Пример #1
0
 def close(self):
     if self._old_signal_handler:
         signal.signal(signal.SIGWINCH, self._old_signal_handler)
     self._core.io_selector.unregister_async(TERMINAL_RESIZE_EVENT)
     self._core.io_selector.unregister(sys.stdin)
     curses.resetty()
     curses.endwin()
Пример #2
0
def _start_hearts(win, names):
	curses.use_default_colors()
	curses.init_pair(1, curses.COLOR_RED,   -1)
	curses.init_pair(2, curses.COLOR_BLACK, -1)
	curses.nonl()
	curses.resetty()
	curses.curs_set(0)
	curses.halfdelay(1)
	game = HeartsGame(names)
	#game.force_first_card()
	game.render(win)
	curses.doupdate()
	while True:
		try:
			c = win.getch()
			if c == -1:
				idle(game, win)
				continue
			if c == ord('q'): break
			win.clear()
			if c in bindings:
				bindings[c](game)
			else:
				win.addstr(0, 0, "Unhandled input: %d" % c)
			game.render(win)
			curses.doupdate()
		except Exception:
			idle(game, win)
Пример #3
0
def main(stdscr):
    curses.savetty()
    try:
        module_funcs(stdscr)
        window_funcs(stdscr)
    finally:
        curses.resetty()
Пример #4
0
def main(stdscr):
    curses.savetty()
    try:
        module_funcs(stdscr)
        window_funcs(stdscr)
    finally:
        curses.resetty()
Пример #5
0
 def __exit__(self: App, type, value, traceback) -> None:
     # Monitor destruction, restore terminal state
     curses.nocbreak()  # Re-enable line-buffering
     curses.noecho()  # Enable user-input echo
     curses.curs_set(True)  # Enable the cursor
     curses.resetty()  # Restore the terminal state
     curses.endwin()  # Destroy the virtual screen
Пример #6
0
def main(argv):
	def __call__(self):
		pass

	dlog = DebugLog("debug.log")
	dlog.msg("Logging started\n")
	
	stdscr = curses.initscr()
	curses.noecho()
	curses.cbreak()
	stdscr.keypad(1)
	curses.start_color()
	
	try:
		wl = WindowLogic(stdscr)
		wl.start()

		ci = CommandInterpreter(stdscr, wl)
		ci.start()
	except Exception as e:
		dlog.excpt(e)
		raise

	ci.join()
	dlog.msg("Command Interpreter joined.\n")
	wl.stop()
	wl.join()
	dlog.msg("Thread Fetcher joined.\n")

	curses.nocbreak()
	stdscr.keypad(0)
	curses.echo()
	curses.endwin()
	curses.resetty()
	dlog.msg("Terminal restored.\n")
Пример #7
0
 def reset_mode(self):
     """Restore to the previously saved terminal mode."""
     # Apparently this doesn't work?
     # curses.reset_prog_mode() if self.mode else self.set_mode()
     if self.mode:
         curses.resetty()
     else:
         raise DisplayError("There is no previously saved mode.")
Пример #8
0
def main(stdscr):
	curses.savetty()
	try:
		logo(stdscr)
		w = xmms_main_window(stdscr)
		w.main_keyloop()
	finally:
		curses.resetty()
Пример #9
0
def main(stdscr):
        curses.savetty()
        try:
                logo(stdscr)
                w = cxmms_window_manager(stdscr)
                w.keyloop()
        finally:
                curses.resetty()
Пример #10
0
def main(stdscr):
    curses.savetty()
    try:
        module_funcs(stdscr)
        window_funcs(stdscr)
        test_userptr_without_set(stdscr)
    finally:
        curses.resetty()
Пример #11
0
 def window(self, window):
     self._window = window
     try:
         self.dimensions = Point(*reversed(self.window.getmaxyx()))
         self.position = Point(*reversed(self.window.getbegyx()))
     except:
         curses.resetty()
         curses.endwin()
         raise
Пример #12
0
def end_ui(stdscreen):
    """
    End ncurses.
    """

    # Restore default
    curses.echo()           # Enable user input echo
    curses.nocbreak()       # Enable line buffering
    curses.curs_set(True)   # Enable the cursor display
    curses.resetty()        # Restore terminal state
    stdscreen.keypad(False)
    curses.endwin()         # Destroy virtual screen
Пример #13
0
def run(user, cmd, interactive=False):
    '''
    Run ``cmd`` as ``user``. If ``interactive`` is True, save any curses status
    and synchronously run the command in foreground. Otherwise, run the command
    in background, discarding any output.

    special user -2 means: current user
    '''
    prefix = []
    cur_uid = os.getuid()
    try:
        cur_user = pwd.getpwuid(cur_uid).pw_name
    except:
        cur_user = cur_uid

    if user != cur_user and user != -2:
        if cur_uid == 0:
            prefix = ['su', user]
        if user == 'root':
            prefix = ['sudo']
        else:
            prefix = ['sudo', '-u', user]

    if interactive:
        # Prepare screen for interactive command
        curses.savetty()
        curses.nocbreak()
        curses.echo()
        curses.endwin()

        # Run command
        pty.spawn(prefix + cmd)

        # Restore screen
        curses.start_color()  # load colors
        curses.use_default_colors()
        curses.noecho()  # do not echo text
        curses.cbreak()  # do not wait for "enter"
        curses.curs_set(0)  # hide cursor
        curses.mousemask(curses.ALL_MOUSE_EVENTS)
        curses.resetty()
    else:
        with open('/dev/null', 'w') as dev_null:
            subprocess.Popen(
                prefix + cmd,
                stdout=dev_null,
                stderr=dev_null,
                close_fds=True,
            )
Пример #14
0
def run(user, cmd, interactive=False):
    '''
    Run ``cmd`` as ``user``. If ``interactive`` is True, save any curses status
    and synchronously run the command in foreground. Otherwise, run the command
    in background, discarding any output.

    special user -2 means: current user
    '''
    prefix = []
    cur_uid = os.getuid()
    try:
        cur_user = pwd.getpwuid(cur_uid).pw_name
    except:
        cur_user = cur_uid

    if user != cur_user and user != -2:
        if cur_uid == 0:
            prefix = ['su', user]
        if user == 'root':
            prefix = ['sudo']
        else:
            prefix = ['sudo', '-u', user]

    if interactive:
        # Prepare screen for interactive command
        curses.savetty()
        curses.nocbreak()
        curses.echo()
        curses.endwin()

        # Run command
        pty.spawn(prefix+cmd)

        # Restore screen
        curses.start_color() # load colors
        curses.use_default_colors()
        curses.noecho()      # do not echo text
        curses.cbreak()      # do not wait for "enter"
        curses.curs_set(0)   # hide cursor
        curses.mousemask(curses.ALL_MOUSE_EVENTS)
        curses.resetty()
    else:
        with open('/dev/null', 'w') as dev_null:
            subprocess.Popen(
                prefix+cmd,
                stdout=dev_null,
                stderr=dev_null,
                close_fds=True,
            )
Пример #15
0
 def editor(self, i):
     # logger.debug("Before invoking editor")
     self.stdscr.keypad(0)
     curses.savetty()
     curses.echo()
     curses.nocbreak()
     curses.endwin()
     super().editor(i)
     curses.cbreak()
     curses.noecho()
     curses.resetty()
     self.stdscr.keypad(True)  # keys processed by curses (again)
     self.stdscr.clear()
     self.stdscr.refresh()
     # logger.debug("After invoking editor")
     return
Пример #16
0
 def __exit__(self: App, type, value, traceback) -> None:
     """
     Exit the runtime context related to this object.
     Cleanup any curses settings to allow the terminal
     to return to normal
     :param type: exception type or None
     :param value: exception value or None
     :param traceback: exception traceback or None
     :return: None
     """
     # Monitor destruction, restore terminal state
     curses.nocbreak()  # Re-enable line-buffering
     curses.echo()  # Enable user-input echo
     curses.curs_set(True)  # Enable the cursor
     curses.resetty()  # Restore the terminal state
     curses.endwin()  # Destroy the virtual screen
Пример #17
0
def initGpio(firstrun=0):
    curses.savetty()  #Save screen

    #Init GPIO
    if not firstrun:
        GPIO.cleanup()
    GPIO.setmode(GPIO.BCM)
    GPIO.setwarnings(0)

    #Init GPIO pins, set event_detect callbacks, save initial states etc.
    for i,channel in enumerate(gpio_ch):
        if not gpio_inout[i]:
            GPIO.setup(channel, GPIO.IN, pull_up_down=GPIO.PUD_DOWN if gpio_pud[i] == 0 else GPIO.PUD_UP)
            GPIO.add_event_detect(channel, GPIO.BOTH, callback = gpio_callback, bouncetime = debounce)
            gpio_state[i] = GPIO.input(channel) # Primary state

    curses.resetty()  # Restore screen
Пример #18
0
def initGpio(firstrun=0):
    curses.savetty()  #Save screen

    #Init GPIO
    if not firstrun:
        GPIO.cleanup()
    GPIO.setmode(GPIO.BCM)
    GPIO.setwarnings(0)

    #Init GPIO pins, set event_detect callbacks, save initial states etc.
    for i,channel in enumerate(gpio_ch):
        if not gpio_inout[i]:
            GPIO.setup(channel, GPIO.IN, pull_up_down=GPIO.PUD_DOWN if gpio_pud[i] == 0 else GPIO.PUD_UP)
            GPIO.add_event_detect(channel, GPIO.BOTH, callback = gpio_callback, bouncetime = debounce)
            gpio_state[i] = GPIO.input(channel) # Primary state

    curses.resetty()  # Restore screen
Пример #19
0
def main(argv):
    def __call__(self):
        pass

    stdscr = curses.initscr()
    curses.noecho()  # @UndefinedVariable
    curses.cbreak()  # @UndefinedVariable
    stdscr.keypad(1)
    curses.start_color()

    try:
        wl = WindowLogic(stdscr)
        #wl.start()
    except Exception as e:
        raise

    try:
        dlog = wl.dlog
        dlog.msg("Logging debug output to " + str(dlog.outputFile))
        dlog.msg("Images will be cached in " +
                 wl.cfg.get('file.image.directory'))

        ci = CommandInterpreter(stdscr, wl)
        ci.start()

        updater = Updater(stdscr, wl)
        updater.start()
    except Exception as e:
        dlog.excpt(e)
        raise

    ci.join()
    dlog.msg("Command Interpreter joined.")
    updater.stop()
    updater.join()
    dlog.msg("Updater joined.")
    #wl.stop()
    #wl.join()
    dlog.msg("Thread Fetcher joined.")

    curses.nocbreak()  # @UndefinedVariable
    stdscr.keypad(0)
    curses.echo()  # @UndefinedVariable
    curses.endwin()  # @UndefinedVariable
    curses.resetty()  # @UndefinedVariable
    dlog.msg("Terminal restored.")
Пример #20
0
 def showCommand(self, force):
   if self._results == None:
     return FeedCmdResult.error('No results to show yet (use \'search\' command first).')
   if self._resultsFresh == False and not force:
     return FeedCmdResult.error('The query has been changed. To show the previous '+\
                                'results, use \'show!\' command.')
   mbox = mailbox.Maildir('.tmp.mail.dir', None, True)
   mbox.clear()
   for message in self._results:
     mbox.add(message)
   mbox.close()
   self._mainLayout.save()
   curses.savetty()
   os.system('mutt -f .tmp.mail.dir')
   self._mainLayout.restore()
   curses.resetty()
   return FeedCmdResult()
Пример #21
0
def initGpio():
    curses.savetty()
    #Init GPIO
    GPIO.cleanup()
    GPIO.setmode(GPIO.BCM)
    GPIO.setwarnings(0)
    for i in range(gpio_num):
        if (not gpio_inout[i]):
            GPIO.setup(gpio_ch[i],
                       GPIO.IN,
                       pull_up_down=GPIO.PUD_DOWN
                       if gpio_pud[i] == 0 else GPIO.PUD_UP)
            GPIO.add_event_detect(gpio_ch[i],
                                  GPIO.BOTH,
                                  callback=gpio_callback,
                                  bouncetime=debounce)
            gpio_state[i] = GPIO.input(gpio_ch[i])
    curses.resetty()
Пример #22
0
 def showCommand(self, force):
     if self._results == None:
         return FeedCmdResult.error(
             'No results to show yet (use \'search\' command first).')
     if self._resultsFresh == False and not force:
         return FeedCmdResult.error('The query has been changed. To show the previous '+\
                                    'results, use \'show!\' command.')
     mbox = mailbox.Maildir('.tmp.mail.dir', None, True)
     mbox.clear()
     for message in self._results:
         mbox.add(message)
     mbox.close()
     self._mainLayout.save()
     curses.savetty()
     os.system('mutt -f .tmp.mail.dir')
     self._mainLayout.restore()
     curses.resetty()
     return FeedCmdResult()
Пример #23
0
def main(stdscr):
    curses.echo()
    stdscr.keypad(True)

    #initial parameters
    cols = -1
    rows = -1

    while cols < 0 or cols > max_cols:
        try:
            stdscr.addstr("Input width (max " + str(max_cols) + "): ")
            cols = int(stdscr.getstr())
        except ValueError:
            stdscr.addstr("Not a number.")
            continue
        if cols > max_cols:
            stdscr.addstr("Too much. One more time.")

    while rows < 0 or rows > max_rows:
        try:
            stdscr.addstr("Input height (max " + str(max_rows) + "): ")
            rows = int(stdscr.getstr())
        except ValueError:
            stdscr.addstr("Not a number.")
            continue
        if rows > max_rows:
            stdscr.addstr("Too much. One more time.")

    stdscr.clear()

    try:
        generate_table(rows, cols)
    except KeyboardInterrupt:
        stdscr.addstr(rows, 0, "Ctrl+C detected, Program Stopping")
        stdscr.refresh()
        time.sleep(2)
        curses.endwin()
        curses.nocbreak()

    stdscr.addstr("\nPress any key to quit.")
    stdscr.getkey()
    curses.endwin()
    curses.nocbreak()
    curses.resetty()
Пример #24
0
 def rename_file(self, file):
     renamefile = self.tmpfile + "renamefile"
     with open(renamefile, 'w') as rnfile:
         rnfile.write(file)
     with open(renamefile, 'r') as rnfile:
         oldname = rnfile.readlines()[0]
     curses.endwin()
     curses.savetty()
     with open(renamefile, 'r') as rnfile:
         subprocess.run(["vim", renamefile])
         curses.resetty()
         self.stdscr.refresh()
         curses.curs_set(0)
         newname = rnfile.read().splitlines()[0]
         if newname in self.dir_contents:
             self.print_contents(newname + " already exists")
         elif oldname != newname and newname != "x":
             os.rename(oldname, newname)
             self.dir_contents[self.curr_pos] = newname
             self.print_contents(newname)
Пример #25
0
def main(scr):
    reset(scr)
    init_colors()
    display_logo(scr)
    drawing = Drawing(scr)
    tutor = Tutor(scr)
    save_dir = directory_setup()
    pen_tips = " ~`!@#$%^&*()-_+=vvxxoo|\/[]{}'.:<>\""

    while True:
        c = scr.getch()
        if c == ord("q"):  # QUIT
            break
        elif c == curses.KEY_RESIZE:
            drawing.recenter()
            continue
        elif c == curses.KEY_UP:
            drawing.move_by(-1, 0)
        elif c == curses.KEY_DOWN:
            drawing.move_by(1, 0)
        elif c == curses.KEY_RIGHT:
            drawing.move_by(0, 1)
        elif c == curses.KEY_LEFT:
            drawing.move_by(0, -1)
        elif c == ord("c"):  # CHANGE COLORS
            drawing.color_pair = (drawing.color_pair + 1) % 8
            tutor.change_color()
        elif c == ord("n"):  # NEW DRAWING
            reset(scr)
            drawing = Drawing(scr)
            tutor.new()
            continue  # skip drawing: the new drawing should be empty
        elif c == ord("p"):  # PEN UP/DOWN
            drawing.pen_down = not drawing.pen_down
            tutor.pen()
        elif c == ord("e"):  # ERASE
            tutor.erase()
            drawing.erase_last()
            continue  # skip drawing: that would negate the erase
        elif c == ord("r"):  # REPLAY CURRENT DRAWING
            tutor.message("OK, now it's my turn!")
            drawing.replay()
            continue  # skip drawing: that would add to it
        elif c == ord("s"):  # SAVE CURRENT DRAWING
            try:
                drawing.save(save_dir)
                tutor.message("I saved your drawing!")
            except IOError:
                tutor.message(
                    "Sorry, something went wrong.\nI couldn't save this drawing."
                )
        elif c == ord("l"):  # LOAD SAVED DRAWING
            try:
                drawing = Drawing(scr)
                tutor.message(
                    "Here's a drawing you made!\n(Or someone made for you!)")
                drawing.load_random(save_dir)
            except IndexError:
                tutor.message(
                    "There are no drawings to load!\nYou should save one first."
                )
            continue  # skip drawing: the cursor hasn't moved

        elif c == ord("D"):  # DELETE
            if drawing.fname:
                os.remove(drawing.fname)
                tutor.message("Deleted %s" % drawing.fname)
                reset(scr)
                drawing = Drawing(scr)

        elif c == ord("?") or c == ord("h"):  # HELP
            tutor.help()
        elif c in map(ord, pen_tips):  # PEN TIP
            drawing.pen_tip = chr(c)
        elif c in map(ord, "01234567"):  # COLOR SELECTION
            drawing.color_pair = int(chr(c))
        elif c == curses.KEY_F3:  # DEBUG
            # save terminal state for later:
            curses.savetty()
            # return to shell mode for debug session:
            scr.move(0, 0)
            curses.reset_shell_mode()
            scr.refresh()
            import pdb
            pdb.set_trace()
            # when debugging is finished, restore the previous state:
            curses.resetty()
            reset(scr)
            drawing.recenter()

        # draw a new 'pixel' at the current location with the current pen tip,
        # if the pen is down:
        drawing.draw()
Пример #26
0
def reset_term():
    curses.resetty()
	def __init__(self, debug=True):
		
		locale.setlocale(locale.LC_ALL, '')
		code = locale.getpreferredencoding()
		self.debug = debug
		if debug :
			print "Hello there! deubg is ", debug
		# Setup Player
		self.setScore(0)
		
		# Setup Screen
		stdscr = curses.initscr()
		curses.savetty() #make sure we can put the screen back the way we found it
		curses.noecho() #prevent keypresses appearing on screen
		curses.cbreak() #interpret input with out return
		stdscr.keypad(1) #everyone loves the keypad
		stdscr.clearok(1) #allow the screen to be cleared
		curses.curs_set(0) #hide the caret

		self.minX = minX	= 0
		#how far to the right we can go.
		#Leaving room for messages.
		self.maxX = maxX	= stdscr.getmaxyx()[1] -15

		self.minY = minY	= 0
		##how far down we can go
		#leaving room for messages
		self.maxY = maxY	= stdscr.getmaxyx()[0] -5

		self.maze = {}
		self.minY = self.minX = 0
		self.visited = 0
		for row in range(maxY):
			self.maze[row] = {}
			for col in range(maxX):
				self.maze[row][col] = {}
				self.maze[row][col]["visited"] = False
				self.maze[row][col]["contains"] = {}
				self.visited += 1
				self.maze[row][col]["wall"] = True

		self.__get_start__()
		self.__generate_maze__(self.startY,self.startX)
		stdscr.clear()
		stdscr.refresh()
		# print self.maze

		
		# item = "0"
		# for y in range(maxY):
		# 	for x in range(maxX):
		# 		stdscr.addstr(y,x,item.encode("utf-8"))
		# 		stdscr.refresh()
		# 		time.sleep(0.001)
		# 		# stdscr.clear()

		moveTest = True
		charPos = {'y':0,'x':0}
		while moveTest:
			move = stdscr.getch()
			if move == 113 : 
				moveTest = False
			elif move == curses.KEY_RIGHT:
				charPos['x'] += 1
			elif move == curses.KEY_LEFT:
				charPos['x'] -= 1
			elif move == curses.KEY_UP:
				charPos['y'] -= 1
			elif move == curses.KEY_DOWN:
				charPos['y'] += 1 
			stdscr.clear()
			stdscr.addstr(charPos['y'],charPos['x']-1,item.encode("utf-8"))
			stdscr.refresh()


		time.sleep(1)
		##put it all back
		curses.resetty()
		curses.endwin()
		



		return None
Пример #28
0
    def run(self):
        try:
            while True:
                #print 'Is the queue empty?: {}'.format(self.qscreen.empty())
                if not self.qscreen.empty():
                    order = self.qscreen.get()
                    #self.logfile.write('Receiving the order'+order+'\n')
                    if order == 'Start':
                        stdscr = curses.initscr()
                        curses.savetty()
                        curses.start_color()
                        curses.use_default_colors()
                        self.screen = stdscr
                        curses.init_pair(1, curses.COLOR_GREEN, -1)
                        curses.init_pair(2, curses.COLOR_RED, -1)
                        curses.init_pair(3, curses.COLOR_BLUE, -1)
                        curses.init_pair(4, curses.COLOR_WHITE, -1)
                        self.screen.bkgd(' ', curses.color_pair(1))
                        self.screen.bkgd(' ')
                        curses.noecho()
                        curses.cbreak()
                        self.screen.keypad(1)
                        # curses.curs_set. 0 means invisible cursor, 1 visible, 2 very visible
                        curses.curs_set(0)
                        self.screen.addstr(0,0, 'Live Stream', curses.A_BOLD)
                        self.screen.refresh()
                        self.qscreen.task_done()

                    elif order == 'Stop':
                        self.screen.addstr(0,0, 'Press any key to go back to stf screen...                                                                   ', curses.A_BOLD)
                        self.screen.getstr(0,0, 15)
                        curses.nocbreak()
                        self.screen.keypad(0)
                        curses.echo()
                        curses.curs_set(1)
                        stdscr.refresh()
                        # close
                        self.qscreen.task_done()
                        curses.resetty()
                        self.f.close()
                        return
                    else:
                        #self.screen.addstr(0,50, 'Receiving Data')
                        self.screen.refresh()
                        # Get the screen size
                        (x_max, y_max) = self.screen.getmaxyx()
                        # The order 
                        orig_tuple = order
                        tuple_id = orig_tuple.get_id()
                        # Get the amount of letters that fit on the screen
                        state = orig_tuple.get_state()[-(y_max-self.y_min):]
                        tuple = self.get_tuple(tuple_id)
                        # Update the status bar
                        if int(tuple['x_pos']) < x_max - 3: 
                            self.screen.addstr(0,20,tuple_id + "                            ", curses.A_BOLD)
                            self.screen.refresh()
                            #self.screen.addstr(int(tuple['x_pos']), int(tuple['y_pos']), state, tuple['color'] | curses.A_BOLD)
                            #if int(tuple['x_pos']) <= xmax:
                            self.screen.addstr(int(tuple['x_pos']), int(tuple['y_pos']), state, tuple['color'])
                            #tuple['y_pos'] += len(state)
                            self.screen.refresh()
                            self.qscreen.task_done()
        except KeyboardInterrupt:
            curses.nocbreak()
            self.screen.keypad(0)
            curses.echo()
            curses.curs_set(1)
            curses.resetty()
            self.screen.refresh()
        except Exception as inst:
            print '\tProblem with Screen()'
            print type(inst)     # the exception instance
            print inst.args      # arguments stored in .args
            print inst           # __str__ allows args to printed directly
            sys.exit(1)
Пример #29
0
def reset_term():
    curses.resetty()
Пример #30
0
	def __init__(self, score=0,debug=False):
		"""
			admm started out as JUST the maze maker (ADvanced Maze Maker)
			but it sort of spiraled out of control. It is currently the 
			main game loop as well. I am not sure if I will ever change that.
			It takes a score and a debug value.
			I noticed that debug was, possibly, leading to segfaults...

			Inputs: int: 		score 
					boolean:	debug
			Output: Not really much

		"""
		self.debug = debug
		self.log = logger.Logger("admm.log")

		
		maze = {}
		# self.maxY = y-1
		# self.maxX = x-1
		# self.minY = self.minX = 0
		self.visited = 0

		locale.setlocale(locale.LC_ALL, '')
		code = locale.getpreferredencoding()
		self.debug = debug
		if debug :
			print "Hello there! deubg is ", debug
		# Setup Player
		
		# pizza
		# player =	u"\U0001f355"

		# p1 = {
		# 		'player':player,
		# 		'inventory':{},
		# 		'items':{},
		# 		'sight': 3
		# 	}

		self.score = score
		p1 = player.Player()
		p1.addItem('bombs',3)
		self.__setScore__(self.score,p1)

		self.log._log(p1)
		
		# exit icon
		#red circle?
		# self.exit =u"\U00002B55"
		#hot springs
		# self.exit =u"\U00002668"
		#house
		# self.exit = u"\U0001f3e0"
		#blue thing
		self.exit = u"\U0001f4a0"
		# arrow?
		# self.exit = u"\U000023eb"

		#wall Icon
		self.wall = "#"

		# self.wall = u"\U00002B1C"

		# Setup Screen
		stdscr = curses.initscr()
		curses.savetty() #make sure we can put the screen back the way we found it
		curses.noecho() #prevent keypresses appearing on screen
		curses.cbreak() #interpret input with out return
		stdscr.keypad(1) #everyone loves the keypad
		stdscr.clearok(1) #allow the screen to be cleared
		curses.curs_set(0) #hide the caret
		stdscr.border(0)

		curses.start_color()

		keypresses = { 
						'bomb'  : 'b'
						,'quit' : 'q'
						,'North': 'w'
						,'East' : 'd'
						,'West' : 'a'
						,'South': 's'
						# ,'menu':'m'
					}

		self.items= { 	'health':{'icon':u"\U0001f493",'position':1,'max':100,'current':100},
						'money':{'icon':u"\U0001f4b0",'position':4,'max':100000,'current':0},
						'food':{'icon':u"\U0001f371",'position':7,'max':10,'current':0},
						'bomb':{'icon':u"\U0001F4a3",'position':10,'max':10,'current':3,'timer':4,'action':self.__get_bomb__,'score':5}
				 	}
		# p1['items'] = self.items



		self.enemies = {}
		# used for placing on screen bombs
		sbomb = {}
		rem_bomb = []

		stdscr.clear()
		stdscr.refresh()

		self.minX = minX	= 0
		#how far to the right we can go.
		#Leaving room for messages.
		self.maxX = maxX	= stdscr.getmaxyx()[1] -15

		self.minY = minY	= 0
		##how far down we can go
		#leaving room for messages
		self.maxY = maxY	= stdscr.getmaxyx()[0] 


		# Room stuff
		self.maxRoomSize = 4
		self.roomY = []
		self.roomX = []
		for rooms in range(int((self.maxX*.25))):
			self.roomY += [random.choice(range(self.maxY))]
			self.roomX += [random.choice(range(self.maxX))]
		if debug:
			self.log._log("setting room up\nroomY numbers",getframeinfo(currentframe()).lineno,"low")
			self.log._log(json.dumps(self.roomY),getframeinfo(currentframe()).lineno,"low")
			

		# setup maze
		# 
		for cols in range(maxY):
			maze[cols] = {}
			
			for rows in range(maxX):
				maze[cols][rows] = {}
				maze[cols][rows]['wall'] = True
				maze[cols][rows]['visited'] = False
				maze[cols][rows]['checked'] = False
				maze[cols][rows]['contains'] = {}
				self.visited += 1


		self.maze = maze
		self.__get_start__()
		self.maze[self.startY][self.startX]['contains'] = "exit"
		self.__generate_maze__(self.startY,self.startX)

		self.__make_room__(self.startY,self.startX,3)

		self.__get_player_start__()

		charPos = [self.lastY,self.lastX]
		self.__make_room__(charPos[0],charPos[1],3)

		self.__place_items__()

		# self.__hider__()
			
		#self.__reveal__(charPos[0],charPos[1],p1['sight'])

		stdscr.clear()
		stdscr.refresh()
		# begin main while

		# OH my goodness this is such a hack
		# this started life as a way to test character movement...
		# it is currently the main game loop... >_<

		self.moveTest = True
		# charPos = {'y':0,'x':0}
		while self.moveTest:

			stdscr.clear()

			for cols in self.maze:
				for rows in self.maze[cols]:
					if self.maze[cols][rows]['wall'] :
						stdscr.addstr(cols,rows,self.wall.encode("utf-8"),curses.A_DIM)
					else:
						if self.maze[cols][rows]['checked']:
							stdscr.addstr(cols,rows,".",curses.A_DIM)
						else :
							stdscr.addstr(cols,rows," ",curses.A_DIM)
					for inv in self.maze[cols][rows]['contains']:
						try:
							if inv in self.items and self.maze[cols][rows]['contains'][inv]:
								stdscr.addstr(cols,rows,self.items[inv]['icon'].encode("utf-8"),curses.A_NORMAL)
						except Exception as e:
							# print  self.maze[cols][rows]['contains']
							msg = "inventory is {0}".format(self.maze[cols][rows]['contains'])
							
							self.log._err(e,msg,"219","medium")
			
			# Drawing the player character.
			# eventually the charPos should PROBABLY be contained in the 
			# player object... I will add it to the list.
			stdscr.addstr(charPos[0],charPos[1]-1,p1.icon.encode("utf-8"))
			
			# display side items
			stdscr.addstr(self.minY,self.maxX+2,"Score")
			stdscr.addstr(self.minY+1,self.maxX +2,str(p1.score))
			for item in items.getItems():
				posY = self.minY + items.getItems()[item]['position'] + 3
				posX = self.maxX + 2  #guh magic number

				# Ditching this log statement because I think I fixed it...
				# msg = "Trying to get the inventory to display properly...\n"
				# msg += " p1.inventory == {0}".format(p1.inventory) 
				# self.log._log(msg,226)
				values = str(p1.inventory[item]['quantity'])
				values += "/"
				values += str(items.getItems()[item]['max'])

				name =  item
				name += " "
				name += items.getItems()[item]['icon']

				stdscr.addstr(posY,posX,name.encode("utf-8"))
				stdscr.addstr(posY+1,posX,values.encode("utf-8"))

				# okay here we are getting the list of keypresses.
				# one day I might add standard wasd keys for movement... 
				# note the offset for maxY...
				instOffset = len(keypresses)+1
				stdscr.addstr(self.maxY-instOffset,self.maxX+1, "Controls:")
				# self.log._log("offset = {0}".format(instOffset))
				for k in keypresses:
					instOffset -= 1
					cy = self.maxY-instOffset
					cx = self.maxX+2
					ctrl = "{0} = {1}".format(keypresses[k],k)
					# self.log._log(ctrl)
					stdscr.addstr(cy,cx,ctrl.encode("utf-8"))


			# Draw the exit
			stdscr.addstr(self.startY,self.startX,self.exit.encode("utf-8"), curses.A_NORMAL)

			# this should probably be its own functions
			# Currently this is how to calculate bomb detonations..
			# it is REALLY hacky.
			for b in sbomb:
				sbomb[b]['counter'] -= 1
				if sbomb[b]['counter'] < 0:
					rem_bomb +=[b]
			if rem_bomb:
				for b in rem_bomb:
					self.__det_bomb(sbomb[b],stdscr)
					del sbomb[b]
				rem_bomb = []
			if sbomb:						
				for b in sbomb:
					stdscr.addstr(sbomb[b]['y'],sbomb[b]['x'],self.items['bomb']['icon'].encode("utf-8"), curses.A_BLINK)
					stdscr.addstr(sbomb[b]['y'],sbomb[b]['x']+1,str(sbomb[b]['counter']))

			# okay we have drawn everything, time to make it show up.
			stdscr.refresh()

			# this is the movement loop.
			# I suspect there is a prettier way to do this but...

			move = stdscr.getch()
			if move == ord('q') or move == ord('Q') :
				self.moveTest = False
			elif move == ord('b') or move == ord('B') :
				self.__place_bomb__(charPos[0],charPos[1],sbomb,p1)

			elif move == curses.KEY_RIGHT or move == ord('d'):
				if self.maze[charPos[0]][charPos[1]+1]['wall'] == False :
					charPos[1] += 1
			elif move == curses.KEY_LEFT or move == ord('a'):
				if self.maze[charPos[0]][charPos[1]-1]['wall'] == False :
					charPos[1] -= 1
			elif move == curses.KEY_UP or move == ord('w'):
				if self.maze[charPos[0]-1][charPos[1]]['wall'] == False :
					charPos[0] -= 1
			elif move == curses.KEY_DOWN or move == ord('s'):
				if self.maze[charPos[0]+1][charPos[1]]['wall'] == False :
					charPos[0] += 1
			elif move == ord('c'):
				window = self.__get_window__('medium')
				combat.Combat(p1,enemy.Enemy(-1,p1.level),window)
			
			# This is currently disabled. 
			# there was a time where I had sight radius implemented.
			# that time may come again.
			# self.__reveal__(charPos[0],charPos[1],p)
			
			# check to see if there is anything in our cell.
			# I might make this check adjacent cells.. I might not.
			self.__cell_check__(charPos[0],charPos[1],p1)

			self.score = p1.score

		# end main while

		# time.sleep(1)
		
		##put it all back
		# The resetty() returns the terminal to standard 
		curses.resetty()
		# kill the window.
		curses.endwin()
Пример #31
0
 def restore(self):
     curses.resetty()
     self._stdscr.redrawwin()
    def run(self):
        try:
            while True:
                #print 'Is the queue empty?: {}'.format(self.qscreen.empty())
                if not self.qscreen.empty():
                    order = self.qscreen.get()
                    #self.logfile.write('Receiving the order'+order+'\n')
                    if order == 'Start':
                        stdscr = curses.initscr()
                        curses.savetty()
                        curses.start_color()
                        curses.use_default_colors()
                        self.screen = stdscr
                        curses.init_pair(1, curses.COLOR_GREEN, -1)
                        curses.init_pair(2, curses.COLOR_RED, -1)
                        curses.init_pair(3, curses.COLOR_BLUE, -1)
                        curses.init_pair(4, curses.COLOR_WHITE, -1)
                        self.screen.bkgd(' ', curses.color_pair(1))
                        self.screen.bkgd(' ')
                        curses.noecho()
                        curses.cbreak()
                        self.screen.keypad(1)
                        # curses.curs_set. 0 means invisible cursor, 1 visible, 2 very visible
                        curses.curs_set(0)
                        self.screen.addstr(0,0, 'Live Stream', curses.A_BOLD)
                        self.screen.refresh()
                        self.qscreen.task_done()

                    elif order == 'Stop':
                        self.screen.addstr(0,0, 'Press any key to go back to stf screen...                                                                   ', curses.A_BOLD)
                        self.screen.getstr(0,0, 15)
                        curses.nocbreak()
                        self.screen.keypad(0)
                        curses.echo()
                        curses.curs_set(1)
                        stdscr.refresh()
                        # close
                        self.qscreen.task_done()
                        curses.resetty()
                        self.f.close()
                        return
                    else:
                        #self.screen.addstr(0,50, 'Receiving Data')
                        self.screen.refresh()
                        # Get the screen size
                        (x_max, y_max) = self.screen.getmaxyx()
                        # The order 
                        orig_tuple = order
                        tuple_id = orig_tuple.get_id()
                        # Get the amount of letters that fit on the screen
                        state = orig_tuple.get_state()[-(y_max-self.y_min):]
                        tuple = self.get_tuple(tuple_id)
                        # Update the status bar
                        if int(tuple['x_pos']) < x_max - 3: 
                            self.screen.addstr(0,20,tuple_id + "                            ", curses.A_BOLD)
                            self.screen.refresh()
                            #self.screen.addstr(int(tuple['x_pos']), int(tuple['y_pos']), state, tuple['color'] | curses.A_BOLD)
                            #if int(tuple['x_pos']) <= xmax:
                            self.screen.addstr(int(tuple['x_pos']), int(tuple['y_pos']), state, tuple['color'])
                            #tuple['y_pos'] += len(state)
                            self.screen.refresh()
                            self.qscreen.task_done()
        except KeyboardInterrupt:
            curses.nocbreak()
            self.screen.keypad(0)
            curses.echo()
            curses.curs_set(1)
            curses.resetty()
            self.screen.refresh()
        except Exception as inst:
            print '\tProblem with Screen()'
            print type(inst)     # the exception instance
            print inst.args      # arguments stored in .args
            print inst           # __str__ allows args to printed directly
            sys.exit(1)
Пример #33
0
 def __end_gui():
     """Quit the ncurses GUI and execute 'stty sane' to bring the terminal
     into a sane state."""
     curses.resetty()
     curses.endwin()
     os.system('stty sane')
def doQuitEvent(key):
    c.resetty() # set terminal settings
    c.endwin()  # end curses session
    raise SystemExit
Пример #35
0
 def restore(self):
   curses.resetty()
   self._stdscr.redrawwin()
Пример #36
0
    def __init__(self, y=15, x=15, debug=True):
        if debug:
            self.log = open("admm.log", 'a+')

        maze = {}
        self.maxY = y - 1
        self.maxX = x - 1
        self.minY = self.minX = 0
        self.visited = 0

        locale.setlocale(locale.LC_ALL, '')
        code = locale.getpreferredencoding()
        self.debug = debug
        if debug:
            print "Hello there! deubg is ", debug
        # Setup Player
        self.setScore(0)
        # pizza
        player = u"\U0001f355"

        #house
        self.exit = u"\U0001f3e0"

        # Setup Screen
        stdscr = curses.initscr()
        curses.savetty(
        )  #make sure we can put the screen back the way we found it
        curses.noecho()  #prevent keypresses appearing on screen
        curses.cbreak()  #interpret input with out return
        stdscr.keypad(1)  #everyone loves the keypad
        stdscr.clearok(1)  #allow the screen to be cleared
        curses.curs_set(0)  #hide the caret

        stdscr.clear()
        stdscr.refresh()

        self.minX = minX = 0
        #how far to the right we can go.
        #Leaving room for messages.
        self.maxX = maxX = stdscr.getmaxyx()[1] - 15

        self.minY = minY = 0
        ##how far down we can go
        #leaving room for messages
        self.maxY = maxY = stdscr.getmaxyx()[0] - 5

        # setup maze
        for cols in range(maxY):
            maze[cols] = {}
            for rows in range(maxX):
                maze[cols][rows] = {}
                maze[cols][rows]['visited'] = False
                self.visited += 1
                maze[cols][rows]['wall'] = True

        self.maze = maze
        self.__get_start__()
        self.__generate_maze__(self.startY, self.startX)

        charPos = [self.lastY, self.lastX]

        stdscr.clear()
        stdscr.refresh()
        # begin main while

        moveTest = True
        # charPos = {'y':0,'x':0}
        while moveTest:

            stdscr.clear()

            for cols in self.maze:
                for rows in self.maze[cols]:
                    if self.maze[cols][rows]['wall']:
                        stdscr.addstr(cols, rows, "#")
            stdscr.addstr(charPos[0], charPos[1] - 1, player.encode("utf-8"))
            stdscr.addstr(self.startY, self.startX, self.exit.encode("utf-8"))

            stdscr.refresh()

            move = stdscr.getch()
            if move == 113:
                moveTest = False
            elif move == curses.KEY_RIGHT:
                if self.maze[charPos[0]][charPos[1] + 1]['wall'] == False:
                    charPos[1] += 1
            elif move == curses.KEY_LEFT:
                if self.maze[charPos[0]][charPos[1] - 1]['wall'] == False:
                    charPos[1] -= 1
            elif move == curses.KEY_UP:
                if self.maze[charPos[0] - 1][charPos[1]]['wall'] == False:
                    charPos[0] -= 1
            elif move == curses.KEY_DOWN:
                if self.maze[charPos[0] + 1][charPos[1]]['wall'] == False:
                    charPos[0] += 1

        # end main while

        time.sleep(1)
        ##put it all back
        curses.resetty()
        curses.endwin()

        if debug:
            self.log.close()
    def __init__(self, debug=True):

        locale.setlocale(locale.LC_ALL, '')
        code = locale.getpreferredencoding()
        self.debug = debug
        if debug:
            print "Hello there! deubg is ", debug
        # Setup Player
        self.setScore(0)

        # Setup Screen
        stdscr = curses.initscr()
        curses.savetty(
        )  #make sure we can put the screen back the way we found it
        curses.noecho()  #prevent keypresses appearing on screen
        curses.cbreak()  #interpret input with out return
        stdscr.keypad(1)  #everyone loves the keypad
        stdscr.clearok(1)  #allow the screen to be cleared
        curses.curs_set(0)  #hide the caret

        self.minX = minX = 0
        #how far to the right we can go.
        #Leaving room for messages.
        self.maxX = maxX = stdscr.getmaxyx()[1] - 15

        self.minY = minY = 0
        ##how far down we can go
        #leaving room for messages
        self.maxY = maxY = stdscr.getmaxyx()[0] - 5

        self.maze = {}
        self.minY = self.minX = 0
        self.visited = 0
        for row in range(maxY):
            self.maze[row] = {}
            for col in range(maxX):
                self.maze[row][col] = {}
                self.maze[row][col]["visited"] = False
                self.maze[row][col]["contains"] = {}
                self.visited += 1
                self.maze[row][col]["wall"] = True

        self.__get_start__()
        self.__generate_maze__(self.startY, self.startX)
        stdscr.clear()
        stdscr.refresh()
        # print self.maze

        # item = "0"
        # for y in range(maxY):
        # 	for x in range(maxX):
        # 		stdscr.addstr(y,x,item.encode("utf-8"))
        # 		stdscr.refresh()
        # 		time.sleep(0.001)
        # 		# stdscr.clear()

        moveTest = True
        charPos = {'y': 0, 'x': 0}
        while moveTest:
            move = stdscr.getch()
            if move == 113:
                moveTest = False
            elif move == curses.KEY_RIGHT:
                charPos['x'] += 1
            elif move == curses.KEY_LEFT:
                charPos['x'] -= 1
            elif move == curses.KEY_UP:
                charPos['y'] -= 1
            elif move == curses.KEY_DOWN:
                charPos['y'] += 1
            stdscr.clear()
            stdscr.addstr(charPos['y'], charPos['x'] - 1, item.encode("utf-8"))
            stdscr.refresh()

        time.sleep(1)
        ##put it all back
        curses.resetty()
        curses.endwin()

        return None
Пример #38
0
    def execute(self, args):
        files = args.files

        if not files:
            files = find_files_of_type(os.path.realpath('.'), 'tex')

        ignoredb = self.config.get('acronyms', 'ignoredb')

        ignored = set()

        if os.path.exists(ignoredb):
            with open(ignoredb) as fh:
                for line in fh:
                    line = line.strip()
                    if line:
                        ignored.add(line)

        stdscr = curses.initscr()
        curses.savetty()
        curses.noecho()
        curses.cbreak()
        curses.curs_set(0)

        for f in files:
            with open(f) as fh:
                self.replacements = []
                contents = fh.read()
                for m in re.finditer(self.acronym_regex, contents):
                    ms, me = m.start(1), m.end(1)
                    token = contents

                    abbr = token[ms:me]
                    if abbr.endswith('s'):
                        abbr = abbr[:-1]
                    if abbr in ignored:
                        continue

                    line = contents.count("\n", 0, ms)

                    max_context = 20
                    prefix = postfix = ''

                    # Isolate a single line
                    cs = contents.rfind("\n", 0, ms) + 1
                    ce = contents.find("\n", me)

                    if ms - cs > max_context:
                        cs = ms - max_context
                        cs = contents.rfind(" ", 0, cs) + 1
                        prefix = '...'

                    if ce - me > max_context:
                        ce = me + max_context
                        ce = contents.find(" ", ce)
                        postfix = '...'

                    char = ms - cs

                    ms -= cs
                    me -= cs

                    token = token[cs:ce]

                    self.print_token_color(stdscr, f, token, line, char,
                                           ms, me, prefix, postfix)

                    callbacks = {
                        'l': self.replace_lower,
                        'u': self.replace_upper,
                        'p': self.replace_lower_plural,
                        'j': self.replace_upper_plural,
                    }

                    try:
                        c = stdscr.getch()
                        try:
                            callback = callbacks[chr(c)]
                        except (KeyError, ValueError):
                            if c == ord('f'):
                                break
                            else:
                                continue
                        else:
                            callback(contents, m.start(1), m.end(1))
                    except KeyboardInterrupt:
                        curses.resetty()
                        curses.nocbreak()
                        curses.echo()
                        curses.endwin()
                        return

            if self.replacements:
                for s, e, string in reversed(self.replacements):
                    contents = contents[:s] + string + contents[e:]
                with open(f, 'w') as fh:
                    fh.write(contents)
Пример #39
0
#
Пример #40
0
#
Пример #41
0
				pp('%20s\t%10d\t%10.2f' % ('Total', total, total_rate))
			else:
				pp('%20s\t%10d' % ('Total', total))

			interval = time.time() - ts
			if interval < sleep_time:
				time.sleep(sleep_time - interval)
			last_ts = ts
			if soopretty:
				myscreen.refresh()
				curses.flash()
	except KeyboardInterrupt:
		sys.exit(0)
	finally:
		if soopretty:
			curses.resetty()

if __name__ == '__main__':
  if options.show_indices_status:
    indices_status()
    sys.exit(0)

  if options.show_indices_nodes:
    indices_nodes(indice_pattern)
    sys.exit()

  if options.show_indices_routing:
    indices_routing(indice_pattern)
    sys.exit()

  if options.show_unassigned: