake",constants.RIGHT) screen.fill((0,0,0)) world.update_world() World.draw_world(world, screen) pygame.display.flip() time.sleep(0.1)