def save_maps(savedir, show_sprites=True, config=config):
    """
    Draw as many maps as possible.
    """
    crystal.cachably_parse_rom()

    for map_group_id in crystal.map_names.keys():
        for map_id in crystal.map_names[map_group_id].keys():
            if isinstance(map_id, int):
                image = save_map(map_group_id, map_id, savedir, show_sprites=show_sprites, config=config)
Пример #2
0
def save_maps(savedir, show_sprites=True, config=config):
    """
    Draw as many maps as possible.
    """
    crystal.cachably_parse_rom()

    for map_group_id in crystal.map_names.keys():
        for map_id in crystal.map_names[map_group_id].keys():
            if isinstance(map_id, int):
                image = save_map(map_group_id,
                                 map_id,
                                 savedir,
                                 show_sprites=show_sprites,
                                 config=config)
Пример #3
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def draw_map(map_group_id, map_id, palettes, show_sprites=True, config=config):
    """
    Makes a picture of a map.
    """
    # extract data from the ROM
    crystal.cachably_parse_rom()

    map_header = crystal.map_names[map_group_id][map_id]["header_new"]
    second_map_header = map_header.second_map_header

    width = second_map_header.blockdata.width.byte
    height = second_map_header.blockdata.height.byte

    tileset_id = map_header.tileset.byte
    blockdata = read_map_blockdata(map_header)

    palette_map = read_palette_map(tileset_id, config=config)

    tileset_blocks = read_blocks(tileset_id, config=config)
    tileset_images = read_tiles(tileset_id,
                                palette_map,
                                palettes,
                                config=config)

    map_image = Image.new("RGB", (width * tile_width * block_width,
                                  height * tile_height * block_height))

    # draw each block on the map
    for block_num in xrange(len(blockdata)):
        block_x = block_num % width
        block_y = block_num / width

        block = blockdata[block_y * width + block_x]

        for (tile_num, tile) in enumerate(tileset_blocks[block]):
            # tile gfx are split in half to make vram mapping easier
            if tile >= 0x80:
                tile -= 0x20

            tile_x = block_x * 32 + (tile_num % 4) * 8
            tile_y = block_y * 32 + (tile_num / 4) * 8

            tile_image = tileset_images[tile]

            map_image.paste(tile_image, (tile_x, tile_y))

    # draw each sprite on the map
    draw_map_sprites(map_header, map_image, config=config)

    return map_image
def draw_map(map_group_id, map_id, palettes, show_sprites=True, config=config):
    """
    Makes a picture of a map.
    """
    # extract data from the ROM
    crystal.cachably_parse_rom()

    map_header = crystal.map_names[map_group_id][map_id]["header_new"]
    second_map_header = map_header.second_map_header

    width = second_map_header.blockdata.width.byte
    height = second_map_header.blockdata.height.byte

    tileset_id = map_header.tileset.byte
    blockdata = read_map_blockdata(map_header)

    palette_map = read_palette_map(tileset_id, config=config)

    tileset_blocks = read_blocks(tileset_id, config=config)
    tileset_images = read_tiles(tileset_id, palette_map, palettes, config=config)

    map_image = Image.new("RGB", (width * tile_width * block_width, height * tile_height * block_height))

    # draw each block on the map
    for block_num in xrange(len(blockdata)):
        block_x = block_num % width
        block_y = block_num / width

        block = blockdata[block_y * width + block_x]

        for (tile_num, tile) in enumerate(tileset_blocks[block]):
            # tile gfx are split in half to make vram mapping easier
            if tile >= 0x80:
                tile -= 0x20

            tile_x = block_x * 32 + (tile_num % 4) * 8
            tile_y = block_y * 32 + (tile_num / 4) * 8

            tile_image = tileset_images[tile]

            map_image.paste(tile_image, (tile_x, tile_y))

    # draw each sprite on the map
    draw_map_sprites(map_header, map_image, config=config)

    return map_image
def save_map(map_group_id, map_id, savedir, show_sprites=True, config=config):
    """
    Makes a map and saves it to a file in savedir.
    """
    # this could be moved into a decorator
    crystal.cachably_parse_rom()

    map_name = crystal.map_names[map_group_id][map_id]["label"]
    filename = "{name}.{ext}".format(name=map_name, ext="png")
    filepath = os.path.join(savedir, filename)

    palettes = read_palettes(config=config)

    print "Drawing {}".format(map_name)
    map_image = draw_map(map_group_id, map_id, palettes, show_sprites=show_sprites, config=config)
    map_image.save(filepath)

    return map_image
Пример #6
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def save_map(map_group_id, map_id, savedir, show_sprites=True, config=config):
    """
    Makes a map and saves it to a file in savedir.
    """
    # this could be moved into a decorator
    crystal.cachably_parse_rom()

    map_name = crystal.map_names[map_group_id][map_id]["label"]
    filename = "{name}.{ext}".format(name=map_name, ext="png")
    filepath = os.path.join(savedir, filename)

    palettes = read_palettes(config=config)

    print "Drawing {}".format(map_name)
    map_image = draw_map(map_group_id,
                         map_id,
                         palettes,
                         show_sprites=show_sprites,
                         config=config)
    map_image.save(filepath)

    return map_image