Пример #1
0
	def begin(self, frame):
		mouseInsideTitleArea = cvui.mouse().inside(cvui.Rect(self.__x, self.__y, self.__width, 20))
		self.__height = 20 if self.__minimized else self.__heightNotMinimized

		if self.__isMoving == False and cvui.mouse(cvui.DOWN) and mouseInsideTitleArea:
			self.__deltaX = cvui.mouse().x - self.__x
			self.__deltaY = cvui.mouse().y - self.__y
			self.__isMoving = True

		elif self.__isMoving and cvui.mouse(cvui.IS_DOWN):
			self.__x = cvui.mouse().x - self.__deltaX
			self.__y = cvui.mouse().y - self.__deltaY

		else:
			frameRows,frameCols,frameChannels = frame.shape
			self.__isMoving = False
			self.__x = max(0, self.__x)
			self.__y = max(0, self.__y)
			self.__x = min(frameCols - self.__width, self.__x)
			self.__y = min(frameRows - 20, self.__y)

		cvui.window(frame, self.__x, self.__y, self.__width, self.__height, self.__title)

		if self.__minimizable and cvui.button(frame, self.__x + self.__width - 20, self.__y + 1, 18, 18, '+' if self.__minimized else '-'):
			self.__minimized = not self.__minimized

		cvui.beginRow(frame, self.__x + 10, self.__y + 30, self.__width - 20, self.__height - 20)
		cvui.beginColumn(self.__width - 10, self.__height - 20)
Пример #2
0
	def begin(self, frame):
		mouseInsideTitleArea = cvui.mouse().inside(cvui.Rect(self.__x, self.__y, self.__width, 20))
		self.__height = 20 if self.__minimized else self.__heightNotMinimized

		if self.__isMoving == False and cvui.mouse(cvui.DOWN) and mouseInsideTitleArea:
			self.__deltaX = cvui.mouse().x - self.__x
			self.__deltaY = cvui.mouse().y - self.__y
			self.__isMoving = True

		elif self.__isMoving and cvui.mouse(cvui.IS_DOWN):
			self.__x = cvui.mouse().x - self.__deltaX
			self.__y = cvui.mouse().y - self.__deltaY

		else:
			frameRows,frameCols,frameChannels = frame.shape
			self.__isMoving = False
			self.__x = max(0, self.__x)
			self.__y = max(0, self.__y)
			self.__x = min(frameCols - self.__width, self.__x)
			self.__y = min(frameRows - 20, self.__y)

		cvui.window(frame, self.__x, self.__y, self.__width, self.__height, self.__title)

		if self.__minimizable and cvui.button(frame, self.__x + self.__width - 20, self.__y + 1, 18, 18, '+' if self.__minimized else '-'):
			self.__minimized = not self.__minimized

		cvui.beginRow(frame, self.__x + 10, self.__y + 30, self.__width - 20, self.__height - 20)
		cvui.beginColumn(self.__width - 10, self.__height - 20)
Пример #3
0
def main():
    thresholdValue = [108]
    chooseInt = [0]

    # Size of trackbars
    trackbar_width = 400

    #init cvui
    cvui.init(WINDOW_NAME, 20)
    ui_frame = np.zeros((480, 640, 3), np.uint8)

    #camera setting
    cap = cv2.VideoCapture(0)
    cap.set(cv2.cv.CV_CAP_PROP_FRAME_WIDTH, 640)
    cap.set(cv2.cv.CV_CAP_PROP_FRAME_HEIGHT, 480)

    #main loop
    while (True):
        ret, frame = cap.read()

        #print frame.dtype
        #to gray
        gray = cv2.cvtColor(frame, cv2.COLOR_BGR2GRAY)

        ui_frame[:] = (49, 52, 49)
        cvui.beginColumn(ui_frame, 20, 20, -1, -1, 6)

        cvui.text('Threshold Adject')
        cvui.trackbar(trackbar_width, thresholdValue, 0, 255)

        cvui.counter(chooseInt)

        cvui.space(5)

        cvui.text(strArr[chooseInt[0]])

        if cvui.button('&Quit'):
            break

        cvui.space(5)

        cvui.endColumn()

        th1, gray = cv2.threshold(gray, thresholdValue[0], 255,
                                  chooseArr[chooseInt[0]])
        merged = cv2.merge([gray, gray, gray])

        dst = cv2.addWeighted(ui_frame, 1.0, merged, 0.4, 0.0)

        cvui.update()

        cv2.imshow(WINDOW_NAME, dst)

    cap.release()
    cv2.destroyAllWindows()
Пример #4
0
                   scanIntervals=scanIntervals[0],
                   Mean=mean[0],
                   times=times[0],
                   alpha=alpha[0],
                   ksize=ksize[0]))[1].tofile(name + "lowpoly.jpg")


startFlag = False
global thds
thds = 7
global Size
while True:
    # your app logic here
    frame[:] = (49, 52, 49)
    cvui.text(frame, 50, 750, 'Produced by BQSG', .6)
    cvui.beginColumn(frame, 10, 20)
    if (cvui.button("&OpenFile")):
        file_path = filedialog.askopenfilename()
        # print(file_path)
        if isVideo[0]:
            try:
                cap = cv2.VideoCapture(file_path)
                sumcnt = int(round(cap.get(cv2.CAP_PROP_FRAME_COUNT)))
                print(sumcnt)
                for i in range(sumcnt):
                    ret, image = cap.read()
                    if ret:
                        if image.shape[0] > image.shape[1]:
                            image = cv2.resize(image, (int(
                                800 * image.shape[1] / image.shape[0]), 800),
                                               interpolation=cv2.INTER_CUBIC)
    def run(self):

        self.main_frame = np.zeros((380, 400, 3), np.uint8)

        cv.namedWindow(self.main_window_name)
        cvui.init(self.main_window_name)

        while True:

            cvui.context(self.main_window_name)

            self.main_frame[:] = (49, 52, 49)

            cvui.beginColumn(self.main_frame, 50, 20, -1, -1, 10)

            cvui.text('Click to open an image')

            if cvui.button('Select Image'):
                self.load_image()

            cvui.text('Load a previously saved txt file to current image')

            if cvui.button("Read Txt file"):
                self.read_txt()

            cvui.text('Save to txt file')

            if cvui.button('Save'):
                self.save_to_txt()

            if cvui.button("Show/Hide Index"):
                self.has_index = not self.has_index

            if cvui.button("Clear All Points"):
                self.points.clear()
                self.high_light_point = None

            cvui.text('Max click distance to select one point')
            cvui.text('adjust smaller if you want to click two close points')
            cvui.trackbar(200, self.threshold, 0.000, 0.02, 2, '%.4Lf')

            cvui.endColumn()

            cvui.update(self.main_window_name)
            cv.imshow(self.main_window_name, self.main_frame)

            key = cv.waitKey(20)
            if key == 27 or not self.is_window_open(self.main_window_name):
                self.tkinter_root.destroy()
                break

            if self.is_window_open(self.image_window_name):

                cvui.context(self.image_window_name)

                self.show_image = cv.resize(
                    self.origin_image, (self.actual_width, self.actual_height))

                for i, point in enumerate(self.points):
                    if i not in self.deleted_list:
                        self.draw_intersection(self.show_image, point, i)

                if self.high_light_point is not None:
                    point = self.points[self.high_light_point]
                    cv.circle(self.show_image,
                              (int(point[0] * self.actual_width),
                               int(point[1] * self.actual_height)), 5,
                              (0, 255, 255), 1)

                # Fill the error window if a vibrant color
                # if self.image_window_flag:

                cvui.update(self.image_window_name)
                cv.imshow(self.image_window_name, self.show_image)

                self.keyboard(key)
Пример #6
0
def main():
	intValue = [30]
	ucharValue = [30]
	charValue = [30]
	floatValue = [12.]
	doubleValue1 = [15.]
	doubleValue2 = [10.3]
	doubleValue3 = [2.25]
	frame = np.zeros((650, 450, 3), np.uint8)

	# Size of trackbars
	width = 400

	# Init cvui and tell it to use a value of 20 for cv2.waitKey()
	# because we want to enable keyboard shortcut for
	# all components, e.g. button with label '&Quit'.
	# If cvui has a value for waitKey, it will call
	# waitKey() automatically for us within cvui.update().
	cvui.init(WINDOW_NAME, 20)

	while (True):
		# Fill the frame with a nice color
		frame[:] = (49, 52, 49)

		cvui.beginColumn(frame, 20, 20, -1, -1, 6)
		
		cvui.text('int trackbar, no customization')
		cvui.trackbar(width, intValue, 0, 100)
		cvui.space(5)

		cvui.text('uchar trackbar, no customization')
		cvui.trackbar(width, ucharValue, 0, 255)
		cvui.space(5)

		cvui.text('signed char trackbar, no customization')
		cvui.trackbar(width, charValue, -128, 127)
		cvui.space(5)

		cvui.text('float trackbar, no customization')
		cvui.trackbar(width, floatValue, 10., 15.)
		cvui.space(5)

		cvui.text('float trackbar, 4 segments')
		cvui.trackbar(width, doubleValue1, 10., 20., 4)
		cvui.space(5)

		cvui.text('double trackbar, label %.1Lf, TRACKBAR_DISCRETE')
		cvui.trackbar(width, doubleValue2, 10., 10.5, 1, '%.1Lf', cvui.TRACKBAR_DISCRETE, 0.1)
		cvui.space(5)

		cvui.text('double trackbar, label %.2Lf, 2 segments, TRACKBAR_DISCRETE')
		cvui.trackbar(width, doubleValue3, 0., 4., 2, '%.2Lf', cvui.TRACKBAR_DISCRETE, 0.25)
		cvui.space(10)

		# Exit the application if the quit button was pressed.
		# It can be pressed because of a mouse click or because 
		# the user pressed the 'q' key on the keyboard, which is
		# marked as a shortcut in the button label ('&Quit').
		if cvui.button('&Quit'):
			break
		
		cvui.endColumn()

		# Since cvui.init() received a param regarding waitKey,
		# there is no need to call cv.waitKey() anymore. cvui.update()
		# will do it automatically.
		cvui.update()

		cv2.imshow(WINDOW_NAME, frame)
def main():
    frame = np.zeros((600, 800, 3), np.uint8)

    # Create variables used by some components
    values = []
    checked = [False]
    checked2 = [False]
    value = [1.0]
    value2 = [1.0]
    value3 = [1.0]
    padding = 10
    img = cv2.imread('lena-face.jpg', cv2.IMREAD_COLOR)
    imgRed = cv2.imread('lena-face-red.jpg', cv2.IMREAD_COLOR)
    imgGray = cv2.imread('lena-face-gray.jpg', cv2.IMREAD_COLOR)

    # Fill the vector with a few random values
    for i in range(0, 20):
        values.append(random.uniform(0., 300.0))

    # Init cvui and tell it to create a OpenCV window, i.e. cv::namedWindow(WINDOW_NAME).
    cvui.init(WINDOW_NAME)

    while (True):
        # Fill the frame with a nice color
        frame[:] = (49, 52, 49)

        # In a row, all added elements are
        # horizontally placed, one next the other (from left to right)
        #
        # Within the cvui.beginRow() and cvui.endRow(),
        # all elements will be automatically positioned by cvui.
        #
        # Notice that all component calls within the begin/end block
        # DO NOT have (x,y) coordinates.
        #
        # Let's create a row at position (10,20) with width 100 and height 50.
        cvui.beginRow(frame, 10, 20, 100, 50)
        cvui.text('This is ')
        cvui.printf('a row')
        cvui.checkbox('checkbox', checked)
        cvui.window(80, 80, 'window')
        cvui.rect(50, 50, 0x00ff00, 0xff0000)
        cvui.sparkline(values, 50, 50)
        cvui.counter(value)
        cvui.button(100, 30, 'Fixed')
        cvui.image(img)
        cvui.button(img, imgGray, imgRed)
        cvui.endRow()

        # Here is another row, this time with a padding of 50px among components.
        padding = 50
        cvui.beginRow(frame, 10, 150, 100, 50, padding)
        cvui.text('This is ')
        cvui.printf('another row')
        cvui.checkbox('checkbox', checked2)
        cvui.window(80, 80, 'window')
        cvui.button(100, 30, 'Fixed')
        cvui.printf('with 50px padding.')
        cvui.endRow()

        # Another row mixing several components
        cvui.beginRow(frame, 10, 250, 100, 50)
        cvui.text('This is ')
        cvui.printf('another row with a trackbar ')
        #cvui.trackbar(150, &value2, 0., 5.);
        cvui.printf(' and a button ')
        cvui.button(100, 30, 'button')
        cvui.endRow()

        # In a column, all added elements are vertically placed,
        # one below the other, from top to bottom. Let's create
        # a column at (50, 300) with width 100 and height 200.
        cvui.beginColumn(frame, 50, 330, 100, 200)
        cvui.text('Column 1 (no padding)')
        cvui.button('button1')
        cvui.button('button2')
        cvui.text('End of column 1')
        cvui.endColumn()

        # Here is another column, using a padding value of 10,
        # which will add an space of 10px between each component.
        padding = 10
        cvui.beginColumn(frame, 300, 330, 100, 200, padding)
        cvui.text('Column 2 (padding = 10)')
        cvui.button('button1')
        cvui.button('button2')
        #cvui.trackbar(150, &value3, 0., 5., 1, '%3.2Lf', cvui.TRACKBAR_DISCRETE, 0.25);
        cvui.text('End of column 2')
        cvui.endColumn()

        # You can also add an arbitrary amount of space between
        # components by calling cvui.space().
        #
        # cvui.space() is aware of context, so if it is used
        # within a beginColumn()/endColumn() block, the space will
        # be vertical. If it is used within a beginRow()/endRow()
        # block, space will be horizontal.
        cvui.beginColumn(frame, 550, 330, 100, 200)
        cvui.text('Column 3 (use space)')
        # Add 5 pixels of (vertical) space.
        cvui.space(5)
        cvui.button('button1 5px below')
        # Add 50 pixels of (vertical) space.
        cvui.space(50)
        cvui.text('Text 50px below')
        # Add 20 pixels of (vertical) space.
        cvui.space(20)
        cvui.button('Button 20px below')
        # Add 40 pixels of (vertical) space.
        cvui.space(40)
        cvui.text('End of column 2 (40px below)')
        cvui.endColumn()

        # This function must be called *AFTER* all UI components. It does
        # all the behind the scenes magic to handle mouse clicks, etc.
        cvui.update()

        # Show everything on the screen
        cv2.imshow(WINDOW_NAME, frame)

        # Check if ESC key was pressed
        if cv2.waitKey(20) == 27:
            break
Пример #8
0
def main():
    # We have one mat for each window.
    frame1 = np.zeros((600, 800, 3), np.uint8)
    frame2 = np.zeros((600, 800, 3), np.uint8)

    # Create variables used by some components
    window1_values = []
    window2_values = []
    window1_checked = [False]
    window1_checked2 = [False]
    window2_checked = [False]
    window2_checked2 = [False]
    window1_value = [1.0]
    window1_value2 = [1.0]
    window1_value3 = [1.0]
    window2_value = [1.0]
    window2_value2 = [1.0]
    window2_value3 = [1.0]

    img = cv2.imread('lena-face.jpg', cv2.IMREAD_COLOR)
    imgRed = cv2.imread('lena-face-red.jpg', cv2.IMREAD_COLOR)
    imgGray = cv2.imread('lena-face-gray.jpg', cv2.IMREAD_COLOR)

    padding = 10

    # Fill the vector with a few random values
    for i in range(0, 20):
        window1_values.append(random.uniform(0., 300.0))
        window2_values.append(random.uniform(0., 300.0))

    # Start two OpenCV windows
    cv2.namedWindow(WINDOW1_NAME)
    cv2.namedWindow(WINDOW2_NAME)

    # Init cvui and inform it to use the first window as the default one.
    # cvui.init() will automatically watch the informed window.
    cvui.init(WINDOW1_NAME)

    # Tell cvui to keep track of mouse events in window2 as well.
    cvui.watch(WINDOW2_NAME)

    while (True):
        # Inform cvui that all subsequent component calls and events are related to window 1.
        cvui.context(WINDOW1_NAME)

        # Fill the frame with a nice color
        frame1[:] = (49, 52, 49)

        cvui.beginRow(frame1, 10, 20, 100, 50)
        cvui.text('This is ')
        cvui.printf('a row')
        cvui.checkbox('checkbox', window1_checked)
        cvui.window(80, 80, 'window')
        cvui.rect(50, 50, 0x00ff00, 0xff0000)
        cvui.sparkline(window1_values, 50, 50)
        cvui.counter(window1_value)
        cvui.button(100, 30, 'Fixed')
        cvui.image(img)
        cvui.button(img, imgGray, imgRed)
        cvui.endRow()

        padding = 50
        cvui.beginRow(frame1, 10, 150, 100, 50, padding)
        cvui.text('This is ')
        cvui.printf('another row')
        cvui.checkbox('checkbox', window1_checked2)
        cvui.window(80, 80, 'window')
        cvui.button(100, 30, 'Fixed')
        cvui.printf('with 50px paddin7hg.')
        cvui.endRow()

        cvui.beginRow(frame1, 10, 250, 100, 50)
        cvui.text('This is ')
        cvui.printf('another row with a trackbar ')
        cvui.trackbar(150, window1_value2, 0., 5.)
        cvui.printf(' and a button ')
        cvui.button(100, 30, 'button')
        cvui.endRow()

        cvui.beginColumn(frame1, 50, 330, 100, 200)
        cvui.text('Column 1 (no padding)')
        cvui.button('button1')
        cvui.button('button2')
        cvui.text('End of column 1')
        cvui.endColumn()

        padding = 10
        cvui.beginColumn(frame1, 300, 330, 100, 200, padding)
        cvui.text('Column 2 (padding = 10)')
        cvui.button('button1')
        cvui.button('button2')
        cvui.trackbar(150, window1_value3, 0., 5., 1, '%3.2Lf',
                      cvui.TRACKBAR_DISCRETE, 0.25)
        cvui.text('End of column 2')
        cvui.endColumn()

        cvui.beginColumn(frame1, 550, 330, 100, 200)
        cvui.text('Column 3 (use space)')
        cvui.space(5)
        cvui.button('button1 5px below')
        cvui.space(50)
        cvui.text('Text 50px below')
        cvui.space(20)
        cvui.button('Button 20px below')
        cvui.space(40)
        cvui.text('End of column 2 (40px below)')
        cvui.endColumn()

        # Update all components of window1, e.g. mouse clicks, and show it.
        cvui.update(WINDOW1_NAME)
        cv2.imshow(WINDOW1_NAME, frame1)

        # From this point on, we are going to render the second window. We need to inform cvui
        # that all updates and components from now on are connected to window 2.
        # We do that by calling cvui.context().
        cvui.context(WINDOW2_NAME)
        frame2[:] = (49, 52, 49)

        cvui.beginRow(frame2, 10, 20, 100, 50)
        cvui.text('This is ')
        cvui.printf('a row')
        cvui.checkbox('checkbox', window2_checked)
        cvui.window(80, 80, 'window')
        cvui.rect(50, 50, 0x00ff00, 0xff0000)
        cvui.sparkline(window2_values, 50, 50)
        cvui.counter(window2_value)
        cvui.button(100, 30, 'Fixed')
        cvui.image(img)
        cvui.button(img, imgGray, imgRed)
        cvui.endRow()

        padding = 50
        cvui.beginRow(frame2, 10, 150, 100, 50, padding)
        cvui.text('This is ')
        cvui.printf('another row')
        cvui.checkbox('checkbox', window2_checked2)
        cvui.window(80, 80, 'window')
        cvui.button(100, 30, 'Fixed')
        cvui.printf('with 50px paddin7hg.')
        cvui.endRow()

        # Another row mixing several components
        cvui.beginRow(frame2, 10, 250, 100, 50)
        cvui.text('This is ')
        cvui.printf('another row with a trackbar ')
        cvui.trackbar(150, window2_value2, 0., 5.)
        cvui.printf(' and a button ')
        cvui.button(100, 30, 'button')
        cvui.endRow()

        cvui.beginColumn(frame2, 50, 330, 100, 200)
        cvui.text('Column 1 (no padding)')
        cvui.button('button1')
        cvui.button('button2')
        cvui.text('End of column 1')
        cvui.endColumn()

        padding = 10
        cvui.beginColumn(frame2, 300, 330, 100, 200, padding)
        cvui.text('Column 2 (padding = 10)')
        cvui.button('button1')
        cvui.button('button2')
        cvui.trackbar(150, window2_value3, 0., 5., 1, '%3.2Lf',
                      cvui.TRACKBAR_DISCRETE, 0.25)
        cvui.text('End of column 2')
        cvui.endColumn()

        cvui.beginColumn(frame2, 550, 330, 100, 200)
        cvui.text('Column 3 (use space)')
        cvui.space(5)
        cvui.button('button1 5px below')
        cvui.space(50)
        cvui.text('Text 50px below')
        cvui.space(20)
        cvui.button('Button 20px below')
        cvui.space(40)
        cvui.text('End of column 2 (40px below)')
        cvui.endColumn()

        # Update all components of window2, e.g. mouse clicks, and show it.
        cvui.update(WINDOW2_NAME)
        cv2.imshow(WINDOW2_NAME, frame2)

        # Check if ESC key was pressed
        if cv2.waitKey(20) == 27:
            break
Пример #9
0
    # Invert mask
    mask = cv2.bitwise_not(mask)

    # Put mask over top of the original image.
    result = cv2.bitwise_and(im, im, mask=mask)

    frame[:] = result[:]

    ###########################################################################
    # GUI
    ###########################################################################
    # Render the settings window to house the checkbox and the trackbars below
    cvui.window(frame, 10, 10, 200, 250, 'Settings')
    options = cvui.TRACKBAR_DISCRETE | cvui.TRACKBAR_HIDE_SEGMENT_LABELS

    cvui.beginColumn(frame, 10, 40, -1, -1, 6)

    if cs == 'hsv':
        cvui.text('Hue low')
    elif cs == 'lab':
        cvui.text('L low')
    cvui.trackbar(width, lowCh0, limitsCh0[0], limitsCh0[1], 10, '%.0Lf',
                  options, 1)
    cvui.space(space)

    if cs == 'hsv':
        cvui.text('Sat low')
    elif cs == 'lab':
        cvui.text('a* low')
    cvui.trackbar(width, lowCh1, limitsCh1[0], limitsCh1[1], 10, '%.0Lf',
                  options, 1)
Пример #10
0
def main():
    # We have one mat for each window.
    frame1 = np.zeros((150, 600, 3), np.uint8)
    frame2 = np.zeros((150, 600, 3), np.uint8)
    error_frame = np.zeros((100, 300, 3), np.uint8)

    # Flag to control if we should show an error window.
    error = False

    # Create two OpenCV windows
    cv2.namedWindow(GUI_WINDOW1_NAME)
    cv2.namedWindow(GUI_WINDOW2_NAME)

    # Init cvui and inform it to use the first window as the default one.
    # cvui.init() will automatically watch the informed window.
    cvui.init(GUI_WINDOW1_NAME)

    # Tell cvui to keep track of mouse events in window2 as well.
    cvui.watch(GUI_WINDOW2_NAME)

    while (True):
        # Inform cvui that all subsequent component calls and events are related to window 1.
        cvui.context(GUI_WINDOW1_NAME)

        # Fill the frame with a nice color
        frame1[:] = (49, 52, 49)

        cvui.beginColumn(frame1, 50, 20, -1, -1, 10)
        cvui.text('[Win1] Use the buttons below to control the error window')

        if cvui.button('Close'):
            closeWindow(ERROR_WINDOW_NAME)

        # If the button is clicked, we open the error window.
        # The content and rendering of such error window will be performed
        # after we handled all other windows.
        if cvui.button('Open'):
            error = True
            openWindow(ERROR_WINDOW_NAME)
        cvui.endColumn()

        # Update all components of window1, e.g. mouse clicks, and show it.
        cvui.update(GUI_WINDOW1_NAME)
        cv2.imshow(GUI_WINDOW1_NAME, frame1)

        # From this point on, we are going to render the second window. We need to inform cvui
        # that all updates and components from now on are connected to window 2.
        # We do that by calling cvui.context().
        cvui.context(GUI_WINDOW2_NAME)
        frame2[:] = (49, 52, 49)

        cvui.beginColumn(frame2, 50, 20, -1, -1, 10)
        cvui.text('[Win2] Use the buttons below to control the error window')

        if cvui.button('Close'):
            closeWindow(ERROR_WINDOW_NAME)

        # If the button is clicked, we open the error window.
        # The content and rendering of such error window will be performed
        # after we handled all other windows.
        if cvui.button('Open'):
            openWindow(ERROR_WINDOW_NAME)
            error = True
        cvui.endColumn()

        # Update all components of window2, e.g. mouse clicks, and show it.
        cvui.update(GUI_WINDOW2_NAME)
        cv2.imshow(GUI_WINDOW2_NAME, frame2)

        # Handle the content and rendering of the error window,
        # if we have un active error and the window is actually open.
        if error and isWindowOpen(ERROR_WINDOW_NAME):
            # Inform cvui that all subsequent component calls and events are
            # related to the error window from now on
            cvui.context(ERROR_WINDOW_NAME)

            # Fill the error window if a vibrant color
            error_frame[:] = (10, 10, 49)

            cvui.text(error_frame, 70, 20, 'This is an error message', 0.4,
                      0xff0000)

            if cvui.button(error_frame, 110, 40, 'Close'):
                error = False

            if error:
                # We still have an active error.
                # Update all components of the error window, e.g. mouse clicks, and show it.
                cvui.update(ERROR_WINDOW_NAME)
                cv2.imshow(ERROR_WINDOW_NAME, error_frame)
            else:
                # No more active error. Let's close the error window.
                closeWindow(ERROR_WINDOW_NAME)

        # Check if ESC key was pressed
        if cv2.waitKey(20) == 27:
            break
def main():
	# We have one mat for each window.
	frame1 = np.zeros((150, 600, 3), np.uint8)
	frame2 = np.zeros((150, 600, 3), np.uint8)
	error_frame = np.zeros((100, 300, 3), np.uint8)

	# Flag to control if we should show an error window.
	error = False

	# Create two OpenCV windows
	cv2.namedWindow(GUI_WINDOW1_NAME)
	cv2.namedWindow(GUI_WINDOW2_NAME)
	
	# Init cvui and inform it to use the first window as the default one.
	# cvui.init() will automatically watch the informed window.
	cvui.init(GUI_WINDOW1_NAME)

	# Tell cvui to keep track of mouse events in window2 as well.
	cvui.watch(GUI_WINDOW2_NAME)

	while (True):
		# Inform cvui that all subsequent component calls and events are related to window 1.
		cvui.context(GUI_WINDOW1_NAME)

		# Fill the frame with a nice color
		frame1[:] = (49, 52, 49)

		cvui.beginColumn(frame1, 50, 20, -1, -1, 10)
		cvui.text('[Win1] Use the buttons below to control the error window')
			
		if cvui.button('Close'):
			closeWindow(ERROR_WINDOW_NAME)

		# If the button is clicked, we open the error window.
		# The content and rendering of such error window will be performed
		# after we handled all other windows.
		if cvui.button('Open'):
			error = True
			openWindow(ERROR_WINDOW_NAME)
		cvui.endColumn()

		# Update all components of window1, e.g. mouse clicks, and show it.
		cvui.update(GUI_WINDOW1_NAME)
		cv2.imshow(GUI_WINDOW1_NAME, frame1)

		# From this point on, we are going to render the second window. We need to inform cvui
		# that all updates and components from now on are connected to window 2.
		# We do that by calling cvui.context().
		cvui.context(GUI_WINDOW2_NAME)
		frame2[:] = (49, 52, 49)
		
		cvui.beginColumn(frame2, 50, 20, -1, -1, 10)
		cvui.text('[Win2] Use the buttons below to control the error window')

		if cvui.button('Close'):
			closeWindow(ERROR_WINDOW_NAME)

		# If the button is clicked, we open the error window.
		# The content and rendering of such error window will be performed
		# after we handled all other windows.
		if cvui.button('Open'):
			openWindow(ERROR_WINDOW_NAME)
			error = True
		cvui.endColumn()

		# Update all components of window2, e.g. mouse clicks, and show it.
		cvui.update(GUI_WINDOW2_NAME)
		cv2.imshow(GUI_WINDOW2_NAME, frame2)

		# Handle the content and rendering of the error window,
		# if we have un active error and the window is actually open.
		if error and isWindowOpen(ERROR_WINDOW_NAME):
			# Inform cvui that all subsequent component calls and events are
			# related to the error window from now on
			cvui.context(ERROR_WINDOW_NAME)

			# Fill the error window if a vibrant color
			error_frame[:] = (10, 10, 49)

			cvui.text(error_frame, 70, 20, 'This is an error message', 0.4, 0xff0000)

			if cvui.button(error_frame, 110, 40, 'Close'):
				error = False

			if error:
				# We still have an active error.
				# Update all components of the error window, e.g. mouse clicks, and show it.
				cvui.update(ERROR_WINDOW_NAME)
				cv2.imshow(ERROR_WINDOW_NAME, error_frame)
			else:
				# No more active error. Let's close the error window.
				closeWindow(ERROR_WINDOW_NAME)

		# Check if ESC key was pressed
		if cv2.waitKey(20) == 27:
			break
Пример #12
0
def main():
	# We have one mat for each window.
	frame1 = np.zeros((600, 800, 3), np.uint8)
	frame2 = np.zeros((600, 800, 3), np.uint8)

	# Create variables used by some components
	window1_values = []
	window2_values = []
	window1_checked = [False]
	window1_checked2 = [False]
	window2_checked = [False]
	window2_checked2 = [False]
	window1_value = [1.0]
	window1_value2 = [1.0]
	window1_value3 = [1.0]
	window2_value = [1.0]
	window2_value2 = [1.0]
	window2_value3 = [1.0]

	img = cv2.imread('lena-face.jpg', cv2.IMREAD_COLOR)
	imgRed = cv2.imread('lena-face-red.jpg', cv2.IMREAD_COLOR)
	imgGray = cv2.imread('lena-face-gray.jpg', cv2.IMREAD_COLOR)

	padding = 10

	# Fill the vector with a few random values
	for i in range(0, 20):
		window1_values.append(random.uniform(0., 300.0))
		window2_values.append(random.uniform(0., 300.0))

	# Start two OpenCV windows
	cv2.namedWindow(WINDOW1_NAME)
	cv2.namedWindow(WINDOW2_NAME)
	
	# Init cvui and inform it to use the first window as the default one.
	# cvui.init() will automatically watch the informed window.
	cvui.init(WINDOW1_NAME)

	# Tell cvui to keep track of mouse events in window2 as well.
	cvui.watch(WINDOW2_NAME)

	while (True):
		# Inform cvui that all subsequent component calls and events are related to window 1.
		cvui.context(WINDOW1_NAME)

		# Fill the frame with a nice color
		frame1[:] = (49, 52, 49)

		cvui.beginRow(frame1, 10, 20, 100, 50)
		cvui.text('This is ')
		cvui.printf('a row')
		cvui.checkbox('checkbox', window1_checked)
		cvui.window(80, 80, 'window')
		cvui.rect(50, 50, 0x00ff00, 0xff0000)
		cvui.sparkline(window1_values, 50, 50)
		cvui.counter(window1_value)
		cvui.button(100, 30, 'Fixed')
		cvui.image(img)
		cvui.button(img, imgGray, imgRed)
		cvui.endRow()

		padding = 50
		cvui.beginRow(frame1, 10, 150, 100, 50, padding)
		cvui.text('This is ')
		cvui.printf('another row')
		cvui.checkbox('checkbox', window1_checked2)
		cvui.window(80, 80, 'window')
		cvui.button(100, 30, 'Fixed')
		cvui.printf('with 50px paddin7hg.')
		cvui.endRow()

		cvui.beginRow(frame1, 10, 250, 100, 50)
		cvui.text('This is ')
		cvui.printf('another row with a trackbar ')
		cvui.trackbar(150, window1_value2, 0., 5.)
		cvui.printf(' and a button ')
		cvui.button(100, 30, 'button')
		cvui.endRow()

		cvui.beginColumn(frame1, 50, 330, 100, 200)
		cvui.text('Column 1 (no padding)')
		cvui.button('button1')
		cvui.button('button2')
		cvui.text('End of column 1')
		cvui.endColumn()

		padding = 10
		cvui.beginColumn(frame1, 300, 330, 100, 200, padding)
		cvui.text('Column 2 (padding = 10)')
		cvui.button('button1')
		cvui.button('button2')
		cvui.trackbar(150, window1_value3, 0., 5., 1, '%3.2Lf', cvui.TRACKBAR_DISCRETE, 0.25)
		cvui.text('End of column 2')
		cvui.endColumn()

		cvui.beginColumn(frame1, 550, 330, 100, 200)
		cvui.text('Column 3 (use space)')
		cvui.space(5)
		cvui.button('button1 5px below')
		cvui.space(50)
		cvui.text('Text 50px below')
		cvui.space(20)
		cvui.button('Button 20px below')
		cvui.space(40)
		cvui.text('End of column 2 (40px below)')
		cvui.endColumn()
		
		# Update all components of window1, e.g. mouse clicks, and show it.
		cvui.update(WINDOW1_NAME)
		cv2.imshow(WINDOW1_NAME, frame1)
		
		# From this point on, we are going to render the second window. We need to inform cvui
		# that all updates and components from now on are connected to window 2.
		# We do that by calling cvui.context().
		cvui.context(WINDOW2_NAME)
		frame2[:] = (49, 52, 49)
		
		cvui.beginRow(frame2, 10, 20, 100, 50)
		cvui.text('This is ')
		cvui.printf('a row')
		cvui.checkbox('checkbox', window2_checked)
		cvui.window(80, 80, 'window')
		cvui.rect(50, 50, 0x00ff00, 0xff0000)
		cvui.sparkline(window2_values, 50, 50)
		cvui.counter(window2_value)
		cvui.button(100, 30, 'Fixed')
		cvui.image(img)
		cvui.button(img, imgGray, imgRed)
		cvui.endRow()
		
		padding = 50
		cvui.beginRow(frame2, 10, 150, 100, 50, padding)
		cvui.text('This is ')
		cvui.printf('another row')
		cvui.checkbox('checkbox', window2_checked2)
		cvui.window(80, 80, 'window')
		cvui.button(100, 30, 'Fixed')
		cvui.printf('with 50px paddin7hg.')
		cvui.endRow()
		
		# Another row mixing several components 
		cvui.beginRow(frame2, 10, 250, 100, 50)
		cvui.text('This is ')
		cvui.printf('another row with a trackbar ')
		cvui.trackbar(150, window2_value2, 0., 5.)
		cvui.printf(' and a button ')
		cvui.button(100, 30, 'button')
		cvui.endRow()

		cvui.beginColumn(frame2, 50, 330, 100, 200)
		cvui.text('Column 1 (no padding)')
		cvui.button('button1')
		cvui.button('button2')
		cvui.text('End of column 1')
		cvui.endColumn()
		
		padding = 10
		cvui.beginColumn(frame2, 300, 330, 100, 200, padding)
		cvui.text('Column 2 (padding = 10)')
		cvui.button('button1')
		cvui.button('button2')
		cvui.trackbar(150, window2_value3, 0., 5., 1, '%3.2Lf', cvui.TRACKBAR_DISCRETE, 0.25)
		cvui.text('End of column 2')
		cvui.endColumn()

		cvui.beginColumn(frame2, 550, 330, 100, 200)
		cvui.text('Column 3 (use space)')
		cvui.space(5)
		cvui.button('button1 5px below')
		cvui.space(50)
		cvui.text('Text 50px below')
		cvui.space(20)
		cvui.button('Button 20px below')
		cvui.space(40)
		cvui.text('End of column 2 (40px below)')
		cvui.endColumn()
		
		# Update all components of window2, e.g. mouse clicks, and show it.
		cvui.update(WINDOW2_NAME)
		cv2.imshow(WINDOW2_NAME, frame2)

		# Check if ESC key was pressed
		if cv2.waitKey(20) == 27:
			break
Пример #13
0
def main():
    intValue = [30]
    ucharValue = [30]
    charValue = [30]
    floatValue = [12.]
    doubleValue1 = [15.]
    doubleValue2 = [10.3]
    doubleValue3 = [2.25]
    frame = np.zeros((650, 450, 3), np.uint8)

    # Size of trackbars
    width = 400

    # Init cvui and tell it to use a value of 20 for cv2.waitKey()
    # because we want to enable keyboard shortcut for
    # all components, e.g. button with label '&Quit'.
    # If cvui has a value for waitKey, it will call
    # waitKey() automatically for us within cvui.update().
    cvui.init(WINDOW_NAME, 20)

    while (True):
        # Fill the frame with a nice color
        frame[:] = (49, 52, 49)

        cvui.beginColumn(frame, 20, 20, -1, -1, 6)

        cvui.text('int trackbar, no customization')
        cvui.trackbar(width, intValue, 0, 100)
        cvui.space(5)

        cvui.text('uchar trackbar, no customization')
        cvui.trackbar(width, ucharValue, 0, 255)
        cvui.space(5)

        cvui.text('signed char trackbar, no customization')
        cvui.trackbar(width, charValue, -128, 127)
        cvui.space(5)

        cvui.text('float trackbar, no customization')
        cvui.trackbar(width, floatValue, 10., 15.)
        cvui.space(5)

        cvui.text('float trackbar, 4 segments')
        cvui.trackbar(width, doubleValue1, 10., 20., 4)
        cvui.space(5)

        cvui.text('double trackbar, label %.1Lf, TRACKBAR_DISCRETE')
        cvui.trackbar(width, doubleValue2, 10., 10.5, 1, '%.1Lf',
                      cvui.TRACKBAR_DISCRETE, 0.1)
        cvui.space(5)

        cvui.text(
            'double trackbar, label %.2Lf, 2 segments, TRACKBAR_DISCRETE')
        cvui.trackbar(width, doubleValue3, 0., 4., 2, '%.2Lf',
                      cvui.TRACKBAR_DISCRETE, 0.25)
        cvui.space(10)

        # Exit the application if the quit button was pressed.
        # It can be pressed because of a mouse click or because
        # the user pressed the 'q' key on the keyboard, which is
        # marked as a shortcut in the button label ('&Quit').
        if cvui.button('&Quit'):
            break

        cvui.endColumn()

        # Since cvui.init() received a param regarding waitKey,
        # there is no need to call cv.waitKey() anymore. cvui.update()
        # will do it automatically.
        cvui.update()

        cv2.imshow(WINDOW_NAME, frame)
def main():
	frame = np.zeros((600, 800, 3), np.uint8)
	values = []
	checked = [False]
	value = [1.0]

	# Fill the vector with a few random values
	for i in range(0, 20):
		values.append(random.uniform(0., 300.0))

	# Init cvui and tell it to create a OpenCV window, i.e. cv.namedWindow(WINDOW_NAME).
	cvui.init(WINDOW_NAME)

	while (True):
		# Fill the frame with a nice color
		frame[:] = (49, 52, 49)

		# Define a row at position (10, 50) with width 100 and height 150.
		cvui.beginRow(frame, 10, 50, 100, 150)
		# The components below will be placed one beside the other.
		cvui.text('Row starts')
		cvui.button('here')

		# When a column or row is nested within another, it behaves like
		# an ordinary component with the specified size. In this case,
		# let's create a column with width 100 and height 50. The
		# next component added will behave like it was added after
		# a component with width 100 and heigth 150.
		cvui.beginColumn(100, 150)
		cvui.text('Column 1')
		cvui.button('button1')
		cvui.button('button2')
		cvui.button('button3')
		cvui.text('End of column 1')
		cvui.endColumn()

		# Add two pieces of text
		cvui.text('Hi again,')
		cvui.text('its me!')

		# Start a new column
		cvui.beginColumn(100, 50)
		cvui.text('Column 2')
		cvui.button('button1')
		cvui.button('button2')
		cvui.button('button3')
		cvui.space()
		cvui.text('Another text')
		cvui.space(40)
		cvui.text('End of column 2')
		cvui.endColumn()

		# Add more text
		cvui.text('this is the ')
		cvui.text('end of the row!')
		cvui.endRow()

		# Here is another nested row/column
		cvui.beginRow(frame, 50, 300, 100, 150)
		
		# If you don't want to calculate the size of any row/column WITHIN
		# a begin*()/end*() block, just use negative width/height when
		# calling beginRow() or beginColumn() (or don't provide width/height at all!)

		# For instance, the following column will have its width/height
		# automatically adjusted according to its content.
		cvui.beginColumn()
		cvui.text('Column 1')
		cvui.button('button with very large label')
		cvui.text('End of column 1')
		cvui.endColumn()

		# Add two pieces of text
		cvui.text('Hi again,')
		cvui.text('its me!')

		# Start a new column
		cvui.beginColumn()
		cvui.text('Column 2')
		cvui.button('btn')
		cvui.space()
		cvui.text('text')
		cvui.button('btn2')
		cvui.text('text2')
		if cvui.button('&Quit'):
			break
		cvui.endColumn()

		# Add more text
		cvui.text('this is the ')
		cvui.text('end of the row!')
		cvui.endRow()

		# This function must be called *AFTER* all UI components. It does
		# all the behind the scenes magic to handle mouse clicks, etc.
		cvui.update()

		# Show everything on the screen
		cv2.imshow(WINDOW_NAME, frame)

		# Check if ESC key was pressed
		if cv2.waitKey(20) == 27:
			break
Пример #15
0
def main():
	lena = cv2.imread('lena.jpg', cv2.IMREAD_COLOR)
	frame = np.zeros(lena.shape, np.uint8)
	doubleBuffer = np.zeros(lena.shape, np.uint8)
	trackbarWidth = 130

	# Adjustments values for RGB and HSV
	rgb = [[1.], [1.], [1]]
	hsv = [[1.], [1.], [1]]

	# Copy the loaded image to the buffer
	doubleBuffer[:] = lena[:]

	# Init cvui and tell it to use a value of 20 for cv2.waitKey()
	# because we want to enable keyboard shortcut for
	# all components, e.g. button with label '&Quit'.
	# If cvui has a value for waitKey, it will call
	# waitKey() automatically for us within cvui.update().
	cvui.init(WINDOW_NAME, 20)

	while (True):
		frame[:] = doubleBuffer[:]
		frameRows,frameCols,frameChannels = frame.shape

		# Exit the application if the quit button was pressed.
		# It can be pressed because of a mouse click or because 
		# the user pressed the 'q' key on the keyboard, which is
		# marked as a shortcut in the button label ('&Quit').
		if cvui.button(frame, frameCols - 100, frameRows - 30, '&Quit'):
			break

		# RGB HUD
		cvui.window(frame, 20, 50, 180, 240, 'RGB adjust')

		# Within the cvui.beginColumns() and cvui.endColumn(),
		# all elements will be automatically positioned by cvui.
		# In a columns, all added elements are vertically placed,
		# one under the other (from top to bottom).
		#
		# Notice that all component calls within the begin/end block
		# below DO NOT have (x,y) coordinates.
		#
		# Let's create a row at position (35,80) with automatic
		# width and height, and a padding of 10
		cvui.beginColumn(frame, 35, 80, -1, -1, 10)
		rgbModified = False

		# Trackbar accept a pointer to a variable that controls their value
		# They return true upon edition
		if cvui.trackbar(trackbarWidth, rgb[0], 0., 2., 2, '%3.02Lf'):
			rgbModified = True

		if cvui.trackbar(trackbarWidth, rgb[1], 0., 2., 2, '%3.02Lf'):
			rgbModified = True

		if cvui.trackbar(trackbarWidth, rgb[2], 0., 2., 2, '%3.02Lf'):
			rgbModified = True
			
		cvui.space(2)
		cvui.printf(0.35, 0xcccccc, '   RGB: %3.02lf,%3.02lf,%3.02lf', rgb[0][0], rgb[1][0], rgb[2][0])

		if (rgbModified):
			b,g,r = cv2.split(lena)
			b = b * rgb[2][0]
			g = g * rgb[1][0]
			r = r * rgb[0][0]
			cv2.merge((b,g,r), doubleBuffer)
		cvui.endColumn()

		# HSV
		lenaRows,lenaCols,lenaChannels = lena.shape
		cvui.window(frame, lenaCols - 200, 50, 180, 240, 'HSV adjust')
		cvui.beginColumn(frame, lenaCols - 180, 80, -1, -1, 10)
		hsvModified = False
			
		if cvui.trackbar(trackbarWidth, hsv[0], 0., 2., 2, '%3.02Lf'):
			hsvModified = True

		if cvui.trackbar(trackbarWidth, hsv[1], 0., 2., 2, '%3.02Lf'):
			hsvModified = True

		if cvui.trackbar(trackbarWidth, hsv[2], 0., 2., 2, '%3.02Lf'):
			hsvModified = True

		cvui.space(2)
		cvui.printf(0.35, 0xcccccc, '   HSV: %3.02lf,%3.02lf,%3.02lf', hsv[0][0], hsv[1][0], hsv[2][0])

		if hsvModified:
			hsvMat = cv2.cvtColor(lena, cv2.COLOR_BGR2HSV)
			h,s,v = cv2.split(hsvMat)
			h = h * hsv[0][0]
			s = s * hsv[1][0]
			v = v * hsv[2][0]
			cv2.merge((h,s,v), hsvMat)
			doubleBuffer = cv2.cvtColor(hsvMat, cv2.COLOR_HSV2BGR)

		cvui.endColumn()

		# Display the lib version at the bottom of the screen
		cvui.printf(frame, frameCols - 300, frameRows - 20, 0.4, 0xCECECE, 'cvui v.%s', cvui.VERSION)

		# This function must be called *AFTER* all UI components. It does
		# all the behind the scenes magic to handle mouse clicks, etc.
		#
		# Since cvui.init() received a param regarding waitKey,
		# there is no need to call cv2.waitKey() anymore. cvui.update()
		# will do it automatically.
		cvui.update()

		# Show everything on the screen
		cv2.imshow(WINDOW_NAME, frame)
Пример #16
0
def main():
    lena = cv2.imread('lena.jpg', cv2.IMREAD_COLOR)
    frame = np.zeros(lena.shape, np.uint8)
    doubleBuffer = np.zeros(lena.shape, np.uint8)
    trackbarWidth = 130

    # Adjustments values for RGB and HSV
    rgb = [[1.], [1.], [1]]
    hsv = [[1.], [1.], [1]]

    # Copy the loaded image to the buffer
    doubleBuffer[:] = lena[:]

    # Init cvui and tell it to use a value of 20 for cv2.waitKey()
    # because we want to enable keyboard shortcut for
    # all components, e.g. button with label '&Quit'.
    # If cvui has a value for waitKey, it will call
    # waitKey() automatically for us within cvui.update().
    cvui.init(WINDOW_NAME, 20)

    while (True):
        frame[:] = doubleBuffer[:]
        frameRows, frameCols, frameChannels = frame.shape

        # Exit the application if the quit button was pressed.
        # It can be pressed because of a mouse click or because
        # the user pressed the 'q' key on the keyboard, which is
        # marked as a shortcut in the button label ('&Quit').
        if cvui.button(frame, frameCols - 100, frameRows - 30, '&Quit'):
            break

        # RGB HUD
        cvui.window(frame, 20, 50, 180, 240, 'RGB adjust')

        # Within the cvui.beginColumns() and cvui.endColumn(),
        # all elements will be automatically positioned by cvui.
        # In a columns, all added elements are vertically placed,
        # one under the other (from top to bottom).
        #
        # Notice that all component calls within the begin/end block
        # below DO NOT have (x,y) coordinates.
        #
        # Let's create a row at position (35,80) with automatic
        # width and height, and a padding of 10
        cvui.beginColumn(frame, 35, 80, -1, -1, 10)
        rgbModified = False

        # Trackbar accept a pointer to a variable that controls their value
        # They return true upon edition
        if cvui.trackbar(trackbarWidth, rgb[0], 0., 2., 2, '%3.02Lf'):
            rgbModified = True

        if cvui.trackbar(trackbarWidth, rgb[1], 0., 2., 2, '%3.02Lf'):
            rgbModified = True

        if cvui.trackbar(trackbarWidth, rgb[2], 0., 2., 2, '%3.02Lf'):
            rgbModified = True

        cvui.space(2)
        cvui.printf(0.35, 0xcccccc, '   RGB: %3.02lf,%3.02lf,%3.02lf',
                    rgb[0][0], rgb[1][0], rgb[2][0])

        if (rgbModified):
            b, g, r = cv2.split(lena)
            b = b * rgb[2][0]
            g = g * rgb[1][0]
            r = r * rgb[0][0]
            cv2.merge((b, g, r), doubleBuffer)
        cvui.endColumn()

        # HSV
        lenaRows, lenaCols, lenaChannels = lena.shape
        cvui.window(frame, lenaCols - 200, 50, 180, 240, 'HSV adjust')
        cvui.beginColumn(frame, lenaCols - 180, 80, -1, -1, 10)
        hsvModified = False

        if cvui.trackbar(trackbarWidth, hsv[0], 0., 2., 2, '%3.02Lf'):
            hsvModified = True

        if cvui.trackbar(trackbarWidth, hsv[1], 0., 2., 2, '%3.02Lf'):
            hsvModified = True

        if cvui.trackbar(trackbarWidth, hsv[2], 0., 2., 2, '%3.02Lf'):
            hsvModified = True

        cvui.space(2)
        cvui.printf(0.35, 0xcccccc, '   HSV: %3.02lf,%3.02lf,%3.02lf',
                    hsv[0][0], hsv[1][0], hsv[2][0])

        if hsvModified:
            hsvMat = cv2.cvtColor(lena, cv2.COLOR_BGR2HSV)
            h, s, v = cv2.split(hsvMat)
            h = h * hsv[0][0]
            s = s * hsv[1][0]
            v = v * hsv[2][0]
            cv2.merge((h, s, v), hsvMat)
            doubleBuffer = cv2.cvtColor(hsvMat, cv2.COLOR_HSV2BGR)

        cvui.endColumn()

        # Display the lib version at the bottom of the screen
        cvui.printf(frame, frameCols - 300, frameRows - 20, 0.4, 0xCECECE,
                    'cvui v.%s', cvui.VERSION)

        # This function must be called *AFTER* all UI components. It does
        # all the behind the scenes magic to handle mouse clicks, etc.
        #
        # Since cvui.init() received a param regarding waitKey,
        # there is no need to call cv2.waitKey() anymore. cvui.update()
        # will do it automatically.
        cvui.update()

        # Show everything on the screen
        cv2.imshow(WINDOW_NAME, frame)
Пример #17
0
def main():
	frame = np.zeros((600, 800, 3), np.uint8)
	
	# Create variables used by some components
	values = []
	checked = [False]
	checked2 = [False]
	value = [1.0]
	value2 = [1.0]
	value3 = [1.0]
	padding = 10
	img = cv2.imread('lena-face.jpg', cv2.IMREAD_COLOR)
	imgRed = cv2.imread('lena-face-red.jpg', cv2.IMREAD_COLOR)
	imgGray = cv2.imread('lena-face-gray.jpg', cv2.IMREAD_COLOR)

	# Fill the vector with a few random values
	for i in range(0, 20):
		values.append(random.uniform(0., 300.0))
	
	# Init cvui and tell it to create a OpenCV window, i.e. cv::namedWindow(WINDOW_NAME).
	cvui.init(WINDOW_NAME)

	while (True):
		# Fill the frame with a nice color
		frame[:] = (49, 52, 49)

		# In a row, all added elements are
		# horizontally placed, one next the other (from left to right)
		#
		# Within the cvui.beginRow() and cvui.endRow(),
		# all elements will be automatically positioned by cvui.
		# 
		# Notice that all component calls within the begin/end block
		# DO NOT have (x,y) coordinates. 
		#
		# Let's create a row at position (10,20) with width 100 and height 50.
		cvui.beginRow(frame, 10, 20, 100, 50)
		cvui.text('This is ')
		cvui.printf('a row')
		cvui.checkbox('checkbox', checked)
		cvui.window(80, 80, 'window')
		cvui.rect(50, 50, 0x00ff00, 0xff0000);
		cvui.sparkline(values, 50, 50);
		cvui.counter(value)
		cvui.button(100, 30, 'Fixed')
		cvui.image(img)
		cvui.button(img, imgGray, imgRed)
		cvui.endRow()

		# Here is another row, this time with a padding of 50px among components.
		padding = 50;
		cvui.beginRow(frame, 10, 150, 100, 50, padding)
		cvui.text('This is ')
		cvui.printf('another row')
		cvui.checkbox('checkbox', checked2)
		cvui.window(80, 80, 'window')
		cvui.button(100, 30, 'Fixed')
		cvui.printf('with 50px padding.')
		cvui.endRow()

		# Another row mixing several components 
		cvui.beginRow(frame, 10, 250, 100, 50)
		cvui.text('This is ')
		cvui.printf('another row with a trackbar ')
		#cvui.trackbar(150, &value2, 0., 5.);
		cvui.printf(' and a button ')
		cvui.button(100, 30, 'button')
		cvui.endRow()

		# In a column, all added elements are vertically placed,
		# one below the other, from top to bottom. Let's create
		# a column at (50, 300) with width 100 and height 200.
		cvui.beginColumn(frame, 50, 330, 100, 200)
		cvui.text('Column 1 (no padding)')
		cvui.button('button1')
		cvui.button('button2')
		cvui.text('End of column 1')
		cvui.endColumn()

		# Here is another column, using a padding value of 10,
		# which will add an space of 10px between each component.
		padding = 10
		cvui.beginColumn(frame, 300, 330, 100, 200, padding)
		cvui.text('Column 2 (padding = 10)')
		cvui.button('button1')
		cvui.button('button2')
		#cvui.trackbar(150, &value3, 0., 5., 1, '%3.2Lf', cvui.TRACKBAR_DISCRETE, 0.25);
		cvui.text('End of column 2')
		cvui.endColumn()

		# You can also add an arbitrary amount of space between
		# components by calling cvui.space().
		#
		# cvui.space() is aware of context, so if it is used
		# within a beginColumn()/endColumn() block, the space will
		# be vertical. If it is used within a beginRow()/endRow()
		# block, space will be horizontal.
		cvui.beginColumn(frame, 550, 330, 100, 200)
		cvui.text('Column 3 (use space)')
		# Add 5 pixels of (vertical) space.
		cvui.space(5)
		cvui.button('button1 5px below')
		# Add 50 pixels of (vertical) space. 
		cvui.space(50)
		cvui.text('Text 50px below')
		# Add 20 pixels of (vertical) space.
		cvui.space(20)
		cvui.button('Button 20px below')
		# Add 40 pixels of (vertical) space.
		cvui.space(40)
		cvui.text('End of column 2 (40px below)')
		cvui.endColumn()

		# This function must be called *AFTER* all UI components. It does
		# all the behind the scenes magic to handle mouse clicks, etc.
		cvui.update()

		# Show everything on the screen
		cv2.imshow(WINDOW_NAME, frame)

		# Check if ESC key was pressed
		if cv2.waitKey(20) == 27:
			break