Пример #1
0
    def astar(self, habitat_list, obs_lst, boundary_list, start, pathLenLimit, weights): 
        """
        Find the optimal path from start to goal avoiding given obstacles 
        Parameter: 
            obs_lst - a list of motion_plan_state objects that represent obstacles 
            start - a tuple of two elements: x and y coordinates
            goal - a tuple of two elements: x and y coordinates
        """
        
        w1 = weights[0]
        w2 = weights[1]
        w3 = weights[2]

        habitats_time_spent = 0
        cal_cost = Cost()

        start_node = Node(None, start)
        start_node.g = start_node.h = start_node.f = 0

        cost = []
        open_list = [] # hold neighbors of the expanded nodes
        closed_list = [] # hold all the exapnded nodes

        # habitats = habitat_list[:]

        open_list.append(start_node)

        while len(open_list) > 0:
            current_node = open_list[0] # initialize the current node
            current_index = 0

            for index, item in enumerate(open_list): # find the current node with the smallest f
                if item.f < current_node.f:
                    current_node = item
                    current_index = index
            
            open_list.pop(current_index)
            closed_list.append(current_node)
   
            if abs(current_node.pathLen - pathLenLimit) <= 10: # terminating condition
                path = []
                current = current_node

                while current is not None: # backtracking to find the d 
        
                    path.append(current.position)
                    cost.append(current.cost)
                    habitats_time_spent += self.habitats_time_spent(current)
                    current = current.parent
                    
                path_mps = [] 
        
                for point in path:
                    mps = Motion_plan_state(point[0], point[1])
                    path_mps.append(mps)
                
                trajectory = path_mps[::-1]

                # smoothPath = self.smoothPath(trajectory, habitats)

                return ({"path" : trajectory, "cost list" : cost, "cost" : cost[0]})
            
            current_neighbors = self.curr_neighbors(current_node, boundary_list)

            children = []

            for neighbor in current_neighbors: # create new node if the neighbor is collision-free

                if self.collision_free(neighbor, obs_lst):

                    new_node = Node(current_node, neighbor)
                    self.update_habitat_coverage(new_node, self.habitat_open_list, self.habitat_closed_list)  
        
                    cost_of_edge = cal_cost.cost_of_edge(new_node, self.habitat_open_list, self.habitat_closed_list, weights)
                    new_node.cost = new_node.parent.cost + cost_of_edge[0]
  
                    children.append(new_node)

            for child in children: 

                if child in closed_list:
                    continue

                habitatInfo = cal_cost.cost_of_edge(child, self.habitat_open_list, self.habitat_closed_list, weights) 
                insideAnyHabitats = habitatInfo[1]
                insideOpenHabitats = habitatInfo[2]
                
                child.g = child.parent.cost - w2 * insideAnyHabitats - w3 * insideOpenHabitats 
                child.cost = child.g
                child.h = - w2 * abs(pathLenLimit - child.pathLen) - w3 * len(self.habitat_open_list)
                child.f = child.g + child.h 
                child.pathLen = child.parent.pathLen + euclidean_dist(child.parent.position, child.position)
                child.time_stamp = int(child.pathLen/self.velocity)

                # check if child exists in the open list and have bigger g 
                for open_node in open_list:
                    if child == open_node and child.g > open_node.g:
                        continue
                
                x_pos, y_pos = self.get_indices(child.position[0], child.position[1])

                if self.visited_nodes[x_pos, y_pos] == 0: 
                    open_list.append(child)
                    self.visited_nodes[x_pos, y_pos] = 1
Пример #2
0
    def astar(self, habitat_list, obs_lst, boundary_list, start, goal,
              weights):
        """
        Find the optimal path from start to goal avoiding given obstacles 

        Parameter: 
            obs_lst - a list of motion_plan_state objects that represent obstacles 
            start - a tuple of two elements: x and y coordinates
            goal - a tuple of two elements: x and y coordinates
        """

        habitats_time_spent = 0
        cal_cost = Cost()
        path_length = 0

        start_node = Node(None, start)
        start_node.g = start_node.h = start_node.f = 0
        end_node = Node(None, goal)
        end_node.g = end_node.h = end_node.f = 0

        dynamic_path = []  # append new node as a* search goes

        cost = []
        open_list = []  # hold neighbors of the expanded nodes
        closed_list = []  # hold all the exapnded nodes
        habitat_open_list = habitat_list  # hold haibitats that have not been explored
        habitat_closed_list = []  # hold habitats that have been explored

        open_list.append(start_node)

        while len(open_list) > 0:
            current_node = open_list[0]  # initialize the current node
            current_index = 0

            for index, item in enumerate(
                    open_list
            ):  # find the current node with the smallest f(f=g+h)
                if item.f < current_node.f:
                    current_node = item
                    current_index = index

            open_list.pop(current_index)

            closed_list.append(current_node)
            dynamic_path.append(current_node.position)
            print("dynamic path: ", dynamic_path)
            # print ('dynamic_path: ', dynamic_path)

            if self.near_goal(current_node.position, end_node.position):
                path = []
                current = current_node

                while current is not None:  # backtracking to find the path
                    path.append(current.position)
                    cost.append(current.cost)
                    # if current.parent is not None:
                    #     current.cost = current.parent.cost + cal_cost.cost_of_edge(current, path, habitat_open_list, habitat_closed_list, weights=[1, 1, 1])
                    path_length += 10
                    habitats_time_spent += self.habitats_time_spent(current)
                    # print ("\n", "habitats_time_spent: ", habitats_time_spent)
                    current = current.parent

                path_mps = []

                for point in path:
                    mps = Motion_plan_state(point[0], point[1])
                    path_mps.append(mps)

                # print ("\n", 'actual path length: ', path_length)
                # print ("\n", 'time spent in habitats: ', habitats_time_spent)
                # print ("\n", "cost list: ", cost)
                # print ("\n", 'cost list length: ', len(cost))
                # print ("\n", 'path list length: ', len(path_mps))
                return ([path_mps[::-1], cost])

            # find close neighbors of the current node

            current_neighbors = self.curr_neighbors(current_node,
                                                    boundary_list)
            print("\n", "current neighbors: ", current_neighbors)

            # make current neighbors Nodes

            children = []
            grid = []  # holds a list of tuples (neighbor, grid value)

            for neighbor in current_neighbors:  # create new node if the neighbor is collision-free
                if self.check_collision(neighbor, obs_lst):
                    """
                    SELECTION 
                    """
                    grid_val = self.create_grid_map(current_node, neighbor)
                    grid.append((neighbor, grid_val))
                    print("\n", "grid value: ", grid_val)

            print("\n", 'grid list: ', grid)
            # remove two elements with the lowest grid values
            grid.remove(min(grid))
            print("selected grid list: ", grid)
            # grid.remove(min(grid))

            # append the selected neighbors to children
            for neighbor in grid:
                new_node = Node(current_node, neighbor[0])
                children.append(new_node)
                # update habitat_open_list and habitat_closed_list
                result = self.check_cover_habitats(new_node, habitat_open_list,
                                                   habitat_closed_list)
                habitat_open_list = result[0]
                # print ("habitat_open_list: ", habitat_open_list)
                habitat_closed_list = result[1]
                # print ("habitat_closed_list: ", habitat_closed_list)

            for child in children:
                if child in closed_list:
                    continue

                # dist_child_current = self.euclidean_dist(child.position, current_node.position)
                if child.parent is not None:
                    result = cal_cost.cost_of_edge(child,
                                                   dynamic_path,
                                                   habitat_open_list,
                                                   habitat_closed_list,
                                                   weights=weights)
                    child.cost = child.parent.cost + result[0]
                # child.g = current_node.g + dist_child_current
                child.g = current_node.cost
                child.h = weights[0] * self.euclidean_dist(
                    child.position,
                    goal) - weights[1] * result[1]  # result=(cost, d_2)
                child.f = child.g + child.h

                # check if child exists in the open list and have bigger g
                for open_node in open_list:
                    if child == open_node and child.g > open_node.g:
                        continue

                open_list.append(child)
Пример #3
0
    def astar(self, habitat_list, obs_lst, boundary_list, start, pathLenLimit,
              weights):
        """
        Find the optimal path from start to goal avoiding given obstacles 

        Parameter: 
            obs_lst - a list of motion_plan_state objects that represent obstacles 
            start - a tuple of two elements: x and y coordinates
            goal - a tuple of two elements: x and y coordinates
        """

        w1 = weights[0]
        w2 = weights[1]
        w3 = weights[2]

        habitats_time_spent = 0
        cal_cost = Cost()

        start_node = Node(None, start)
        start_node.g = start_node.h = start_node.f = 0

        cost = []
        open_list = []  # hold neighbors of the expanded nodes
        closed_list = []  # hold all the exapnded nodes
        habitat_open_list = habitat_list  # hold haibitats that have not been explored
        habitat_closed_list = []  # hold habitats that have been explored

        open_list.append(start_node)

        while len(open_list) > 0:
            current_node = open_list[0]  # initialize the current node
            current_index = 0

            for index, item in enumerate(
                    open_list):  # find the current node with the smallest f
                if item.f < current_node.f:
                    current_node = item
                    current_index = index

            open_list.pop(current_index)
            closed_list.append(current_node)

            if abs(current_node.pathLen -
                   pathLenLimit) <= 10:  # terminating condition
                path = []
                current = current_node

                while current is not None:  # backtracking to find the d

                    path.append(current.position)
                    cost.append(current.cost)
                    habitats_time_spent += self.habitats_time_spent(current)
                    current = current.parent

                path_mps = []

                for point in path:
                    mps = Motion_plan_state(point[0], point[1])
                    path_mps.append(mps)
                return ([path_mps[::-1], cost])

            current_neighbors = self.curr_neighbors(current_node,
                                                    boundary_list)

            children = []
            grid = []
            '''Old Cost Function'''
            for neighbor in current_neighbors:  # create new node if the neighbor is collision-free

                if self.collision_free(neighbor, obs_lst):

                    new_node = Node(current_node, neighbor)
                    result = self.update_habitat_coverage(
                        new_node, habitat_open_list, habitat_closed_list
                    )  # update habitat_open_list and habitat_closed_list
                    habitat_open_list = result[0]
                    habitat_closed_list = result[1]

                    cost_of_edge = cal_cost.cost_of_edge(
                        new_node, habitat_open_list, habitat_closed_list,
                        weights)
                    new_node.cost = new_node.parent.cost + cost_of_edge[0]

                    children.append(new_node)
            '''New Cost Function'''
            # for neighbor in current_neighbors: # create new node if the neighbor is collision-free

            #     if self.collision_free(neighbor, obs_lst):

            #         """
            #         SELECTION
            #         """
            #         grid_val = self.create_grid_map(current_node, neighbor)
            #         grid.append((neighbor, grid_val))

            # grid.remove(min(grid))

            # append the selected neighbors to children
            for neighbor in grid:
                new_node = Node(current_node, neighbor[0])
                children.append(new_node)

                result = self.update_habitat_coverage(
                    new_node, habitat_open_list, habitat_closed_list
                )  # update habitat_open_list and habitat_closed_list
                habitat_open_list = result[0]
                habitat_closed_list = result[1]

            for child in children:

                if child in closed_list:
                    continue

                result = cal_cost.cost_of_edge(child, habitat_open_list,
                                               habitat_closed_list, weights)
                d_2 = result[1]
                d_3 = result[2]

                child.g = child.parent.cost - w2 * d_2 - w3 * d_3
                child.cost = child.g
                child.h = -w2 * abs(pathLenLimit - child.pathLen) - w3 * len(
                    habitat_open_list)
                child.f = child.g + child.h
                child.pathLen = child.parent.pathLen + euclidean_dist(
                    child.parent.position, child.position)

                # check if child exists in the open list and have bigger g
                for open_node in open_list:
                    if child == open_node and child.g > open_node.g:
                        continue

                x_pos, y_pos = self.get_indices(child.position[0],
                                                child.position[1])
                print('\n', "x_in_meter, y_in_meter: ", child.position[0],
                      child.position[1])
                print('\n', "x_pos, y_pos", x_pos, y_pos)

                if self.visited_nodes[x_pos, y_pos] == 0:
                    open_list.append(child)
                    self.visited_nodes[x_pos, y_pos] = 1
                else:
                    print("False attempt : ", child.position)
Пример #4
0
            # Find the neighbors of the current node
            current_neighbors = self.curr_neighbors(current_node, self.boundary_list)
            children = []
            
            # Make the neighbor the child node of the current node if collision-free
            for neighbor in current_neighbors:
                if self.collision_free(neighbor, self.obstacle_list):
                    new_node = Node(current_node, neighbor)
                    children.append(new_node)
            
            for child in children:
                # Continue to beginning of for loop if child is in closed list
                if child in closed_list:
                    continue
                # Compute the attributes if the child node is new
                habitatInfo = cal_cost.cost_of_edge(child, self.habitat_open_list, self.habitat_closed_list, weights) 
<<<<<<< HEAD
                # print("Num Closed: ", len(self.habitat_closed_list))
                insideAnyHabitats = habitatInfo[1]
                insideOpenHabitats = habitatInfo[2]

                child.g = child.parent.cost - w2 * insideAnyHabitats - w3 * insideOpenHabitats 
                child.cost = child.g
                child.h = - w2 * abs(pathLenLimit - child.pathLen) - w3 * len(self.habitat_open_list)
                # - w4 * len(habitats in range)
=======
                insideClosedHabitats = habitatInfo[1]
                insideOpenHabitats = habitatInfo[2]
                child.g = child.parent.cost - weight_10 * insideClosedHabitats - weight_1000 * insideOpenHabitats 
                child.cost = child.g
                NumHabitatInRange = self.NumHabitatInRange(child, self.habitat_open_list, pathLenLimit)